Jack Lay-Flurrie evaluated their print-based magazine coursework by comparing it to conventions used in other magazines. They followed conventions such as using a masthead, single cover image, and consistent color scheme. However, they challenged one convention by not making the cover image bleed over the masthead. For other pages, they used conventions like listing content but kept the layout simple rather than crowded. Their double page spread also used conventions such as a large leading image and pulling a quote, while changing the color scheme to make the page stand out.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document discusses the media student Victoria Montague's media evaluation assignment. It summarizes how her magazine product uses conventions of real magazines, such as including a masthead, main image, and cover lines on the front cover. It represents younger audiences who enjoy indie music by featuring an indie rock band called PostFace on the cover. The target audience is teenagers and young adults aged 15-24, mostly from working to middle class backgrounds. A suitable media institution to distribute the magazine would be Bauer Media, as they currently distribute similar magazines aimed at the same audience.
This document summarizes the learning process of creating a music magazine as a media coursework project. It discusses improvements made from the initial rough draft to the final version, including higher quality photos taken with better lighting in the studio. The document also reflects on learning new technologies like Photoshop and InDesign, and tools for editing photos and designing page layouts. Overall, the creator learned that lighting, software skills, and iterative improvements are important for constructing a polished media product.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
This document summarizes Abbey Moss's media presentation project for a music magazine called FVOX. [1] The magazine uses purple and white colors and fonts like Arial to establish a clean yet edgy design that represents the R&B genre. [2] Imagery of two models on the cover follows conventions of direct address to attract readers. [3] The target audience is people aged 16-25 interested in R&B music. Market research found this demographic prefers the magazine's style. [4] A company like Bauer Media that distributes the magazine Q would be a good fit to also distribute FVOX since they have similar styles and target the same genre.
The document is a student's evaluation of their media product, a music magazine called "Louder". It summarizes how the magazine develops conventions of real music magazines through its use of color schemes and layouts seen in popular magazines. It also challenges conventions by including different article topics. The target audience is described as teenagers and music fans aged 15-18, similar to readers of other magazines like Q and NME. Distribution through an established music magazine company like IPC Media is proposed to reach a wide audience. Key skills learned include using publishing, Photoshop and other software to construct the professional-looking magazine.
The document discusses the creation of a media product that targets younger clubgoers. It describes techniques used to make the product look professional, including following rules of thirds in photos, using a white background and semi-professional camera. Layout and design elements like primary colors, image manipulation, and typical magazine layouts were also employed. The goal was to challenge conventions but still maintain a polished look.
The document summarizes the learning process of creating a magazine mock-up. It discusses conventions used, influences from other magazines, target audiences, and technologies used. Key points include using common magazine conventions like mastheads and cover lines to attract audiences. The creator analyzed magazines like NME and Kerrang for influences and aimed their mock-up at a similar teenage audience. Software challenges were discussed, finding Paint.net and Photoshop most useful for editing despite complexity. Overall, the process helped the creator learn magazine design principles and technologies for constructing a media product.
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document discusses the media student Victoria Montague's media evaluation assignment. It summarizes how her magazine product uses conventions of real magazines, such as including a masthead, main image, and cover lines on the front cover. It represents younger audiences who enjoy indie music by featuring an indie rock band called PostFace on the cover. The target audience is teenagers and young adults aged 15-24, mostly from working to middle class backgrounds. A suitable media institution to distribute the magazine would be Bauer Media, as they currently distribute similar magazines aimed at the same audience.
This document summarizes the learning process of creating a music magazine as a media coursework project. It discusses improvements made from the initial rough draft to the final version, including higher quality photos taken with better lighting in the studio. The document also reflects on learning new technologies like Photoshop and InDesign, and tools for editing photos and designing page layouts. Overall, the creator learned that lighting, software skills, and iterative improvements are important for constructing a polished media product.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
This document summarizes Abbey Moss's media presentation project for a music magazine called FVOX. [1] The magazine uses purple and white colors and fonts like Arial to establish a clean yet edgy design that represents the R&B genre. [2] Imagery of two models on the cover follows conventions of direct address to attract readers. [3] The target audience is people aged 16-25 interested in R&B music. Market research found this demographic prefers the magazine's style. [4] A company like Bauer Media that distributes the magazine Q would be a good fit to also distribute FVOX since they have similar styles and target the same genre.
The document is a student's evaluation of their media product, a music magazine called "Louder". It summarizes how the magazine develops conventions of real music magazines through its use of color schemes and layouts seen in popular magazines. It also challenges conventions by including different article topics. The target audience is described as teenagers and music fans aged 15-18, similar to readers of other magazines like Q and NME. Distribution through an established music magazine company like IPC Media is proposed to reach a wide audience. Key skills learned include using publishing, Photoshop and other software to construct the professional-looking magazine.
