In addition to classical services and product, Tsunagaru is building a social movement called ENdemic that aims at bettering society with mutifaceted approach and diversity in education. Therefore, we designed a series of methods and trainings that we provide through ENdemic workshops.
We are not teachers but we are diverse, curious and intensely practicing an original approach to design that we are willing to share with everyone.
Presentation delivered at 29 May STAND UJ Symposium, by Jolanda Morkel.
Presentation title: Learning in practice. Learning for practice. Learning through practice.
Seminar title: Socially Engaged Pedagogies in Art and Design Education
DESIGN TEACHING FOR RELEVANCE
(1) AIB is a Norwegian school that works with youth aged 16-24 who are at risk of dropping out of secondary education. (2) They have undertaken a continuous development project using Appreciative Inquiry to create a positive, strength-based culture. (3) Methods like "appreciative student talks", strength cards, and roadmaps are used to encourage students and help them make better choices for their lives and education.
The document discusses workshops offered by Real International School that aim to help educators develop students' creative skills. The workshops cover 9 areas: 1) Getting over fear of creativity 2) Team work 3) Map making 4) Free-form writing and automatic drawing 5) Storytelling 6) Changing perceptions 7) Using your environment 8) Time 9) Self-nurturing. Exercises in these areas teach techniques like automatic writing, collaboration, journey mapping, storytelling and altering perceptions to foster creativity, leadership, listening skills and respect for peers.
This document provides an agenda and logistical information for a pre-program session on January 14th, 2012 in Tokyo for the Exploring Social Innovation program. The schedule includes icebreakers, introductions to social innovation and the ESI program, guest speakers, and travel information. Ground rules are outlined which encourage participants to go beyond limits, be creative, and use English. Book recommendations are provided on topics like social entrepreneurship, design thinking, and Japanese social ventures. Finally, an overview is given of the 2012 ESI team project goals and timeline.
Authentic learning and Graduate Attributes - The Learner Conference 2013 Univ...Vivienne Bozalek
This was a presentation given on 11 July 2013 at the University of the Aegean, Rhodes, Greece by Vivienne Bozalek from the University of the Western Cape
International Education and Your CareerJenny Roxas
International study provides valuable skills that make students stronger and more marketable. When applying for jobs or internships, students should highlight the skills gained from their international experience, such as language skills, community involvement in a foreign culture, and research conducted abroad. They should tailor their resumes to emphasize how their study abroad experience relates to the specific position. Students can also prepare stories that showcase how their international experience demonstrates skills like adaptability, problem-solving, and cultural awareness. Practicing the CAR technique of explaining the context, their action, and the result is effective for interviews.
Communication and collaboration in eTwinningEvi Belogia
This document provides guidance on effective communication and collaboration in eTwinning projects. It emphasizes that collaboration requires partners to contribute and rely on each other to complete activities. Synchronous tools like video conferencing and asynchronous tools like forums and blogs can facilitate communication. Setting guidelines, breaking the ice between partners, providing feedback, and engaging students in active collaborative tasks are keys to successful projects. Regular communication through Twinspace and live sessions helps build relationships and allows reflection. Integrating a variety of Web 2.0 tools maximizes interaction and participation.
Brochure for the International Masterclass L&D Leadership which will be offered by Nyenrode Business Universiteit ( The Netherlands) and IE Business School ( Spain)
Presentation delivered at 29 May STAND UJ Symposium, by Jolanda Morkel.
Presentation title: Learning in practice. Learning for practice. Learning through practice.
Seminar title: Socially Engaged Pedagogies in Art and Design Education
DESIGN TEACHING FOR RELEVANCE
(1) AIB is a Norwegian school that works with youth aged 16-24 who are at risk of dropping out of secondary education. (2) They have undertaken a continuous development project using Appreciative Inquiry to create a positive, strength-based culture. (3) Methods like "appreciative student talks", strength cards, and roadmaps are used to encourage students and help them make better choices for their lives and education.
The document discusses workshops offered by Real International School that aim to help educators develop students' creative skills. The workshops cover 9 areas: 1) Getting over fear of creativity 2) Team work 3) Map making 4) Free-form writing and automatic drawing 5) Storytelling 6) Changing perceptions 7) Using your environment 8) Time 9) Self-nurturing. Exercises in these areas teach techniques like automatic writing, collaboration, journey mapping, storytelling and altering perceptions to foster creativity, leadership, listening skills and respect for peers.
