This document discusses trends in social media and online video. It notes that YouTube now has over 2 billion video views per day and that a single tweet can drive 7 visitors to a website. Online video consumption on Facebook amounts to 46 years per day. It also discusses the rise of internet-connected TVs and the future of television incorporating online video. Social networking trends and tools for online collaboration are also covered.
This document summarizes the key terms of use and policies for Kongregate, an online gaming platform. It outlines that all content on the site is owned by Kongregate, and users retain ownership of their own original content but grant Kongregate rights to publish it. Users must be at least 13, agree to adhere to site policies, and are responsible for any user-generated content they post. Content must be appropriate and not violate others' rights. Accounts can be deleted if users violate terms of use.
This document provides an introduction to user research. It discusses different design philosophies like self design, genius design, and user-centered design. User-centered design, also called UX design, focuses on understanding user behavior, needs, and context through user research. User research is explained as different from marketing research in that it seeks to understand user behavior rather than preferences or opinions.
This presentation provide an historical foundation for why our world is undergoing dramatic transformation. We look at the world shaped by oral, print, broadcast and now digital communication and how that becomes the defining quality for culture. The second half explores the game changing implications of many of the new digital tools.
Sarah O'Keefe of Scriptorium Publishing presents on the parallels between the rise of the printing press and the rise of digital publishing at tekom/tcworld 2011 in Wiesbaden.
This document provides tips for using WordPress effectively. It discusses installing popular plugins like Akismet and W3 Total Cache to improve site security and performance. It emphasizes optimizing images, widgets, and animations for faster load times. The author recommends measuring speed with plugins and removing unnecessary elements. Advanced techniques include performance optimization. The author is John O'Nolan, a WordPress designer and UI deputy who provides advice on plugins, themes, and optimization.
The document provides an overview of a seminar for small business owners on using social media. It discusses what social media is, how it differs from traditional marketing, common types of social media including blogging, microblogging, video/photo sharing, location-based networks, and social networking. It also provides tips and case studies of how different companies have successfully used social media. Key questions small businesses may have around using social media to improve their bottom line and whether social media or traditional media are more effective are also addressed.
This document summarizes the key terms of use and policies for Kongregate, an online gaming platform. It outlines that all content on the site is owned by Kongregate, and users retain ownership of their own original content but grant Kongregate rights to publish it. Users must be at least 13, agree to adhere to site policies, and are responsible for any user-generated content they post. Content must be appropriate and not violate others' rights. Accounts can be deleted if users violate terms of use.
This document provides an introduction to user research. It discusses different design philosophies like self design, genius design, and user-centered design. User-centered design, also called UX design, focuses on understanding user behavior, needs, and context through user research. User research is explained as different from marketing research in that it seeks to understand user behavior rather than preferences or opinions.
This presentation provide an historical foundation for why our world is undergoing dramatic transformation. We look at the world shaped by oral, print, broadcast and now digital communication and how that becomes the defining quality for culture. The second half explores the game changing implications of many of the new digital tools.
Sarah O'Keefe of Scriptorium Publishing presents on the parallels between the rise of the printing press and the rise of digital publishing at tekom/tcworld 2011 in Wiesbaden.
This document provides tips for using WordPress effectively. It discusses installing popular plugins like Akismet and W3 Total Cache to improve site security and performance. It emphasizes optimizing images, widgets, and animations for faster load times. The author recommends measuring speed with plugins and removing unnecessary elements. Advanced techniques include performance optimization. The author is John O'Nolan, a WordPress designer and UI deputy who provides advice on plugins, themes, and optimization.
The document provides an overview of a seminar for small business owners on using social media. It discusses what social media is, how it differs from traditional marketing, common types of social media including blogging, microblogging, video/photo sharing, location-based networks, and social networking. It also provides tips and case studies of how different companies have successfully used social media. Key questions small businesses may have around using social media to improve their bottom line and whether social media or traditional media are more effective are also addressed.