The document discusses the creation of a media product that targets younger clubgoers. It describes techniques used to make the product look professional, including following rules of thirds in photos, using a white background and semi-professional camera. Layout and design elements like primary colors, image manipulation, and typical magazine layouts were also employed. The goal was to challenge conventions but still maintain a polished look.
The document summarizes the learning process of creating a magazine mock-up. It discusses conventions used, influences from other magazines, target audiences, and technologies used. Key points include using common magazine conventions like mastheads and cover lines to attract audiences. The creator analyzed magazines like NME and Kerrang for influences and aimed their mock-up at a similar teenage audience. Software challenges were discussed, finding Paint.net and Photoshop most useful for editing despite complexity. Overall, the process helped the creator learn magazine design principles and technologies for constructing a media product.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
This document provides details about the production of a music magazine front cover and contents page by a student named Eleanor Mason. For the front cover, Eleanor describes the step-by-step process of adding elements like the masthead, tagline, cover lines, images, and boxes around the text. For the contents page, she discusses including continuity from the front cover, images, page numbers, articles, and an editorial. The document provides evidence for Eleanor's preliminary tasks and progression in creating the magazine pages.
The document summarizes feedback from questionnaires about a student's magazine project called "Turn It Up". Respondents generally felt the magazine seemed professional and conveyed a focus on pop music. They were interested in reading further and felt the layouts and designs were engaging. The student demonstrated learning about design software, photography, and magazine conventions through completing the project.
The student designed a music magazine called "Indie Chic" using Photoshop for a class project. They created a front cover featuring the masthead and an image of an artist. An inside contents page listed articles. A double page feature included an interview with an artist in a question and answer format. Feedback from surveys showed the target audience of 16-18 year old females was achieved and the magazine's indie style was recognized.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of a media studies assignment where the student created an original music magazine.
The student analyzed conventions from real music magazines like Billboard to inform the design of their magazine. Key conventions included simple fonts, capitalized letters to draw attention to headlines, and limiting the number of headlines on the front cover.
The student's magazine, called "Arena," was aimed at a target audience of 15-21 year olds of both genders. Influences from magazines like Billboard helped ensure the magazine appealed to both female and male readers.
Overall, the student is happy with how their end product fulfilled the assignment brief of creating an original pop/indie style magazine informed by real media conventions and
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
The student created a music magazine called "Tunetrippin" targeting 15-25 year olds interested in hip-hop and R&B. The magazine layout follows conventions of real music magazines with pricing, logo placement, and information on the left page side. The contents page lists articles on the left and bottom right like the magazine NME. A double page feature profiles Tinie Tempah with split title text and a model posing as the artist. The intended distribution is through IPC Media which reaches the target urban audience.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a posing artist to intrigue readers. The contents page lays out stories differently than other magazines to draw attention. A double page spread uses a black and white background with the artist in color for impact. The target audience is described as females aged 16-25 interested in R&B music. Various distribution methods are proposed. Technologies like Blogger and Fireworks were used to construct the magazine and enhance photos. Lessons were learned about creating an authentic product and typical magazine conventions.
The document discusses the conventions used and challenged in the creation of a music magazine coursework project. It summarizes how conventions from real magazines like Kerrang! and Q were used on the cover, contents page, and articles pages. It also discusses how some conventions were challenged, such as only using one image on the cover instead of multiple images. Overall, the document evaluates how the student both followed and developed conventions of real music magazines in their coursework project.
The document summarizes what the student learned about technologies from constructing their music magazine. They used Adobe Photoshop and Illustrator to design the magazine pages, learning various editing techniques like cropping images and moving text. They also used online tools like Blogger to upload their work, Picnik to experiment with image editing, and Survey Monkey to get audience feedback through a questionnaire. Overall, the process helped increase their understanding of software like Photoshop and the various techniques for digital design and publication.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
The document provides evaluation criteria for a student's media studies assignment on producing a music magazine. It lists 7 questions the student must answer to achieve a high grade, including how their magazine uses or challenges conventions, represents social groups, would be distributed, and who the target audience is. It emphasizes using a variety of technologies to evaluate the work, like blogs, Prezi, or podcasts. The rest of the document consists of the student's responses to the questions, analyzing aspects of their magazine production like cover design, layout, and audience feedback.
This document contains information about Emma Foley's media studies portfolio project on constructing a music magazine called "Rush". It includes details of her target audience for the magazine, which is primarily male students aged 15-25 who enjoy indie music. It also discusses how she addressed this audience through the visuals and content of the magazine, such as featuring a young male musician on the cover. The document outlines how Emma used technologies like Photoshop and page layout tools in Microsoft Word to design the magazine pages. It analyzes how the magazine represents the indie music genre and audience. Overall, the document evaluates how Emma's magazine uses conventions of real media formats and how she has developed her skills in media design and targeting audiences.