This document provides an agenda and logistical information for a pre-program session on January 14th, 2012 in Tokyo for the Exploring Social Innovation program. The schedule includes icebreakers, introductions to social innovation and the ESI program, guest speakers, and travel information. Ground rules are outlined which encourage participants to go beyond limits, be creative, and use English. Book recommendations are provided on topics like social entrepreneurship, design thinking, and Japanese social ventures. Finally, an overview is given of the 2012 ESI team project goals and timeline.
Authentic learning and Graduate Attributes - The Learner Conference 2013 Univ...Vivienne Bozalek
This was a presentation given on 11 July 2013 at the University of the Aegean, Rhodes, Greece by Vivienne Bozalek from the University of the Western Cape
International Education and Your CareerJenny Roxas
International study provides valuable skills that make students stronger and more marketable. When applying for jobs or internships, students should highlight the skills gained from their international experience, such as language skills, community involvement in a foreign culture, and research conducted abroad. They should tailor their resumes to emphasize how their study abroad experience relates to the specific position. Students can also prepare stories that showcase how their international experience demonstrates skills like adaptability, problem-solving, and cultural awareness. Practicing the CAR technique of explaining the context, their action, and the result is effective for interviews.
Communication and collaboration in eTwinningEvi Belogia
This document provides guidance on effective communication and collaboration in eTwinning projects. It emphasizes that collaboration requires partners to contribute and rely on each other to complete activities. Synchronous tools like video conferencing and asynchronous tools like forums and blogs can facilitate communication. Setting guidelines, breaking the ice between partners, providing feedback, and engaging students in active collaborative tasks are keys to successful projects. Regular communication through Twinspace and live sessions helps build relationships and allows reflection. Integrating a variety of Web 2.0 tools maximizes interaction and participation.
Brochure for the International Masterclass L&D Leadership which will be offered by Nyenrode Business Universiteit ( The Netherlands) and IE Business School ( Spain)
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
Portfolios are the calling card to employment, we worry that lack of time to explore, digest, incubate, and think is detrimental to future and current designers.
Presented at (Interaction Design Association) IxDA18 Summit, Lyon, France (February, 2018).
The document summarizes a conference on the 10th anniversary of the Center for Collaborative Online International Learning (COIL) at SUNY. It provides details on COIL, including that it facilitates virtual exchange between geographically distant students and academics. It then outlines examples of COIL collaborations between universities, including some that crossed disciplines and countries. The document discusses challenges of COIL collaborations and positive feedback from students who participated. It emphasizes that COIL provides real-world, international learning experiences that enhance intercultural skills.
This document provides guidance for facilitating a design thinking workshop using a wallet redesign project. It begins with background on the original wallet project created by the d.school. The wallet was chosen as it is universally relatable and allows for a wide range of innovation outcomes. The workshop is project-based and team-facilitated to provide a richer learning experience than lectures. It walks participants through the design thinking process of empathizing with users, defining problems, ideating solutions, and prototyping ideas. Facilitators guide the groups through interviews, problem framing, idea generation, and sharing solutions to give participants a hands-on experience of design thinking.
This document discusses how art-based learning can help businesses by enhancing creativity, innovation, and adaptability. It proposes using art in four dimensions: as decoration, entertainment, an instrument to build skills, and integrated into business transformation processes. Art-based learning can help businesses by encouraging new perspectives, flexible problem-solving, risk analysis, and expressing emotions. The document outlines an art-based learning program where a company's needs are assessed, a custom solution is designed, and programs are run for project teams, product teams, and management involving activities like communication, collaboration, and strategic planning skills.
The Spring Hill Young Writers Group held a 3-day fantasy writing workshop for Year 8 students. Students participated in collaborative writing activities, author workshops, and an immersive fantasy quest with different activity stations. This provided inspiration and experience to improve students' writing skills. Students found the augmented reality apps, wiki for collaboration, and quest activities helped make their writing more authentic and detailed. Most felt their writing improved and found the experience engaging. Future considerations included hosting outdoors and integrating more individual writing time.
Superficial Social Inclusion: Reflections from First-time Distance LearnersMark Brown
This document summarizes research on the experiences of first-time distance learners. Interviews were conducted with 20 first-time distance learners through weekly video diaries. The interviews revealed challenges with time management, workload, assignment writing, and digital literacy. Key findings include that distance learning enables education around other commitments but underestimates the reality of study demands. Learner stories also affirmed the importance of support during the first few weeks of study as well as a second at-risk phase. Regular interaction and reflection were found to help engagement during early study stages.
