This document summarizes the key terms of use and policies for Kongregate, an online gaming platform. It outlines that all content on the site is owned by Kongregate, and users retain ownership of their own original content but grant Kongregate rights to publish it. Users must be at least 13, agree to adhere to site policies, and are responsible for any user-generated content they post. Content must be appropriate and not violate others' rights. Accounts can be deleted if users violate terms of use.
This document discusses trends in social media and online video. It notes that YouTube now has over 2 billion video views per day and that a single tweet can drive 7 visitors to a website. Online video consumption on Facebook amounts to 46 years per day. It also discusses the rise of internet-connected TVs and the future of television incorporating online video. Social networking trends and tools for online collaboration are also covered.
The document discusses how "best practices" and security measures are often misapplied and can do more harm than good if not properly tailored to the specific environment. It provides numerous examples of security practices that have been implemented mindlessly without considering their actual effectiveness or impact on usability and productivity. The overall message is that a thoughtful, risk-based approach is needed rather than blindly following rules or checking boxes to obtain compliance.
VirtualDJ version 6 provides an interface with zones for browsing music files, controlling decks, and adjusting effects. It supports ID3 and other metadata tagging to retrieve song details. The software automatically analyzes tracks to determine BPM, key, and other attributes when added to its database for fast searching. Users can customize the interface, manage playlists, and mix audio or video files with effects and transitions.
Japan Quakes Survival Strategies at NCC 2011MRM Japan
This document summarizes a Facebook group called "Japan Quake Survival Strategies" that was formed after the 2011 earthquake and tsunami in Japan. The group provided a way for people to communicate and share information about where to find essential supplies. It covered topics like survival strategies, expert advice, and debates. Over time, the group expanded its focus beyond immediate survival to discuss broader issues related to radiation, water, and the nuclear situation. The document reviews the key learnings from the group, including its growth through networks, the role of experts in raising the quality of conversations, and methods of moderation and conflict resolution used. It concludes by soliciting feedback on rethinking the group's vision and next steps.
Burnaby Acupuncture is the online site for Luke & Theresa’s Natural Therapy Clinic located at Metrotown Medical Dental Centre in Burnaby BC, Canada. They offer traditional chinese acupuncture treatment for the cure of various Musculo- Skeletal, Neurological, Gynecological, Emotional and Respiratory conditions.
VirtualDJ is a state-of-the-art DJ software that is easy to use. To access the latest version and features, users must create an account, register their software serial number, and download the installation files. The document then provides step-by-step instructions for installing VirtualDJ on Windows and Mac systems. It also offers basic guidelines for initial setup using an internal soundcard or connecting headphones. Registration and proper installation are required to fully utilize VirtualDJ mixing software.
This document provides tips for a lifestyle enhancement action program (L.E.A.P.) focused on well-being. It recommends drinking enough water each day based on weight, exercising aerobically for 30 minutes daily through various activities, eating a balanced diet with less sugar and fat and more fiber, and finding peace through forgiveness, balance, deep breathing, relaxation, and avoiding toxic relationships.
This document discusses trends in social media and online video. It notes that YouTube now has over 2 billion video views per day and that a single tweet can drive 7 visitors to a website. Online video consumption on Facebook amounts to 46 years per day. It also discusses the rise of internet-connected TVs and the future of television incorporating online video. Social networking trends and tools for online collaboration are also covered.
The document discusses how "best practices" and security measures are often misapplied and can do more harm than good if not properly tailored to the specific environment. It provides numerous examples of security practices that have been implemented mindlessly without considering their actual effectiveness or impact on usability and productivity. The overall message is that a thoughtful, risk-based approach is needed rather than blindly following rules or checking boxes to obtain compliance.
VirtualDJ version 6 provides an interface with zones for browsing music files, controlling decks, and adjusting effects. It supports ID3 and other metadata tagging to retrieve song details. The software automatically analyzes tracks to determine BPM, key, and other attributes when added to its database for fast searching. Users can customize the interface, manage playlists, and mix audio or video files with effects and transitions.