The document provides details about a student's media magazine project. It discusses the design conventions used in the magazine, including placing the title in the top left corner of the cover and using left-to-right reading. It also discusses representing the target audience of 16-25 year olds interested in indie music. The student learned new skills in Photoshop and how magazines are increasingly distributed online. Overall, the progression from the preliminary project to the final magazine improved the professional design and layout.
The document discusses strategies used by a Malaysian restaurant called Banyonya Restaurant to attract customers. It shares photos of food online and on platforms like Foursquare. It has a Google+ account to provide location details to searchers. It also offers discounts on some menu items to incentivize visits.
This document summarizes the key events and lessons learned from a ghost hunting experience with a friend. It describes how they used an Ouija board at a reportedly haunted house and strange events occurred, including the planchette moving and the friend appearing possessed. However, the writer believes it was likely due to confirmation bias, as they subconsciously moved the planchette and their friend was exaggerating. The experience taught them about avoiding confirmation bias when investigating paranormal activities.
Preparation of γ-Al2O3 and Prioritization of Affecting Factors on the Crystal...A Behzadmehr
In this work, boehmite sol was prepared by a previously applied and validated method; hydrolysis of aluminum chloride hexa-hydrate. In order to obtain precise results, the effect of pH after adding precipitating agent, aging time, peptizing temperature and ultrasonic vibration time on the crystallite size of final precipitate were investigated in a narrow range. The preparation conditions applied in the production step of nanocrystalline boehmite affected on the desired alumina phase. Experiments were set based on the statistical design of experiments (Taguchi method). Furthermore the influence of calcination on crystallization and phase transformation of the precipitate was investigated using X-ray diffractometry (XRD) and simultaneous thermal analysis (STA) techniques. To evaluate the results, the obtained data were statistically analyzed. Considering the statisti cal analysis of experiments, the pH after adding precipitating agent is the major parameter affecting crystallite size. In contrast, aging time has the smallest effect on the crystallite size. In addition, Transmission electron microscopy (TEM) of the samples revealed that the particle size of the powders was well distributed in the nano-size range. Taguchi prediction on the crystallite size was 2.096±0.139 nm (with confidence interval of 95%) which confirmed by a verification experiment (2.064 nm).
A clear target market allows retailers to better understand customer needs and competitors. Targeting improves knowledge of customer characteristics, main competitors, and changing consumer demands. Retailers can be classified by ownership structure as independent retailers, chains, franchises, leased departments, or cooperatives. Retail formats include convenience stores, supermarkets, hypermarkets, specialty stores, department stores, and off-price retailers. Non-store retailing includes direct marketing, mail order, telemarketing, and automated vending. Developing a retail strategy involves establishing missions and objectives, analyzing the situation, identifying options, allocating resources, and monitoring progress.
Personal Development, Health and Physical Education (PDHPE) is a key part of the NSW school curriculum that promotes physical activity and recognizes growth while encouraging self-worth and respect for others. It teaches students interpersonal skills, health, self-esteem, physical skills, problem-solving, and commitment to healthy living through developing values and attitudes.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
This document provides details about the production of a music magazine front cover and contents page by a student named Eleanor Mason. For the front cover, Eleanor describes the step-by-step process of adding elements like the masthead, tagline, cover lines, images, and boxes around the text. For the contents page, she discusses including continuity from the front cover, images, page numbers, articles, and an editorial. The document provides evidence for Eleanor's preliminary tasks and progression in creating the magazine pages.
The document summarizes feedback from questionnaires about a student's magazine project called "Turn It Up". Respondents generally felt the magazine seemed professional and conveyed a focus on pop music. They were interested in reading further and felt the layouts and designs were engaging. The student demonstrated learning about design software, photography, and magazine conventions through completing the project.
The student designed a music magazine called "Indie Chic" using Photoshop for a class project. They created a front cover featuring the masthead and an image of an artist. An inside contents page listed articles. A double page feature included an interview with an artist in a question and answer format. Feedback from surveys showed the target audience of 16-18 year old females was achieved and the magazine's indie style was recognized.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of a media studies assignment where the student created an original music magazine.
The student analyzed conventions from real music magazines like Billboard to inform the design of their magazine. Key conventions included simple fonts, capitalized letters to draw attention to headlines, and limiting the number of headlines on the front cover.
The student's magazine, called "Arena," was aimed at a target audience of 15-21 year olds of both genders. Influences from magazines like Billboard helped ensure the magazine appealed to both female and male readers.
