1. The document discusses strategies for teaching students to create infographics, which are visual representations of information.
2. Some challenges in current instruction are that creating infographics is often divorced from context and students don't see the importance or relate graphics to content.
3. The document recommends focusing instruction on one type of infographic at a time, explicitly discussing the purpose of each type, and providing authentic contexts for students to practice creating infographics across the curriculum.
Introduction to Information and Education Technology 1Mohamed EL Zayat
This document provides an introduction to information and educational technology. It discusses the scope of information technology including its components like computers, communication technologies, and how they are used to store, process, distribute, and access data. It also covers basic computer hardware and software concepts such as computer architecture, computer organization, system software, and different types of application software including examples. Finally, it discusses computer peripherals and aspects of human-computer interaction.
Technology Education Program Introduction Powerpointthetechteach
The document describes the technology education courses offered at Morehead High School. It outlines the goals of the courses to help students develop an understanding and appreciation of technology through hands-on experiences with tools, materials and systems. Specific courses described include Fundamentals of Technology, Manufacturing Systems, and Communication Systems. These courses provide experiences with activities like designing cardboard chairs, building circuits and computers, and developing pinhole photographs.
This document provides a historical overview of educational technology from ancient times to the present. It describes how education evolved from early writing systems in ancient Egypt and Greece, through the medieval establishment of universities in Europe influenced by Arab scholars. The Renaissance period saw further developments in educational theory and practice. The 19th century brought structured education reforms and the development of new learning theories. The modern era is characterized by widespread adoption of educational technologies like film, television, programmed instruction, computers and the Internet to support teaching and learning.
Introduction to scholarly field of Educational Technology / Technology-Mediated Learning In 7-12 Education (include video-based demos); TPACK; Learning technologies: Taxonomies, classification; Basic Iintroduction to associated teaching approaches e.g. instructionist/presentational V constructionist/generative
The document discusses how technology has changed education over time. It notes that teachers have progressed from using chalkboards to whiteboards to now using smart boards, and how technology allows for more interactive presentations. While technology can enhance learning through easier access to materials, increased student motivation, and differentiated instruction, it also risks taking away learning time if overused and encouraging a game mentality rather than focus on education.
This document provides a summary of the history and theories of educational technology:
- It outlines the evolution of educational technology from early 20th century teaching machines to modern mobile learning. Key developments discussed include computer-assisted instruction, online learning environments, and the rise of mobile devices for learning.
- Theories of learning with technology discussed include Dewey's instrumental inquiry, Engeström's activity theory, and Pask's conversation theory. These emphasize learning as an active, social, tool-mediated process.
- Evaluating learning is discussed, highlighting John Hattie's meta-analyses of influences on student achievement and the importance of feedback.
- The document concludes by noting new perspectives from learning sciences and
This document defines and discusses educational technology. It states that educational technology is the development, application, and evaluation of systems, techniques, and aids to improve the process of human learning. It involves using a combination of human and non-human resources to design, implement, and evaluate the total learning and teaching process based on research in human learning and communication. Educational technology applies the results of research studies and materials, both traditional and non-material aids, to improve teaching and learning.
1. The document discusses strategies for teaching students to create infographics, which are visual representations of information.
2. Some challenges in current instruction are that creating infographics is often divorced from context and students don't see the importance or relate graphics to content.
3. The document recommends focusing instruction on one type of infographic at a time, explicitly discussing the purpose of each type, and providing authentic contexts for students to practice creating infographics across the curriculum.
Introduction to Information and Education Technology 1Mohamed EL Zayat
This document provides an introduction to information and educational technology. It discusses the scope of information technology including its components like computers, communication technologies, and how they are used to store, process, distribute, and access data. It also covers basic computer hardware and software concepts such as computer architecture, computer organization, system software, and different types of application software including examples. Finally, it discusses computer peripherals and aspects of human-computer interaction.
Technology Education Program Introduction Powerpointthetechteach
The document describes the technology education courses offered at Morehead High School. It outlines the goals of the courses to help students develop an understanding and appreciation of technology through hands-on experiences with tools, materials and systems. Specific courses described include Fundamentals of Technology, Manufacturing Systems, and Communication Systems. These courses provide experiences with activities like designing cardboard chairs, building circuits and computers, and developing pinhole photographs.
This document provides a historical overview of educational technology from ancient times to the present. It describes how education evolved from early writing systems in ancient Egypt and Greece, through the medieval establishment of universities in Europe influenced by Arab scholars. The Renaissance period saw further developments in educational theory and practice. The 19th century brought structured education reforms and the development of new learning theories. The modern era is characterized by widespread adoption of educational technologies like film, television, programmed instruction, computers and the Internet to support teaching and learning.
