The document provides an overview of key concepts related to building an e-commerce website, including:
1) It discusses important considerations when building an e-commerce site such as business objectives, system functionality, information requirements, and choices around building/hosting the site.
2) It outlines various e-commerce business models (e.g., e-tailer, marketplace) and revenue models (e.g., advertising, sales).
3) It identifies important issues that must be addressed like responsive design, content, structure, security, and site performance.
E-commerce: Digital Markets, Digital Goodslinda_perangin
E-commerce involves digital transactions between organizations and individuals. Unique features include ubiquity, global reach, customization, and social networking. Digital markets have reduced costs and more transparency. Digital goods can be delivered over networks at low cost. There are three main types of e-commerce: business-to-consumer, business-to-business, and consumer-to-consumer. Principal models include retailers, brokers, market creators, and content providers generating revenue from advertising, sales, subscriptions, and transactions. Building successful e-commerce requires understanding objectives and selecting appropriate technology.
This document discusses e-business and e-commerce. It defines e-commerce as buying and selling online, while e-business involves broader digital transformation of business processes. E-business uses internet technologies to transform key operations and strategy. It also discusses how e-business requires integration of information technologies across the entire organization and supply chain. The document provides examples of how e-business differs from traditional business models by being more flexible, customer-focused and driven by technology.
E-commerce includes the exchange of digitized information between parties, whether individuals or organizations. It is characterized by technology-enabled and technology-mediated transactions. The scope of e-commerce includes intra- and interorganizational activities that directly or indirectly support marketplace exchanges. There is a debate around the definitions of e-commerce and e-business, but e-commerce generally refers to commercial transactions involving an exchange of value across organizational boundaries, while e-business can include internal processes. There are five main categories of e-commerce models: business-to-consumer, business-to-business, consumer-to-consumer, peer-to-peer, and mobile commerce.
The document discusses the history and development of electronic commerce (e-commerce). It begins by defining e-commerce as conducting business transactions electronically over computer networks, particularly the internet. It then traces the origins and growth of e-commerce from its early roots in electronic data interchange in the 1970s to the popularization of online shopping and business-to-business transactions in the 1990s and 2000s through websites like Amazon and eBay. The document also examines some of the technologies and infrastructure required to enable e-commerce transactions.
Final Presentation submitted for submitted in partial fulfillment of the requirements for the course Information Technology in Business.
The document explores basic characteristics of digital goods and the difference between public and physical goods.
The document provides an introduction to e-commerce. It discusses how e-commerce has grown exponentially since emerging in the mid-1990s, with Americans expected to spend $142-172 billion online by 2005. The document outlines different types of e-commerce models including B2B, B2C, and C2C, and describes key characteristics of e-commerce such as ubiquity, global reach, and interactivity that differentiate it from traditional commerce. Unique features of e-commerce technology that allow for personalization and customization are also highlighted.
E-Commerce : E-commerce: Evolution. Meaning and Type, Payment Mechanism in
Cyberspace, Advertising and Taxation vis-a-vis E-commerce, Consumer Protection
in Cyberspace, Online Contracts, Forms of Online Contracts, Features of Online
Contracts, Issues Emerging from Online Contracting,
The document discusses e-business and emerging trends. E-business involves using information technologies to support business activities, including e-commerce. Key aspects of e-business include its cost-effectiveness, global market reach, and streamlined ordering processes. Emerging trends center around micro-payments, mobile technologies, social media, and customization to enhance the user experience on a global scale.
E-commerce: Digital Markets, Digital Goodslinda_perangin
E-commerce involves digital transactions between organizations and individuals. Unique features include ubiquity, global reach, customization, and social networking. Digital markets have reduced costs and more transparency. Digital goods can be delivered over networks at low cost. There are three main types of e-commerce: business-to-consumer, business-to-business, and consumer-to-consumer. Principal models include retailers, brokers, market creators, and content providers generating revenue from advertising, sales, subscriptions, and transactions. Building successful e-commerce requires understanding objectives and selecting appropriate technology.
This document discusses e-business and e-commerce. It defines e-commerce as buying and selling online, while e-business involves broader digital transformation of business processes. E-business uses internet technologies to transform key operations and strategy. It also discusses how e-business requires integration of information technologies across the entire organization and supply chain. The document provides examples of how e-business differs from traditional business models by being more flexible, customer-focused and driven by technology.
E-commerce includes the exchange of digitized information between parties, whether individuals or organizations. It is characterized by technology-enabled and technology-mediated transactions. The scope of e-commerce includes intra- and interorganizational activities that directly or indirectly support marketplace exchanges. There is a debate around the definitions of e-commerce and e-business, but e-commerce generally refers to commercial transactions involving an exchange of value across organizational boundaries, while e-business can include internal processes. There are five main categories of e-commerce models: business-to-consumer, business-to-business, consumer-to-consumer, peer-to-peer, and mobile commerce.
The document discusses the history and development of electronic commerce (e-commerce). It begins by defining e-commerce as conducting business transactions electronically over computer networks, particularly the internet. It then traces the origins and growth of e-commerce from its early roots in electronic data interchange in the 1970s to the popularization of online shopping and business-to-business transactions in the 1990s and 2000s through websites like Amazon and eBay. The document also examines some of the technologies and infrastructure required to enable e-commerce transactions.