The document summarizes the cross-media documentary project "The Ghosts in Our Machine" which examines the lives of animals. It details the project's extensive social media campaign and community outreach. The directors have led an exemplary campaign with network building and engagement across platforms. The project follows the lives of animals through photographer Jo-Anne McArthur's lens to illuminate their lives and reveal humanity's relationship with animals. An immersive interactive story will be released alongside the documentary film in 2013.
This document contains information from Hazel White's HCI 3 class on January 24, 2011. It summarizes several design models and methods, including action research, Sun Sigma framework, Nigel Cross' four stage design process, Vijay Kumar's innovation planning model, and RIP + MIX. RIP + MIX is introduced as a design method for idea generation that involves "ripping" attributes from one artifact and "mixing" them with attributes of another artifact to generate new product or service ideas. The document provides examples of applying RIP + MIX and assigns students to choose two artifacts, describe their attributes, and use RIP + MIX to create a new artifact.
The document summarizes a presentation on changing media consumption and the drivers of that change. It notes that content choice, the power of social media, advertising clutter, poor creativity, and viewers taking control of their media experience are driving changes. It discusses the growth of social media platforms and mobile devices. It suggests traditional media are losing their push power as viewers shift to on-demand, timeshifted media consumption on multiple platforms. The future of media will likely involve more personalized and social experiences across both new and traditional channels.
This document appears to be a presentation about Pankaku Inc., a company that develops social gaming SDKs and games. It summarizes their flagship product called Pankia, which allows for multiplayer mobile gaming across iOS and Android through features like matchmaking, leaderboards, achievements and social integration. It also discusses their strategy to license the Pankia SDK and tools to other gaming companies and studios.
This document outlines the responsibilities and guidance for social media reporters volunteering at the 2011 Canada Games. Key details include how social media will enhance the games by allowing live reporting and sharing of stories, the tools and hashtags reporters will use, what a typical day will involve including check-ins and transportation, and addressing common issues reporters may face on-site. Reporters are encouraged to have fun while adhering to standards of respectful and factual reporting.
This document appears to be a slide deck presentation on consumer electronics and future technology trends. It discusses topics like location-based social media, 4G networks, augmented reality cameras, activity trackers, smart home security, tablets, internet-connected TVs, 3D technology, and the shift to multi-screen media consumption. It also briefly covers Dell's social media strategy and the growth of video sharing sites like YouTube.
The document discusses various topics related to online video and social media, including:
- The rapid growth of online video sharing platforms like YouTube and Tudou.com.
- Statistics on internet-connected TV usage and online video consumption.
- Innovation in online video technologies like live streaming and company-branded video channels.
- The impact of new devices like the iPhone and tablets on online video viewing.
- Trends in online advertising spending and the importance of platforms like Google AdWords.
The document appears to be a slide deck presentation on social innovation and following consumers. It discusses topics like live streaming an electric vehicle trip, social media 2.0, the power of online video including statistics on YouTube usage, multi-screen media usage, and the rise of internet-connected TVs. Several technologies and companies are mentioned like the iPhone 4, Yubby for company video channels, and 3D television findings from the FIFA World Cup on ESPN.
The document appears to be a slideshow presentation discussing trends in online video, social media, and television. Some key points discussed include the growth of online video uploads and viewership on YouTube, the rise of internet-connected televisions, and the potential for companies to create their own video channels. The presentation also examines emerging technologies like 3D television and e-readers.
The document discusses trends in consumer engagement and online behavior. It notes that over 90% of Australians now go online, with mobile internet use growing rapidly. Social networks like Facebook are deeply integrated into people's daily lives, with many checking them immediately upon waking. The lines between advertising, entertainment and social engagement are blurring, with new formats like "advertainment" and "advergaming" emerging. Marketers are encouraged to provide engaging, social and mobile-friendly experiences to connect with digital consumers.