GI Net 12 - Building Global Indonesian Leaders by Systematic LearningHora Tjitra
The document discusses building global Indonesian leaders through systematic learning of culture. It summarizes data showing that 30-60% of companies offer intercultural training due to high costs of expatriate failure. Non-systematic learning is inefficient, as seen in examples of people not understanding cultural differences without proper research. Systematic learning involves understanding behaviors within cultural, situational, and attributional contexts. Intercultural competence development requires awareness, sensitivity, and modifying one's behavior. Training evaluations found significant improvements in attitudes toward diversity and understanding cultural influences on behavior. Studies also found training significantly improved intercultural competence levels in explaining and solving cultural incidents.
part of the Webinar: Putting Emerging LIS Competencies into Education and Practice: Challenges and Opportunities.
November 19th, 2020 15:00 - 16:30 CEST via Zoom.
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among school students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among school students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition.
This document provides an overview of a blended leadership development program called "The Leadership Lab". The program uses experiential theatre-based exercises, individual and group games over 2 group workshop days separated by individual coaching calls. The objectives are for participants to discover what it takes to be a leader in unstable times, awaken and expand their talents, and unlock barriers to facing change. The target audience are team leaders, managers, and experts who wish to develop inner leadership skills. A maximum of 15 participants will learn about listening, empathy, courage, finding solutions with limited resources, and self-awareness through a "laboratorium" style workshop facilitated by Annick Zinck and Tom Greder, who have experience in business,
Exploring Identity, Fostering Agency, Discovering How Students Benefit.pdfBonner Foundation
Join this session to learn and share best practices and emerging models for transformative education involving civic learning and democratic engagement. In a conversational format, presenters will share knowledge and personal experience about the ways in which colleges and universities, as well as faculty and staff, can design the spaces and intentional experiences that support students to develop civic identity. We’ll highlight innovations and point to supporting research and scholarship, while inviting you to do so. Presented by Marina Barnett (Widener University); Samantha Ha DiMuzio (Boston College); Ariane Hoy (Bonner Foundation); and Paul Schadewald (Bringing Theory to Practice) for the Feb 6-7, 2023 CLDE Forum: Bridging the Divides: Including All Students: Diversity, Equity, and High-Impact Civic Learning Pathways
Feeling the fear and doing it anyway - Hannah Fox, Derby MuseumsMuseumNext
This document discusses the reimagining of the Derby Silk Mill as the Museum of Making from 2015-2017. It outlines commitments of £17 million to take the concept to the next stage, and prototypes the architectural and exhibition design ideas using a human-centered design process of defining, understanding, thinking, imagining, modeling, prototyping, testing and evaluating. It emphasizes co-producing the museum and engaging people emotionally, creatively and intellectually through the collections.
The seminar helped participants increase their understanding of intercultural competencies, organizational culture, and methods for developing intercultural human resources through workshops, presentations, and a collaborative project laboratory where participants created new tools to engage volunteers including a guidebook for future EVS volunteers and ways to keep former volunteers involved.
This document provides a playbook for redesigning student learning experiences at Lovett School. It includes frameworks and design drivers to help educators reimagine how students learn. Six learning experience configurations are presented that illustrate how Lovett's new learning spaces can support different types of learning, including designing with writable surfaces, inquiry-based learning, using micro-environments, integrating ubiquitous technology, designing for flexibility and agility, and designing for learning groups. The goal is to promote shifting thinking from "how we teach" to "how they learn".
This document outlines a multi-year project between schools in four European countries to give students intercultural competencies and strengthen their feeling of European identity. The project aims to develop students' communication skills, make friends across borders, improve language abilities, and inspire teachers to use technology for collaboration. Students will work in international teams on annual themes like invention, freedom, democracy, and cultural expression.
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
Portfolios are the calling card to employment, we worry that lack of time to explore, digest, incubate, and think is detrimental to future and current designers.
Presented at (Interaction Design Association) IxDA18 Summit, Lyon, France (February, 2018).
The document summarizes a conference on the 10th anniversary of the Center for Collaborative Online International Learning (COIL) at SUNY. It provides details on COIL, including that it facilitates virtual exchange between geographically distant students and academics. It then outlines examples of COIL collaborations between universities, including some that crossed disciplines and countries. The document discusses challenges of COIL collaborations and positive feedback from students who participated. It emphasizes that COIL provides real-world, international learning experiences that enhance intercultural skills.