Final Presentation submitted for submitted in partial fulfillment of the requirements for the course Information Technology in Business.
The document explores basic characteristics of digital goods and the difference between public and physical goods.
The document provides an introduction to e-commerce. It discusses how e-commerce has grown exponentially since emerging in the mid-1990s, with Americans expected to spend $142-172 billion online by 2005. The document outlines different types of e-commerce models including B2B, B2C, and C2C, and describes key characteristics of e-commerce such as ubiquity, global reach, and interactivity that differentiate it from traditional commerce. Unique features of e-commerce technology that allow for personalization and customization are also highlighted.
E-Commerce : E-commerce: Evolution. Meaning and Type, Payment Mechanism in
Cyberspace, Advertising and Taxation vis-a-vis E-commerce, Consumer Protection
in Cyberspace, Online Contracts, Forms of Online Contracts, Features of Online
Contracts, Issues Emerging from Online Contracting,
The document discusses e-business and emerging trends. E-business involves using information technologies to support business activities, including e-commerce. Key aspects of e-business include its cost-effectiveness, global market reach, and streamlined ordering processes. Emerging trends center around micro-payments, mobile technologies, social media, and customization to enhance the user experience on a global scale.
E-commerce has grown exponentially since the mid-1990s. In 2005, American consumers were expected to spend $142-172 billion online, up significantly from just 10 years prior. There are several types of e-commerce models including business-to-business (B2B), business-to-consumer (B2C), and consumer-to-consumer (C2C). B2B e-commerce makes up the largest portion of overall e-commerce. E-commerce provides benefits like ubiquity, global reach, universal standards, and interactivity that enable new forms of transactions compared to traditional commerce.
This document discusses various topics related to electronic retailing and commerce. It begins by describing electronic retailing or e-tailing, and the different business models for e-tailing. It then discusses topics like online travel services, the online job market, real estate and stock trading services, banking and personal finance online, and the delivery of digital products and entertainment. It also covers online purchase decision aids and lessons learned from early e-tailing businesses.
This document describes the development of an online shopping system called EasyShop for developing countries. EasyShop allows buyers and sellers to conduct online shopping and transactions using recharge cards instead of credit/debit cards, which are not widely accessible. The system was developed using ASPX/C# and MySQL. It includes modules for user registration, product browsing, shopping cart, payment, and delivery. UML diagrams including use case, class, and state diagrams were used in the design. The system aims to address issues with traditional markets like needing physical contact between buyers and sellers and inflexibility. It also allows even those in rural areas to shop online using recharge cards.
This document provides an overview of key topics related to e-commerce and digital markets. It begins with learning objectives and then defines topics like digital goods, different e-commerce models (B2B, B2C, C2C), revenue models, and how e-commerce has transformed marketing and business transactions. It also discusses the growth of mobile commerce and important applications. Additional sections cover issues to consider when building an e-commerce presence and how management information systems can benefit one's career. Videos and interactive examples are provided to help illustrate major concepts.
The document defines e-commerce and discusses its key features such as the exchange of digitized information, being technology-enabled and mediated, and including intra- and interorganizational activities that support exchanges. It also outlines the major frameworks that influence e-commerce strategy, including the technological, capital, media, and public policy infrastructures. Finally, it categorizes the five major types of e-commerce: business-to-consumer, business-to-business, consumer-to-consumer, peer-to-peer, and mobile commerce.
The document outlines the basic framework of e-commerce, which consists of 5 layers: 1) the network infrastructure layer, 2) the multimedia content and network publishing layer, 3) the messaging and information dissemination layer, 4) the security protection in business services layer, and 5) the practical application of e-commerce layer. Each layer builds upon the previous one to enable online business transactions through technologies like HTML, Java, HTTP, and security features.
The document discusses reasons for fearing financial fraud online. It notes that even large tech companies have experienced hacking, so individuals are more vulnerable. Fraud seems prevalent with constant phishing emails and scams. The global nature of the internet means fraud could originate anywhere with different laws, making legal recourse difficult. Overall, security is the primary concern for e-commerce since financial transactions are central, and a security breach could undermine an entire online business.
E-commerce refers to business transactions conducted online over the internet. It differs from traditional commerce by its ubiquity - it can be accessed anywhere at any time. Key features of e-commerce include its global reach, universal technical standards, lower market entry costs, richness of information, interactivity, high information density, personalization, and social networking aspects. The evolution of e-commerce has seen early experimentation in the 1990s, a market crash in the early 2000s, and now a new vibrant model combining social, mobile and local aspects alongside traditional online retail.
This document discusses mobile commerce (m-commerce), which involves commercial transactions conducted through wireless devices like mobile phones. M-commerce is seen as an extension of e-commerce to mobile platforms. It has significant growth potential in India as mobile phone penetration is over 60% and is expected to reach over 90% by 2015. While still nascent, segments like mobile banking and payments have grown. Challenges to m-commerce adoption in India include linking banking to mobile accounts and addressing security concerns, but with technology advances, m-commerce is poised for widespread adoption and significant economic opportunities.