Overall, the student is happy with how their end product fulfilled the assignment brief of creating an original pop/indie style magazine informed by real media conventions and
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
The student created a music magazine called "Tunetrippin" targeting 15-25 year olds interested in hip-hop and R&B. The magazine layout follows conventions of real music magazines with pricing, logo placement, and information on the left page side. The contents page lists articles on the left and bottom right like the magazine NME. A double page feature profiles Tinie Tempah with split title text and a model posing as the artist. The intended distribution is through IPC Media which reaches the target urban audience.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a posing artist to intrigue readers. The contents page lays out stories differently than other magazines to draw attention. A double page spread uses a black and white background with the artist in color for impact. The target audience is described as females aged 16-25 interested in R&B music. Various distribution methods are proposed. Technologies like Blogger and Fireworks were used to construct the magazine and enhance photos. Lessons were learned about creating an authentic product and typical magazine conventions.
The document discusses the conventions used and challenged in the creation of a music magazine coursework project. It summarizes how conventions from real magazines like Kerrang! and Q were used on the cover, contents page, and articles pages. It also discusses how some conventions were challenged, such as only using one image on the cover instead of multiple images. Overall, the document evaluates how the student both followed and developed conventions of real music magazines in their coursework project.
The document summarizes what the student learned about technologies from constructing their music magazine. They used Adobe Photoshop and Illustrator to design the magazine pages, learning various editing techniques like cropping images and moving text. They also used online tools like Blogger to upload their work, Picnik to experiment with image editing, and Survey Monkey to get audience feedback through a questionnaire. Overall, the process helped increase their understanding of software like Photoshop and the various techniques for digital design and publication.
- The document discusses the process of evaluating and improving a music magazine the author created
- When planning the magazine, the author researched conventions like consistent fonts and color schemes throughout, and included features like mastheads, coverlines, and page numbers
- Technologies like Photoshop, InDesign, and blogs helped with editing photos, laying out pages, and documenting the process
- The author learned about making the cover more conventional with elements like model poses, limited colors, and barcodes to attract their target audience of 15-25 year old music fans
The document provides evaluation criteria for a student's media studies assignment on producing a music magazine. It lists 7 questions the student must answer to achieve a high grade, including how their magazine uses or challenges conventions, represents social groups, would be distributed, and who the target audience is. It emphasizes using a variety of technologies to evaluate the work, like blogs, Prezi, or podcasts. The rest of the document consists of the student's responses to the questions, analyzing aspects of their magazine production like cover design, layout, and audience feedback.
This document contains information about Emma Foley's media studies portfolio project on constructing a music magazine called "Rush". It includes details of her target audience for the magazine, which is primarily male students aged 15-25 who enjoy indie music. It also discusses how she addressed this audience through the visuals and content of the magazine, such as featuring a young male musician on the cover. The document outlines how Emma used technologies like Photoshop and page layout tools in Microsoft Word to design the magazine pages. It analyzes how the magazine represents the indie music genre and audience. Overall, the document evaluates how Emma's magazine uses conventions of real media formats and how she has developed her skills in media design and targeting audiences.
The document provides details about a student's media magazine project. It discusses the design conventions used in the magazine, including placing the title in the top left corner of the cover and using left-to-right reading. It also discusses representing the target audience of 16-25 year olds interested in indie music. The student learned new skills in Photoshop and how magazines are increasingly distributed online. Overall, the progression from the preliminary project to the final magazine improved the professional design and layout.
The document discusses strategies used by a Malaysian restaurant called Banyonya Restaurant to attract customers. It shares photos of food online and on platforms like Foursquare. It has a Google+ account to provide location details to searchers. It also offers discounts on some menu items to incentivize visits.
This document summarizes the key events and lessons learned from a ghost hunting experience with a friend. It describes how they used an Ouija board at a reportedly haunted house and strange events occurred, including the planchette moving and the friend appearing possessed. However, the writer believes it was likely due to confirmation bias, as they subconsciously moved the planchette and their friend was exaggerating. The experience taught them about avoiding confirmation bias when investigating paranormal activities.
Preparation of γ-Al2O3 and Prioritization of Affecting Factors on the Crystal...A Behzadmehr
In this work, boehmite sol was prepared by a previously applied and validated method; hydrolysis of aluminum chloride hexa-hydrate. In order to obtain precise results, the effect of pH after adding precipitating agent, aging time, peptizing temperature and ultrasonic vibration time on the crystallite size of final precipitate were investigated in a narrow range. The preparation conditions applied in the production step of nanocrystalline boehmite affected on the desired alumina phase. Experiments were set based on the statistical design of experiments (Taguchi method). Furthermore the influence of calcination on crystallization and phase transformation of the precipitate was investigated using X-ray diffractometry (XRD) and simultaneous thermal analysis (STA) techniques. To evaluate the results, the obtained data were statistically analyzed. Considering the statisti cal analysis of experiments, the pH after adding precipitating agent is the major parameter affecting crystallite size. In contrast, aging time has the smallest effect on the crystallite size. In addition, Transmission electron microscopy (TEM) of the samples revealed that the particle size of the powders was well distributed in the nano-size range. Taguchi prediction on the crystallite size was 2.096±0.139 nm (with confidence interval of 95%) which confirmed by a verification experiment (2.064 nm).
