The document describes a music magazine the author created and compares it to conventions used in real music magazines like NME.
Some key conventions the author's magazine uses are placing the masthead on the left third at the top like NME, placing articles on the left third underneath the masthead similar to NME, and featuring interviews and images of artists like NME.
The author notes progress made from an initial college magazine to the music magazine, including improvements to the masthead design, layout of articles, size and placement of the main image, and inclusion of more magazine conventions.
Rachel Hanson evaluated her media product and reflected on the process of creating it. She learned many new skills using technologies like MacBooks, cameras, and video editing software. Her finished magazine was more professional looking than her preliminary task, with better use of color, images, and conventions like clear labeling. She improved at following magazine formats and making the product appealing to its target audience of young music fans. Overall, Rachel gained valuable experience that will help her create more polished media products in the future.
The document provides details about a proposed hip hop and rap music magazine. The creator chose this genre because they are most interested and passionate about hip hop and rap music. They believe the genre has wide audience appeal. The magazine will be called "OldVsNew" to appeal to fans of both old school and current hip hop. It will include articles, charts, and information about artists.
The document summarizes how the media product uses conventions of real magazines. It includes a masthead, cover lines, barcode, and categorized contents page with images and page numbers like researched magazines. The double page spread uses a typical magazine layout. The product challenges conventions by including gossip in a music magazine.
Rosie Daly evaluates her music magazine "My Music Magazine" and how it uses, develops, or challenges conventions of real music magazines. She discusses using conventions like a masthead, issue date/number, barcode, and price on the front cover. However, she angles the masthead non-traditionally. In contents and interviews, she replicates layouts from real magazines. Overall, she aims to balance following conventions to seem realistic while also experimenting with conventions to make her magazine unique.
The document summarizes how the media product attracts and addresses its intended audience. It uses a bright, bold slogan at the top to grab attention and convey that the magazine offers more than others. The front cover features a strong, independent female image representing the target demographic of teenage and young adult R&B fans. Additional inside images continue portraying independent, sexy yet modest female poses and styles to appeal to both male and female readers. The color scheme aims to be accessible to both genders as well. Overall the magazine aims to attract its target R&B audience while also appealing to a wider variety of readers.
The document discusses the author's music magazine genre project. They chose to focus their magazine on R&B and hip hop music as these genres were most popular with their target audience of teenagers aged 16-19. For the project, the author created a front cover, contents page, and double page spread. In creating the magazine, they referred to existing products and research to help shape their magazine for their target audience.
Possible magazine front covers i could createasmediag12
The document discusses possible magazine covers that could be created. It analyzes covers from the magazines Vibe and Billboard, noting their unique photography, bold text, and focus on famous celebrities that suggest high status. The document chooses a cover from Billboard featuring Katy Perry and discusses the creative elements of her pose and floral theme. It also provides background information on the target audiences and chart coverage of both magazines.
The NME magazine challenges stereotypes with its pink and white color scheme, though it aims for a more masculine punk audience. The latest issue features the band Macabees and offers Noel Gallagher tickets, appealing to its punk readers. While the colors are minimalist, the font maintains an entertaining feel for younger audiences.
Rachel Hanson evaluated her media product and reflected on the process of creating it. She learned many new skills using technologies like MacBooks, cameras, and video editing software. Her finished magazine was more professional looking than her preliminary task, with better use of color, images, and conventions like clear labeling. She improved at following magazine formats and making the product appealing to its target audience of young music fans. Overall, Rachel gained valuable experience that will help her create more polished media products in the future.
The document provides details about a proposed hip hop and rap music magazine. The creator chose this genre because they are most interested and passionate about hip hop and rap music. They believe the genre has wide audience appeal. The magazine will be called "OldVsNew" to appeal to fans of both old school and current hip hop. It will include articles, charts, and information about artists.
The document summarizes how the media product uses conventions of real magazines. It includes a masthead, cover lines, barcode, and categorized contents page with images and page numbers like researched magazines. The double page spread uses a typical magazine layout. The product challenges conventions by including gossip in a music magazine.
Rosie Daly evaluates her music magazine "My Music Magazine" and how it uses, develops, or challenges conventions of real music magazines. She discusses using conventions like a masthead, issue date/number, barcode, and price on the front cover. However, she angles the masthead non-traditionally. In contents and interviews, she replicates layouts from real magazines. Overall, she aims to balance following conventions to seem realistic while also experimenting with conventions to make her magazine unique.