The document discusses trends in consumer engagement and digital technology. It notes that 9 out of 10 Australians now go online, with over half having broadband access. The next billions of users coming online will be mobile users. Social networks like Facebook are increasingly important ways that people engage with friends, family and content. Advertisers are exploring new forms of interactive and mobile advertising known as "advertainment" to engage consumers in this digital world. The document provides examples and case studies of companies that have successfully engaged consumers through social and mobile strategies.
The document discusses several topics related to social media, online video, and emerging technologies. It describes the growth of internet-connected TVs and video streaming services. It also covers trends in online video consumption, the rise of video sharing on sites like YouTube, and the shift to viewing content across multiple screens. Key statistics are presented on video uploads, viewership, and the time spent watching various types of online videos.
This document appears to be notes from a presentation on mobile and social media trends. It discusses the rise of platforms like YouTube and Tudou, the growth of online video views, and new opportunities for user-generated content and video blogging. It also covers mobile innovations from companies like Apple and Google, the increasing time users spend online versus watching TV, and how businesses can leverage new media.
The document introduces PepperTweet, a service for finding and saving pictures posted on Twitter. It allows users to search by hashtag, accounts, and location in real-time. The summary describes PepperTweet's competitors and revenue model, which includes free and premium accounts with added features available for a fee. It concludes by thanking sponsors and encouraging people to follow PepperTweet.
This document outlines the agenda for a Team E Tech Day focusing on VoiceThread. It includes introductions to VoiceThread and how it works, as well as activities where participants will practice commenting on VoiceThreads and creating their own VoiceThreads on staying healthy. The document provides instructions and topics for each activity, as well as links to resources on finding Creative Commons images to include. Participants will work in groups and be responsible for adding their own comment and image to a group VoiceThread.
It's the Little Things - Brad Colbow, Re:Build 2011bcolbow
The document outlines the steps a user took to try to download and listen to an audiobook from their library. It involved 20+ steps with numerous errors and problems along the way, including needing to update software and download security certificates. After many failed attempts, the user gave up on the library and instead used a torrent site to download the audiobook.
Presentatie tijdens modebiennale arnhem voor ABNAMRO en E&Y Vincent Everts
Tijdens http://www.arnhemmodebiennale.com/ hielden ABNAMRO & EY een VIP evenement waar ik een presentatie hield over de invloed van mobile, connected tv & social media op de E-commerce actviteiten
a quick set of online engagement and feedback examples from or about local public services... find more of this kind of stuff plus a bit of write up at socialgov.posterous.com
Social Media for Business: An Introductory Seminar February 2011Zuno Design Studios
This document provides an overview of a seminar for small business owners on using social media. It discusses what social media is, the differences between social media and traditional marketing, and various social media platforms like blogs, microblogging, video/photo sharing, location-based networks, social networks, and podcasting/video streaming. Case studies are presented on how businesses have successfully used these platforms. The seminar aims to help businesses understand how to use social media effectively to engage customers and drive their bottom line.
The document appears to be a presentation about destination marketing in South Tyrol. It discusses the importance of building networks and connecting relevant topics. It also talks about using different marketing channels like social media, blogs, and mobile applications to showcase South Tyrol's contrast of alpine and Mediterranean influences, as well as its culture and nature. Metrics shown include increasing numbers of photos and reviews of South Tyrol over time, demonstrating its growth in popularity and recognition.
The document summarizes the cross-media documentary project "The Ghosts in Our Machine" which examines the lives of animals. It details the project's extensive social media campaign and community outreach. The directors have led an exemplary campaign with network building and engagement across platforms. The project follows the lives of animals through photographer Jo-Anne McArthur's lens to illuminate their lives and reveal humanity's relationship with animals. An immersive interactive story will be released alongside the documentary film in 2013.