A clear target market allows retailers to better understand customer needs and competitors. Targeting improves knowledge of customer characteristics, main competitors, and changing consumer demands. Retailers can be classified by ownership structure as independent retailers, chains, franchises, leased departments, or cooperatives. Retail formats include convenience stores, supermarkets, hypermarkets, specialty stores, department stores, and off-price retailers. Non-store retailing includes direct marketing, mail order, telemarketing, and automated vending. Developing a retail strategy involves establishing missions and objectives, analyzing the situation, identifying options, allocating resources, and monitoring progress.
Personal Development, Health and Physical Education (PDHPE) is a key part of the NSW school curriculum that promotes physical activity and recognizes growth while encouraging self-worth and respect for others. It teaches students interpersonal skills, health, self-esteem, physical skills, problem-solving, and commitment to healthy living through developing values and attitudes.
Pinkesh Anand has over 4 years of experience in software development. He has expertise in technologies like SharePoint, .NET, SQL Server, and Java. He is currently working as a Senior Project Engineer at Wipro Technologies and is working on an nPower project involving migrating applications from MOSS 2007 to SharePoint 2010. He has experience working with clients in various domains such as energy, manufacturing, insurance, and oil and gas.
Admissions Open for the Academic Year 2016-17ivwsseo
Indus Valley World School is the best world school in Kolkata offering a bunch of
facilities for your child’s mental and physical growth. Smart classes are conducted for a
better interaction and for increasing your child’s interest in studies.
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
Tokyo Game Show 2013 JETRO presentation:
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games
The group organized a charity drive to raise funds for a refugee school by selling custom and pre-made stickers. They raised a total of RM 2,349 by marketing the stickers on social media and around campus. A sponsor provided RM 700 in capital. The group analyzed competitors, targeted students aged 18-25, and implemented strategies like daily design changes to encourage repeat customers. Profits were donated to help provide refugee children with educational resources and opportunities.
Vicente Ferrer nació en 1920 en Barcelona y fue un cooperante español conocido por su ayuda a los desfavorecidos en la India. Trabajó como misionero jesuita en la India desde 1952, donde se casó en 1970, y fundó la Fundación Vicente Ferrer para mejorar las vidas de los grupos más pobres. Murió en 2009 en la India después de décadas de trabajo humanitario.
Este documento resume los principales males del mundo como la guerra, el hambre, el paro, la soledad, la enfermedad y la muerte. Explica cómo estos males causan sufrimiento físico y emocional a los seres humanos. Concluye que los seres humanos han sufrido dolor desde su creación y que muchos de estos males podrían evitarse con voluntad, compasión y aceptación de los demás.
Martin Luther King Jr. fue un pastor bautista y líder del movimiento por los derechos civiles en Estados Unidos que luchó contra la segregación y la discriminación racial a través de protestas no violentas. Recibió el Premio Nobel de la Paz en 1964 por su labor pacífica, pero fue asesinado en 1968 cuando se preparaba para una manifestación en Memphis. King es recordado como uno de los mayores héroes de Estados Unidos por su liderazgo en lograr la aprobación de leyes que garantizaron los derechos civiles y el derecho al voto para
Este documento discute la corrupción en España y en otros países. Señala que España tiene más de 1,600 casos de corrupción activos que involucran a funcionarios públicos. Los países menos corruptos son Dinamarca, Finlandia y Nueva Zelanda, mientras que los más corruptos son Somalia, Corea del Norte y Afganistán. La corrupción en España es peor que en la mayoría de los países europeos a excepción de Italia, Malta, Hungría, Polonia, Rumania y Portugal.
NATURAL CONVECTION HEAT TRANSFER INSIDE INCLINED OPEN CYLINDERIAEME Publication
Natural convection is investigated experimentally in an inclined open cylindrical passege heated under constant heat flux condition to study the effect of angle of inclination and heat flux on heat transfer. Heat transfer results are given for inclination angles of 0o (horizontal), 30o , 60o and 90o (vertical).Using cylinder diameter of 4.8 cm, cylinder length 50 cm and heat flux from 70 W/m2 to 600 W/m2 . Empirical correlations are given for the average Nusselt number as a function of the
Rayleigh number. The results show that the local and average Nusselt number increase as the heat flux increase and when angle of inclination changed from 0o (horizontal) to 90o
(vertical). An empirical correlations of average Nusselt number as a function of Rayleigh number were obtained.
The document discusses how the student's media products follow conventions of real magazines and how they represent particular social groups.
For their college magazine, the student researched typical magazine layout conventions like mastheads and analyzed genres to construct a magazine targeted towards college students. Their music magazine represents the "indie" music genre through fonts, colors and inclusion of both mainstream and lesser known artists to appeal to a broad age range of music fans.
