How to build a 6 figure side business with self publishingDan Norris
How to build a 6 figure side business with self publishing by Dan Norris, author of The 7 Day Startup, Content Machine, Operetion Brewery and Create or Hate.
The AI is the Game: Crafting the Behavior that Creates an Experience that Dri...SeriousGamesAssoc
At its core, the process of creating an educational game is ultimately one of crafting a software product that will engender a particular experience for the player – an experience that will cause the player to acquire the skills or knowledge being taught. There are many factors that contribute to such an experience, such as the subject-matter content, the graphics, the audio, the gameplay mechanics, the dialog… but one of the most important – and one of the most often overlooked – is the game’s AI. It is the AI which creates the behavior of both the characters in the game and of the game as a whole, and it is that behavior – the things that happen, the things that the characters do and say, and the times and ways in which all of these occur – that ultimately defines the experience. The experience is created as a direct result of the AI’s ability (or inability) to evaluate the situation, make appropriate decisions, and deliver an appropriate performance (much like a stage actor’s performance) on the part of the characters and other gameplay elements. Or, to put it more succinctly, the AI is the game. It is the AI which drives behavior, and that behavior is an essential element of both effectiveness (i.e. how well the player learns) and engagement (i.e. how completely the player is drawn into the game).
Recently there has been quite a bit of hype (and, in some cases, dread) around modern developments in AI, but the approaches used by games are quite different from those used in applications such as self-driving cars, speech recognition, cognitive modelling, or even world-class Go opponents. Nevertheless, the game AI community is vibrant, with numerous conferences, publications, and web sites. Over the past 15 to 20 years this community has made immense strides in techniques that can craft behavior that is appropriate to the particular type of game and the particular type of experience that is being envisioned by the game’s designers. At the same time, computers have become more capable, players have become more discerning, and games have become correspondingly more complex. With the increase in both expectations and complexity, it sometimes feels like a battle just to hold the line and deliver the same quality of experience that we achieved 20 years ago through simpler means!
This talk will present the state of the art in Game AI. It will begin with a discussion of what Game AI is and how our goals differ from those of many other disciplines of AI. From there, it will give a whirlwind tour of problem areas and techniques to address each one. Along the way it will discuss not only what is solved, but also exciting areas for future work and what solutions in those spaces might look like, all the while maintaining a strong focus on those areas that are crucial in games for learning rather than just games for entertainment. Last, but certainly not least, the talk will provide references to major sources of material in this field.
Beyond Removing Impediments - Scrum Master as Team Coach - Houston TechFest 2014Allison Pollard
Are you ready to go beyond removing impediments and facilitating meetings to inspire a great team? A team aspiring to greatness often needs a coach, and Agile Coaches need to know how to communicate effectively. Learn how to use metaphor to inspire a high performing team and practice asking powerful questions to evoke discovery and action. In addition to developing your coaching skills, this session will add to your Agile toolbox Lyssa Adkins's high performance tree metaphor, a set of powerful questions to use to take your teams to the next level, and the wisdom to know when and how to use them with your teams.
We will discuss what characteristics and benefits of a high performing team might be lacking if one of the scrum values is not present. Similarly, a team could pick one of the benefits that might be missing and trace back to the values what they might need to improve. This way people will understand the elements of the metaphor and how a team can use it to talk about their behavior.
How to build a 6 figure side business with self publishingDan Norris
How to build a 6 figure side business with self publishing by Dan Norris, author of The 7 Day Startup, Content Machine, Operetion Brewery and Create or Hate.
The AI is the Game: Crafting the Behavior that Creates an Experience that Dri...SeriousGamesAssoc
At its core, the process of creating an educational game is ultimately one of crafting a software product that will engender a particular experience for the player – an experience that will cause the player to acquire the skills or knowledge being taught. There are many factors that contribute to such an experience, such as the subject-matter content, the graphics, the audio, the gameplay mechanics, the dialog… but one of the most important – and one of the most often overlooked – is the game’s AI. It is the AI which creates the behavior of both the characters in the game and of the game as a whole, and it is that behavior – the things that happen, the things that the characters do and say, and the times and ways in which all of these occur – that ultimately defines the experience. The experience is created as a direct result of the AI’s ability (or inability) to evaluate the situation, make appropriate decisions, and deliver an appropriate performance (much like a stage actor’s performance) on the part of the characters and other gameplay elements. Or, to put it more succinctly, the AI is the game. It is the AI which drives behavior, and that behavior is an essential element of both effectiveness (i.e. how well the player learns) and engagement (i.e. how completely the player is drawn into the game).