This document contains information from Hazel White's HCI 3 class on January 24, 2011. It summarizes several design models and methods, including action research, Sun Sigma framework, Nigel Cross' four stage design process, Vijay Kumar's innovation planning model, and RIP + MIX. RIP + MIX is introduced as a design method for idea generation that involves "ripping" attributes from one artifact and "mixing" them with attributes of another artifact to generate new product or service ideas. The document provides examples of applying RIP + MIX and assigns students to choose two artifacts, describe their attributes, and use RIP + MIX to create a new artifact.
The document summarizes a presentation on changing media consumption and the drivers of that change. It notes that content choice, the power of social media, advertising clutter, poor creativity, and viewers taking control of their media experience are driving changes. It discusses the growth of social media platforms and mobile devices. It suggests traditional media are losing their push power as viewers shift to on-demand, timeshifted media consumption on multiple platforms. The future of media will likely involve more personalized and social experiences across both new and traditional channels.
This document appears to be a presentation about Pankaku Inc., a company that develops social gaming SDKs and games. It summarizes their flagship product called Pankia, which allows for multiplayer mobile gaming across iOS and Android through features like matchmaking, leaderboards, achievements and social integration. It also discusses their strategy to license the Pankia SDK and tools to other gaming companies and studios.
This document outlines the responsibilities and guidance for social media reporters volunteering at the 2011 Canada Games. Key details include how social media will enhance the games by allowing live reporting and sharing of stories, the tools and hashtags reporters will use, what a typical day will involve including check-ins and transportation, and addressing common issues reporters may face on-site. Reporters are encouraged to have fun while adhering to standards of respectful and factual reporting.
This document appears to be a slide deck presentation on consumer electronics and future technology trends. It discusses topics like location-based social media, 4G networks, augmented reality cameras, activity trackers, smart home security, tablets, internet-connected TVs, 3D technology, and the shift to multi-screen media consumption. It also briefly covers Dell's social media strategy and the growth of video sharing sites like YouTube.
The document discusses various topics related to online video and social media, including:
- The rapid growth of online video sharing platforms like YouTube and Tudou.com.
- Statistics on internet-connected TV usage and online video consumption.
- Innovation in online video technologies like live streaming and company-branded video channels.
- The impact of new devices like the iPhone and tablets on online video viewing.
- Trends in online advertising spending and the importance of platforms like Google AdWords.
The document appears to be a slide deck presentation on social innovation and following consumers. It discusses topics like live streaming an electric vehicle trip, social media 2.0, the power of online video including statistics on YouTube usage, multi-screen media usage, and the rise of internet-connected TVs. Several technologies and companies are mentioned like the iPhone 4, Yubby for company video channels, and 3D television findings from the FIFA World Cup on ESPN.
The document appears to be a slideshow presentation discussing trends in online video, social media, and television. Some key points discussed include the growth of online video uploads and viewership on YouTube, the rise of internet-connected televisions, and the potential for companies to create their own video channels. The presentation also examines emerging technologies like 3D television and e-readers.
The document discusses trends in consumer engagement and online behavior. It notes that over 90% of Australians now go online, with mobile internet use growing rapidly. Social networks like Facebook are deeply integrated into people's daily lives, with many checking them immediately upon waking. The lines between advertising, entertainment and social engagement are blurring, with new formats like "advertainment" and "advergaming" emerging. Marketers are encouraged to provide engaging, social and mobile-friendly experiences to connect with digital consumers.
The document discusses trends in consumer engagement and digital technology. It notes that 9 out of 10 Australians now go online, with over half having broadband access. The next billions of users coming online will be mobile users. Social networks like Facebook are increasingly important ways that people engage with friends, family and content. Advertisers are exploring new forms of interactive and mobile advertising known as "advertainment" to engage consumers in this digital world. The document provides examples and case studies of companies that have successfully engaged consumers through social and mobile strategies.
The document discusses several topics related to social media, online video, and emerging technologies. It describes the growth of internet-connected TVs and video streaming services. It also covers trends in online video consumption, the rise of video sharing on sites like YouTube, and the shift to viewing content across multiple screens. Key statistics are presented on video uploads, viewership, and the time spent watching various types of online videos.