The document discusses the topics of e-business, disruptive technologies, and the evolution and impact of the Internet. E-business involves conducting business online through innovative websites that add value. Disruptive technologies initially do not meet customer needs but later disrupt existing markets. The Internet has drastically changed how business is done by enabling online shopping, entertainment, and communication on a global scale.
The document discusses the convergence of technologies and the changing marketing landscape due to increased consumer control online. It provides examples of how industries like music have been disrupted by file sharing and digital distribution. It defines key terms like e-business, e-commerce, and e-marketing, and explains how marketing is becoming more data-driven and customized to individual consumers on a global scale. New technologies will continue to increase consumer control and access to information and entertainment on demand.
The document discusses several barriers to e-commerce growth in Pakistan. It states that most Pakistanis have a limited view of e-commerce and do not trust online transactions due to issues like counterfeiting. Additionally, low computer literacy rates and the high cost of computer hardware prevent many from engaging in e-commerce. Poor infrastructure, including unreliable postal services and low internet penetration, also impede e-commerce development. Lack of credit card usage and preference for cash-on-delivery further challenge the industry.
Drivers and Barriers of consumer adoption towards E-CommerceAta Ul Hassnain Awan
The document discusses drivers and barriers of consumer adoption towards e-commerce. It identifies key drivers as social media, promotions, ease of use, home delivery, and customization. Barriers include security issues, lack of comprehension, lack of knowledge, increased costs, and shipment issues. The document provides examples of how companies can address these drivers and barriers through their marketing approaches such as using social media for awareness, discounts for promotions, customized delivery, and guidelines for new online customers.
E commerce and its impact in international tradeHIMANI SONI
The document discusses how e-commerce has impacted international trade and employment. It notes that e-commerce has made initiating and conducting trade easier, faster and less expensive, promoting more international trade. While e-commerce has directly and indirectly created new jobs, it has also caused some job losses as business models change. Countries with skilled labor forces are best positioned to benefit from e-commerce export expansion.
Electronic commerce, or e-commerce, involves buying and selling of products or services over electronic systems like the Internet. It was invented in 1979 and is based on technologies like mobile commerce, electronic funds transfer, and supply chain management. There are several types of e-commerce including business-to-business, business-to-consumer, consumer-to-consumer, and mobile commerce. E-commerce provides advantages like overcoming geographical limitations and allowing comparison shopping but also has disadvantages such as lacking personal touch and potential security issues. It has many applications in areas like online shopping, banking, and ticketing.
The document discusses various topics related to e-commerce including definitions of e-commerce and e-business, differences between buy-side and sell-side e-commerce, types of e-business models, drivers and barriers to adoption of sell-side e-commerce, examples of digital information, and what the semantic web is. It also provides a bibliography of sources for the information presented.
The document discusses various aspects of electronic commerce (e-commerce), including:
- The growth and benefits of e-commerce for organizations, consumers, and society
- The main types of e-commerce such as business-to-business, business-to-consumer, and mobile commerce
- Some applications of e-commerce including online shopping, online banking, bill payment, and supply chain management
- Technological and non-technological limitations of e-commerce
This document provides an overview of electronic commerce, including definitions of key terms like B2B, B2C, and B2E commerce. It describes the dimensions of electronic commerce as communications, business processes, services, online interactions, and collaborations. Electronic commerce can involve pure digital transactions, physical transactions, or a mix. The document also outlines different business models for electronic commerce, like electronic marketplaces and interorganizational information systems. It discusses the drivers of electronic commerce like business pressures and technological changes. Finally, it notes the benefits of electronic commerce for organizations, consumers, and society, as well as some technical and non-technical limitations.
The document provides information on knowledge management systems and knowledge work systems. It defines key terms like knowledge management, data, knowledge, tacit knowledge and explicit knowledge. It describes different types of enterprise-wide knowledge management systems like structured knowledge systems, semistructured knowledge systems and knowledge network systems. It also discusses the role of portals, wikis, social bookmarking and learning management systems in facilitating knowledge management. Finally, it defines knowledge work systems and describes some generic requirements of knowledge work systems like supporting collaboration, communication, learning and decision making.
E-commerce involves commercial transactions conducted over the internet between organizations and individuals. It is a subset of e-business and is defined as digitally enabled commercial transactions. E-commerce is made possible by underlying technologies like the internet, world wide web, and mobile platforms. It has unique features such as ubiquity, global reach, universal standards, richness, interactivity, information density, personalization, customization, and social connectivity through user generated content and social networks.
E-commerce has grown exponentially since the mid-1990s. In 2005, American consumers were expected to spend $142-172 billion online, up significantly from just 10 years prior. There are several types of e-commerce models including business-to-business (B2B), business-to-consumer (B2C), and consumer-to-consumer (C2C). B2B e-commerce makes up the largest portion of overall e-commerce. E-commerce provides benefits like ubiquity, global reach, universal standards, and interactivity that enable new forms of transactions compared to traditional commerce.
