The document discusses how the media product uses and challenges conventions of animation for its target younger audience. It provides feedback from an online survey about the short film, including that most respondents were aged 16-20 and preferred an unpredictable story. Changes were made to the film based on test screenings, like removing the last scene that did not make sense. Technology was used at various stages, such as creating an animatic to storyboard the film and posting it online for feedback, as well as researching other animations online and using editing software to construct the final product.