This document provides guidance for facilitating a design thinking workshop using a wallet redesign project. It begins with background on the original wallet project created by the d.school. The wallet was chosen as it is universally relatable and allows for a wide range of innovation outcomes. The workshop is project-based and team-facilitated to provide a richer learning experience than lectures. It walks participants through the design thinking process of empathizing with users, defining problems, ideating solutions, and prototyping ideas. Facilitators guide the groups through interviews, problem framing, idea generation, and sharing solutions to give participants a hands-on experience of design thinking.
This document discusses how art-based learning can help businesses by enhancing creativity, innovation, and adaptability. It proposes using art in four dimensions: as decoration, entertainment, an instrument to build skills, and integrated into business transformation processes. Art-based learning can help businesses by encouraging new perspectives, flexible problem-solving, risk analysis, and expressing emotions. The document outlines an art-based learning program where a company's needs are assessed, a custom solution is designed, and programs are run for project teams, product teams, and management involving activities like communication, collaboration, and strategic planning skills.
The Spring Hill Young Writers Group held a 3-day fantasy writing workshop for Year 8 students. Students participated in collaborative writing activities, author workshops, and an immersive fantasy quest with different activity stations. This provided inspiration and experience to improve students' writing skills. Students found the augmented reality apps, wiki for collaboration, and quest activities helped make their writing more authentic and detailed. Most felt their writing improved and found the experience engaging. Future considerations included hosting outdoors and integrating more individual writing time.
Superficial Social Inclusion: Reflections from First-time Distance LearnersMark Brown
This document summarizes research on the experiences of first-time distance learners. Interviews were conducted with 20 first-time distance learners through weekly video diaries. The interviews revealed challenges with time management, workload, assignment writing, and digital literacy. Key findings include that distance learning enables education around other commitments but underestimates the reality of study demands. Learner stories also affirmed the importance of support during the first few weeks of study as well as a second at-risk phase. Regular interaction and reflection were found to help engagement during early study stages.
GI Net 12 - Building Global Indonesian Leaders by Systematic LearningHora Tjitra
The document discusses building global Indonesian leaders through systematic learning of culture. It summarizes data showing that 30-60% of companies offer intercultural training due to high costs of expatriate failure. Non-systematic learning is inefficient, as seen in examples of people not understanding cultural differences without proper research. Systematic learning involves understanding behaviors within cultural, situational, and attributional contexts. Intercultural competence development requires awareness, sensitivity, and modifying one's behavior. Training evaluations found significant improvements in attitudes toward diversity and understanding cultural influences on behavior. Studies also found training significantly improved intercultural competence levels in explaining and solving cultural incidents.
part of the Webinar: Putting Emerging LIS Competencies into Education and Practice: Challenges and Opportunities.
November 19th, 2020 15:00 - 16:30 CEST via Zoom.
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among school students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition
Chalkpiece is a fast-growing Non-Profit Organisation that uses design as a tool to identify and solve social problems. Our Primary Motto is to bring design education as an Academic Syllabus in all schools and Colleges and also spread design awareness to all people, especially among school students. Our main intention is to give design education to enable people to take up the right decision in their careers by applying design principles. it's our 9th edition.
This document provides an overview of a blended leadership development program called "The Leadership Lab". The program uses experiential theatre-based exercises, individual and group games over 2 group workshop days separated by individual coaching calls. The objectives are for participants to discover what it takes to be a leader in unstable times, awaken and expand their talents, and unlock barriers to facing change. The target audience are team leaders, managers, and experts who wish to develop inner leadership skills. A maximum of 15 participants will learn about listening, empathy, courage, finding solutions with limited resources, and self-awareness through a "laboratorium" style workshop facilitated by Annick Zinck and Tom Greder, who have experience in business,
Exploring Identity, Fostering Agency, Discovering How Students Benefit.pdfBonner Foundation
Join this session to learn and share best practices and emerging models for transformative education involving civic learning and democratic engagement. In a conversational format, presenters will share knowledge and personal experience about the ways in which colleges and universities, as well as faculty and staff, can design the spaces and intentional experiences that support students to develop civic identity. We’ll highlight innovations and point to supporting research and scholarship, while inviting you to do so. Presented by Marina Barnett (Widener University); Samantha Ha DiMuzio (Boston College); Ariane Hoy (Bonner Foundation); and Paul Schadewald (Bringing Theory to Practice) for the Feb 6-7, 2023 CLDE Forum: Bridging the Divides: Including All Students: Diversity, Equity, and High-Impact Civic Learning Pathways
Feeling the fear and doing it anyway - Hannah Fox, Derby MuseumsMuseumNext
This document discusses the reimagining of the Derby Silk Mill as the Museum of Making from 2015-2017. It outlines commitments of £17 million to take the concept to the next stage, and prototypes the architectural and exhibition design ideas using a human-centered design process of defining, understanding, thinking, imagining, modeling, prototyping, testing and evaluating. It emphasizes co-producing the museum and engaging people emotionally, creatively and intellectually through the collections.