Through the process, the student learned about the effort required to construct magazines and enhanced their skills with programs like Photoshop and QuarkXpress. They improved at selecting complementary images, fonts and layouts between their initial and final products.
The document discusses the author's media product, which is a music magazine. It summarizes how the author used conventions from real music magazines like NME, such as including a masthead, barcode, and date on the cover. However, it also challenged some conventions by leaving out a strapline or additional artist photos on the cover. The contents page followed NME's conventions of using a main image and subheadings on a colored block, and the double-page spread featured a large main image of the cover artist being interviewed. Overall, the author took inspiration from NME but kept the design simple and focused on direct connections between the reader and artists through large eye-contact photos.
The document discusses the process of creating two media products - a college magazine and a music magazine. It describes how conventions from real magazines, such as layout, target audiences, and elements like mastheads and cover pages, were researched and incorporated. Key lessons learned included the importance of layout, time management, effective use of images, and overcoming technical limitations to achieve the desired design elements. The progression from an initial task to the full products required significant time, precision, and iteration to develop attractive and cohesive designs.
The document discusses how the student's media products follow conventions of real magazines and how they represent particular social groups.
For their college magazine, the student analyzed typical magazine layout conventions like mastheads and placed key elements like the main image and stories accordingly. They also considered the target audience of students. Their music magazine similarly follows conventions but with influences from music magazines in terms of layout and aesthetic. Both magazines represent their intended social groups of students and music fans through genre-appropriate content.
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document summarizes the author's process in designing and developing their own music magazine. Some key points:
1) The magazine takes influence from other music magazines like NME and Mojo and focuses on indie/alternative music.
2) The magazine has a clean and simplistic layout with one main image and small sections of spread out text.
3) Distribution would likely be through major publishers like Bauer who distribute similar niche magazines.
4) The target demographic is indie, alternative, and rock music fans from teens to mid-30s, especially students.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a photo of an artist posing smugly to intrigue readers. The contents page lays out stories and sections differently than other magazines to draw attention to key information. A double page spread uses a black and white background with the artist in color, similar to conventions in NME. The target audience is described as females aged 16-25 interested in R&B music.
The document discusses the student's magazine project. They used conventions like mastheads, cover lines and image placement typical of magazines like Kerrang. The layout and style was intentionally very conventional to make the magazine seem realistic. The language, fonts and colors used were also conventional to attract a general male audience aged 18-25. During the project, the student learned to use software like Paint.net, Word, Blogspot and 1001fonts to design the magazine covers, layouts and track their progress. Overall, the software was relatively easy to use and helped the student produce their magazine.
The document discusses the design choices made for a magazine called "Cure Magazine" including using a neat masthead on the cover to identify the magazine, including all article topics on the cover lines for an unconventional design, and using images throughout to bring dimension while maintaining a simple and clean layout with ample white space consistent with the magazine's style. The double page spread continues this style with placement of images and text while representing teenage social groups by including casual photos of boys hanging out that most people could relate to their own experiences as teenagers.
The document discusses how the author's media product uses and develops conventions of real music magazines. It summarizes how the author incorporated conventions like the left third rule on the front cover and took inspiration from Kerrang magazine's layouts. The author aimed to attract their target audience of 15-24 year olds interested in rock/indie music. They conducted research including a survey to help make design choices their audience preferred.
The document discusses how the student's media products attract their target audience through conventional magazine design techniques. Specifically, the student aims to emulate the styles of popular indie magazines like Q and NME to appeal to a mass market indie audience. Key conventions adopted include a consistent logo placement, similar color schemes across pages, and eye-catching cover photos that represent the magazine's themes. The student also considers how article topics, language, and photos match the interests of their target 14-25 year old indie fans. Overall, the goal is to produce professional-looking magazines that indie enthusiasts will instantly recognize and want to read.
The student created a music magazine aimed at teenagers aged 15-18 who are interested in indie music. To attract their target audience, the student used a bold masthead in red, catchy strapline, large cover photo, and pull quotes. The main article profiled an indie band as role models who achieved their dreams. Feedback praised the magazine's professional layout, images, and font choices. In creating the magazine, the student learned how to make the design attractive and readable for the audience through techniques like large photos and pull quotes in key locations.
The document provides an evaluation of the student's media products which included a front cover, contents page, and double page spread for a magazine focused on an indie pop/rock genre. For each product, the student discusses what worked well and challenges faced in the design. They aimed to make the products look professional while also adding some unconventional elements to make the magazine unique. Key conventions included logo placement, color schemes, and layouts inspired by magazines like NME and Q. The student also discusses targeting their products towards their intended audience of 14-25 year old indie music fans and representing the genre's themes.