Japan Quakes Survival Strategies at NCC 2011MRM Japan
This document summarizes a Facebook group called "Japan Quake Survival Strategies" that was formed after the 2011 earthquake and tsunami in Japan. The group provided a way for people to communicate and share information about where to find essential supplies. It covered topics like survival strategies, expert advice, and debates. Over time, the group expanded its focus beyond immediate survival to discuss broader issues related to radiation, water, and the nuclear situation. The document reviews the key learnings from the group, including its growth through networks, the role of experts in raising the quality of conversations, and methods of moderation and conflict resolution used. It concludes by soliciting feedback on rethinking the group's vision and next steps.
Burnaby Acupuncture is the online site for Luke & Theresa’s Natural Therapy Clinic located at Metrotown Medical Dental Centre in Burnaby BC, Canada. They offer traditional chinese acupuncture treatment for the cure of various Musculo- Skeletal, Neurological, Gynecological, Emotional and Respiratory conditions.
VirtualDJ is a state-of-the-art DJ software that is easy to use. To access the latest version and features, users must create an account, register their software serial number, and download the installation files. The document then provides step-by-step instructions for installing VirtualDJ on Windows and Mac systems. It also offers basic guidelines for initial setup using an internal soundcard or connecting headphones. Registration and proper installation are required to fully utilize VirtualDJ mixing software.
This document provides tips for a lifestyle enhancement action program (L.E.A.P.) focused on well-being. It recommends drinking enough water each day based on weight, exercising aerobically for 30 minutes daily through various activities, eating a balanced diet with less sugar and fat and more fiber, and finding peace through forgiveness, balance, deep breathing, relaxation, and avoiding toxic relationships.
This session is run as part of the Future Teacher series of events at the University of Edinburgh, focusing on the big issues and the new technologies that will have an impact on teaching over the next few years, asking how teaching is changing and how should we respond. The sessions are intended to offer opportunities for discussion as well as practical know-how; to be lively, interactive and informative.
Run as a two hour session including a one hour board game jam where participants were led through the process of creating, licensing, and sharing a board game as an Open Educational Resource (OER).
The workshop uses playful engagement and game creation to explore OER, copyright, licensing, and playful teaching.
This workshop covers:
- the differences between copyright and licensing,
- how to identify licensed material that is free for re-use,
- how to licence your own work.
In this session we run participants through the 60minute board game jam variant, working in groups to create a board game inspired by, and using, openly licensed images from the University of Edinburgh’s digitised collection.
We also discuss how this can be used for a variety of learning and teaching applications, and encourage creative thought on what other types of OER can be incorporated, encouraged, and created through play.
This document discusses the potential future of interactive gaming technologies and their impact on perceptions of identity and reality. It outlines how gaming is advancing towards fully immersive virtual worlds where players can customize their avatar, environment, and social interactions. Technologies like Project Natal, holodecks, and brain-computer interfaces could allow players to navigate games using their own movements and thoughts. There is a risk that players may come to confuse the virtual world with reality or rely solely on online interactions. Advancements in gaming, social media, and online shopping could significantly change how people engage socially and experience the world.
This document summarizes 18 popular virtual worlds and online environments, providing information on their target age group, number of registered users, owner/creator, and launch date. The virtual worlds range from those aimed at children ages 5-8 like Handipoints to those aimed at adults like Second Life. The environments covered include social worlds for activities like chatting, gaming worlds, and virtual spaces for self-expression.
This document provides an overview and outlines of interactive content that could be included on a website for the TV show "Playing House." It includes summaries of:
1) An intro video that would play upon loading each room to introduce the areas.
2) Interactive room templates that allow clicking hotspots to launch videos, photos or mini-games.
3) Examples of mini-games like "Would You Rather" and character quizzes.
4) Mobile and tablet interfaces that focus on video and photo viewing.
Produsage within games and it’s potential futureJAKESINAR2011
The document discusses how advances in gaming technology could blur the lines between virtual and real identities and worlds. It explores how games increasingly allow customization of avatars, environments, and social networks. This level of control and anonymity online may lead players to confuse or prefer their virtual lives. While gaming offers new freedoms, overreliance on virtual worlds could damage perceptions of reality and increase addiction issues. The future of fully immersive technologies like virtual and augmented reality may make distinguishing the digital and real even harder.
