This document provides an overview of the esports ecosystem, including its growth in recent years. It discusses the rise of major publishers and tournaments, increasing prize pools and viewership, and the emergence of professional esports teams and players who practice for many hours daily. The document also notes the role of online streaming platforms, casters/streamers, and the potential of esports as a career in media. In closing, it summarizes the achievements and goals of the Docler Myrmidons esports team in their pursuit of an international championship.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Taking eSports Mainstream via Mobile | Koh KimEmily Baker
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
ow eSports are Shaping the Future of Games and Media | Peter WarmanJessica Tams
Delivered at Casual Connect Europe 2016
As the youngest of established media, video games have always been at the forefront of innovation. Games dominate consumer spending on mobile software and game video content is second only to music in terms of viewership on YouTube. The mass uptake of video streaming tools, combined with the intrinsic desire of people to create and share content, has resulted in a consumer revolution with games at the forefront and eSports at the epicenter. Ultimately, this impacts and provides new opportunities for anyone involved in the mobile, media and entertainment businesses. Peter Warman, CEO at Newzoo, will share his vision on how both indies as well as big companies can benefit.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
What are the top esports tournaments in the world? How many people are participating? Who are the organizers? In this section of the book, there is an outline of the top professional tournaments, along with a review of the organizations helping to create leagues at the high school and college levels.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
RippedLinks re-imagines the golf experience, delivering a fun, fast urban tour competition that combines the best aspects of the game with the atmosphere and energy of both action sports and music festivals. Follow us on Twitter @RippedLinksTour to hear the latest news about our upcoming launch event.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the European ecosystem, its diversity, and the implications of culture on esports preferences. The report also features an in-depth look at four of the most vibrant local esports ecosystems: Sweden, Poland, Spain, and Germany.
Taking eSports Mainstream via Mobile | Koh KimEmily Baker
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
ow eSports are Shaping the Future of Games and Media | Peter WarmanJessica Tams
Delivered at Casual Connect Europe 2016
As the youngest of established media, video games have always been at the forefront of innovation. Games dominate consumer spending on mobile software and game video content is second only to music in terms of viewership on YouTube. The mass uptake of video streaming tools, combined with the intrinsic desire of people to create and share content, has resulted in a consumer revolution with games at the forefront and eSports at the epicenter. Ultimately, this impacts and provides new opportunities for anyone involved in the mobile, media and entertainment businesses. Peter Warman, CEO at Newzoo, will share his vision on how both indies as well as big companies can benefit.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
What are the top esports tournaments in the world? How many people are participating? Who are the organizers? In this section of the book, there is an outline of the top professional tournaments, along with a review of the organizations helping to create leagues at the high school and college levels.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
RippedLinks re-imagines the golf experience, delivering a fun, fast urban tour competition that combines the best aspects of the game with the atmosphere and energy of both action sports and music festivals. Follow us on Twitter @RippedLinksTour to hear the latest news about our upcoming launch event.
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the European ecosystem, its diversity, and the implications of culture on esports preferences. The report also features an in-depth look at four of the most vibrant local esports ecosystems: Sweden, Poland, Spain, and Germany.
The esports market has finally hit the mainstream. Once only large in core Asian markets like Korea, esports have expanded worldwide and are now top of mind of every publisher, platform, and brand. As recognition of the importance of esports grows, the data and insights needed for strategizing become vital.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
Enabling success: Bundesliga’s unique digital approachAndreas Heyden
Tailor made content production supporting the worldwide leading OTT players to successfully offer Bundesliga content, engaging with the fans and grow to new target groups. Bundesliga will give insights on their one-of-a-kind approach creating compelling content and services. What competitive advantage does owning the entire production value chain give Bundesliga? How does AI data driven automated content production enable local relevance? How are stories told with a “global” approach and how to they help licenses to become successful?
Andreas Heyden
CEO - DFL Digital Sports GmbH
signmesh snapshot - the best of NBA leaguesignmesh
Explore the best of NBA. NBA is one of the most successful sports leagues across the world. In this report, we take a closer look at what NBA is doing to maintain leader status and stay relevant with their audience.
WHAT YOU MUST KNOW TO MAKE BIG MONEY BY BETTING ON E-SPORTS.--THINK ONLY GEEKS AND NERDS PLAY E-SPORTS? WELL, THE JOKE IS ON YOU. E-SPORTS IS HERE AND IT'S ALREADY THE "NEXT BIG THING." MORE POPULAR THAN PORN, STREAMING MOVIES, THE NHL AND CASINOS...COMBINED! AND IT'S AUDIENCE AND REVENUE ARE EVEN EXPECTED TO OVERTAKE THE SUPER BOWL THIS DECADE!--IT'S WORLD-WIDE AND STILL GROWING. AND YOU CAN STILL GET IN ON THE GROUND FLOOR. HOW? ACTIVATE THE LINK BELOW TO DOWNLOAD A FREE INTRODUCTION ON HOW TO KILL IT WITH THE E-SPORTS MARKET.
158 A T H L E T I C B U S I N E S S J U N E 2 0 1 7 W W W.docxdurantheseldine
158 A T H L E T I C B U S I N E S S J U N E 2 0 1 7 W W W . A T H L E T I C B U S I N E S S . C O M
Media & Technology
Leveraging the esports
popularity boom
By Paul Steinbach
Brian Mirakian had never seen anything quite like it. He was among 18,000 people packing
New York’s Madison Square Garden to witness teams of video gamers compete in the 2015
League of Legends World Championship Semifi nals.