This document appears to be notes from a presentation on mobile and social media trends. It discusses the rise of platforms like YouTube and Tudou, the growth of online video views, and new opportunities for user-generated content and video blogging. It also covers mobile innovations from companies like Apple and Google, the increasing time users spend online versus watching TV, and how businesses can leverage new media.
The document introduces PepperTweet, a service for finding and saving pictures posted on Twitter. It allows users to search by hashtag, accounts, and location in real-time. The summary describes PepperTweet's competitors and revenue model, which includes free and premium accounts with added features available for a fee. It concludes by thanking sponsors and encouraging people to follow PepperTweet.
This document outlines the agenda for a Team E Tech Day focusing on VoiceThread. It includes introductions to VoiceThread and how it works, as well as activities where participants will practice commenting on VoiceThreads and creating their own VoiceThreads on staying healthy. The document provides instructions and topics for each activity, as well as links to resources on finding Creative Commons images to include. Participants will work in groups and be responsible for adding their own comment and image to a group VoiceThread.
It's the Little Things - Brad Colbow, Re:Build 2011bcolbow
The document outlines the steps a user took to try to download and listen to an audiobook from their library. It involved 20+ steps with numerous errors and problems along the way, including needing to update software and download security certificates. After many failed attempts, the user gave up on the library and instead used a torrent site to download the audiobook.
Presentatie tijdens modebiennale arnhem voor ABNAMRO en E&Y Vincent Everts
Tijdens http://www.arnhemmodebiennale.com/ hielden ABNAMRO & EY een VIP evenement waar ik een presentatie hield over de invloed van mobile, connected tv & social media op de E-commerce actviteiten
a quick set of online engagement and feedback examples from or about local public services... find more of this kind of stuff plus a bit of write up at socialgov.posterous.com
Social Media for Business: An Introductory Seminar February 2011Zuno Design Studios
This document provides an overview of a seminar for small business owners on using social media. It discusses what social media is, the differences between social media and traditional marketing, and various social media platforms like blogs, microblogging, video/photo sharing, location-based networks, social networks, and podcasting/video streaming. Case studies are presented on how businesses have successfully used these platforms. The seminar aims to help businesses understand how to use social media effectively to engage customers and drive their bottom line.
The document appears to be a presentation about destination marketing in South Tyrol. It discusses the importance of building networks and connecting relevant topics. It also talks about using different marketing channels like social media, blogs, and mobile applications to showcase South Tyrol's contrast of alpine and Mediterranean influences, as well as its culture and nature. Metrics shown include increasing numbers of photos and reviews of South Tyrol over time, demonstrating its growth in popularity and recognition.
The document discusses various tips and best practices for using social media and digital marketing metrics effectively. It covers defining clear objectives for campaigns, choosing the right metrics both quantitative and qualitative, and understanding the limitations of directly calculating return on investment for social media activities. Examples of different social media platforms and their user numbers are also provided.
The document discusses various topics related to social media and technology. It provides statistics on social media platform usage, including that 600,000 new Facebook users join daily, 60% of Dutch people have a Hyves profile, 33 hours of video are uploaded to YouTube every minute, and 27.3 million tweets are sent per day. It also discusses Google's business model of generating revenue primarily from AdWords advertising, and how technologies like Android, Kindle, and mobility are impacting businesses and consumers.
The document provides contradictory advice on giving presentations, suggesting both effective techniques like speaking clearly and having visual aids as well as ineffective ones like using flashy transitions and lying to audiences. It also switches between providing genuine tips and sarcastic comments, making the overall message unclear.
The document appears to be notes from a presentation on social media and the internet. It discusses topics like the rise of user-generated content sites like YouTube and Tudou, the growth of internet-connected TVs, and the power of online video. It also covers Google AdWords, new companies like Yubby that allow creating custom video channels, and the increasing number of daily YouTube video uploads.