This document discusses various topics related to electronic retailing and commerce. It begins by describing electronic retailing or e-tailing, and the different business models for e-tailing. It then discusses topics like online travel services, the online job market, real estate and stock trading services, banking and personal finance online, and the delivery of digital products and entertainment. It also covers online purchase decision aids and lessons learned from early e-tailing businesses.
This document describes the development of an online shopping system called EasyShop for developing countries. EasyShop allows buyers and sellers to conduct online shopping and transactions using recharge cards instead of credit/debit cards, which are not widely accessible. The system was developed using ASPX/C# and MySQL. It includes modules for user registration, product browsing, shopping cart, payment, and delivery. UML diagrams including use case, class, and state diagrams were used in the design. The system aims to address issues with traditional markets like needing physical contact between buyers and sellers and inflexibility. It also allows even those in rural areas to shop online using recharge cards.
This document provides an overview of key topics related to e-commerce and digital markets. It begins with learning objectives and then defines topics like digital goods, different e-commerce models (B2B, B2C, C2C), revenue models, and how e-commerce has transformed marketing and business transactions. It also discusses the growth of mobile commerce and important applications. Additional sections cover issues to consider when building an e-commerce presence and how management information systems can benefit one's career. Videos and interactive examples are provided to help illustrate major concepts.
The document defines e-commerce and discusses its key features such as the exchange of digitized information, being technology-enabled and mediated, and including intra- and interorganizational activities that support exchanges. It also outlines the major frameworks that influence e-commerce strategy, including the technological, capital, media, and public policy infrastructures. Finally, it categorizes the five major types of e-commerce: business-to-consumer, business-to-business, consumer-to-consumer, peer-to-peer, and mobile commerce.
The document outlines the basic framework of e-commerce, which consists of 5 layers: 1) the network infrastructure layer, 2) the multimedia content and network publishing layer, 3) the messaging and information dissemination layer, 4) the security protection in business services layer, and 5) the practical application of e-commerce layer. Each layer builds upon the previous one to enable online business transactions through technologies like HTML, Java, HTTP, and security features.
The document discusses reasons for fearing financial fraud online. It notes that even large tech companies have experienced hacking, so individuals are more vulnerable. Fraud seems prevalent with constant phishing emails and scams. The global nature of the internet means fraud could originate anywhere with different laws, making legal recourse difficult. Overall, security is the primary concern for e-commerce since financial transactions are central, and a security breach could undermine an entire online business.
E-commerce refers to business transactions conducted online over the internet. It differs from traditional commerce by its ubiquity - it can be accessed anywhere at any time. Key features of e-commerce include its global reach, universal technical standards, lower market entry costs, richness of information, interactivity, high information density, personalization, and social networking aspects. The evolution of e-commerce has seen early experimentation in the 1990s, a market crash in the early 2000s, and now a new vibrant model combining social, mobile and local aspects alongside traditional online retail.
This document discusses mobile commerce (m-commerce), which involves commercial transactions conducted through wireless devices like mobile phones. M-commerce is seen as an extension of e-commerce to mobile platforms. It has significant growth potential in India as mobile phone penetration is over 60% and is expected to reach over 90% by 2015. While still nascent, segments like mobile banking and payments have grown. Challenges to m-commerce adoption in India include linking banking to mobile accounts and addressing security concerns, but with technology advances, m-commerce is poised for widespread adoption and significant economic opportunities.
The document discusses the topics of e-business, disruptive technologies, and the evolution and impact of the Internet. E-business involves conducting business online through innovative websites that add value. Disruptive technologies initially do not meet customer needs but later disrupt existing markets. The Internet has drastically changed how business is done by enabling online shopping, entertainment, and communication on a global scale.
The document discusses the convergence of technologies and the changing marketing landscape due to increased consumer control online. It provides examples of how industries like music have been disrupted by file sharing and digital distribution. It defines key terms like e-business, e-commerce, and e-marketing, and explains how marketing is becoming more data-driven and customized to individual consumers on a global scale. New technologies will continue to increase consumer control and access to information and entertainment on demand.
The document discusses several barriers to e-commerce growth in Pakistan. It states that most Pakistanis have a limited view of e-commerce and do not trust online transactions due to issues like counterfeiting. Additionally, low computer literacy rates and the high cost of computer hardware prevent many from engaging in e-commerce. Poor infrastructure, including unreliable postal services and low internet penetration, also impede e-commerce development. Lack of credit card usage and preference for cash-on-delivery further challenge the industry.
Drivers and Barriers of consumer adoption towards E-CommerceAta Ul Hassnain Awan
The document discusses drivers and barriers of consumer adoption towards e-commerce. It identifies key drivers as social media, promotions, ease of use, home delivery, and customization. Barriers include security issues, lack of comprehension, lack of knowledge, increased costs, and shipment issues. The document provides examples of how companies can address these drivers and barriers through their marketing approaches such as using social media for awareness, discounts for promotions, customized delivery, and guidelines for new online customers.
E commerce and its impact in international tradeHIMANI SONI
The document discusses how e-commerce has impacted international trade and employment. It notes that e-commerce has made initiating and conducting trade easier, faster and less expensive, promoting more international trade. While e-commerce has directly and indirectly created new jobs, it has also caused some job losses as business models change. Countries with skilled labor forces are best positioned to benefit from e-commerce export expansion.