The document describes the process of creating a music magazine media product. The author learned various skills in using Photoshop and other technologies to construct the magazine, including using layout, colors, fonts, images, and language to target a specific audience of 16-26 year olds interested in indie music. Progressing from an initial college magazine, the author refined their understanding of conventions like grabbing attention, addressing the audience, and representing a particular social group or genre.
This document discusses a music magazine media product created by the author. It provides details on the target audience, design conventions used, and what was learned from creating the magazine. The target audience was 16-26 year olds, represented through color scheme, fonts, images, and language focused on indie music. Distribution through a company like IPC Media was considered due to their success with similar magazines. The process taught the author about technologies like Photoshop, blogging, and how mobile/social media could engage the target audience.
The document describes the development of a music magazine media product. It discusses conventions used such as placement of masthead, images, barcodes and page numbers. The target audience is identified as 16-24 year olds. Strategies to attract this audience included using relevant images and designs, and offering free items. The creator learned skills in using professional cameras, Photoshop, and InDesign to construct the magazine, and how to effectively edit images and follow conventions.
The document discusses how the media product uses, develops, and challenges conventions of real media products. It analyzes several magazines to inform the design of its magazine pages. Key elements analyzed include mastheads, cover lines, layouts, fonts, images, and double page spreads. Color schemes and design principles were adopted from research magazines to make the media product look professional. The document also discusses how the media product represents social groups like age, gender, and social class through its focus on pop music, colors, images, and simple design that can appeal to a wide audience.
- The document discusses the design process for a student-created music magazine aimed at older teenagers interested in rock and indie music.
- Key considerations included using fonts, colors, layouts, and positioning of images and text inspired by real magazines targeted at the same genre.
- The student took care to select cover and interior images, fonts, and colors that appropriately represented the intended rock/indie audience and helped catch readers' attention.
The document discusses how the media product uses and challenges conventions of real magazines. It uses page numbers for navigation, edits the main image over the masthead on the cover as most magazines do. However, it challenges the convention of using primary colors by using purple, black, grey and white instead. The writing style is informal to suit the target audience. Consistent fonts are used but some are changed for emphasis. Pull quotes, cover lines, barcodes, and direct address photography are used, but one photo challenges the convention of direct address. The product represents females in its color scheme and layout but features an equal number of males and females. It mostly represents white people due to the featured bands and models all being white and the alternative
This document discusses the design process and choices made for a magazine aimed at teenage boys interested in health and fitness. It describes conducting research on the target audience and existing magazines. Color schemes, layouts, images and other design elements were selected to attract and engage the target readership based on codes and conventions of similar magazines. Feedback was gathered through surveys. The document reflects on improvements made from preliminary designs to the final magazine product in areas like color, fonts, photography and layout. Market research was also discussed to identify potential publishers for the magazine.
Similar to Evaluation Slideshow Jack Lay-Flurrie (20)
2. When looking at other magazines my print based coursework shows that I’ve stuck to classic conventions of modern magazines such as using a masthead and a singular medium shot picture of the issues main focus, in this case a specific artist. When looking at other magazines such as NME magazine I noticed that they usually stick to particular colour schemes throughout; the red, black and white which is the colour of their logo. If you look at the cover below, you can see that the red, black and white house style is effective because of it also matches with the colours of the picture effectively. When comparing my magazine front cover to the one on the left, it’s clear that I've followed the conventions of a masthead, banner, tagline, plug-ins and main title. I’ve used a single image in the centre of the page and its subject is the main focus of that issue. I‘ve used contrasting colours such as white on black and black and purple on white to make certain things stand out clearly. One way I’ve challenged common formations is by not making the image bleed over the masthead, I did not think the looked as effective on my magazine as it does on others because you could not see some of the letters of the masthead. When looking at the masthead, banner, plugs and main title you can see that the colour scheme is never changed, and that it stays the same throughout the whole page. In what ways does your media product use, develop or challenge forms and conventions of real media products?
3. In what ways does your media product use, develop or challenge forms and conventions of real media products? When looking at contents pages, I notice that a common convention of them is to put as much information on the page as possible at once and although it’s a common convention, I don’t think it’s as affective as a simple layout with not to much information. In my contents page I’ve challenged classic conventions of listing everything in the magazine all on one single page and instead kept it simple and spaced all the points out effectively. I’ve used page numbers next to the stories and reviews and I’ve also used pictures to illustrate the bigger articles. I’ve kept to my colour scheme and I’ve included my masthead at the top of the page to keep in step with my house style. When looking at this contents page and many other from magazines such as ‘Q’ and ‘MOJO’ it seems that although they’re common conventions to list everything in the magazine in detail and add lots of pictures in there too, it looks too crowded and it’s hard to single out one thing if you were looking for it.