The document summarizes how the media product attracts and addresses its intended audience. It uses a bright, bold slogan at the top to grab attention and convey that the magazine offers more than others. The front cover features a strong, independent female image representing the target demographic of teenage and young adult R&B fans. Additional inside images continue portraying independent, sexy yet modest female poses and styles to appeal to both male and female readers. The color scheme aims to be accessible to both genders as well. Overall the magazine aims to attract its target R&B audience while also appealing to a wider variety of readers.
The document discusses the author's music magazine genre project. They chose to focus their magazine on R&B and hip hop music as these genres were most popular with their target audience of teenagers aged 16-19. For the project, the author created a front cover, contents page, and double page spread. In creating the magazine, they referred to existing products and research to help shape their magazine for their target audience.
Possible magazine front covers i could createasmediag12
The document discusses possible magazine covers that could be created. It analyzes covers from the magazines Vibe and Billboard, noting their unique photography, bold text, and focus on famous celebrities that suggest high status. The document chooses a cover from Billboard featuring Katy Perry and discusses the creative elements of her pose and floral theme. It also provides background information on the target audiences and chart coverage of both magazines.
The NME magazine challenges stereotypes with its pink and white color scheme, though it aims for a more masculine punk audience. The latest issue features the band Macabees and offers Noel Gallagher tickets, appealing to its punk readers. While the colors are minimalist, the font maintains an entertaining feel for younger audiences.
The document contains an audience member's questions and the media creator's responses about their magazine product.
The creator explains how their magazine both follows and challenges conventions of real music magazines in terms of design elements like the masthead, cover lines, and use of color. They also discuss how the magazine represents teenagers and young adults, and how a company like Prometheus Global Media might distribute it due to their experience with similar magazines. The target audience is identified as teenagers and young adults interested in music, and methods for attracting this audience included featuring a young model and using bright colors and an easy-to-navigate layout.
IPC Media would be a good choice as they already have experience and distribution networks for a similar magazine in NME. Publishing with them could help limit direct competition and gain from any audience that chooses your magazine over NME. They only own one other music magazine so there is space in their portfolio for a new title, and their experience with NME indicates they understand the genre well.
Initial music magazine case study yelloselinargyrou
Kerrang! magazine targets a young audience interested in rock music. It uses bright colors and images of popular bands on its covers and articles to draw readers in. The magazine offers free posters and competitions to win prizes to further engage its target demographic. Kerrang!'s edgy style reflects the rebellious nature of rock music and works to cultivate a sense of underground community among its readers.
This document summarizes Jessica Mackenzie's media evaluation of her magazine product called "Influence". She used conventions from existing magazines like Q and NME to target teens and younger adults interested in music. The front cover features a close-up image to create eye contact and draw readers in. Bauer Media Group would be suited to distribute the magazine as it influences existing successful music magazines. The bold colors, minimalist headlines and engaging images are intended to attract the target audience.
The document discusses the creator's dance music magazine and how it uses and challenges conventions of other real dance music magazines. To use conventions, the creator looked at magazines like Elektro, Tilllate, and Mixmag for inspiration on design elements. However, some elements were altered to challenge conventions, such as adding a quote on the cover and moving the barcode. The creator believes these small changes will intrigue potential buyers. Alternative distributors for the magazine are also considered, such as the publisher Music Mags or general distributor IPC.
The document provides an analysis of the ways in which the student's media product, a music magazine, uses, develops, or challenges conventions of real music magazines.
The student drew inspiration from magazines like Q and NME for elements like the masthead design. Graphics were added to backgrounds to make the magazine stand out. The target audience of 19-24 year old aspiring musicians was not fully served by existing magazines.
Conventions like cover images, callouts, mastheads, and contents pages were incorporated but also developed, for example by adding graphics and changing layout angles. The student learned about manipulating images in Photoshop and the importance of colors, fonts, and production quality through developing the magazine.
The document summarizes the key things the student learned in creating their music magazine media product. They researched conventions from real music magazines to make their magazine more realistic. They learned skills in editing images on Photoshop, including adjusting brightness, cutting out backgrounds, and adding effects. They also learned about attracting target audiences and incorporating typical magazine elements like articles, images, and color schemes. Overall, the student gained experience applying their research on conventions to produce a magazine that better represented the genre.