Introduction to scholarly field of Educational Technology / Technology-Mediated Learning In 7-12 Education (include video-based demos); TPACK; Learning technologies: Taxonomies, classification; Basic Iintroduction to associated teaching approaches e.g. instructionist/presentational V constructionist/generative
The document discusses how technology has changed education over time. It notes that teachers have progressed from using chalkboards to whiteboards to now using smart boards, and how technology allows for more interactive presentations. While technology can enhance learning through easier access to materials, increased student motivation, and differentiated instruction, it also risks taking away learning time if overused and encouraging a game mentality rather than focus on education.
This document provides a summary of the history and theories of educational technology:
- It outlines the evolution of educational technology from early 20th century teaching machines to modern mobile learning. Key developments discussed include computer-assisted instruction, online learning environments, and the rise of mobile devices for learning.
- Theories of learning with technology discussed include Dewey's instrumental inquiry, Engeström's activity theory, and Pask's conversation theory. These emphasize learning as an active, social, tool-mediated process.
- Evaluating learning is discussed, highlighting John Hattie's meta-analyses of influences on student achievement and the importance of feedback.
- The document concludes by noting new perspectives from learning sciences and
This document defines and discusses educational technology. It states that educational technology is the development, application, and evaluation of systems, techniques, and aids to improve the process of human learning. It involves using a combination of human and non-human resources to design, implement, and evaluate the total learning and teaching process based on research in human learning and communication. Educational technology applies the results of research studies and materials, both traditional and non-material aids, to improve teaching and learning.
The Motion Math app:
- Is an interactive app that tests elementary students on math skills in a fun way without test pressure
- Can be used for students in grades 1-3 and allows adjusting the level of difficulty
- Provides practice on a range of math topics from addition/subtraction to decimals and negative numbers
- Is useful for both students and teachers, allowing students to practice skills and teachers to evaluate their lessons
- Addresses mathematics standards for elementary students by testing on different math topics in an engaging format
The document discusses stimulating creative thinking through educational games and storytelling across transmedia platforms. It explores how creativity is important for innovation and career success. Transmedia uses multiple media like films, games and apps to tell interconnected stories. Storytelling engages students and helps them learn and remember concepts. The document proposes researching how to develop an educational transmedia game for ages 7-12 that encourages creative thinking through meaningful stories. It outlines methods like interviews and testing with students and experts.
Thoughts about Computing in the 21st Century Elementary ClassroomLO*OP Center, Inc.
This document discusses the importance of computing skills and 21st century skills in education. It suggests that teachers should understand how students currently use technology and ensure they are teaching skills that will help students adapt to a changing world. Some specific suggestions are made for classroom activities involving games like tic-tac-toe to demonstrate logic and how media can change interactions. The document emphasizes teaching students to think critically about information and how to learn continuously.
This document provides an overview of Christopher Liu's experiences with educational technology from kindergarten through college. It describes some of the key technologies he used at different stages of his education, including Windows 95 in kindergarten, an MP3 player for studying in high school, and a laptop and smartphone for managing his schedule and projects in college. The document advocates for using technologies like Minecraft and Google Docs in the classroom but emphasizes that direct interaction with students should not be replaced by digital screens. It also notes potential challenges around copyright and obtaining content for classroom use.
This document provides an overview of Amber's experiences with educational technology from kindergarten through college. It discusses her definition of educational technology as using technology to supplement the curriculum and enhance 21st century skills. Amber hopes to one day use PowerPoint in her elementary school classroom to help students synthesize ideas, identify main topics, and professionally present their work. Her vision for the future classroom is one that allows all learning types to flourish through multi-media expression of student interests.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology use also exposes children to online risks like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating technology into lessons makes them more engaging by allowing virtual field trips and streaming videos. However, there are also risks like exposure to online pornography, interactions with online predators, and cyberbullying. Schools need to help protect students from online harms through counseling and education.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology exposure also leaves children vulnerable to online dangers like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology use also exposes children to online risks like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology exposure also leaves children vulnerable to online dangers like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
A class of Year 4/5/6 students have been focusing on persuasive writing and presenting arguments using PowerPoint and an online persuasion map. The students posted their arguments to individual blogs and created polls for classmates to vote on the arguments. They then added hyperlinks to their blogs to make it easier for classmates to view each other's blogs and vote.
This document discusses using technology to engage students and help them learn. It summarizes an article by Marc Prensky who argues that students are often bored in school and learn more outside of school than in it. The document outlines objectives and tasks for a project where students will use ICT tools like cameras, comic software, and animation tools to create digital stories. The goals are to develop students' communication skills, increase computer skills, and address key competencies like thinking, using language and technology, managing self, and relating to others.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
Keynote: 24.01.2023
The promise of technology
Presbyterian Mackenzie University, Brazil.