4. In what ways does your media product use, develop or challenge forms and conventions of real media products? When looking at double page spread pages, I’ve noticed that some common conventions are a main picture taking up the majority of one page, and then the article’s text written on the other, I’ve adapted this convention into my double page spread as well as using a quote from the article made bigger and standing separate from the rest of the text. When looking at NME’s double page spread I notice the convention of one main picture filling most of one page and the article on the other, also this double page spread changes it’s usual colour scheme of red, white and black to blue, white and black, I think this is effective for the page because it makes it stand alone. In my double page spread I used the common convention of the main image taking up the majority of one page and also changed from my house style colour scheme to blue, white and black. I think it makes these pages stand apart from the rest of my magazine and this is good because it’s an exclusive interview and the subject of the article is the main story of the issue. I’ve used the convention of a separate quote from the article to entice readers into looking at the article in detail, I think this is a good way of pulling in readers.
5. How does your media product represent particular social groups? I think my magazine appeals to a certain social group of indie/rock listeners, although my target audience is broad. It could appeal to teenagers and young adults, but because of the large musical genre it could attract older social groups who are fans of modern rock and even indie bands. My main social group would definitely be C2, D and E classes, this is because I don’t believe that older professionals would be interested in my musical genre because the music focuses on teen life, love and drugs. I don’t want people to associate these subjects with my magazine but I do think that seeing as most of the music talks about these objects and so it’s likely to be linked. I think that the lower classes will relate to my magazine because of the articles about lower class issues such as money woes and certain goings on with new bands trying to make it big.
6. What kind of media institution might distribute your media product and why? Both IPC media and emap are British organisations that specialise in the publication of magazines. IPC media (International Publishing Corporation) is one of the biggest British consumer magazine and digital publisher in the UK. I would like to have my magazine published by IPC because it is a major company which deals in publishing successful magazines across the UK. After researching NME magazine, I found that it is also produced by IPC, this gives me a very good indication of the success my magazine would have if it was released on the market. It would be fantastic for Musica to be published by a major company such as IPC.
7. Who would be the audience for your media product? My target audience will depend on what genre of music I base my magazine on, which is indie/rock so the genres of music I have chosen appeal to a broad audience, they relate to male and female genders, all ethnicities, upbringings, ages and sexualities.My primary audience will be teenagers and young adults as the informal tone and terms I will include will relate to that age group; however my magazine will also appeal to adults because of the broad music that’s covered. The main focus will be the music type; the audience will be those who are interested in it because it reports on the type of music they listen to and follow, regardless of ageMy magazine will provide the news on the latest music goings-on and will also be used for fun and entertainment when reading the articles inside meaning audiences looking for some light reading or entertainment on music will be the types of people my magazine is aimed at.
8. How did you attract/address your audience? I addressed my audience by using specific gender colours such as purple, blackand white which is a house style throughout my magazine. As my audience is younger adults, female and male, I needed to make sure that I addressed and attracted them to my magazine. My font choice was Aharoni, a simple and bold font which appealed to my target audience. I tried out a variety of fonts and tested them by asking people from my target audience. I chose the font that was most popular for the masthead, a bigger size and a joined up different typography as the main body text. The photograph that I chose for my magazine cover was the most important thing in respect to attracting my target audience. With every magazine, no matter what genre or type, the main cover shot would be what attracted the audience. Being a reader of magazines myself I know that who is on the cover plays a major part in whether or not I buy the magazine. It may be a magazine that I have never looked at before however I would still buy it because of who was on the cover. I spend a lot of time choosing the cover shot, I finally chose a posed picture, which sways towards an indie genre of magazine because of the subject and his clothes.
9. What have you learnt about technologies from the process of constructing this product? In editing and creating my front cover, double page spread and contents page I used Microsoft Publisher. It was difficult to put exactly what I wanted on it and at times the complexity of the program was a major hindrance, but after I developed my skills on the program and eventually got to grips with it I appreciated the simple ways in which you can add things to a publication. I also used Adobe Photoshop 4.0 in editing and changing my pictures and masthead for my magazine. I found it extremely difficult to crop images around a specific shape and as a result the cut out looks quite unprofessional although when it’s on the page it’s harder to notice. We have been posting out coursework on Blogger.com and it’s widely appreciated that this was a difficult task for the editing of pages and posts was very tedious and there were times when some people could not log on or access the site. But it’s relatively simple to use when posting and after it was used properly it was an effective way of posting my coursework.
10. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? My preliminary front cover and contents page were not as good as my main task’s. I think this is down to the quality of planning and research I did in my main task, in my preliminary I did what I thought was relevant to the initial ideas I had, and that turned out not to be enough in terms of what I should of done. I think this is reflected when comparing my two front covers: When looking at these two covers, you can see that the one on the left (my main task front cover) looks a lot more professional, this is because of I’ve followed more common conventions of the same type of publication, whereas with the student magazine it looks unprofessional and as though I’ve just made it as I go along, which isn’t the case at all. I think that my music cover is better solely because of the fact that my research and planning was more thorough and effective.