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Distributed Cooperative Caching in Social Wireless Networks
Abstract
This paper introduces cooperative caching policies for minimizing electronic content provisioning cost in Social
Wireless Networks (SWNET). SWNETs are formed by mobile devices, such as data enabled phones, electronic
book readers etc., sharing common interests in electronic content, and physically gathering together in public
places. Electronic object caching in such SWNETs are shown to be able to reduce the content provisioning cost
which depends heavily on the service and pricing dependences among various stakeholders including content
providers (CP), network service providers, and End Consumers (EC). Drawing motivation from Amazon’s
Kindle electronic book delivery business, this paper develops practical network, service, and pricing models
which are then used for creating two object caching strategies for minimizing content provisioning costs in
networks with homogenous and heterogeneous object demands. The paper constructs analytical and simulation
models for analyzing the proposed caching strategies in the presence of selfish users that deviate from network-
wide cost-optimal policies. It also reports results from an Android phone based prototype SWNET, validating
the presented analytical and simulation results.
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Architecture Diagram:
Existing System:
With the existence of such SWNETs, an alternative approach to content access by a device would be to first
search the local SWNET for the requested content before downloading it from the CP’s server. The expected
content provisioning cost of such an approach can be significantly lower since the download cost to the CSP
would be avoided when the content is found within the local SWNET. This mechanism is termed as cooperative
caching. In order to encourage the End-Consumers (EC) to cache previously downloaded content and to share it
with other end-consumers, a peer-to-peer rebate mechanism is proposed. This mechanism can serve as an
incentive so that the end-consumers are enticed to participate in cooperative content caching in spite of the
storage and energy costs. In order for cooperative caching to provide cost benefits, this peer-to-peer rebate must
be dimensioned to be smaller than the content download cost paid to the CSP. This rebate should be factored in
the content provider’s overall cost.
Disadvantages:
Due to their limited storage, the main server speed could become slow. This means after downloading and using
a content, a content to be stored in local cache.
Proposed System:
In this paper drawing motivation from Amazon’s Kindle electronic book delivery business, this paper develops
practical network, service, and pricing models which are then used for creating two object caching strategies for
minimizing content provisioning costs in networks with homogenous and heterogeneous object demands. The
paper constructs analytical and simulation models for analyzing the proposed caching strategies in the presence
of selfish users that deviate from network-wide cost-optimal policies
Advantages:
Based on a practical service and pricing case, a stochastic model for the content provider’s cost computation
is developed.
A cooperative caching strategy, Split Cache, is proposed, numerically analyzed, and theoretically proven to
provide optimal object placement for networks with homogenous content demands.
A benefit-based strategy, Distributed Benefit, is proposed to minimize the provisioning cost in
heterogeneous networks consisting of nodes with different content request rates and patterns.
The impacts of user selfishness on object provisioning cost and earned rebate is analyzed.
Implementation Modules:
1. Network Model
2. Search Model
3. Pricing Model
Network Model:
We consider two types of SWNETs. The first one involves stationary SWNET partitions. Meaning, after a
partition is formed, it is maintained for sufficiently long so that the cooperative object caches can be formed and
reach steady states. We also investigate a second type to explore as to what happens when the stationary
assumption is relaxed. To investigate this effect, caching is applied to SWNETs formed using human
interaction traces obtained from a set of real SWNET nodes .
Search Model:
We search the file means, it first searches its local cache. If the local search fails, it searches the object within its
SWNET partition using limited broadcast message. If the search in partition also fails, the object is downloaded
from the CP’s server. In this paper, we have modeled objects such as electronic books, music, etc., which are
time non varying, and therefore cache consistency is not a critical issue. The popularity-tag of an object
indicates its global popularity; it also indicates the probability that an arbitrary request in the network is
generated for this specific object.
Pricing Model:
We use a pricing model similar to the Amazon Kindle business model in which the CP pays a download cost
Cd to the CSP when an End-Consumer downloads an object from the CP’s server through the CSP’s cellular
network. Also, whenever an EC provides a locally cached object to another EC within its local SWNET
partition, the provider EC is paid a rebate Cr by the CP. Optionally, this rebate can also be distributed among
the provider EC and the ECs of all the intermediate mobile devices that take part in content forwarding .The
selling price is directly paid to the CP by an EC through an out-of-band secure payment system. A digitally
signed rebate framework needs to be supported so that the rebate recipient ECs can electronically validate and
redeem the rebate with the CP. We assume the presence of these two mechanisms on which the proposed
caching mechanism is built.