Electronic commerce, or e-commerce, involves buying and selling of products or services over electronic systems like the Internet. It was invented in 1979 and is based on technologies like mobile commerce, electronic funds transfer, and supply chain management. There are several types of e-commerce including business-to-business, business-to-consumer, consumer-to-consumer, and mobile commerce. E-commerce provides advantages like overcoming geographical limitations and allowing comparison shopping but also has disadvantages such as lacking personal touch and potential security issues. It has many applications in areas like online shopping, banking, and ticketing.
The document discusses various topics related to e-commerce including definitions of e-commerce and e-business, differences between buy-side and sell-side e-commerce, types of e-business models, drivers and barriers to adoption of sell-side e-commerce, examples of digital information, and what the semantic web is. It also provides a bibliography of sources for the information presented.
The document discusses various aspects of electronic commerce (e-commerce), including:
- The growth and benefits of e-commerce for organizations, consumers, and society
- The main types of e-commerce such as business-to-business, business-to-consumer, and mobile commerce
- Some applications of e-commerce including online shopping, online banking, bill payment, and supply chain management
- Technological and non-technological limitations of e-commerce
This document provides an overview of electronic commerce, including definitions of key terms like B2B, B2C, and B2E commerce. It describes the dimensions of electronic commerce as communications, business processes, services, online interactions, and collaborations. Electronic commerce can involve pure digital transactions, physical transactions, or a mix. The document also outlines different business models for electronic commerce, like electronic marketplaces and interorganizational information systems. It discusses the drivers of electronic commerce like business pressures and technological changes. Finally, it notes the benefits of electronic commerce for organizations, consumers, and society, as well as some technical and non-technical limitations.
The document provides information on knowledge management systems and knowledge work systems. It defines key terms like knowledge management, data, knowledge, tacit knowledge and explicit knowledge. It describes different types of enterprise-wide knowledge management systems like structured knowledge systems, semistructured knowledge systems and knowledge network systems. It also discusses the role of portals, wikis, social bookmarking and learning management systems in facilitating knowledge management. Finally, it defines knowledge work systems and describes some generic requirements of knowledge work systems like supporting collaboration, communication, learning and decision making.
E-commerce involves commercial transactions conducted over the internet between organizations and individuals. It is a subset of e-business and is defined as digitally enabled commercial transactions. E-commerce is made possible by underlying technologies like the internet, world wide web, and mobile platforms. It has unique features such as ubiquity, global reach, universal standards, richness, interactivity, information density, personalization, customization, and social connectivity through user generated content and social networks.
The document discusses several topics related to e-commerce. It begins by listing seven unique features of e-commerce technology: ubiquity, global reach, universal standards, information richness, interactivity, increased information density, and personalization. It then defines a digital market as one with reduced information asymmetry, flexibility, efficiency and direct consumer sales. Digital goods are described as products delivered over digital networks with low marginal costs of production and delivery. The document also explains how the Internet reduces information costs and disrupts traditional business models, enabling new models like virtual storefronts, information brokers, and online marketplaces. Finally, it distinguishes pure-play Internet businesses from clicks-and-mortar businesses that have both online and physical pre
Lecture 1 ECommerce an Introduction for Master classes UOSHabib Ullah Qamar
Lecture 1 for Introduction to eCommerce for student of MCOM form University of Sargodha. this covers, definition ,history and growth, unique features and revenue model.
E-commerce refers to the buying and selling of goods or services using the internet and digital technologies. It allows for electronic transactions between businesses, organizations, and individuals. The history of e-commerce dates back to the 1970s with the development of technologies like EDI and EFT that enabled electronic transactions. While e-commerce grew in the 1990s with the commercialization of the internet, it really took off in the late 1990s and early 2000s as more businesses established online presences. E-commerce provides benefits to both businesses and consumers by allowing access to a wider range of products and reducing geographical barriers.
The document discusses various aspects of eBusiness including:
- The internet connects computer networks globally through TCP/IP protocols. It carries a wide range of information and services.
- EBusiness models have evolved from early websites providing basic company information to now enabling online sales, digital product downloads, and virtual business processes.
- EBusiness provides advantages to both sellers like increased sales and buyers like convenience but also faces challenges like lack of customer verification and system integration.
The document discusses various types of e-commerce models, including business-to-consumer, business-to-business, consumer-to-consumer, and others. It defines each model and provides examples. The primary types covered are B2C, B2B, C2C, B2G, C2B, G2C, m-commerce, social commerce, niche e-commerce, cross-border e-commerce, subscription e-commerce, and service e-commerce. The document notes that e-commerce continues to evolve with hybrid models and emerging trends.
The document discusses e-business models and the different areas companies conduct business online. It describes the four main areas as direct marketing/selling/services, financial/information services, maintenance/repair/operations, and intermediaries. The two main types of e-business relationships are business-to-business (B2B) and business-to-consumer (B2C). B2B includes e-procurement and exchanges, while B2C includes e-tailing, online services, and consumer demographics. The document also covers challenges of e-business and future trends such as e-channels, e-portals, and e-government models like consumer-to-government.
