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EE 469 Operating Systems Engineering
Introduction to Operating
Systems
Spring 2001
David S. Ebert
EE 469: Operating Systems Engineering
What’s this course about?
• A) Design of operating rooms
• B) Some boring computer
software you used to have to
know in the dark ages
• C) Important component of
every computer system that
every computer engineer and
programmer should understand
Why Do We Care About Operating
Systems?
Why do I care about Operating Systems since I do
research in photorealistic graphics, modeling natural
phenomena, real-time graphics and visualization?
Examples of Graphics Problems
Pixar animation (e.g., Toy Story, Monsters Inc. )
• avg, 20 min /frame, 24 frame / s, 80 minutes = 38400 minutes to computer the
final animation = 26.67 days on 1 machine
• They use a huge rendering farm of thousands of processors
Medical / Scientific Visualization - 100 Gb to terabytes of data
• want to generate images accurately and FAST
• interface with special purpose hardware
3D Displays - image inside a 3D cube - need 120 Gb/sec to drive display
VR systems
• special purpose hardware, sometime home-made
• fixed interaction time constraint 10-30 frames per second or motion
sickness
Computer Games - see next slide
Why Do We Care About Operating
Systems?
Enables the development of efficient programs
• Example Program and output
You may have to develop for a system without a high-
level interface
• Example: Sony PlayStation 2
Sony PlayStation 2 Details
More PS2 Details
Some Performance Numbers for PS2
295 Mhz Emotion Engine, 6.2 GFlops, 128-bit processor
147 Mhz Rasterizer
25 million polys / second
2 Vector processing units, 1 scalar processing unit
All data transfer is DMA controlled
Most games programmed controlling all the components
directly from the game with system calls
What is an Operating System?
Definition 1: A program that acts as an intermediary between a
user of a computer and the computer hardware.
Definition 2: A control program - controls the execution of user
programs to prevent errors and improper use of resources
Operating system goals:
• Convenience
– Execute user programs and make solving user problems
easier.
– Make the computer system convenient to use.
• Use the computer hardware in an efficient manner.
Computer System Components
1. Hardware – provides basic computing resources
(CPU, memory, I/O devices).
2. Operating system – controls and coordinates the
use of the hardware among the various application
programs for the various users.
3. Applications programs – define the ways in which
the system resources are used to solve the computing
problems of the users (compilers, database systems,
video games, business programs).
(4.) Users (people, machines, other computers).
Abstract View of System Components
Operating System Definitions
Resource allocator – manages and allocates
resources.
Control program – controls the execution of user
programs and operations of I/O devices .
Kernel – the one program running at all times (all else
being application programs)
Basic Function of an O.S.
Resource Allocation
• CPU (scheduling)
• Memory (management)
• File Storage (management)
• Devices (management)
History of Operating Systems
I. Sequential Execution
• Bare Computer
– hands on, user did everything themselves
• Libraries
– device drivers and common routings
• Batch O.S. - first rudimentary O.S.
• Offline Processing
II. Overlap CPU Processing and I/O
III. Give up Some Efficiency for Convenience
Batch Operating Systems
First rudimentary operating system
Hire an operator, User  operator
Add a card reader
Reduce setup time by batching similar jobs
Automatic job sequencing – automatically transfers
control from one job to another.
Resident monitor - always in memory
• initial control in monitor
• control transfers to job
• when job completes control transfers back to monitor
• 3 Parts - loader, job sequencer, control card interpreter
Memory Layout for a Simple Batch
System
Resident monitor
Batch O.S.
Faster than no OS - more efficient operation
Less convenience or more? - not hands on, but don’t
have to wait for your turn to work the computer
Problem: Slow Performance – I/O and CPU could not
overlap ; card reader very slow.
Solution: Off-line Processing
Process input to faster device
More efficient use of CPU
Device Independence - program uses logical devices, not
physical devices
Overlap of I/O and CPU Processing
• specialized card readers and printers
• satellite processing - small computer does transfer from/to mag
tape or disk
Turnaround time worse
Overlap CPU Processing and I/O
Architecture support needed:
• Interrupt -initiated I/O
• DMA
Several Types
• Buffering
• Spooling
• Multiprogramming
Buffering
Overlap I/O of job with its execution
• After CPU reads info from buffer, input device begins next input
immediately
• Doesn’t wait for CPU to initiate it
I/O bound jobs
• Input buffer always empty and/or output buffer always full
CPU bound jobs
• Input buffer always full and/or output buffer always empty
Still used heavily today
Spooling (Simultaneous Peripheral
Operation On-Line)
Overlap I/O of one job with computation of another
(many) job(s).
While executing one job, the O.S.
• Reads next job from card reader into a storage area on
the disk (job queue).
• Outputs printout of previous job from disk to printer.