Don't break the door, the key is under the doormatGerard Fuguet
The multimedia content has an exponential increase. The final user feels the need to get the media content each time faster. One of the easiest way to get this content, is centralizing it in one place, and in most cases, making it available to the public, to the internet (almost all the things are connected to the network). This type of architecture is called “Media Server”, who is able to serve this type of content to many devices (Smartphones, computers, TV…). The processes that we focus on this white paper has relation with a software integration in a Media Server in order to get access through this intermediate element.
We will demonstrate how easy is get all content of a Media Server, in particular, a Plex, through a third party application without protection. This situation motivated me to write it.
The intention is take consciousness of these situations and let any user to know how easy get is any type of content of anyone if this is not well protected (We do not distortion with deep technical terms).
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
The document proposes creating a "Holographic Cafe" that would allow visitors to view and interact with holograms depicting key events and time periods in human evolution from millions of years ago to the present. The holograms would be generated using technology from Surreality Innovations, which has developed voice-activated 3D avatars. The goal is to educate visitors through an immersive virtual experience that transports them to different eras and allows them to observe early human ancestors and modern humans interacting in recreated environments.
The document proposes creating a "Holographic Cafe" that would allow visitors to view and interact with holograms depicting key events and species in human evolution. Users could select a time period and experience interactive scenes of related activities and social interactions. The project aims to illustrate human ethnology and evolution in an educational but engaging virtual world. It would consult data from media like Avatar and World of Warcraft to create realistic experiences.
A presentation about affective (meaning emotional, *not* effective) interaction design, from a UI design seminar course I took part in at the Vienna University of Technology (TU Wien) in 2007.
Social, Cultural, and Future Effects of Video Games and Virtual Worlds - Stew...StewartSmith92
Video games have evolved significantly since the first game in the 1950s. They were initially seen as only for teenagers and nerds but are now a $74 billion industry and part of mainstream culture. Virtual worlds allow people to take on new roles and identities and interact in online communities. While some negative effects like game addiction have been seen, games may also provide cognitive benefits and teach new skills when used for education. As technology continues to advance, the line between virtual and real worlds will likely become more blurred.
Tudou.com is a popular video sharing website in China since YouTube is blocked there. The document summarizes Tudou's policies, including that users agree to take full responsibility for any content they upload and grant Tudou rights to use and distribute it. Tudou monitors content according to China's censorship rules and can delete anything at its sole discretion without notice. After merging with Youku, some videos are now unavailable on Tudou and users are directed to Youku instead. The document concludes by emphasizing users should only use Tudou if they agree to all its terms and conditions.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This session is run as part of the Future Teacher series of events at the University of Edinburgh, focusing on the big issues and the new technologies that will have an impact on teaching over the next few years, asking how teaching is changing and how should we respond. The sessions are intended to offer opportunities for discussion as well as practical know-how; to be lively, interactive and informative.
Run as a two hour session including a one hour board game jam where participants were led through the process of creating, licensing, and sharing a board game as an Open Educational Resource (OER).
The workshop uses playful engagement and game creation to explore OER, copyright, licensing, and playful teaching.
This workshop covers:
- the differences between copyright and licensing,
- how to identify licensed material that is free for re-use,
- how to licence your own work.
In this session we run participants through the 60minute board game jam variant, working in groups to create a board game inspired by, and using, openly licensed images from the University of Edinburgh’s digitised collection.
We also discuss how this can be used for a variety of learning and teaching applications, and encourage creative thought on what other types of OER can be incorporated, encouraged, and created through play.
This document discusses the potential future of interactive gaming technologies and their impact on perceptions of identity and reality. It outlines how gaming is advancing towards fully immersive virtual worlds where players can customize their avatar, environment, and social interactions. Technologies like Project Natal, holodecks, and brain-computer interfaces could allow players to navigate games using their own movements and thoughts. There is a risk that players may come to confuse the virtual world with reality or rely solely on online interactions. Advancements in gaming, social media, and online shopping could significantly change how people engage socially and experience the world.
This document summarizes 18 popular virtual worlds and online environments, providing information on their target age group, number of registered users, owner/creator, and launch date. The virtual worlds range from those aimed at children ages 5-8 like Handipoints to those aimed at adults like Second Life. The environments covered include social worlds for activities like chatting, gaming worlds, and virtual spaces for self-expression.