This document discusses electronic business (e-business). It defines e-business and outlines various e-business types including B2C, B2B, C2B, and C2C models. It also categorizes different types of e-business such as e-banking, e-auction, e-commerce, e-directories, and others. The document notes advantages and limitations of e-business. Examples of large e-business companies like Amazon, eBay, and Dell are provided. Popular e-business websites including CNET, Mashable, and TechCrunch are also mentioned.
E-commerce refers to the buying and selling of goods or services over the Internet. There are several types including business-to-business (B2B), business-to-consumer (B2C), consumer-to-consumer (C2C), and consumer-to-business (C2B). The document traces the history of e-commerce from the 1970s to today and discusses how the Internet has enabled global e-commerce opportunities and challenges. Key issues for multinational companies include understanding cultural differences that impact adoption rates, building consumer trust, and designing websites that are culturally sensitive.
The document defines electronic commerce (e-commerce) as the buying and selling of products or services over electronic systems like the internet. It discusses the key components of e-commerce including communication services, data management, and security mechanisms. The main types of e-commerce are business-to-business (B2B), business-to-consumer (B2C), and consumer-to-consumer (C2C). The document also outlines some of the benefits of e-commerce such as global reach, customer service, and value addition. Finally, it discusses models of e-commerce including electronic markets, electronic data interchange (EDI), and internet commerce.
The document discusses several key aspects of e-business infrastructure and security. It describes various electronic payment systems, e-business models including brokerages, e-shops, e-malls, e-auctions, and classifieds. It also outlines important security considerations for e-businesses such as secure payment gateways, data backup, security policies and training, and compliance with privacy regulations. Additionally, it provides an overview of common internet security measures like encryption, authentication, firewalls, and anti-malware software.
The document discusses the different types of e-commerce:
- B2B (Business to Business) involves transactions between companies. It makes up 94% of e-commerce transactions.
- B2C (Business to Consumer) involves companies selling products and services to consumers online.
- C2C (Consumer to Consumer) involves individuals selling goods and services to each other through online marketplaces like eBay.
- M-Commerce (Mobile Commerce) involves e-commerce transactions made on mobile devices like smartphones. It is growing rapidly as mobile technology advances.
The document discusses e-commerce, including what it is, its growth and types. Some key points:
- E-commerce is the buying and selling of goods and services online, and can be B2B, B2C, C2C or C2B. It has grown significantly since the 1990s.
- Mobile commerce is also growing rapidly though still a small part of overall e-commerce. Advantages include convenience and large product selections, while disadvantages include limited customer service and inability to see products physically.
- There are unique features of e-commerce like ubiquity, global reach, universal standards and personalization/customization. Functions include search optimization, customer service and monitoring KPIs
Free eCommerce tutorials and course. What is eCommerce and benefits and advantages. How to use mobile ecommerce to promote and Increasing ecommerce business.
- Electronic commerce has fundamentally changed human life through powerful concepts like online shopping and digital payments. It has removed many limitations of traditional business models.
- There are different types of e-commerce like B2B (business to business), B2C (business to consumer), C2C (consumer to consumer), and M-commerce (mobile commerce). B2B e-commerce in particular has grown rapidly by enabling efficient online transactions between businesses.
- E-commerce relies on technologies like the internet, databases, online payment systems, and security systems to facilitate the online exchange of goods and services. It has transformed business processes and created new opportunities for companies in many industries.
This document summarizes the evolution of electronic commerce and web technologies. It describes how e-commerce began in 1995 with basic online retail and advertising, and has grown exponentially since. The history is broken into three periods: invention from 1995-2000, consolidation from 2001-2006, and reinvention from 2007 onward with mobile, social media, and big data. Key concepts discussed include dimensions of e-commerce, different types of organizations that use it, and underlying information systems that enable intra- and inter-organizational electronic transactions and exchanges.
Management Information System : E-Commerce Aung Ko Thet
The document discusses e-commerce and related topics. It defines e-commerce as using the internet and web to conduct business transactions digitally between organizations and individuals. It provides statistics on worldwide spending on e-commerce platforms and internet users. It also discusses different e-commerce models like business-to-consumer, business-to-business, and consumer-to-consumer. Mobile commerce revenue reached $700 billion in 2017. The document contrasts features of digital and traditional markets and goods. It also outlines considerations for building an e-commerce website like determining business objectives, system functionality, and information requirements.
E-commerce emerged in the 1970s with electronic funds transfers between large organizations and financial institutions. In the 1990s, the World Wide Web provided an easy platform for information sharing and online commerce. E-commerce involves the implementation of business transactions through computer networks and the internet. There are different types of e-commerce including business-to-consumer, business-to-business, and business-to-government. While e-commerce provides benefits like lower costs and a global customer base, it also faces challenges regarding trust, language/cultural barriers, and infrastructure limitations especially in developing countries.
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The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
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Social Laboratory, New Zealand,
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1. Department of Computer Science & Engineering
Course Title: System Analysis and Design
Course Code: CSE-321
Assignment on: E-Commerce: Digital Markets, Digital Goods
Assignment: 01
Submitted to:
Zerin Nasrin Tumpa
Lecturer Daffodil International University
Submitted by:
M M Rayhan Parvez
ID: 143-15-4617
Section: F
Submission Date: 12-04-2017
2. E-COMMERCE
DIGITAL MARKETS, DIGITAL GOODS
What Is E-Commerce?