CPU & I/O Utilization much higher
Job pool – data structure that allows the OS to
select which job to run next in order to increase
CPU utilization. => Job Scheduling
Multiprogramming
Job scheduling allows multiprogramming
Greatly increases CPU Utilization
• Can have cpu always executing a job
Several jobs in memory
• execute 1, when it has to wait for I/O, start
another one
As long as there is a job to execute, CPU will
never be idle
CPU Scheduling Needed:
• Fair
• Avoid Starvation
Memory Management also needed:
• Fair
• Secure
Time-Sharing Systems–Interactive
Computing
User Interaction is the key
Give each user the illusion that she has full use of the
entire machine.
Job Switching
• The CPU is multiplexed among several jobs that are kept in
memory and on disk (the CPU is allocated to a job only if the job
is in memory).
• A job is swapped in and out of memory to the disk.
• Put limit on how long each job can use CPU before a job switch
occurs
OS does more work without an increase in efficiency
Extension to multiprogramming
Personal-Computer Systems
Personal computers – computer system dedicated to a
single user.
I/O devices – keyboards, mice, display screens, small
printers.
User convenience and responsiveness.
Can adopt technology developed for larger operating
system
Often individuals have sole use of computer and do not
need advanced CPU utilization of protection features.
Migration of Operating-System Concepts and
Features
Parallel Systems
Multiprocessor systems with more than one CPU in close
communication.
Tightly coupled system – processors share memory and
a clock; communication usually takes place through the
shared memory.
Advantages of parallel system:
• Increased throughput
• Economical
• Increased reliability
– graceful degradation
– fail-soft systems
Parallel Systems (Cont.)
Symmetric multiprocessing (SMP)
• Each processor runs an identical copy of the operating
system.
• Many processes can run at once without performance
deterioration.
• Most modern operating systems support SMP
Asymmetric multiprocessing
• Each processor is assigned a specific task; master processor
schedules and allocates work to slave processors.
• More common in extremely large systems
Symmetric Multiprocessing
Architecture
Real-Time Systems
Often used as a control device
• in a dedicated application such as controlling scientific
experiments, medical imaging, industrial control, etc.
Well-defined fixed-time constraints.
Hard real-time system.
• Secondary storage limited or absent, data stored in short-term
memory, or read-only memory (ROM)
• Conflicts with time-sharing systems, not supported by general-
purpose operating systems.
Soft real-time system
• Limited utility in industrial control or robotics
• Useful in applications (multimedia, virtual reality) requiring
advanced operating-system features.
Distributed Systems
Distribute the computation among several physical
processors.
Loosely coupled system –
• Each processor has its own local memory
• Processors communicate with one another through various
communications lines, such as high-speed buses or telephone
lines.
Advantages of distributed systems.
• Resources Sharing
• Computation speed up – load sharing
• Reliability
• Communications
Distributed Systems (Cont.)
Network Operating System
• provides file sharing
• provides communication scheme
• runs independently from other computers on the network
Distributed Operating System
• less autonomy between computers
• gives the impression there is a single operating system
controlling the network.

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EE469-ch1.pptx

  • 1. EE 469 Operating Systems Engineering Introduction to Operating Systems Spring 2001 David S. Ebert
  • 2. EE 469: Operating Systems Engineering What’s this course about? • A) Design of operating rooms • B) Some boring computer software you used to have to know in the dark ages • C) Important component of every computer system that every computer engineer and programmer should understand
  • 3. Why Do We Care About Operating Systems? Why do I care about Operating Systems since I do research in photorealistic graphics, modeling natural phenomena, real-time graphics and visualization?
  • 4. Examples of Graphics Problems Pixar animation (e.g., Toy Story, Monsters Inc. ) • avg, 20 min /frame, 24 frame / s, 80 minutes = 38400 minutes to computer the final animation = 26.67 days on 1 machine • They use a huge rendering farm of thousands of processors Medical / Scientific Visualization - 100 Gb to terabytes of data • want to generate images accurately and FAST • interface with special purpose hardware 3D Displays - image inside a 3D cube - need 120 Gb/sec to drive display VR systems • special purpose hardware, sometime home-made • fixed interaction time constraint 10-30 frames per second or motion sickness Computer Games - see next slide
  • 5. Why Do We Care About Operating Systems? Enables the development of efficient programs • Example Program and output You may have to develop for a system without a high- level interface • Example: Sony PlayStation 2
  • 8. Some Performance Numbers for PS2 295 Mhz Emotion Engine, 6.2 GFlops, 128-bit processor 147 Mhz Rasterizer 25 million polys / second 2 Vector processing units, 1 scalar processing unit All data transfer is DMA controlled Most games programmed controlling all the components directly from the game with system calls
  • 9. What is an Operating System? Definition 1: A program that acts as an intermediary between a user of a computer and the computer hardware. Definition 2: A control program - controls the execution of user programs to prevent errors and improper use of resources Operating system goals: • Convenience – Execute user programs and make solving user problems easier. – Make the computer system convenient to use. • Use the computer hardware in an efficient manner.
  • 10. Computer System Components 1. Hardware – provides basic computing resources (CPU, memory, I/O devices). 2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users. 3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). (4.) Users (people, machines, other computers).