Initial music magazine case study yelloselinargyrou
Kerrang magazine targets a young, rock music audience across multiple media platforms. The magazine focuses on rock and metal bands and uses edgy graphics and promotions to attract readers aged 16-20. In addition to the print magazine, Kerrang reaches its audience through a radio station, music channels on TV services, weekly podcasts and an website with news, articles and promotions. This multi-platform approach allows Kerrang to engage its target demographic across different media that they frequently access.
The document provides an evaluation by Ben Hope of his media music magazine. [1] Ben analyzes how his magazine uses and challenges conventions of real music magazines through elements like the front cover design, central images, color schemes, and layouts. [2] He represents a specific social group of young male musicians interested in rock music. [3] Bauer Media would be a suitable distributor as their magazines like Kerrang match the style of Ben's magazine, while audiences would include mainly young males aged 16-20 interested in bands featured and relating to the story of the band interviewed.
- The document discusses the ways in which the media product (a music magazine called BASS) uses, develops, and challenges conventions of real music magazines.
- It represents the rap/hip-hop social group through the clothing, props, and settings used in the photos, targeting this demographic.
- The magazine would be well-suited for distribution by large publishers like Conde Nast or IPC Media, as they distribute a wide variety of music magazines and could help the magazine reach a broad audience.
- The target audience is identified as those ages 14-35, across both working and middle class readers, with a focus on rap/hip-hop fans of various ethnicities.
The document evaluates Kianna Briggs' media product. It discusses how the product uses conventions of real media, such as a skyline and cover lines on the front cover. It represents particular social groups through language, images, and topics. The contents page includes sections like "Editor Speaks" and listings of features. Double page spreads use conventions like pull quotes and consistent branding. The intended audience is 16-21 year olds interested in funky house music. IPC Media would be a suitable distributor as it does not already have a magazine in this niche genre.
The document provides an analysis of the design elements of a magazine cover and interior pages, likely for a music magazine. It summarizes the colour scheme, photography, writing style, fonts, and text to picture ratios used and how they appeal to the target audience of older rock music fans. The cover uses red, white, and black colours and a photo of a woman dressed in a rock style to represent the magazine's content. Interior pages continue the serious yet rock style through their layouts, photos from concerts, and use of fonts recalling older rock magazines.
The document summarizes magazine design elements that engage readers. Bright colors and famous artists on the cover entice readers. Contents pages introduce stories and give a sense of routine. Interviews provide insight into bands and artists. Photos and quotes make double page spreads informative and engaging. Together, these elements aim to attract and inform readers on the magazine's relevant music topics.
Oliver Snowdon created a music magazine called "Retro" to showcase popular artists like Burnsy from the band Shiz'Le'Dogs. He aimed the magazine at trendy 16-25 year old males interested in music and fashion. To make the magazine appealing to his target audience, Oliver replicated conventions from real magazines like Vibe and Q that feature prominent artists and a focus on music and style. He learned key design skills using Adobe programs to lay out the magazine and edit photos to complement the articles. Oliver also included contests and discounts to further engage readers.
How does your media product represent particular social groups?alexjswest
The document discusses how the author researched their target audience of 16-17 year olds interested in R&B and hip hop music to design a weekly magazine appealing to both male and female readers. Research included focus groups, reader profiles showing stereotypical interests like phones and clothing, and analyzing how similar magazines market themselves. Key findings included the audience spending time online, liking bright colors and images on covers, and aspiring to lifestyles of artists. The author priced the magazine at £1.20 weekly to match the D/E economic demographic and keep readers interested with new issues.
Samantha created a music magazine to look as professional as real publications like NME and Rolling Stone. She looked to their layouts, fonts, cover photos and lines for inspiration. While keeping similarities like female covers and artist names in big letters, she challenged conventions by using a close-up cover photo and more writing in coverlines. Samantha targeted her magazine at young music enthusiasts and represented them on the cover. She would ideally distribute through Conde Nast to attract their audience of wealthy buyers. Her typical reader would be female aged 18-30 interested in music, fashion and social media. Samantha addressed this audience on the cover and used design elements like colors and photos tailored to them
The document is a student's evaluation of their music magazine called 'Noir'. It discusses how the magazine challenges conventions by combining music, film, and art. Photos and writing are used to represent the featured artist, Jack Potkins, as creative and influential. Audience feedback was positive about the clear house style and representation of the target audience.
The front cover uses conventions of real music magazines like Q Magazine by including a small masthead in the top left corner. It was inspired by magazines like Q, NME and MixMag but does not take all inspiration from one to cater to a gap in the existing market. Graphics are used in the background of the cover to make it stand out, with decreased opacity so text is still visible. The cover represents the target audience of 19-24 year old males interested in music through its youthful and stylish design.