The seminar helped participants increase their understanding of intercultural competencies, organizational culture, and methods for developing intercultural human resources through workshops, presentations, and a collaborative project laboratory where participants created new tools to engage volunteers including a guidebook for future EVS volunteers and ways to keep former volunteers involved.
This document provides a playbook for redesigning student learning experiences at Lovett School. It includes frameworks and design drivers to help educators reimagine how students learn. Six learning experience configurations are presented that illustrate how Lovett's new learning spaces can support different types of learning, including designing with writable surfaces, inquiry-based learning, using micro-environments, integrating ubiquitous technology, designing for flexibility and agility, and designing for learning groups. The goal is to promote shifting thinking from "how we teach" to "how they learn".
This document outlines a multi-year project between schools in four European countries to give students intercultural competencies and strengthen their feeling of European identity. The project aims to develop students' communication skills, make friends across borders, improve language abilities, and inspire teachers to use technology for collaboration. Students will work in international teams on annual themes like invention, freedom, democracy, and cultural expression.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
4. CONTENT
Purpose •
1
3
7
8
9
10
11
13
15
17
19
21
23
Introduction •
Team •
3. Sapporo City University Design Department •
4. Ikishima Commercial Highschool •
5. Kyushu University Entrepreneurship Center (QREC) • QREC
6. Museomix International Collaboration (with Ulotamlo)• ( )
2. Osaka City University Urban Business Deparment •
1. Fukuoka City University Business Department •
Contact
- - Ken TAKEBAYASHI •
- - Roland HALLER •
- - Alice BALLE •
6. INTRODUCTION
A
WINDOW
THROUGH
THE
SOCIAL
WALLS.
The ENdemic movement, as championed by Tsunagaru Ltd., is a concerted effort to improve
society through the fusion of communication, art, engineering, and research. We fervently
believe that life is enriched when connections are forged between disparate communities,
environments, and disciplines. We also believe that tearing down the barriers that divide us
will facilitate the creation of meaningful connections that were previously unimaginable. In
accordance with this philosophy, we actively design connections in a variety of forms.
Through our flagship project, the "NOMADO Project," we host workshops to explore the
transformative power of connections and the powerful social value they bring.
There are many kinds of people who come to our workshops to learn about us, to learn
knowledge, just because their teachers told them to, or because they followed their friends.
No matter how they got here, they are welcome. This is not a school, they are not our
students, and we are not their teachers. We are here to meet them all, to play with ideas, to
create new ones, to build an exciting and worthy future together.
So, what kind of future can we create together?
2
7. To fit the needs of each class and professor, we cautiously adapt the content of our workshop to each
request. Depending on the profiles and the outcome expected, as well as the time available and the
number of participants, we design a series of sessions usually based on: an icebreaker - a priming
(energy/mood) - a scientific input - a divergent thinking session - a convergent session - a
prototyping phase - a final presentation. Our main goal is to broaden and diversify the approaches of
the participants, empower their thinking processes and boast their creativity. To this end, we rely on a
large diversify of exercises using collaboration, roleplay, gamification, sketching, etc.
PURPOSE
3
8. ICEBREAKER - PRIMING
1
2
SCIENTIFIC INPUT
We warm up the mind
and the body, we
appropriate the space,
we reduce any trace of
intimidation and train
our voices.
We set the basics
concepts and theories
that will be used during
the sessions.
4
9. DIVERGENT THINKING
CONVERGENT THINKING
3
4
We broaden our
perspective and diversify
our approaches in order to
identify and share as many
ideas as possible.
We deepen, improve
and refine the ideas.
Then we compare,
merge and select the
best proposals.
5
10. 5
6
PROTOTYPING
PRESENTATION
We focus on the selected ideas and
we design their concrete aspects by
sketching a first prototype.