Recently there has been quite a bit of hype (and, in some cases, dread) around modern developments in AI, but the approaches used by games are quite different from those used in applications such as self-driving cars, speech recognition, cognitive modelling, or even world-class Go opponents. Nevertheless, the game AI community is vibrant, with numerous conferences, publications, and web sites. Over the past 15 to 20 years this community has made immense strides in techniques that can craft behavior that is appropriate to the particular type of game and the particular type of experience that is being envisioned by the game’s designers. At the same time, computers have become more capable, players have become more discerning, and games have become correspondingly more complex. With the increase in both expectations and complexity, it sometimes feels like a battle just to hold the line and deliver the same quality of experience that we achieved 20 years ago through simpler means!
This talk will present the state of the art in Game AI. It will begin with a discussion of what Game AI is and how our goals differ from those of many other disciplines of AI. From there, it will give a whirlwind tour of problem areas and techniques to address each one. Along the way it will discuss not only what is solved, but also exciting areas for future work and what solutions in those spaces might look like, all the while maintaining a strong focus on those areas that are crucial in games for learning rather than just games for entertainment. Last, but certainly not least, the talk will provide references to major sources of material in this field.
Beyond Removing Impediments - Scrum Master as Team Coach - Houston TechFest 2014Allison Pollard
Are you ready to go beyond removing impediments and facilitating meetings to inspire a great team? A team aspiring to greatness often needs a coach, and Agile Coaches need to know how to communicate effectively. Learn how to use metaphor to inspire a high performing team and practice asking powerful questions to evoke discovery and action. In addition to developing your coaching skills, this session will add to your Agile toolbox Lyssa Adkins's high performance tree metaphor, a set of powerful questions to use to take your teams to the next level, and the wisdom to know when and how to use them with your teams.
We will discuss what characteristics and benefits of a high performing team might be lacking if one of the scrum values is not present. Similarly, a team could pick one of the benefits that might be missing and trace back to the values what they might need to improve. This way people will understand the elements of the metaphor and how a team can use it to talk about their behavior.
Leo Gaming with a Purpose DevLearn2015William West
Games are scientifically proven to affect growth in specific areas of the brain relating to spatial orientation, memory formation and strategic planning
Ok, we won’t overwhelm you with what you already know… games work, they’re cool, and we all want to know how to do them…
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
Too often agile is mistaken to be equivalent to Scrum. In reality, Scrum is just one facet on the agile gem. Come hear about the motivation and philosophy behind agile. Agilists of all experience levels will benefit from a re-introduction to Scrum using this new context.
We will discuss the history of agile and the problems that it tries to solve. We'll compare traditional and agile approaches to business. Finally, we'll take a look at Scrum in light of our discussion and learning.
*This presentation was delivered by Shanly Suepaul at DrupalCamp Toronto 2013. Co-authored by David Sabine*
Developing your Agile skills through social GamesAgile Montréal
The end state of a highly performing Scrum team is described in the Scrum Guide by Ken Schwaber and Jeff Sutherland as follow: ""when the values of commitment, courage, focus, openness and respect are embodied and lived by the Scrum Team, the Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone"". Then the authors add: ""the Scrum Team members learn and explore those values as they work with the Scrum events, roles and artifacts."" We simply believe we can fast-track the development of these Agile core values through daily social games.
For the past three years, we have been experimenting with half a dozen of Scrum teams, offering opportunities to play a large variety of games (board games, card games, baby-foot, etc...) during the lunch hour and after hours. The results of this experimentation have quickly exceeded our expectations.
Ludo Bruyere
Éric Boivin
Games become more and more important to help people understand the underlying mindset. They help us try new things and experiment in a safe environment. The question is: what makes a good agile game and how to develop one? Before we developed the game I only knew some models about how to develop them, but it was still mostly an abstract concept for me. In this session I want to tell the story of how we developed the Kanban Pizza Game.
Scrum Master Lessons from my 4 Year Old SonRyan Ripley
At a recent cookout, my 4 year old son, Dawson, ran for the back yard and easily joined a game of hide and seek. Watching this unfold, I realized that these kids are naturally agile. They got straight to playing (the value) and didn’t need a lot of ceremony to get there. They kids all did a quick hello, told Dawson what game they were playing, and invited him to join in (daily scrum). Then they played.
He and his friends self-organize, self-manage, and solve problems on the fly. They naturally exhibit the agile values and scrum practices that many adults struggle with daily.
For example, most parents have been bombarded with an unending stream of “Why’s?” from their child. Why does this work? Why did that happen? Why? Why? Why? While this line of questioning can be stressing, it is also invaluable to finding the root cause of an issue. Scrum teams use this approach – called The 5-Why’s – to get past technical issues and down to interpersonal issues that could be hindering the team.
This session is a fun discussion about the behaviors I’ve noticed in my son and how they translate to important lessons that all scrum master need to learn to better serve their teams.