This document provides an evaluation of the coursework for a media foundation course. It discusses how the student's media product uses conventions of real media products through similarities and differences in the front cover, contents page, and double page spread layout and design. It represents a particular social group through its choice of artists, images, and content. The product would be well-suited for distribution by IPC Media due to their experience and wide audience reach. The intended audience is both female and male, aged 16-24, of mixed ethnicities who enjoy R&B music. Feedback was provided on different elements that showed the product was well-received overall. The student also reflects on what they learned about technologies like Photoshop and In
The document discusses a media evaluation of a magazine product. It addresses how the magazine uses and challenges conventions of real media products.
The magazine cover uses conventional elements like a masthead but challenges conventions with a greyscale cover image. Interior pages also use and challenge conventions - the contents page has a conventional format but merges columns. Photos on a double page spread are unconventional by not being evenly spread.
The magazine represents teenage girls aged 12-18 interested in pop, indie, and light rock music. It aims for a working class audience and those in the UK, particularly London. Bauer Media would be a suitable distributor given the genre of music covered. The primary audience is young to older teenagers who enjoy pop and indie
This magazine uses typical conventions of real music magazines such as placing the masthead at the top left and articles underneath. It represents younger audiences aged 16-21 interested in mainstream genres like hip hop, rap, dubstep and drum and bass. Well-known magazine institutions like IPC Media or Bauer could potentially distribute it since they feature similar artists. The target audience would be attracted by articles on popular artists and a large main image of an upcoming artist to learn more about.
The document discusses the ways in which the author's media product uses and develops conventions of real media products. Specifically, the author notes including iconic codes and conventions on the front cover, such as a main image, magazine title, quotation marks, subtitle, barcode, issue number and price, to increase realism. On inside pages, the author uses conventions like column layout, photos, and page numbers. Overall, the author aims to represent a sophisticated young female audience interested in pop music through stylistic and content choices.
The document contains an audience member's questions and the media creator's responses about their magazine product.
The creator explains how their magazine both follows and challenges conventions of real music magazines in terms of design elements like the masthead, cover lines, and use of color. They also discuss how the magazine represents teenagers and young adults, and how a company like Prometheus Global Media might distribute it due to their experience with similar magazines. The target audience is identified as teenagers and young adults interested in music, and methods for attracting this audience included featuring a young model and using bright colors and an easy-to-navigate layout.
IPC Media would be a good choice as they already have experience and distribution networks for a similar magazine in NME. Publishing with them could help limit direct competition and gain from any audience that chooses your magazine over NME. They only own one other music magazine so there is space in their portfolio for a new title, and their experience with NME indicates they understand the genre well.
Initial music magazine case study yelloselinargyrou
Kerrang! magazine targets a young audience interested in rock music. It uses bright colors and images of popular bands on its covers and articles to draw readers in. The magazine offers free posters and competitions to win prizes to further engage its target demographic. Kerrang!'s edgy style reflects the rebellious nature of rock music and works to cultivate a sense of underground community among its readers.
This document summarizes Jessica Mackenzie's media evaluation of her magazine product called "Influence". She used conventions from existing magazines like Q and NME to target teens and younger adults interested in music. The front cover features a close-up image to create eye contact and draw readers in. Bauer Media Group would be suited to distribute the magazine as it influences existing successful music magazines. The bold colors, minimalist headlines and engaging images are intended to attract the target audience.
The document discusses the creator's dance music magazine and how it uses and challenges conventions of other real dance music magazines. To use conventions, the creator looked at magazines like Elektro, Tilllate, and Mixmag for inspiration on design elements. However, some elements were altered to challenge conventions, such as adding a quote on the cover and moving the barcode. The creator believes these small changes will intrigue potential buyers. Alternative distributors for the magazine are also considered, such as the publisher Music Mags or general distributor IPC.
The document provides an analysis of the ways in which the student's media product, a music magazine, uses, develops, or challenges conventions of real music magazines.
The student drew inspiration from magazines like Q and NME for elements like the masthead design. Graphics were added to backgrounds to make the magazine stand out. The target audience of 19-24 year old aspiring musicians was not fully served by existing magazines.
Conventions like cover images, callouts, mastheads, and contents pages were incorporated but also developed, for example by adding graphics and changing layout angles. The student learned about manipulating images in Photoshop and the importance of colors, fonts, and production quality through developing the magazine.