This document provides an overview and outlines of interactive content that could be included on a website for the TV show "Playing House." It includes summaries of:
1) An intro video that would play upon loading each room to introduce the areas.
2) Interactive room templates that allow clicking hotspots to launch videos, photos or mini-games.
3) Examples of mini-games like "Would You Rather" and character quizzes.
4) Mobile and tablet interfaces that focus on video and photo viewing.
Produsage within games and it’s potential futureJAKESINAR2011
The document discusses how advances in gaming technology could blur the lines between virtual and real identities and worlds. It explores how games increasingly allow customization of avatars, environments, and social networks. This level of control and anonymity online may lead players to confuse or prefer their virtual lives. While gaming offers new freedoms, overreliance on virtual worlds could damage perceptions of reality and increase addiction issues. The future of fully immersive technologies like virtual and augmented reality may make distinguishing the digital and real even harder.
Don't break the door, the key is under the doormatGerard Fuguet
The multimedia content has an exponential increase. The final user feels the need to get the media content each time faster. One of the easiest way to get this content, is centralizing it in one place, and in most cases, making it available to the public, to the internet (almost all the things are connected to the network). This type of architecture is called “Media Server”, who is able to serve this type of content to many devices (Smartphones, computers, TV…). The processes that we focus on this white paper has relation with a software integration in a Media Server in order to get access through this intermediate element.
We will demonstrate how easy is get all content of a Media Server, in particular, a Plex, through a third party application without protection. This situation motivated me to write it.
The intention is take consciousness of these situations and let any user to know how easy get is any type of content of anyone if this is not well protected (We do not distortion with deep technical terms).
The Inside Experience was an 8-episode online film broadcast in 2011 that allowed viewers to participate through social media. It was produced professionally with Hollywood talent like DJ Caruso and Emmy Rossum. Viewers could comment on the main character's Facebook page and vote to be featured in the final film. While an early example of interactive online filmmaking, it provided limited opportunities for participation and narrative influence compared to other social films.
The document proposes creating a "Holographic Cafe" that would allow visitors to view and interact with holograms depicting key events and time periods in human evolution from millions of years ago to the present. The holograms would be generated using technology from Surreality Innovations, which has developed voice-activated 3D avatars. The goal is to educate visitors through an immersive virtual experience that transports them to different eras and allows them to observe early human ancestors and modern humans interacting in recreated environments.
The document proposes creating a "Holographic Cafe" that would allow visitors to view and interact with holograms depicting key events and species in human evolution. Users could select a time period and experience interactive scenes of related activities and social interactions. The project aims to illustrate human ethnology and evolution in an educational but engaging virtual world. It would consult data from media like Avatar and World of Warcraft to create realistic experiences.
A presentation about affective (meaning emotional, *not* effective) interaction design, from a UI design seminar course I took part in at the Vienna University of Technology (TU Wien) in 2007.
Social, Cultural, and Future Effects of Video Games and Virtual Worlds - Stew...StewartSmith92
Video games have evolved significantly since the first game in the 1950s. They were initially seen as only for teenagers and nerds but are now a $74 billion industry and part of mainstream culture. Virtual worlds allow people to take on new roles and identities and interact in online communities. While some negative effects like game addiction have been seen, games may also provide cognitive benefits and teach new skills when used for education. As technology continues to advance, the line between virtual and real worlds will likely become more blurred.
Tudou.com is a popular video sharing website in China since YouTube is blocked there. The document summarizes Tudou's policies, including that users agree to take full responsibility for any content they upload and grant Tudou rights to use and distribute it. Tudou monitors content according to China's censorship rules and can delete anything at its sole discretion without notice. After merging with Youku, some videos are now unavailable on Tudou and users are directed to Youku instead. The document concludes by emphasizing users should only use Tudou if they agree to all its terms and conditions.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
1. NET303 Policy Primer
Jocelyn Peucker, 2011
Terms of Use, Privacy and Conduct
NET303 - Kongregate Policy Primer by Jocelyn Peucker is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Australia License.
2. Kongregate is an
online free-
gaming
platform, that is
self-proclaimed
as “one of the
best game
portals”
(Kongregate, 201
1a).