BA and Beyond 19 - Pieter Van Driessche - The 7 hidden layers behind agile te...BA and Beyond
Most Agile practitioners know why we do retrospectives. But do they know why we use post-it’s? A lot of people don’t. This is one example of a hidden layer: the deeper meaning of the Agile techniques. Whenever you consider using or dropping an Agile technique, you have to be sure to know all the consequences, including these hidden layers.
For each of the next 7 hidden layers, we'll talk about techniques to find the hidden layer. Even more importantly, I'll explain some Agile games you can use to feel those hidden layers.
- Safety for introverts - everybody involved
- Team objective & peer pressure
- Comfort zone
- Communication methods
- The physical connection
- Self organising (instead of micro management)
- Flow
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
How to Apply Game-Based Marketing Dynamics to Twitter | Instructor: James Clark, Co-Founder, Room 214 | @jamesoclark | @Room_214 | Delivered Nov 18, 2010 at TWTRCON SF
Why Game-Based Marketing? We are passing over the threshold into a realm of programs built on game-based marketing dynamics. This is important as many organizations are seeking ways to build a following, distribute relevant content and most importantly be entertaining in social media. Understanding the basis of game-based marketing dynamics (leader boards, unlocking levels) leveraged through Twitter is one of only a few strategic approaches that works to simultaneously achieve all goals.
What You’ll Learn: We’ll cover the basics of game-based marketing dynamics because (1) you should be aware of them and (2) often times its the smallest spark that ignites the biggest fires. From there we’ll provide the steps to set up and run game-based marketing campaigns in Twitter, in addition to exposing limitations so you won’t be sweating the details in the heat of the battle.
When people have heard about Flight Levels as 3 levels of interrelated goals: strategy level, end-to-end coordination level, and operational level, they cannot help but trying to map which current roles in the organization should be at which levels. This is a misunderstanding because Flight Levels are not about organization structure but what is it really about? This talk is an attempt to present a pocket guide of Flight Levels that can help you quickly get started in the right direction of the journey.
Leo Gaming with a Purpose DevLearn2015William West
Games are scientifically proven to affect growth in specific areas of the brain relating to spatial orientation, memory formation and strategic planning
Ok, we won’t overwhelm you with what you already know… games work, they’re cool, and we all want to know how to do them…
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
Too often agile is mistaken to be equivalent to Scrum. In reality, Scrum is just one facet on the agile gem. Come hear about the motivation and philosophy behind agile. Agilists of all experience levels will benefit from a re-introduction to Scrum using this new context.
We will discuss the history of agile and the problems that it tries to solve. We'll compare traditional and agile approaches to business. Finally, we'll take a look at Scrum in light of our discussion and learning.
*This presentation was delivered by Shanly Suepaul at DrupalCamp Toronto 2013. Co-authored by David Sabine*
Developing your Agile skills through social GamesAgile Montréal
The end state of a highly performing Scrum team is described in the Scrum Guide by Ken Schwaber and Jeff Sutherland as follow: ""when the values of commitment, courage, focus, openness and respect are embodied and lived by the Scrum Team, the Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone"". Then the authors add: ""the Scrum Team members learn and explore those values as they work with the Scrum events, roles and artifacts."" We simply believe we can fast-track the development of these Agile core values through daily social games.
For the past three years, we have been experimenting with half a dozen of Scrum teams, offering opportunities to play a large variety of games (board games, card games, baby-foot, etc...) during the lunch hour and after hours. The results of this experimentation have quickly exceeded our expectations.
Ludo Bruyere
Éric Boivin
Games become more and more important to help people understand the underlying mindset. They help us try new things and experiment in a safe environment. The question is: what makes a good agile game and how to develop one? Before we developed the game I only knew some models about how to develop them, but it was still mostly an abstract concept for me. In this session I want to tell the story of how we developed the Kanban Pizza Game.
Scrum Master Lessons from my 4 Year Old SonRyan Ripley
At a recent cookout, my 4 year old son, Dawson, ran for the back yard and easily joined a game of hide and seek. Watching this unfold, I realized that these kids are naturally agile. They got straight to playing (the value) and didn’t need a lot of ceremony to get there. They kids all did a quick hello, told Dawson what game they were playing, and invited him to join in (daily scrum). Then they played.
He and his friends self-organize, self-manage, and solve problems on the fly. They naturally exhibit the agile values and scrum practices that many adults struggle with daily.
For example, most parents have been bombarded with an unending stream of “Why’s?” from their child. Why does this work? Why did that happen? Why? Why? Why? While this line of questioning can be stressing, it is also invaluable to finding the root cause of an issue. Scrum teams use this approach – called The 5-Why’s – to get past technical issues and down to interpersonal issues that could be hindering the team.