See the youtube link for the green screen promotion to the session here:
Link to video clip (skip adverts)
https://youtu.be/gEeoTTGpo3s
Presbyterian Mackenzie University in Brazil. It has existed for 70 years and has approximately 30,000 students in 48 undergraduate and 14 graduate courses. The team there have been implementing a framework for competencies that higher education students must develop to achieve Transformative Learning. They hold a training event aimed at approximately a thousand professors who work there known as Transformative Learning Forums. I have been invited to speak at their Forum about innovation and the use of technology in higher education.
To publicise the event, speakers are invited to submit a two-three minute video about their talk, and created a short Green Screen film, hosted it on our Faculty YouTube site, for ease of download at the other end. The feedback has been overwhelmingly positive, the host institution were very pleased with the final version.
Debbie Holley is the Professor of Learning Innovation in the Department of Nursing Sciences, Bournemouth University. You can find out more about her work by following her on twitter @debbieholley1
Mackenzie University
We used these questions http://www.slideshare.net/aafromaa/questions-for-informal-learning to have the discussion around informal learning
December 13, 2012
Photography allows for creative expression and documentation of memories and the world. It allows people to both produce and consume photographs. Technology enhances our ability to capture, store, and share photographs, strengthening connections between schools and communities. This lesson provides an opportunity for students to document a moment, share it with others, and revisit it later through photographs. Online photographs posted can start online communities.
The document introduces the author and their work in teaching, advising, research, and service. It discusses their interests in social media and how it supports learning. It also lists some books and resources related to social media, eLearning, and technology integration.
The Motion Math app:
- Is an interactive app that tests elementary students on math skills in a fun way without test pressure
- Can be used for students in grades 1-3 and allows adjusting the level of difficulty
- Provides practice on a range of math topics from addition/subtraction to decimals and negative numbers
- Is useful for both students and teachers, allowing students to practice skills and teachers to evaluate their lessons
- Addresses mathematics standards for elementary students by testing on different math topics in an engaging format
The document discusses stimulating creative thinking through educational games and storytelling across transmedia platforms. It explores how creativity is important for innovation and career success. Transmedia uses multiple media like films, games and apps to tell interconnected stories. Storytelling engages students and helps them learn and remember concepts. The document proposes researching how to develop an educational transmedia game for ages 7-12 that encourages creative thinking through meaningful stories. It outlines methods like interviews and testing with students and experts.
Thoughts about Computing in the 21st Century Elementary ClassroomLO*OP Center, Inc.
This document discusses the importance of computing skills and 21st century skills in education. It suggests that teachers should understand how students currently use technology and ensure they are teaching skills that will help students adapt to a changing world. Some specific suggestions are made for classroom activities involving games like tic-tac-toe to demonstrate logic and how media can change interactions. The document emphasizes teaching students to think critically about information and how to learn continuously.
This document provides an overview of Christopher Liu's experiences with educational technology from kindergarten through college. It describes some of the key technologies he used at different stages of his education, including Windows 95 in kindergarten, an MP3 player for studying in high school, and a laptop and smartphone for managing his schedule and projects in college. The document advocates for using technologies like Minecraft and Google Docs in the classroom but emphasizes that direct interaction with students should not be replaced by digital screens. It also notes potential challenges around copyright and obtaining content for classroom use.
This document provides an overview of Amber's experiences with educational technology from kindergarten through college. It discusses her definition of educational technology as using technology to supplement the curriculum and enhance 21st century skills. Amber hopes to one day use PowerPoint in her elementary school classroom to help students synthesize ideas, identify main topics, and professionally present their work. Her vision for the future classroom is one that allows all learning types to flourish through multi-media expression of student interests.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology use also exposes children to online risks like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating technology into lessons makes them more engaging by allowing virtual field trips and streaming videos. However, there are also risks like exposure to online pornography, interactions with online predators, and cyberbullying. Schools need to help protect students from online harms through counseling and education.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology exposure also leaves children vulnerable to online dangers like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology use also exposes children to online risks like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
Computers in the classroom can help improve instruction by providing an engaging tool for learning key concepts. Generation Z students are accustomed to learning through technology and websites. Incorporating computers into lessons, even those that are normally tedious, makes the content more interactive and exciting for students. However, increased technology exposure also leaves children vulnerable to online dangers like pornography, predators, and cyberbullying. Schools need to help educate students on internet safety.
A class of Year 4/5/6 students have been focusing on persuasive writing and presenting arguments using PowerPoint and an online persuasion map. The students posted their arguments to individual blogs and created polls for classmates to vote on the arguments. They then added hyperlinks to their blogs to make it easier for classmates to view each other's blogs and vote.