Finally, we ask each
group of participants to
present their
prototypes and we
discuss them through
various creative ways.
6
11. TEAM
HALLER Roland
•
BALLE Alice
•
TAKEBAYASHI Ken
ENdemic
The value of our workshops mainly relied on the diversity of the ENdemic team. With a broad
variety of expertises and backgrounds, we can provide a high value content and qualitative
facilitation. When needed and relevant, we also include additional collaborators, especially
for the scientific input, or the presentation phases.
7
12. Production director
PORTRAIT
Ken TAKEBAYASHI
DX Mr. Takebayashi has many years of
experience in large-scale project
management in the field of DX and
tourism promotion for government and
public agencies. As a producer, he is in
charge of formulating the strategy, and
manage its execution, nevertheless, he
prefers to describe himself simply as a
designer. He excels at building
intangible projects, businesses,
organizations, communications,
experiences, and relationships. Ken is a
serial entrepreneur and has a track
record of successes through deep and
interesting projects. Most recently, he
has balanced his own spirit of challenge
with his calling to charity by working on
social design to reduce inequality.
8
13. PORTRAIT
Alice BALLÉ, is a multi-disciplinary
researcher with a PhD about heritage
enhancement and new technologies.
She is also a graphic designer, a dancer,
a calligrapher, and many other things.
Alice is an empathic optimist who excels
at weaving relationships. Reasonable,
encouraging, and open to the team, she
is the linchpin that ensures the stability
and depth of the project. She came to
Japan after working in France, Poland,
and Brazil. She has spent many years
researching how to develop cultural
heritage through the use of technology,
especially mixed realities. She also
theorizes the concepts of relationship
design as well as community
development models for this project.
ENdemic
Alice BALLE
Scientific director
9
14. PORTRAIT
HALLER Roland
•
Roland Haller, is a central figure in the
ENdemic movement. With a diverse
background as a lumberjack, homeless
person, actor, cook, writer, Japanese
interpreter, guide, international tourism
consultant, and most recently
experience designer, he has seen many
facets of diversity and marginalization.
He has worked as a cultural tourism
consultant creating connections
between local governments and
overseas markets, and as an experience
designer utilizing local resources. He
incorporates creativity and scientific
knowledge to create social impact.
Roland now strives to break down
preconceptions and connect people
and culture through his unique vision,
creativity, and boundless energy.
ENdemic
Creative director
10
15. CASES
• Target : 3,4 • 3rd and 4th year university students
• Theme : • Designing the relationship between companies and students
• Duration : • Half a day
• Participants : 12 • 12 people
FUKUOKA CITY UNIVERSITY BUSINESS DEPARTMENT
1
This seminar aimed to foster entrepreneurship through internships and
business creation experiences in regional scales. The workshops was focused
on "co-creation experience," "idea creation methods," and "future learning".
Preliminary interviews were conducted to gain student insight and adapt the
content. The main issue raised through those interviews was "finding
employment at a local company and starting a business". In order to deepen
the students' awareness of the issues and help them to tackel it, the sessions
focused on the design of an internship that enhanced the relationship between
the company and the students. The students were divided into groups to
diverge, converge, and present their ideas.
11
16. CASES
"Thank you so much for this valuable opportunity and for all the
preparation you have done for this workshop. I was a little
doubtful about the fact that I enjoyed learning so much despite
the difficulty level of what we were doing. Originally, it was
difficult. But I enjoyed it very much and the time passed
quickly. It was an experience that changed my future life
choices. I realized that I have creativity within me!"
"Thank you for allowing me to participate in your workshop. It
was more difficult and interesting than I expected, and the
time went by very quickly. This time, I came up with ideas and
thoughts, but I couldn't communicate them well, so I will train
myself to communicate my thoughts better from now on!"
"The workshop was a stimulating experience that
made me globally conscious. Unlike workshops
held only in Japanese, there were various
languages spoken such as Japanese, English, and
French. It also made me think that I would like to
be active on the global stage. Thank you very
much!"
"I really enjoyed it! I'm not usually
good at talking about myself or my
opinions, but this opportunity gave
me the chance to enjoy talking,
listening to other people's opinions,
and thinking fully using both my right
and left brain! Thank you very much."