These slides (and comments) accompanied my talk to the 2011 Faculty Seminar at the Academy of Television Arts and Sciences on 11/10/11. The talk is structured around ten questions
AI tools voor PA's tijdens secretaressedag april 2024Vincent Everts
Ontdek de kracht van AI voor PA's/Secretaresses! In deze presentatie deel ik praktische tools en toepassingen waarmee je morgen al aan de slag kunt. Leer hoe AI je werk kan stroomlijnen, taken automatiseren en efficiëntie verhogen. Ontdek slimme agenda-optimalisatie, contextuele communicatie en intelligente herinneringen die je helpen je werk effectiever te doen. Bereid je voor op een hands-on ervaring vol met concrete voorbeelden en praktische tips die je direct kunt toepassen in je dagelijkse werkzaamheden!
Apeldoorn-IT.nl AI prersentatie 2023 Q4.pdfVincent Everts
Keynote voor een sessie bij Apeldoor-it.nl organisatie waar 30 grote ICT bedrijven zoals kadaster, belastingdienst en andere partijen samen komen om grote themas te bespreken
AI Toegankelijkheid Jaarcongres toegankelijkheid presentatie 15 nov met video...Vincent Everts
De videos zijn gelinkt naar de slide maar hierbij de playlist van alle video’s van de voorbeelden https://www.youtube.com/playlist?list=PLuAKKiN9BWc8CLUR8-OE-i62NLYuPZms6
AI prersentatie Vincent Everts 2023 Q3 werkgevers vereniging Drechtsteden op ...Vincent Everts
1. An introduction and background on AI and lessons learned from Vincent.
2. A discussion of the history of AI hype/winters.
3. Examples of AI use in the Netherlands and society.
4. Information on OpenAI, ChatGPT, and use of AI in the roofing industry.
5. Trends in the "AI war" between major tech companies like OpenAI, Microsoft, Google, and Meta.
6. Applications of robots, voice cloning, video, and images.
7. Practical applications
digital education 2022 op de basis school! Vincent Everts
The document discusses trends in digital transformation in education, including increasing use of mobile devices, virtual and augmented reality technologies, and artificial intelligence. It also addresses challenges that teachers face in integrating these technologies and developing digital skills, as well as potential solutions like training programs and digital learning platforms. Contact information is provided for Vincent Everts, who seems to be an expert on these topics.
Het verleden, heden en de toekomst van de cloud.pdfVincent Everts
This document appears to be a slide deck presentation covering various topics related to digital transformation and trends such as mobility, cloud computing, artificial intelligence, and electric vehicles. It includes information on cloud services from Microsoft Azure, data privacy concerns regarding government surveillance programs, China's rapid technological development in areas like healthcare through WeDoctor, and the growth of electric vehicles and self-driving cars. Contact information is provided for Vincent Everts, identified as the presenter.
The document discusses trends related to electric vehicles (EVs) in 2022. Key points include that EVs have far fewer moving parts than gasoline vehicles, battery costs are declining, and Europe is providing stimulation for EVs. Self-driving cars are discussed as having the potential to reduce traffic fatalities significantly. However, connected cars also increase risks of hacking that could compromise safety.
Energy transformation till 2050 Solar Wind EV spe 2022.pdfVincent Everts
We want to be energy neutral in 2050 with wind, solar, EV and heatpumps. What does this mean for the world economy, what is the role of china, Europe and the USA. How does the solar industry go from 1.7% of energy production to 33% and wind to 50%? Why do we need 300 x more batteries and where are they created. Why is China dominating EV's, Solar and Batteries by a factor of 5 or more? Can we do this?