  • 11. Abstract View of System Components
  • 12. Operating System Definitions Resource allocator – manages and allocates resources. Control program – controls the execution of user programs and operations of I/O devices . Kernel – the one program running at all times (all else being application programs)
  • 13. Basic Function of an O.S. Resource Allocation • CPU (scheduling) • Memory (management) • File Storage (management) • Devices (management)
  • 14. History of Operating Systems I. Sequential Execution • Bare Computer – hands on, user did everything themselves • Libraries – device drivers and common routings • Batch O.S. - first rudimentary O.S. • Offline Processing II. Overlap CPU Processing and I/O III. Give up Some Efficiency for Convenience
  • 15. Batch Operating Systems First rudimentary operating system Hire an operator, User  operator Add a card reader Reduce setup time by batching similar jobs Automatic job sequencing – automatically transfers control from one job to another. Resident monitor - always in memory • initial control in monitor • control transfers to job • when job completes control transfers back to monitor • 3 Parts - loader, job sequencer, control card interpreter
  • 16. Memory Layout for a Simple Batch System Resident monitor
  • 17. Batch O.S. Faster than no OS - more efficient operation Less convenience or more? - not hands on, but don’t have to wait for your turn to work the computer Problem: Slow Performance – I/O and CPU could not overlap ; card reader very slow.
  • 18. Solution: Off-line Processing Process input to faster device More efficient use of CPU Device Independence - program uses logical devices, not physical devices Overlap of I/O and CPU Processing • specialized card readers and printers • satellite processing - small computer does transfer from/to mag tape or disk Turnaround time worse
  • 19. Overlap CPU Processing and I/O Architecture support needed: • Interrupt -initiated I/O • DMA Several Types • Buffering • Spooling • Multiprogramming
  • 20. Buffering Overlap I/O of job with its execution • After CPU reads info from buffer, input device begins next input immediately • Doesn’t wait for CPU to initiate it I/O bound jobs • Input buffer always empty and/or output buffer always full CPU bound jobs • Input buffer always full and/or output buffer always empty Still used heavily today
  • 21. Spooling (Simultaneous Peripheral Operation On-Line) Overlap I/O of one job with computation of another (many) job(s). While executing one job, the O.S. • Reads next job from card reader into a storage area on the disk (job queue). • Outputs printout of previous job from disk to printer. CPU & I/O Utilization much higher Job pool – data structure that allows the OS to select which job to run next in order to increase CPU utilization. => Job Scheduling
  • 22. Multiprogramming Job scheduling allows multiprogramming Greatly increases CPU Utilization • Can have cpu always executing a job Several jobs in memory • execute 1, when it has to wait for I/O, start another one As long as there is a job to execute, CPU will never be idle CPU Scheduling Needed: • Fair • Avoid Starvation Memory Management also needed: • Fair • Secure
  • 23. Time-Sharing Systems–Interactive Computing User Interaction is the key Give each user the illusion that she has full use of the entire machine. Job Switching • The CPU is multiplexed among several jobs that are kept in memory and on disk (the CPU is allocated to a job only if the job is in memory). • A job is swapped in and out of memory to the disk. • Put limit on how long each job can use CPU before a job switch occurs OS does more work without an increase in efficiency Extension to multiprogramming
  • 24. Personal-Computer Systems Personal computers – computer system dedicated to a single user. I/O devices – keyboards, mice, display screens, small printers. User convenience and responsiveness. Can adopt technology developed for larger operating system Often individuals have sole use of computer and do not need advanced CPU utilization of protection features.
  • 25. Migration of Operating-System Concepts and Features
  • 26. Parallel Systems Multiprocessor systems with more than one CPU in close communication. Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel system: • Increased throughput • Economical • Increased reliability – graceful degradation – fail-soft systems
  • 27. Parallel Systems (Cont.) Symmetric multiprocessing (SMP) • Each processor runs an identical copy of the operating system. • Many processes can run at once without performance deterioration. • Most modern operating systems support SMP Asymmetric multiprocessing • Each processor is assigned a specific task; master processor schedules and allocates work to slave processors. • More common in extremely large systems
  • 29. Real-Time Systems Often used as a control device • in a dedicated application such as controlling scientific experiments, medical imaging, industrial control, etc. Well-defined fixed-time constraints. Hard real-time system. • Secondary storage limited or absent, data stored in short-term memory, or read-only memory (ROM) • Conflicts with time-sharing systems, not supported by general- purpose operating systems. Soft real-time system • Limited utility in industrial control or robotics • Useful in applications (multimedia, virtual reality) requiring advanced operating-system features.
  • 30. Distributed Systems Distribute the computation among several physical processors. Loosely coupled system – • Each processor has its own local memory • Processors communicate with one another through various communications lines, such as high-speed buses or telephone lines. Advantages of distributed systems. • Resources Sharing • Computation speed up – load sharing • Reliability • Communications
  • 31. Distributed Systems (Cont.) Network Operating System • provides file sharing • provides communication scheme • runs independently from other computers on the network Distributed Operating System • less autonomy between computers • gives the impression there is a single operating system controlling the network.