This document discusses using technology to engage students and help them learn. It summarizes an article by Marc Prensky who argues that students are often bored in school and learn more outside of school than in it. The document outlines objectives and tasks for a project where students will use ICT tools like cameras, comic software, and animation tools to create digital stories. The goals are to develop students' communication skills, increase computer skills, and address key competencies like thinking, using language and technology, managing self, and relating to others.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
Keynote: 24.01.2023
The promise of technology
Presbyterian Mackenzie University, Brazil.
See the youtube link for the green screen promotion to the session here:
Link to video clip (skip adverts)
https://youtu.be/gEeoTTGpo3s
Presbyterian Mackenzie University in Brazil. It has existed for 70 years and has approximately 30,000 students in 48 undergraduate and 14 graduate courses. The team there have been implementing a framework for competencies that higher education students must develop to achieve Transformative Learning. They hold a training event aimed at approximately a thousand professors who work there known as Transformative Learning Forums. I have been invited to speak at their Forum about innovation and the use of technology in higher education.
To publicise the event, speakers are invited to submit a two-three minute video about their talk, and created a short Green Screen film, hosted it on our Faculty YouTube site, for ease of download at the other end. The feedback has been overwhelmingly positive, the host institution were very pleased with the final version.
Debbie Holley is the Professor of Learning Innovation in the Department of Nursing Sciences, Bournemouth University. You can find out more about her work by following her on twitter @debbieholley1
Mackenzie University
We used these questions http://www.slideshare.net/aafromaa/questions-for-informal-learning to have the discussion around informal learning
December 13, 2012
Similar to eme4406 • Spring 2010 course Intro (20)
Photography allows for creative expression and documentation of memories and the world. It allows people to both produce and consume photographs. Technology enhances our ability to capture, store, and share photographs, strengthening connections between schools and communities. This lesson provides an opportunity for students to document a moment, share it with others, and revisit it later through photographs. Online photographs posted can start online communities.
The document introduces the author and their work in teaching, advising, research, and service. It discusses their interests in social media and how it supports learning. It also lists some books and resources related to social media, eLearning, and technology integration.
The document discusses research on online teacher professional development (oTPD) and its implications. It summarizes a study that examined what works for action research coaches supported through digital media and a professional learning community. The research found that effective oTPD requires facilitators to be social artists, educative mentors, and community organizers. It also requires creating a collaborative culture and activities that support commitment to the community. Technical designs should also support the community's goals. More design-based research is still needed to document what approaches work best for oTPD under different conditions.
1. The document discusses using web 2.0 technologies to support teacher action research coaching. It describes action research, critical parts of the process, and how an online learning community can help coaches support teachers' action research.
2. An example is given of an online learning community of 12 coaches that used a blog site to share resources, experiences, and collaborate over 9 months.
3. Additional applications like wikis, social networks, and office suites are suggested to further support online communities for action research coaching.
The document provides an overview of an educational technology course, including:
1) Biographical information about the instructor and their goals for the course which is to help students participate fully in new media technologies.
2) A discussion of the skills needed for participating in a new media ecology, including basic, emerging, and cultural skills.
3) An outline of the course which will explore the line between efficiency and innovation when considering education theories and strategies.
This document provides an introduction and overview for an educational technology course. It introduces the instructor and their background. It outlines the agenda for the first class, which includes attendance, reviewing the syllabus, introducing the course website and assignments, establishing ground rules, and recapping what was covered. It also discusses the changing media landscape and new skills needed, such as collaboration, networking, and navigating online spaces. The goals of the course are to help students develop skills and confidence for participating in new media technologies.
The document discusses social networks and their impact on society. It defines social networks as online systems that allow users to create public profiles, connect with other users, and view and navigate connections. Some key points made are that social networks enable sharing, organizing, finding content and people, and support forming groups and maintaining existing social relationships. Reasons people use social networks include keeping in touch with friends, making new connections, joining groups of common interest, and validation from contributing online. Participation in social networks requires costs of time, effort, attention and sometimes money.
The document summarizes blogs, bloggers, and blogging. It discusses what a blog is, the costs associated with blogging, how blogs have impacted society, how to use a blog, and why the presenter uses a blog. The presenter aims to agitate and disturb people with their blog rather than just provide information.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
41. Seven Survival Skills for Teens Today -critical thinking & problem solving -collaboration across networks & leading by influence -agility & adaptability -initiative & entrepreneurism -effective oral & written communication -accessing & analyzing information -curiosity & imagination Wagner (2008)
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46. I have been collecting images off the Web since the Web was born. Unfortunately, I have not been able to keep tabs on all of the places and sources where I located these particular images. Please know this slide deck was developed for educational purposes with no intention to sell or reuse these images for monetary gain. I hope the original authors of these various images understand Fair Use and know how grateful I am for their generous and sharing nature. If you can identify the source of the particular image, please let me know and I will include a page citing the proper sources. Thank you. --csessums@gmail.com