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Literacy In Motion


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Literacy in Motion: Bunnies in Space, a Kinect game developed by students in the NIU Digital Convergence Lab.

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Literacy In Motion

  1. 1. SPRING 2012 (DESIGN) FALL 2012 (DEVELOPMENT) PROJECT TEAM ASSISTANT COACH PROJECT TEAM ASSISTANT COACH Jui-Ling (Raye) Chiang (Project Manger) Eric Russell Eric Bellefontaine (Programmer) Jui-Ling (Raye) Chiang Matt Guttman (Script Writer) COACHES Rebecca Fassola (Illustrator) COACH Philip Pellicore (UI Artist) Hayley Mayall Peter Hamlin (Sound Effects/Dialogue) Wei-Chen Hung Greg Remiasz (Programmer) Cindy York Thomas Helms (Programmer) Philip Pellicore (UI Artist) Johnnie Tran (UI Artist) Jim Westerkamp (UI Artist)
  2. 2. Agenda• Project Overview • Game concept & requirements • Game technology & development • Game structure & story• Team Contributions • Game identity & media assets • Sound effects & game programming• Conclusion • Usability findings & future work • Demonstration of game’s educational strategies • Q&A
  3. 3. Game Concept: Design Stage • What is Literacy in Motion: Bunnies in Space? • Educational Game • Focus on Literacy • Physical Interaction • Who is it for? • N.I.U. Literacy Clinic • 4th - 6th graders • Project Purpose • Introduce or reinforce tier two vocabulary • Release energy • Avoid competition
  4. 4. Game Design & Development Spring, 2012 FALL, 2012 Graphic Assets Design User Testing Content Document Interface Programming Field Trials (STEMfest, AECT)
  5. 5. Game Concept: Design Requirements• No Shooting• No Violence• No Competing• Consistency of graphics, animations and script• Spoken Dialogue• Background music
  6. 6. Kinect Technology & Building Tools• What is the Kinect? • Physical properties • Software development kit • Interfacing with the game • Gesture recognition-connecting to characters• Game Building Tools: • Visual Studios, XNA, C#, .Net Framework • 3D Studio Max, Photoshop, Illustrator, Flash
  7. 7. Game Structure & Story Video Game Video Game Video Video Game VideoIntroduction Tutorial Landing Collection Power Source Cave (Generator) Puzzle Ending Games
  8. 8. Game Development: Game Identity• Developed game identity• Created various digital assets• Created promotional print work
  9. 9. Game Development: Scene Drawing• Collaboration • From sketches to digital graphics
  10. 10. Game Development: Characters• Character Evolution • Personality Spring 2012 Fall 2012 Present
  11. 11. Game Development: Mini Games• Creative Solutions • Purpose • Environment • Creatures Spring 2012 Present
  12. 12. Sound Effects & Dialogue• Recorded audio in the field• Various organic sounds manipulated to achieve designated sound• Several hours of audio to create 15 short snippets• Recorded script in sound-proof booth• Mixed and Mastered vocals to match db• Eliminated ambient noise
  13. 13. Game User Interface: Game Controls• User friendly interface • In-Game Controls • Menu Controls
  14. 14. Game User Interface: Game Tutorial• 2D Animation • The character Animations • The grasping hand • and others• 3D Animation • Space Ship • Asteroids
  15. 15. Game Programming: Game Tutorial & Menu• Tutorial • Ship • Asteroids • Kinect movements • Timing and dialogue• Menu • Creating controls that match other Kinect games • Structuring menu for easy additions and removals of components
  16. 16. Game Programming: Collection & Puzzle Games• Easy to customize and change• Kinect & player scaling• Graphics scaling• Mini game independence
  17. 17. Game Programming: Background Programming• Code for: • Playing videos • Kinect controls • Audio engine • Animations • Collision detection • AI • Splash screens • Story progression
  18. 18. Field Trial: STEMfest• October 20th, 2012 at NIU Convocation Center• Findings from players • Natural interaction • Desire to complete the game • Attention to game visual representations • Word choice (catch vs. collect) • Game usability • Closure & transition • Personalization • Characters • Objects • Scenes
  19. 19. Future Work• Implementation • Literacy clinic, schools• Support • Website • Update/prelauncher• Teacher Resources • Pre/Post game worksheets • Printable reference materials • Online resources• Research
  20. 20. Demonstration Game Educational Strategies:Use of visual effects, audio prompts, and feedback
  21. 21. Q&A 650 hours spent on game design…1,450 hours spent on game development…
  22. 22. Thank You Dr. Laurie Elish-Piper Dr. Suzi Hinrichs Matthew GuttmanDigital Convergence Lab