This session is a fun discussion about the behaviors I’ve noticed in my son and how they translate to important lessons that all scrum master need to learn to better serve their teams.
BA and Beyond 19 - Pieter Van Driessche - The 7 hidden layers behind agile te...BA and Beyond
Most Agile practitioners know why we do retrospectives. But do they know why we use post-it’s? A lot of people don’t. This is one example of a hidden layer: the deeper meaning of the Agile techniques. Whenever you consider using or dropping an Agile technique, you have to be sure to know all the consequences, including these hidden layers.
For each of the next 7 hidden layers, we'll talk about techniques to find the hidden layer. Even more importantly, I'll explain some Agile games you can use to feel those hidden layers.
- Safety for introverts - everybody involved
- Team objective & peer pressure
- Comfort zone
- Communication methods
- The physical connection
- Self organising (instead of micro management)
- Flow
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
How to Apply Game-Based Marketing Dynamics to Twitter | Instructor: James Clark, Co-Founder, Room 214 | @jamesoclark | @Room_214 | Delivered Nov 18, 2010 at TWTRCON SF
Why Game-Based Marketing? We are passing over the threshold into a realm of programs built on game-based marketing dynamics. This is important as many organizations are seeking ways to build a following, distribute relevant content and most importantly be entertaining in social media. Understanding the basis of game-based marketing dynamics (leader boards, unlocking levels) leveraged through Twitter is one of only a few strategic approaches that works to simultaneously achieve all goals.
What You’ll Learn: We’ll cover the basics of game-based marketing dynamics because (1) you should be aware of them and (2) often times its the smallest spark that ignites the biggest fires. From there we’ll provide the steps to set up and run game-based marketing campaigns in Twitter, in addition to exposing limitations so you won’t be sweating the details in the heat of the battle.
When people have heard about Flight Levels as 3 levels of interrelated goals: strategy level, end-to-end coordination level, and operational level, they cannot help but trying to map which current roles in the organization should be at which levels. This is a misunderstanding because Flight Levels are not about organization structure but what is it really about? This talk is an attempt to present a pocket guide of Flight Levels that can help you quickly get started in the right direction of the journey.
Imagine there’s no Jira
It isn’t hard to do
Just apply ATDD
And Do Continuous Integration Too
Imagine dev and testers
Living life in peace
You may say I am a dreamer
But I am not the only one
I hope some day you would join us
Defect in the world will be just none
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
6. Agility Today
•Everybody wants to adopt Agile
•Many early adaptors
–Certified Scrum Master Course
–Agile Intro Course
–Self-Taught
7. Agility Today
•Cannot push further in organization
–Resistant to change
–Limited external Agile coach
–Cannot spread the knowledge and understanding
8. Layman Problem
You want to spread the good things about Agile in your organization but
•You are not the renowned Agile guru
9. Layman Problem
You want to spread the good things about Agile in your organization but
•You are not that funny Agile trainer who everyone loves
10. Layman Problem
You want to spread the good things about Agile in your organization but
•You are not that inspiring Agile speaker who makes you feel good just to hear his voice
11. Layman Problem
You want to spread the good things about Agile in your organization but
•You are just a layman who want to teach Agile
15. Foundation of Creativity & Innovation
http://www.slideshare.net/michael.sahota/agile-games-2012-keynote-games-landscape-and-importance-of-play
16. Play is for Our Survival
“you present those rats with a cat odor-saturated collar, they're hardwired to flee and hide. Pretty smart -- they don't want to get killed by a cat. So what happens? They both hide out. The non-players never come out -- they die.”
20. Our EXP
•Get inspired from
–Bas Vodde’s Certified Scrum Master Class
–Henrik Kniberg’s Essence of Agile Class
21. Agile Games in Startup Workshops
•SIPA Angel in The City 2013 (By Proteus)
–LEGO Scrum – Startup Edition
•SIPA Angel in The City 2014 (By Proteus)
–Factory Game
22. Agile Games in Public Trainings
•Kanban 101 (2014)
–Flow Game
–Lean 5S
–Kanbanopoly
23. Agile Games in Student Workshops
•Various 2013 Campus Visit (By Proteus)
–Ball Point
–Factory Game
•SIPA BU Tourism Software 2014
–Ball Point
–Flow Game
–Lean Startup Snow Flake
–Kanban Game
24. Agile Games in Private Enterprise Trainings
•An online insurance agent company (2013) (with K.Noom Sprint3r)
–Kanban Pizza
•A big telco go e- commerce (2014)
–Flow Game
–Name Writing
•A big telco (2014)
–Flow Game
–Ball Point
25. 4 Games we like
•Snow Flake
•Ball Point
•Flow Game
•Kanban Game