Electronic commerce, commonly known as E- commerce or e Commerce, is trading in products
or services using computer networks, such as the Internet. These business transactions occur
either business-to- business (B2B), business-to-consumer(B2C), consumer- to-consumer (C2C)
or consumer-to-business (C2B). It can be thought of as a more advanced form of mail-order
purchasing through a catalogue. Almost any product or service can be offered via ecommerce,
from books and music to financial services and plane tickets.
3. 1.What are the unique features of e-commerce, digital markets, and
digital goods?
E-commerce refers to the use of the Internet and the Web to transact business. More formally, e-
commerce is about digitally enabled commercial transactions between and among organizations
and individuals. For the most part, this means transactions that occur over the Internet and the
Web. Commercial transactions involve the exchange of value (e.g. money) across organizational
or individual boundaries in return for products and services.
Fig. The Growth of E-Commerce
Like all bubbles, the "dot-com" bubble burst in March 2001. A large number of e-commerce
companies failed during this process. Yet for many others, such as Amazon, eBay, Expedia, and
Google, the results have been more positive. By 2006, e-commerce revenues returned to solid
growth, and have continued to be the fastest growing form of retail trade in the United States,
Europe and Asia.
Ubiquity:
E-commerce is ubiquitous, meaning that is it available just about everywhere, at all times. The
result is called a marketspace - a marketplace extended beyond traditional boundaries and
removed from a temporal and geographic location.
4. Global Reach:
E-commerce technology permits commercial transactions to cross cultural and national
boundaries far more convenient and cost effectively than is true in traditional commerce. As a
result, the potential market size for e-commerce merchants is roughly equal to the size of the
world's online population.
Universal Standards:
One strikingly unusual feature of e-commerce technologies is that the technical standards of the
Internet and, therefore, the technical standards for conducting e-commerce are universal
standards. The universal technical standards of the Internets must pay simply to bring their goods
to market. At the same time, for consumers, universal standards reduce search costs - the effort
to find suitable products.
Richness:
Information richness refers to the complexity and content of a message. Traditional markets,
national sales forces, and small retail stores have great richness: They are able to provide
personal, face-to-face service using aural and visual cues when making a sale.
Interactivity:
Unlike any of the commercial technologies of the twentieth century, with the possible exception
of the telephone, e-commerce technologies are interactive, meaning they allow for two-way
communication between merchant and consumer.
Information Density:
The internet and the Web vastly increase information density - the total amount and quality of
information available to all market participants, consumers and merchants alike. E-commerce
technologies reduce information collection, storage, processing, and communication costs while
greatly increasing the currency, accuracy, and timeliness of information. Price transparency
refers to the ease with which consumers can find out the variety of prices in a market; cost
transparency refers to the ability of consumers to discover the actual costs merchants pay for
products. Price discrimination is selling the same goods, or nearly the same goods, to different
targeted groups at different prices.
5. Personalization/Customization:
The technology also permits customization - changing the delivered product or service based on
a user's preferences or prior behavior. The result is a result of personalization and customization
unthinkable with traditional commerce technologies.
Social Technology: User Content Generation and Social
Networking:
In contrast to previous technologies, the Internet and e-commerce technologies have evolved to
be much more social by allowing users to create and share with their personal friends (and a
larger worldwide community) content in the form of text, videos, music, or photos. Using these
forms of communication, users are able to create new social networks and strengthen existing
ones.
2.What are the principal e-commerce business and revenue models?
❖ E-Commerce Business Models:
All, in one way or another, use the Internet to add extra value to existing products and services or
to provide the foundation for new products and services.
Portal:
Portals such as Google, Bing, Yahoo, MSN, and AOL offer powerful Web search tools as well as
integrated package of content and services such as news, e-mail, instant messaging, maps,
calendars, shopping, music downloads, video streaming, and more, all in one place.
E-tailer:
Online retail stores, often called e-tailers, comes in all sizes, from giant Amazon with 2010
revenues of more than 24 billion, to tiny local stores that have Web sites.
Content Provider:
While e-commerce began as a retail product channel, it has increasingly turned into a global
content channel. "Content" is defined broadly to include all forms of intellectual property.
Intellectual property refers to all forms of human expression that can be put into a tangible
6. medium such as text, CDs, DVDs, or stored on any digital (or other) media, including the Web.
Podcasting is a method of publishing audio or video broadcasts via the Internet, allowing
subscribing users to download audio or video files onto their personal computers or portable
music players. Streaming is a publishing method for music and video files that flows a
continuous stream of content to a user's device without being stored locally on the device.
Transaction Broker:
Sites that process transactions for consumers normally handled in person, by phone, or by mail
are transaction brokers. The largest industries using this model are financial services and travel
services.
Market Creator:
Market creators build a digital environment in which buyers and sellers can meet, display
products, search for products, and establish prices.
Service Provider:
While e-tailers sell products online, service providers offer services online.