Wat zijn de (digitale) ontwikkelingen die de de innovatie van renovatie beinvloeden bij woningbouwcoorporaties? Vincent Everts trendwatcher geeft in 20minuten zijn indruk
Digital Trends 2030 Vincent Everts Proact 6 feb Vincent Everts
The document appears to be a slideshow presentation on various digital trends from 2030 including topics like big data, virtual and augmented reality, 3D printing, drones, blockchain, cloud computing, e-commerce, artificial intelligence, language processing, 5G networks, the internet of things, electric vehicles, and self-driving cars. It includes information on companies and technologies as well as statistics and predictions for the future.
UMCutrecht ontwerpt het droom ziekenhuis van 2030Vincent Everts
Wat moet er anders aan het ziekenhuis in 2030. Ik haal inspiratie uit China, de banken, en 10 digitale trends om mensen te inspireren zelf aan de gang te gaan.
Take out your agenda and block the 30th of June 2020 for the 7th edition of the Blockchain Innovation Conference which will be hosted by the Dutch Railways NS in Utrecht! This year, we will not look at blockchain in isolation, but we will explore the intersection of blockchain, big data, AI and quantum computing. So much is happening at the moment!
Presentatie kwaliteitsweek onderwijs dec 10 2019 spring highVincent Everts
Een presentatie voor het team van Springhigh wat je kunt doen met innovatie om het lerarentekort op te bevechten. Ik praat over slimme ICT die tijd bespaard en het werk plezieriger maakt.
Delaware future of digitalisation presentatie 14 novemberVincent Everts
The document discusses several emerging digital trends, including big data and real-time data visualization, identity 2.0, disruptive technologies in Estonia, blockchain and cryptocurrency applications, augmented and virtual reality, artificial intelligence and language processing, social media 2.0, and drone delivery services. Vincent Everts' contact information is also listed several times throughout the document.
China & asia health systems Prof. Dr. Chang liuVincent Everts
Prof. Liu gives an overview and insight into the healthcare system of China.
3 periods, 1949-1978, 1978 - 2008 and 2009 till now. They spend 17x less then the USA and have the same life expectancy. What can we expect in terms of innovation? A thorough view..
Presentation during the zorgreis to China/Shanghai. I talk about the historical development, the china mode, mobility trends around electrification & healthcare
Presentatie november
Video CGIGrey over holland https://www.youtube.com/watch?v=eE_IUPInEuc
Vision CGIGrey visie educatie aanrader https://www.youtube.com/watch?v=7vsCAM17O-M
Andre Digiwijzer.nl https://www.youtube.com/watch?v=CTvI882GhWA
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
5. Volg Vincent Everts live
in zijn elektrische Leaf
- Live auto lifestats
- Live streaming video
- Live Google maps
- Twitter met bestuurder
- Twitter met de auto
- Interviews
Thursday, December 1, 2011
24. YouTube uploads
per minuut
33
22
11
2007 I 2007 II 2008 I 0
2008 II 2009 I 2009 II 2010 I 2010 II
Thursday, December 1, 2011
25. 2 miljard video’s per dag
33 uur video upload per minuut
Bezoekers 15 minuten per dag
In 60 dagen wordt net zoveel geupload als
3 TV kanalen in 60 jaar uitzenden
2 de zoekmachine wereldwijd
1 miljard abonnees
Thursday, December 1, 2011
26. 3 miljoen leden gebruiken
auto-share om video’s te delen
1 Tweet levert 7 bezoekers
Video consumptie per dag:
Facebook: 46.2 jaar
MySpace: 5.6 jaar
Orkut: 12.7 jaar
Hi5: 1.2 jaar
Thursday, December 1, 2011
51. • Geen verschil tussen passieve of actieve
3D brillen
• Na 8 kijkuren / 5 dagen lang geen
negatieve effecten op gezondheid
Thursday, December 1, 2011
52. ESPN 3D World Cup bevindingen
90%
60%
+5% +15% +17%
+34%
30% +27%
0% Presence
Reclame retentie
Koop intentie
Reclame liking
Reclame Koop Reclame
Kijkplezier
Kijkplezier Aanwezigheid
aandacht intentie genot
2D 3D bron: Engadget HD
Thursday, December 1, 2011
58. What are we going to talk about?
Web 1.0 Viral Marketing (PP)
time consumption travel
RSS Explained Web 2.0 Kindle
explained Marketing 2.0 Google Adwords Tudou
Google Docs Online video elections 2.0
Twitter Amazon Yubby Co-Creation
Multitasking
Google Streetview Online collaboration Social tools
Dell Sucks Support 2.0 Viral Marketing
Kryptonite Lock Enterprise 2.0 VMS Zoomz HD ebay
news resume VMS Google trends
Thursday, December 1, 2011
60. How do we spend our time?
TV: 39% 178 min. 4%
6%
Radio: 33% 151 min. 39%
19%
Internet: 19% 86 min.
Newspaper: 6% 20 min 33%
Magazines: 4% 18 min
TV Radio
Internet Newspapers
Magazines
Thursday, December 1, 2011
61. Time & advertisement
TV 3 hours/day/user
Advertisement !200M public + !600 commercial
advertisment/hour TV watching ! 0,06
Time online: 1,5 h pp/day
Online adds !500M/yr
Adds ! 0,07 pp/h
NewsPapers 20 min/day
!750M adv revenue
Adds ! 2,00 pp/h
Magazines18 m/day
Advertisement !700
Reclame inkomsten: ! 2,50 pp/ph
Thursday, December 1, 2011
64. Comscore: CPA/CPC
You are not rewarded for what you do
85% never clicks on anything during the month
3% does 80% of the clicks
80% increase in visiting websites within 2 month
100% increase in search
17% increase in offline sales
27% increase in online sales
Thursday, December 1, 2011
65. • $32 billion sales
• 1 Billion searches/day
• Money from Adwords
• Almost nothing from
Youtube, Google earth/
map, gmail, apps etc
Thursday, December 1, 2011
66. Google adwords
•Easy to set-up
•Easy to budget
•Price per keyword
Also on
YouTube
Thursday, December 1, 2011
93. MS Paid $6bn for online
advertising company aQuantive 668M clients
in 2007 145M active users/month
207B minutes +39B minutes 2010
$40B for Tmobile USA $13/$52 user
$5/yr
“Microsoft has $860M/2010
always had the 9x Sales
ability to take really Business?
great technology
and ruin it”
Thursday, December 1, 2011
128. E-commerce worldwide
2010: !500B
+15%
Web influenced: !3000B
bron: forrester
Thursday, December 1, 2011
129. Online bestedingen
2009: 7,3 miljard euro
2010: 9 miljard euro
Web-influenced 48
miljard
Thursday, December 1, 2011
bron: thuiswinkel.org
130. Social tools Productinformatie
Thursday, December 1, 2011
131. Product info what else do people buy
what do they recommend?
Description of customers
Social tools 90% social tools
What do they buy in the end?
what else?
Tags of clients
review of the reviews
reviews of the customers
Thursday, December 1, 2011
132. kindle
Buy books wirelessly
Download everything
wirelessly
E-ink technologie reads
the best
240.000 titels
30 hours battery &
fantastic userinterface
Thursday, December 1, 2011
153. 7 guidelines
1. Know what you are doing
2. Avoid marketing talk
3. Keep it fresh
4. Reinforce company’s core values
5. Encourage employees to use it
6. Create blogging policies
7. Have fine print
Thursday, December 1, 2011
170. Revisions
Onlinecompare
collaboration
Thursday, December 1, 2011
171. Web 2.0 software
Social bookmarking del.icio.us
Web 2.0 startpagina Netvibes & iGoogle
Online to do lists Ta-da list & Remember the Milk
Peer production news Digg & eKudos
Photo management Flickr & Picasa
Web wordprocessing Google Docs
Online calendar Google Calendar
Project management Basecamp
Mindmapping Mindmeister
Thursday, December 1, 2011