12
17. CASES
• Target : • Graduate students
• Theme : Relationship design and identity shift •
• Duration : 2 • 2 hours
• Participants : 25 • 25 people
Osaka City University Urban Business Deparment
2
NOMADO
2
The core of NOMADO is to design experiences that will lead to an identity
shift. The workshop consisted of two parts: a lecture to unpack how these
experiences are designed, and a relationship design exercise for future
application in companies. A high-level exchange of ideas for management
was conducted, including an analysis of individual identity-shifting
experiences and demonstration of emotional design techniques.
13
18. CASES
"It was a theme that I've always been aware of,
but verbalizing and visualizing it in a session like
this made me aware of it again."
"The ice-breaking game in which everyone participated was
well-designed (activities that get harder and harder are
unusual). The workgroups activities by three were
interesting, participants went debating naturally. I was
asked why there wasn’t music being played in Japanese
companies, but the fact of playing music in a company
actually never came to my mind before."
!
"The concept of relationship
design is quite new!"
"I enjoyed the way they
made sure we don’t forget
the wisdom and human
relationships we earned
during the event."
14
19. CASES
• Target : 2,3 • 2nd and 3rd year university students
• Theme : ENdemic Thinking Workshop •
• Duration : 2 • 2 days
• Participants : 8 • 8 people
Sapporo City University Design Department
3
2
The goal of the workshop was to master the cycle of divergence, convergence,
prototyping, and presentation, as well as the fundamentals of design thinking,
through multiple cycles of exercises. Several preliminary sessions were held to
break down the barrier of the relationship between organizers, participants,
and professors. All participants co-created the preparation and management
of the workshop. The two-day experience was designed so that the
participants could rotate various roles within the group, notice a different side
of themselves than usual, notice aspects of each other that they did not know,
and renew their relationships with each other.
15
20. CASES
"It was like traveling through a sea of ideas. The students,
who were nervous and anxious at first, relied on the
compass and map-reading skills they received from the
Tsunagaru team, who were their guides, as well as the
sense of style each brought to the project, to read the
terrain and pave the way. No one could see where they
were going, but when they looked back, they were
impressed by the scenery they could see, wondering how
far they had come. I feel it gives me the fun of adventure
and the courage to enjoy the unknown."
"I usually think I am good at selling my own character,
but this time I enjoyed finding a single goal by utilizing
the personalities of those around me. I hope to continue
the project by combining the creativity of Tsunagaru's
international team and the School of Design."
"I felt that there are many ways to be active in a team. There is a
person who becomes the center of the conversation as a
moderator, a person who summarizes as a scribe, and a person
who observes the opinions of others written on sticky notes and
makes suggestions. I am not usually a loud person, but my
presence was recognized as valuable, and I was able to take on
the role of organizing everyone's opinions. I feel that by continuing
this training, I can become someone I have never envisioned
before."
( )
"At first, I was skeptical about what was going to happen and I wanted to
skip it (lol). I was not the type to be interested in the people around me,
but through the workshop I think I found a new character, combining my
opinion with other people's ideas and taking on the role of presenter. I
found many things that I will be able to use in group work in college."
16
21. CASES
• Target : 3 • 3rd year high school students • young entrepreneur from Tsushima
• Theme : Multifaceted Attractiveness of Isolated Islands •
• Duration : 90 • 90min
• Participants : 12 • 12 people
Ikishima commercial High School
4
ENdemic
Thinking×
This workshop of ENdemic Thinking was aiming at solving issues in isolated
islands, in an entrepreneurship class at Ikishima Commercial High School. The
objective was to help the high school students from Ikishima and the young
entrepreneurs from Tsushima to consider and verbalize the attractiveness of
the island while using multiple and relative perspectives (ENdemic Thinking
and multifaceted approach)
17
22. CASES
Haller
2
This workshop was an attempt to verbalize one's innermost thoughts, deepen understanding
among participants, and create new values through fast-paced, repeated communication by
improvisation. It was a moment when I felt as if the level of language spoken by the high
school students had been raised to a higher level. I was also impressed by the uniformly
refreshed faces of all the participants. This is the second time I have attended a workshop
facilitated by M. Haller, and I strongly felt that this service itself, even though it is still in the
prototype stage, has been well thought out. The location and shape of the "window," the way it
communicates with the participants, and the message it conveys are all plotted out in detail.
The students also excelled in their ability to strive for and execute maximum performance
within a limited time frame. The content was convincing to the high school teachers as well as
the high school students' reactions brought about by the class. I, myself, learned a lot.
I thought it was important to
build a circle of people in order
to tell others about the charms
of the island that I had noticed.
I realized that there are still
many attractions of Iki that I do
not know about. Even though I
was nervous, I realized the
importance of expressing my
own opinion.