Image ‘Coaster Racer’ shared by Melhores Jogo (2010)
3. At any one time, over 56,000 users could be
playing any of the 49,000+ free games!
Screen capture by J. Peucker (Kongregate, 2011d)
4. At Kongregate (2011a) you can ...
a. Play-for-free any of the 49,000+ games
b. Join its online community
c. Earn badges and challenge friends
d. Upload your own flash created games (and
make money)
5. And registration is easy ...
You can register in less than
a minute and you “agree to
adhere to our Terms of
Service”
(Kongregate, 2011b)
6. But you must be
at least 13 years
old (Kongregate
2011c).
Image ‘Baby Bearded Dragon’ shared by Brenbot (2008)
8. But how many
actually read and
understand it?
And if you did, it
would definitely take
longer than a minute
to register.
Screen capture by J. Peucker (Kongregate, 2011e)
9. • Kongregate’s “Terms of Service” is also titled
as “Terms of Use”
• Using the Kongregate site is conditional to
“your use of any account you create at the
Site” (Kongregate, 2011c).
• If you don’t understand them, then you could
find yourself in a spot of bother.
10. What do the
terms mean?
Image ‘Dictionary’ shared by enter (2005)
11. Content
This section is about the site – not your user-
added content, such as discussion forums
content and online active chats.
Basically, as a member, everything you see
(games, icons, images etc.) belongs to
Kongregate and its third-party licensors.
12. Just because you can play the games ...
does NOT mean you OWN the game!
Image ‘ Streetart’ shared by Karl and Foto (2011)
13. As a member, you
cannot sell any of the
games or other site
content to anyone
(not even your best
friend – or enemy)
Image ‘...ever!’ shared by Gwen Harlow (2005)
14. Posting User Content
This section is about you, and what you can
do on the Kongregate site as a member.
Screen capture by J. Peucker (Kongregate, 2011g)
15. Subject to
Kongregate’s
“Terms”, you may be
able to ...
Chat with others and
submit
text, files, images, ph
otos, videos, sounds,
and more
Image ‘Internet’ shared by Deepakgajjar (2009)
16. BUT.....
Be careful what you
do and how you do
it!
Image ‘warning sign icon’ shared by The People
from the Tango Project (2007)
17. Your ‘Freedom of Expression’ is limited.
By creating an account, you automatically
agree to play nice with all the other users.
18. Therefore, if you post any content that is ...
“unlawful, harmful, tortuous, defamatory, libellous, o
bscene, invasive of the privacy of another
person, threatening, harassing, abusive, hateful, racis
t, infringing, or otherwise objectionable or
inappropriate” (Kongregate, 2011c)
... then your account may be deleted and you
will lose access to the site.
19. Other user
content limitations
include ...
Image ‘Joshua Tree National Park: Climber on Driving Limitations (5.8) on Billboard
Buttress at Indian Cove’ shared by Jarek Tuszynski (2008)
20. No Violations of
Third Party Rights –
DON’T upload
content that is NOT
yours!
Image ‘No Legal Threats’ shared by Audriusa (2006)
22. Do not share your account with others, either
temporarily or permanently
Image ‘Sharing’ shared by Andy Woo (2006)
23. The Kongregate team are not gods.
They usually do not pre-approve postings.
If you are being abusive in any way, other
members can report you (and you really don’t
want that to happen) so, again ... play nice with
others.
If you happen to see others abusing the
“Terms”, you can report them.
24. “YOU are responsible
for YOUR User
Content”
(Kongregate, 2011c).
Image ‘Danity Kane’ shared by NYCAuthor (2006)
25. Nothing
is
PRIVATE
Image ‘Private’ by synx508 (2009)
26. The nature of this Site is interactive
and public (Kongregate, 2011c).
Image ‘Interactive urban media public game’ by Aram Bartholl (2006)
27. “Any materials, ideas or other
communications you transmit in any
manner and for any reason will not
be treated as confidential or
proprietary” (Kongregate, 2011c).
28. As a member, you retain ownership
to everything you post and you can
still use your OWN content in any
way that you choose.
29. However, as a
member, you authorise
Kongregate to publish
your content
anywhere, and
any time
Image ‘Crystal Clear App Icon’ by Everaldo whilst your content is
Coelho and YellowIcon (2007) shared by Pngbot
online.