“It was one of the most eye-opening experiences,
because when you go to one of these events, the fan
passion, the fervor, the excitement around what’s
occurring during the game action is on par with
anything from a traditional sporting event or rock
concert,” says Mirakian, a principal in the Kansas
City offi ce of architecture fi rm Populous. “When I
saw that in person, it was really an ‘aha’ moment —
‘Okay, we have to take this seriously, not only as a
competition and a form of entertainment, but as an
opportunity to create purpose-built venues in the
future that help propel the sport.’ ”
Want more eye-popping evidence of esports’
growing popularity? Founded in 1979, cable
television network ESPN — the self-proclaimed
“Worldwide Leader in Sports” — today reaches
a reported 7.1 million viewers daily. Entering its
seventh year of existence, Twitch, the world’s
leading live-stream platform for the gaming
community, boasts 8.5 million daily viewers.
But nothing brings the numbers like the League of
Legends World Championships. In 2016, the LoL fi nal
drew 43 million cumulative viewers, 12 million more
than watched Game 7 of the NBA Finals that year.
“That’s the spectacle of esports. That’s very much
where it blows you away,” says Jacob Wolf, one of fi ve
staff ers dedicated to esports coverage at ESPN.com,
adding that not even our national pastime can match
the allure of the LoL Worlds. “It has more viewers
than the World Series, which is just crazy.”
Blurring boundaries
The thought of “sport” involving individuals
manipulating consoles while seated in comfy
designer chairs may seem crazy to many on the
outside looking in, but the industry is undistracted.
“That backlash is something that’s constant,” Wolf
says. “It happens every single time ESPN posts an
esports article on ESPN’s main Facebook page. It’s
not anything new, and it’s not something that esports
people are worried about.”
And why should they be? Esports is on its way
to becoming a billion-dollar global industry. Purses
AB617-F-Esports.indd 158 5/10/17 11:58 AM
W W W . A T H L E T I C B U S I N E S S . C O M J U N E 2 0 1 7 A T H L E T I C B U S I N E S S 159
for championship events often exceed those of
traditional sports, and investors are lining up. Even
traditional sports enterprises are looking for a piece
of the action. The NBA will launch an NBA 2K league
next year, with 17 of the real league’s 30 franchises
fi elding esports teams. As commissioner Adam Silver
described in an ESPN interview in May, “We’re.
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India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
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11. WHERE IS ESPORT ON THE HYPE CYCLE?
MATURITY
VISIBILITY
1998 2015
12. 90%
CONTRIBUTED
BY FANS
10%
CONTRIBUTED
BY COMPANIES
2011 2012 2013 2014 2015
2015
$17.1
Million
2014
$10.9
Million
Valve Dota 2 The International Prize Pool
VALVE THE INTERNATIONAL TOURNAMENT PRIZE POOL GROWTH
2013
$2.8
Million
2011
$1.6
Million
2012
$1.6
Million
13. SPORT EVENTS’ PRIZE MONEY COMPARISON
$ 41.6 MILLION
WIMBLEDON 2015 (TOTAL PRIZE MONEY)
$ 35 MILLION
FIFA WORLD CUP 2014 WINNER (WINNER TEAM)
$ 17.1 MILLION
THE INTERNATIONAL 5 2015 (TOTAL PRIZE MONEY)
$ 14 MILLION
NBA PLAYOFFS 2014 (TOTAL PRIZE MONEY)
TOUR DE FRANCE 2015 (TOTAL PRIZE MONEY)
$ 2.4 MILLION
USA OLYMPIC GOLD MEDAL LONDON 2012 (U.S. AWARDED TO THE WINNERS)
$ 25,000
17. 2010 2011 2012 2013 2014 2015
2015
134
Million
2013
71
Million
Source: SuperData Research 2015
WORLDWIDE VIEWERS OF ESPORTS
2011
20
Million
18. Source: Nielsen 2014, IGN 2014
SPORT EVENTS’ WORLDWIDE VIEWERS COMPERISON
112.2 MILLION
SUPER BOWL 2014 BRONCOS VS. SEAHAWKS
26.6 MILLION
FIFA WORLD CUP 2014 FINAL GERMANY VS. ARGENTINA
20 MILLION
THE INTERNATIONAL 4 TOURNAMENT 2014
15.6 MILLION
NBA FINALS 2014 SPURS VS. HEAT
STANLEY CUP FINALS 2014 RANGERS VS. KINGS TOUR DE FRANCE 2015
5 MILLION
22. CASTING: JOB OF THE FUTURE
„THEY BRING INSIGHT, HUMOR AND
UNIQUE PERSONALITY IN THE GAMES”
23. „ARE PRO GAMERS THE ATHLETES OF THE FUTURE?”
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ENTREPRENEURSTANK
„BIG BRANDS GRAVITATING TOWARDS ESPORTS”
FORTUNE
„ESPORTS IS NOW A $612 MILLION BUSINESS ”
SUPERDATA
WHAT OTHERS ARE SAYING?
25. DOCLER MYRMIDONS TEAM IN #NUMBERS
IN 2015 WE TOOK PART ON 45 INTERNATIONAL TOURNAMENTS,
WE ACHIEVED FOUR 2ND PLACES AND TWO 1ST PLACES
WE HAD 160 PROFESSIONAL MATCHES
WE CLIMBED 3 DIVISIONS ON THE INTERNATION LEAGUE
WE HAVE GOT 3000 FANS IN 6 MONTH