The document summarizes the key things the student learned in creating their music magazine media product. They researched conventions from real music magazines to make their magazine more realistic. They learned skills in editing images on Photoshop, including adjusting brightness, cutting out backgrounds, and adding effects. They also learned about attracting target audiences and incorporating typical magazine elements like articles, images, and color schemes. Overall, the student gained experience applying their research on conventions to produce a magazine that better represented the genre.
Initial music magazine case study yelloselinargyrou
Kerrang magazine targets a young, rock music audience across multiple media platforms. The magazine focuses on rock and metal bands and uses edgy graphics and promotions to attract readers aged 16-20. In addition to the print magazine, Kerrang reaches its audience through a radio station, music channels on TV services, weekly podcasts and an website with news, articles and promotions. This multi-platform approach allows Kerrang to engage its target demographic across different media that they frequently access.
The document provides an evaluation by Ben Hope of his media music magazine. [1] Ben analyzes how his magazine uses and challenges conventions of real music magazines through elements like the front cover design, central images, color schemes, and layouts. [2] He represents a specific social group of young male musicians interested in rock music. [3] Bauer Media would be a suitable distributor as their magazines like Kerrang match the style of Ben's magazine, while audiences would include mainly young males aged 16-20 interested in bands featured and relating to the story of the band interviewed.
- The document discusses the ways in which the media product (a music magazine called BASS) uses, develops, and challenges conventions of real music magazines.
- It represents the rap/hip-hop social group through the clothing, props, and settings used in the photos, targeting this demographic.
- The magazine would be well-suited for distribution by large publishers like Conde Nast or IPC Media, as they distribute a wide variety of music magazines and could help the magazine reach a broad audience.
- The target audience is identified as those ages 14-35, across both working and middle class readers, with a focus on rap/hip-hop fans of various ethnicities.
The document evaluates Kianna Briggs' media product. It discusses how the product uses conventions of real media, such as a skyline and cover lines on the front cover. It represents particular social groups through language, images, and topics. The contents page includes sections like "Editor Speaks" and listings of features. Double page spreads use conventions like pull quotes and consistent branding. The intended audience is 16-21 year olds interested in funky house music. IPC Media would be a suitable distributor as it does not already have a magazine in this niche genre.
The document provides an analysis of the design elements of a magazine cover and interior pages, likely for a music magazine. It summarizes the colour scheme, photography, writing style, fonts, and text to picture ratios used and how they appeal to the target audience of older rock music fans. The cover uses red, white, and black colours and a photo of a woman dressed in a rock style to represent the magazine's content. Interior pages continue the serious yet rock style through their layouts, photos from concerts, and use of fonts recalling older rock magazines.
The document summarizes magazine design elements that engage readers. Bright colors and famous artists on the cover entice readers. Contents pages introduce stories and give a sense of routine. Interviews provide insight into bands and artists. Photos and quotes make double page spreads informative and engaging. Together, these elements aim to attract and inform readers on the magazine's relevant music topics.
Oliver Snowdon created a music magazine called "Retro" to showcase popular artists like Burnsy from the band Shiz'Le'Dogs. He aimed the magazine at trendy 16-25 year old males interested in music and fashion. To make the magazine appealing to his target audience, Oliver replicated conventions from real magazines like Vibe and Q that feature prominent artists and a focus on music and style. He learned key design skills using Adobe programs to lay out the magazine and edit photos to complement the articles. Oliver also included contests and discounts to further engage readers.
How does your media product represent particular social groups?alexjswest
The document discusses how the author researched their target audience of 16-17 year olds interested in R&B and hip hop music to design a weekly magazine appealing to both male and female readers. Research included focus groups, reader profiles showing stereotypical interests like phones and clothing, and analyzing how similar magazines market themselves. Key findings included the audience spending time online, liking bright colors and images on covers, and aspiring to lifestyles of artists. The author priced the magazine at £1.20 weekly to match the D/E economic demographic and keep readers interested with new issues.
Samantha created a music magazine to look as professional as real publications like NME and Rolling Stone. She looked to their layouts, fonts, cover photos and lines for inspiration. While keeping similarities like female covers and artist names in big letters, she challenged conventions by using a close-up cover photo and more writing in coverlines. Samantha targeted her magazine at young music enthusiasts and represented them on the cover. She would ideally distribute through Conde Nast to attract their audience of wealthy buyers. Her typical reader would be female aged 18-30 interested in music, fashion and social media. Samantha addressed this audience on the cover and used design elements like colors and photos tailored to them
The document is a student's evaluation of their music magazine called 'Noir'. It discusses how the magazine challenges conventions by combining music, film, and art. Photos and writing are used to represent the featured artist, Jack Potkins, as creative and influential. Audience feedback was positive about the clear house style and representation of the target audience.