Community Provider:
Community providers are sites that create a digital online environment where people with similar
interests can transact (buy and sell goods); share interests, photos, videos; communicate with
like-minded people, receive interest-related information; and even play out fantasies by adopting
online personalities called avatars.
❖ E-Commerce Revenue Models:
Advertising revenue:
Revenue is generated by attracting a large audience of visitors who can then be exposed to
advertisements. It’s the most widely used revenue model in e-commerce.
7. Sales revenue:
Companies derive revenue by selling goods, information, or services to customers.
Subscription revenue:
A Web site offering content or services charges a subscription fee for access to some or all of its
offerings on an ongoing basis.
Free/fermium revenue:
Basic services or content are free while advanced or special features cost extra.
Transaction fee revenue:
A company receives a fee for enabling or executing a transaction.
Affiliate revenue:
Sites that steer customers to an affiliate business receive a referral fee or percentage of the
revenue from any resulting sales.
3.How has e-commerce transformed marketing?
The Internet provides marketers with new ways of identifying and communicating with millions
of potential customers at costs far lower than traditional media, including search engine
marketing, data mining, recommended systems, and targeted e-mail. The Internet enables long
tail marketing. Behavioral targeting refers to tracking the click-streams (history of clicking
behavior) of individuals on thousands of Web sites for the purpose of understanding their
interests and intentions, and exposing them to advertisements that are uniquely suited to their
behavior.
8. 4.How has e-commerce affected business-to-business transactions?
The trade between business firms (business-to-business commerce or B2B) represents a huge
marketplace. The process of conducting trade among business firms is complex and requires
significant human intervention, and therefore, it consumes significant resources. About 80
percent of online B2B e-commerce is still based on proprietary systems for electronic data
interchange (EDI). Private industrial networks typically consist of a large firm using an extranet
to link to its suppliers and other key business partners. Another term for private industrial
network is private exchange. Net marketplaces, which are sometimes called e-hubs, provide a
single, digital marketplace based on Internet technology for many different buyers and sellers.
Exchanges are independently owned third-party Net marketplaces that connect thousands of
suppliers and buyers for spot purchasing.
Fig. A Private Industrial Network
9. 5.What is the role of m-commerce in business and what are the most
important m-commerce applications?
❖ The Mobile Digital Platform and Mobile E-Commerce:
In 2010, m-commerce represented less than 10 percent of all e-commerce, with about $5 billion
in annual revenues generated by selling music, videos, ring tones, applications, movies,
television and location-based services like local restaurant locators and traffic updates.
❖ M-Commerce Services and Applications:
Location-Based Services:
Wikitude.me provides a special kind of browser for smart phones equipped with a built-in global
positioning system (GPS) and compass that can identify your precise location and where the
phone is pointed.
Banking and Financial Services:
Banks and credit card companies are rolling out services that let customers manage their account
from their mobile devices. JPMorgan Chase and Bank of America customers can use their cell
phones to check account balances, transfer funds, and pay bills.
Wireless Advertising and Retailing:
Although the mobile advertising market is currently small ($784 million), it is rapidly growing
(up 17 percent from last year and expected to grow to over $6.2 billion by 2014), as more and
more companies seek ways to exploit new databases of location-specific information.
10. Games and Entertainment:
Cell phones have developed into portable entertainment platforms. Smartphones like the iPhone
and Droid offer downloadable and streaming digital games, movies, TV shows, music, and
ringtones.
Building an E-Commerce Web Site:
The two most important management challenges in building a successful e-commerce site are (1)
developing a clear understanding of your business objectives and (2) knowing how to choose the
right technology to achieve those objectives.
Pieces of The Site-Building Puzzle:
You have to identify the key decision areas within your budget and time frame. Once you make
decision, you will need to think about a plan for the project and carefully consider your site's
design.
Business Objectives, System functionality, and Information
Requirements:
There are many choices for building and maintaining Web sites. Choices range from outsourcing
the entire Web site development to an external vendor to building everything yourself (in-house).
The Building Decision:
In the past, bricks-and-mortar retailers typically designed their e-commerce sites themselves
(because they already had the skilled staff and IT infrastructure in place to do this). Today,
however, larger retailers rely heavily on external vendors to provide sophisticated Web site
capabilities, while also maintaining substantial internal staff. Medium-size start-ups will often
purchase a sophisticated package and then modify it to suit their needs. Very small mom-and-
pop firms seeking simple storefronts will use templates.
11. The Hosting Decision:
With a co-location agreement, your firm purchases or leases a Web server (and has total control
over its operation) but locates the server in a vendor's physical facility.
Web Site Budgets:
Simple Web sites can be built and hosted with a first-year cost of $5,000 or less. The Web sites
of large firms with high levels of interactivity and linkage to corporate systems cost several
million dollars a year to create and operate.
6.What issues must be addressed when building an e-commerce
Web site?
Building a successful e-commerce site requires a clear understanding of the business objectives
to be achieved by the site and selection of the right technology to achieve those objectives. E-
commerce sites can be built and hosted in-house or partially or fully outsourced to external
service providers.
❖ Things to Consider During E-commerce Website Development
Responsive Design