It was challenging to learn fun
and interesting things, and put
my thoughts into words.
18
23. CASES
• Target : 1 4 • 1st to 4th year university students and graduate students
• Theme : Relationship Design as a Marketing Technique •
• Duration : 90 • 90min
• Participants : 40 • 40 people
QREC
Kyushu University Entrepreneurship Center (QREC)
5
This lecture on "Relationship Design Theory" was part of the Entrepreneurship
Education curriculum promoted by Kyushu University. The class's long-term
theme was to come up with a marketing plan for a new product of a real
company in the community. The students learned the essence of relationship
design, such as "defining the relationship between the product and society"
and "creating a fan base by nurturing relationships between people.
19
24. CASES
I felt that recognizing people as real human people is
important not only in marketing but also in our daily lives. I
believe that by not treating people like machines, we can
lighten their hearts. To give a concrete example, even if
you are shopping at a convenience store, saying "Hello" or
saying "Thank you" may help that person a little. I would
like to be a person who can recognize people as human.
1
I was able to reconfirm that the value of a product is
not only in its function, but also in the connections
between people through that product. I was particularly
interested in the idea that when communicating with
others, we are bound by preconceived ideas and fixed
scripts about how to get information out of them. I
think this could be one of the guiding principles in
future communication and social activities.
I understand now that marketing, in a nutshell, is about thinking, "Who do I want
to please, and by what?". I felt that "relationship design" is a method of building
relationships that develops the marketing frame. What I have learned is to
observe and understand the other person well, and to think about what approach
to take in order to build a good relationship with that person. I would like to use
this approach actively in my job search and in student organizations.
20
25. CASES
• Target : • • • Artistic producers, mediator and museum curators
• Theme : Artistic international collaboration •
• Duration : 2 • 2h
• Participants : 30 • 30 people
( )
MUSEOMIX international collaboration (Ulotamlo in Itoshima)
6
Museomix
Museomix
2011 3
1
We organized an international facilitation during the Museomix event at the
Museum of Vire Normandie and we connected the participants to Japanese
producers and curators in the art bookstore "Ulotamlo" of the city of Itoshima in
Japan. Museomix is an international creative hackathon organized since 2011
lasting three days. The teams were able to gather comments, questions,
references to explore, but above all a unique perspective outside of the
European-centric spectrum. This also allowed the Japanese professionals to
discover the concept and to consider the implementation of the first Japanese
edition.
21
26. CASES
The feedback we received during the experience were very relevant. They
used the nuances, they thought about the senses, they were also concerned
by the ecology, all in all we felt very understood through our projects. There
was something very moving and almost confusing to get a contact so
immediate and so natural while they were many kilometers away. It felt like
they were right here with us, in the same space, the experience is very
natural. We felt very lucky !
Such a refreshing time to hear
someone's ideas from the source
It's a initiative that provides a
platform of human discovery. It
democratization of opportunity.
22
27. 23
Let's do it ! Join the ENdemic movement !
ENdemic !
CONTACT
ken.takebayashi@tsunagaru.co.jp • roland.haller@tsunagaru.co.jp • alice.balle@tsunagaru.co.jp
28. Osaka Head Office
Tokyo Office
Fukuoka Office
Hokkaido Office
Oita Office
Company name: TSUNAGARU INC.
Representative: Takeshi KANAOKA, Representative
Director
Establishment: May 7, 2010
Capital: 10,000,000 yens
Banks: The Bank of Mitsubishi UFJ, Ltd.
Number of employees: ~50
Location:
201 Toei Building, 1-12-2 Minamihorie, Nishi-ku,
Osaka 550-0015, Japan
1-6-10-9F Nihonbashi Ningyocho, Chuo-ku, Tokyo 103-
0013, Japan
603 ST Building, 1-11-36 Haruyoshi, Chuo-ku, Fukuoka
City, Fukuoka 810-0003, Japan
6F, Tategiseki Building, 3-8 Minami 1-jo Nishi, Chuo-
ku, Sapporo, Hokkaido 060-0061, Japan
4F, 3-7 Tanoyu-cho, Beppu City, Oita Prefecture 874-
0909, Japan
TSUNAGARU INC.
2010 5 7
10,000,000
UFJ
~50
550-0015 1-12-2 201
103-0013 1-6-10-9F
810-0003 1-11-36 ST
603
060-0061 1 3 8
6F
874-0909 -7-4F