The front cover uses conventions of real music magazines like Q Magazine by including a small masthead in the top left corner. It was inspired by magazines like Q, NME and MixMag but does not take all inspiration from one to cater to a gap in the existing market. Graphics are used in the background of the cover to make it stand out, with decreased opacity so text is still visible. The cover represents the target audience of 19-24 year old males interested in music through its youthful and stylish design.
This document provides an evaluation of the coursework for a media foundation course. It discusses how the student's media product uses conventions of real media products through similarities and differences in the front cover, contents page, and double page spread layout and design. It represents a particular social group through its choice of artists, images, and content. The product would be well-suited for distribution by IPC Media due to their experience and wide audience reach. The intended audience is both female and male, aged 16-24, of mixed ethnicities who enjoy R&B music. Feedback was provided on different elements that showed the product was well-received overall. The student also reflects on what they learned about technologies like Photoshop and In
The document discusses a media evaluation of a magazine product. It addresses how the magazine uses and challenges conventions of real media products.
The magazine cover uses conventional elements like a masthead but challenges conventions with a greyscale cover image. Interior pages also use and challenge conventions - the contents page has a conventional format but merges columns. Photos on a double page spread are unconventional by not being evenly spread.
The magazine represents teenage girls aged 12-18 interested in pop, indie, and light rock music. It aims for a working class audience and those in the UK, particularly London. Bauer Media would be a suitable distributor given the genre of music covered. The primary audience is young to older teenagers who enjoy pop and indie
This magazine uses typical conventions of real music magazines such as placing the masthead at the top left and articles underneath. It represents younger audiences aged 16-21 interested in mainstream genres like hip hop, rap, dubstep and drum and bass. Well-known magazine institutions like IPC Media or Bauer could potentially distribute it since they feature similar artists. The target audience would be attracted by articles on popular artists and a large main image of an upcoming artist to learn more about.
The document discusses the ways in which the author's media product uses and develops conventions of real media products. Specifically, the author notes including iconic codes and conventions on the front cover, such as a main image, magazine title, quotation marks, subtitle, barcode, issue number and price, to increase realism. On inside pages, the author uses conventions like column layout, photos, and page numbers. Overall, the author aims to represent a sophisticated young female audience interested in pop music through stylistic and content choices.
The document discusses the design elements and choices made in creating a music magazine. It focuses on the front cover, contents page, and double page spread. The front cover features a confident band member to represent the target audience. Consistent fonts, colors, and layouts are used to create brand recognition. Feedback was received on the "grey space" and adding captions, which the creator addressed.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
The document discusses how the media product, a music magazine, uses and challenges conventions of real magazines. It follows most conventions, such as using a masthead to identify the genre and target audience. The color scheme and layout are also similar to other music magazines. However, one convention challenged is placing cover lines on both sides of the magazine rather than just one side. The document also discusses the technologies learned from creating the magazine, such as using Photoshop to edit images and Publisher for layout. The creator feels their skills and understanding of magazine design improved from their preliminary task.
The document discusses how the media product, a music magazine, uses and challenges conventions of real magazines. It follows most conventions, such as using a masthead to identify the genre and target audience. The color scheme and layout are also similar to other music magazines. However, one convention challenged is spacing cover lines on both sides of the front cover rather than grouping them together. The document also provides examples from other magazines to demonstrate how conventions were followed or challenged in the media product.
This document summarizes how the media product challenges and uses conventions of real magazine covers and contents pages. Key conventions used include a model with direct eye contact, varied colorful cover lines, lures to encourage buying, and headings to separate contents. Conventions challenged include a unique masthead design, non-sequential page numbers, and excessive use of images and font variations to make the pages more eye-catching. The product aims to attract its target audience while putting an original spin on standard magazine formatting.
The document provides details on the design choices made for various elements of a magazine mock-up. It explains that the front cover follows conventions of music magazines by positioning the masthead and sell line similarly to Mojo magazine. Photographs throughout the magazine feature musicians that resemble the target audience of late teens/young adults to attract readers. Consistent use of a unique brand color across different elements is meant to make the magazine stand out from competitors and appeal to readers.