30. As long as....
the content published does not violate
the “Terms” nor does it “violate the
privacy rights, publicity
rights, copyrights, contract rights or any
other rights of any person”
(Kongregate, 2011c).
31. You retain the right to
delete your own content
at any time.
32. Account Termination/No Ownership of Account
You have NO ownerships rights to your account.
Your account and your content may be deleted at any
time...
without notice ...
especially if you violate their “Terms”.
Kongregate is not liable for any loss of your content
33. So ....
Play nice
and have FUN!
Image ‘Boombot - Completed Level
50’ shared by Andy Baio (2008)
34. References
Audriusa. (2006). No Legal Threats. [Image]. Retrieved from
http://commons.wikimedia.org/wiki/File:No_legal_threats.png
Baio, A. (2008). Boombot - Completed Level 50. [Image]. Retrieved from
http://www.flickr.com/photos/waxpancake/2793366769/
Bartholl, A. (2006). Interactive urban media public game [Image]. Retrieved
from http://www.flickr.com/photos/bartholl/241608120/
Bousure. (2010). Game cheats. [Image]. Retrieved from
http://www.flickr.com/photos/30430801@N06/4394862346/
Brenbot. (2008). Baby Bearded Dragon. [Image]. Retrieved from
http://www.flickr.com/photos/brenbot/2721079251/
Coelho, E.& YellowIcon. (2007). Crystal Clear App Icon. Shared by Pngbot.
[Image]. Retrieved from
http://commons.wikimedia.org/wiki/File:Crystal_Clear_app_Internet_Connection_Tools.png
35. Deepakgajjar. (2009). Internet. [Image]. Retrieved from
http://technology.desktopnexus.com/wallpaper/89537/
Enter. (2005). Dictionary. [Image]. Retrieved from
http://www.flickr.com/photos/enter/11960491/
Harlow, G. (2005). ...ever!. [Image]. Retrieved from
http://www.flickr.com/photos/gwen/46257591/
Jogo, M. (2010). Coaster Racer - img 01. [Image]. Retrieved from
http://www.flickr.com/photos/seletopo/5196239659/
Karl & Foto. (2011). Streetart. [Image]. Retrieved from
http://www.flickr.com/photos/karlundfoto/6039281586/
Kongregate. (2011a). About Kongregate. Retrieved from
http://www.kongregate.com/pages/about
Kongregate. (2011b). Sign up free! Earn points and badges in thousands
of games. Retrieved from http://www.kongregate.com/accounts/new
Kongregate. (2011c). Kongregate Terms of Use. Retrieved from
http://www.kongregate.com/pages/terms
Kongregate. (2011d). over 56,000 users could be playing any of the 49,000+.
[Image]. Screen capture by J. Peucker – 23rd October 2011. Retrieved
from http://www.kongregate.com/
36. Kongregate. (2011e). Kongregate Sign In. [Image]. Screen capture by J.
Peucker – 23rd October 2011. Retrieved from
http://www.kongregate.com/accounts/new
Kongregate. (2011f). Kongregate Terms of Use. [Image]. Screen capture by J.
Peucker – 23rd October 2011. Retrieved from
http://www.kongregate.com/accounts/new
Kongregate. (2011f). Kongregate Forums. [Image]. Screen capture by J.
Peucker – 23rd October 2011. Retrieved from
http://www.kongregate.com/forums
NYCAuthor. (2006). Danity Kane - Here's pointing at you, baby. [Image].
Retrieved from http://www.flickr.com/photos/nycarthur/274968125/
synx508. (2009). Private. [Image] Retrieved from
http://www.flickr.com/photos/synx508/3313646977/
The People from the Tango Project. (2007). Warning sign icon. [Image].
Retrieved from http://commons.wikimedia.org/wiki/File:Dialog-warning.svg
37. Tuszynski, J. (2008). Joshua Tree National Park: Climber on Driving
Limitations (5.8) on Billboard Buttress at Indian Cove. [Image].
Retrieved from http://commons.wikimedia.org/wiki/File:Joshua_Tree_-_Driving_Limitations.jpg
Woo, A. (2006). Sharing. [Image] Retrieved from
http://www.flickr.com/photos/wooandy/220929743/