This document summarizes how the author's magazine product challenges and conforms to conventions of other music magazines in its design and layout. It challenges conventions by using a black and white cover image and simple color scheme, but conforms by placing cover lines on the left third and including standard magazine elements. The contents page conforms to typical magazine layouts but uses color to distinguish sections. Audience research showed the cover attracted most readers but some felt it could be improved.
1. The document discusses the process of creating a music magazine as a final media product. It evaluates how conventions from real music magazines like NME were used and sometimes challenged through original design choices.
2. Details are provided on design elements like the front cover, contents page, and double page spread. Photographs were used to represent the target teenage audience.
3. The author learned new skills with software like Fireworks and gained experience planning layout, color schemes, and taking photos for the magazine. Valuable feedback was incorporated to improve the product.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document provides an evaluation of a music magazine created by the author. It includes descriptions of the magazine's cover page, central image, contents page, and other conventional magazine elements. The author evaluates how they represented their target audience of 16-25 year olds and attracted readers through the use of images, fonts, and styles that would appeal to that demographic. Technologies used in the magazine's construction, like InDesign and Photoshop, are also discussed.
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
1) The document discusses the student's evaluation of a magazine design project, including a preliminary task to design a student magazine contents page and a main task to design a music magazine cover, double page spread, and contents page.
2) For the preliminary task, the student designed a student magazine cover with colors that would appeal to both sexes. For the main task, the student researched music magazines and designed a cover for an indie music magazine targeted at 15-25 year olds.
3) Key elements of the music magazine design included photos of a singer taken on location at the student's school, templates created for the cover, double page spread, and contents page, and use of software to edit photos
This document provides an evaluation of a student's project to create a magazine. The student produced a contents page and student magazine as a preliminary task. For the main task, the student created a music magazine with a front cover, double page spread, and contents page. The student researched conventions of magazines and surveyed their target audience of 15-25 year olds. They planned and took photos to feature an indie artist. The student edited photos and laid out the magazine pages using software to construct the final music magazine.
1) The document discusses the student's process of creating a magazine for a school project, including preliminary tasks, research, planning, and construction.
2) For the preliminary task, the student created a student magazine cover and contents page. For the main task, the student produced a music magazine cover, double-page spread, and contents page aimed at ages 15-25.
3) Key aspects of planning included researching conventions of music magazines, surveying music preferences of the target age group, and taking photos to feature an indie artist. Templates were created and the magazine was constructed using photo editing and layout software.
1) The document discusses the student's evaluation of a magazine design project where they created a student magazine and then a music magazine targeted at 15-25 year olds.
2) For the preliminary task, the student created a student magazine contents page to practice layout elements. They then applied what they learned to design their music magazine.
3) For the music magazine, the student conducted research on magazine conventions and target demographics to inform the design of the front cover, double page spread, and contents page. Photographs were taken and edited to feature an indie musician interview for the magazine.
1. 1) In what ways does your media product use, develop or challenge, forms and
conventions of real media products?
.
This is my music magazine (Right), this magazine uses typical forms and conventions of
real media products.
For example, my magazine (right) has the same placing of the masthead as NME's
magazine (left).
The placing is on the left third at the top, this is to identify the magazine to the audience,
and is clearly presented to do so, as is NME's.
2. Another convention is that the articles, are also on the left third, as is NME's articles. These
articles consist of interviews with other artists/celebrities, as it states on NME's magazine,
as well as mine. These are placed on the left, not for identifying, but out of choice, but are
similar to where NME have also placed theirs. The articles are directly underneath the
masthead, on both magazines.
The main conventions that I have used in my product, compared to a real life media
product, are the masthead, articles, and main image.
The only conventions that are not similar are the 'FREE' sign, on my magazine, and the
header, on NME's.
3. 2) How does your Media product
represent particular social groups?
My media product represents particular social groups, through genre. Genre will
determine who's going to purchase and read this magazine.
The genre of this music magazine, is a very mainstream style of music, mainstream
music could range between hip hop, rap, drum and bass, and dubstep, so my
magazine would cover 4 genre's in one, therefore, it may have a very large
audience.
The audience that like this genre of music, would commonly be a younger audience,
so these people could be aged ranged between 16-21.
It is a unisex magazine, so males and females could purchase this magazine.
The magazine features a lot of young/middle aged artists, and their music would
appeal to this audience. As it is young/middle aged artist, audience's could
identify with these artists and their music which would be a key factor to the
audience when buying and reading this magazine.
Another factor that may encourage audiences to read this magazine, is their
interests.
The audience of this genre of music would matter a lot when they are reading
this magazine, if they are do not share the same interests as the artists featured
in this magazine, then they would not read it.
4. 3) What kind of media Institution
might distribute your product and
why?
Media institutions are organisations founded for a specific purpose, in this case, a social
purpose for a magazine. Some common media institutions are Warner Bros, 20th Century
Fox, BBC etc. These are examples of institutions, however these do not fit into the
magazine institutions category. Some the most well know media institutions for magazine
are IPC Media, BBC, and Bauer.
I think my magazine would fit into the IPC Media and Bauer magazine institutions, as
these magazine are well known world wide, and also feature some of the artists that I
have in my magazine, typically mainstream artists.
This is IPC Media’s logo. This is Baur’s institutions
This institutions such as logo, and has such
Look and NME signed to magazines as FHM, Closer
the label. and Empire signed to
them.
5. 4) What would be in the audience of
your media product?
In the audience of my media product, would typically be a more younger audience. 16-
20 is an appropriate age for the audience of this magazine.
This audience would have to have the same interests in common, to create a good
market. For example, the audience would have to like the genre’s of the music featured
in the magazine, so Hip Hop, Rap, Dubstep and Drum and Bass. They would also have to
have the same interests as each other, share things in common.
The social groups would be a youth social class, the music is mainstream, so people that
may enjoy rap or hip hop could purchase this magazine.
I think the majority of people that would purchase this magazine would be males, as the
genre of music mostly appeals to them, even though it is a unisex magazine.
More males would enjoy this type of music, as females would be more into Girl bands
maybe, and the genre may not appeal to them.
I think that this type of audience would purchase this magazine, as the genre of music
would appeal to them, as well as the artists and the magazine itself. This would create a
good audience relationship between them.
6. 5) How did you attract/address your
audience?
The way I attracted/ Another way, was by the main
Addressed my image of an upcoming artist.
audience, was by the The audience may have heard
articles about the of this artist, and liked
artists. her/him, and want to find out
These are commonly more.
well known artists in If the artist is well known, I
youth music, as the made it clear to the audience
audience seeing their that the magazine features
favourite artist/band, this artist, the main image is
would attract them to large, to grab the readers
this particular attention, and maybe make
magazine, and want to them buy this magazine, to
purchase it. find out more.
Another way that I What I like about my music
addressed my magazine, is just the
customers was by general house style, I think
the free poster the colour collaborate well,
inside, the audience and not too bright and
could acquire a bold. I also feel the same
poster of their about the way the font
favourite artist collaborates with these
colours as well.
7. 6) What have you learned about new
technologies from the process of
constructing your product?
Some of the new technologies that I have learnt from this project in
particular, is colour splashing.
8.
9. Another skill that I have learnt to do from this project, is to
fade out a background, which I did for my main front cover
of the magazine.
As you can see on the front cover image,
there is a light blue background, with a white
fade out, in the middle of it.
This is how I learnt to create the background
fade out.
10.
11. This is why my background looked
like, before I added to main image,
and masthead etc. to it.
This is how my front cover
looks, using the background
fade out, just a darker colour
blue.
12. 7) Look back at your preliminary
product (college magazine) task, what
do you feel you have learnt in the
progression from it to the full product?
My college magazine is
on the left, and my
Music magazine, on the
right.
13. The only thing that has not changed is the placing
of the masthead on both magazines. However, I
think the quality of masthead has changed a lot in On this magazine, there is
my music magazine, I think it more creative, and not much writing around
stands out more, also it is more of an identifier the main images face,
compared to the image on
the other magazine
The articles
On my music
Magazine have
changed, I like
the layout of
them,
compared to
my college
magazine, I
think they are
more bunched
together,
whereas on my
college
magazine, they
are dotted
around. The quality of my
main image has
changed as well,
this one is more
The image on this magazine is on the There are more
large, and stands
centre, which compared to my music conventions on this
out, and does not
magazine, wasn’t a great idea, as the magazine, for example,
have writing across
audience may not be able to identify this the ‘Free’ sticker.
it anywhere
magazine
14. • I think I have progressed a lot from my college
magazine, to my music magazine.
• I think I have used more techniques and
conventions of my music magazine, and
improved the general layout of the magazine,
there is a bigger variation of colour and image,
and fonts collaborate well together