System Configuration:
HARDWARE REQUIREMENTS:
Hardware - Pentium
Speed - 1.1 GHz
RAM - 1GB
Hard Disk - 20 GB
Floppy Drive - 1.44 MB
Key Board - Standard Windows Keyboard
Mouse - Two or Three Button Mouse
Monitor - SVGA
SOFTWARE REQUIREMENTS:
Operating System : Windows
Technology : Java and J2EE
Web Technologies : Html, JavaScript, CSS
IDE : My Eclipse
Web Server : Tomcat
Tool kit : Android Phone
Database : My SQL
Java Version : J2SDK1.5

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JAVA 2013 IEEE MOBILECOMPUTING PROJECT Distributed cooperative caching in social wireless networks

  • 1. Distributed Cooperative Caching in Social Wireless Networks Abstract This paper introduces cooperative caching policies for minimizing electronic content provisioning cost in Social Wireless Networks (SWNET). SWNETs are formed by mobile devices, such as data enabled phones, electronic book readers etc., sharing common interests in electronic content, and physically gathering together in public places. Electronic object caching in such SWNETs are shown to be able to reduce the content provisioning cost which depends heavily on the service and pricing dependences among various stakeholders including content providers (CP), network service providers, and End Consumers (EC). Drawing motivation from Amazon’s Kindle electronic book delivery business, this paper develops practical network, service, and pricing models which are then used for creating two object caching strategies for minimizing content provisioning costs in networks with homogenous and heterogeneous object demands. The paper constructs analytical and simulation models for analyzing the proposed caching strategies in the presence of selfish users that deviate from network- wide cost-optimal policies. It also reports results from an Android phone based prototype SWNET, validating the presented analytical and simulation results. GLOBALSOFT TECHNOLOGIES IEEE PROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com
  • 2. Architecture Diagram: Existing System: With the existence of such SWNETs, an alternative approach to content access by a device would be to first search the local SWNET for the requested content before downloading it from the CP’s server. The expected content provisioning cost of such an approach can be significantly lower since the download cost to the CSP would be avoided when the content is found within the local SWNET. This mechanism is termed as cooperative caching. In order to encourage the End-Consumers (EC) to cache previously downloaded content and to share it with other end-consumers, a peer-to-peer rebate mechanism is proposed. This mechanism can serve as an incentive so that the end-consumers are enticed to participate in cooperative content caching in spite of the storage and energy costs. In order for cooperative caching to provide cost benefits, this peer-to-peer rebate must be dimensioned to be smaller than the content download cost paid to the CSP. This rebate should be factored in the content provider’s overall cost. Disadvantages: Due to their limited storage, the main server speed could become slow. This means after downloading and using a content, a content to be stored in local cache.
  • 3. Proposed System: In this paper drawing motivation from Amazon’s Kindle electronic book delivery business, this paper develops practical network, service, and pricing models which are then used for creating two object caching strategies for minimizing content provisioning costs in networks with homogenous and heterogeneous object demands. The paper constructs analytical and simulation models for analyzing the proposed caching strategies in the presence of selfish users that deviate from network-wide cost-optimal policies Advantages: Based on a practical service and pricing case, a stochastic model for the content provider’s cost computation is developed. A cooperative caching strategy, Split Cache, is proposed, numerically analyzed, and theoretically proven to provide optimal object placement for networks with homogenous content demands. A benefit-based strategy, Distributed Benefit, is proposed to minimize the provisioning cost in heterogeneous networks consisting of nodes with different content request rates and patterns. The impacts of user selfishness on object provisioning cost and earned rebate is analyzed. Implementation Modules: 1. Network Model 2. Search Model 3. Pricing Model Network Model: We consider two types of SWNETs. The first one involves stationary SWNET partitions. Meaning, after a partition is formed, it is maintained for sufficiently long so that the cooperative object caches can be formed and reach steady states. We also investigate a second type to explore as to what happens when the stationary assumption is relaxed. To investigate this effect, caching is applied to SWNETs formed using human interaction traces obtained from a set of real SWNET nodes .
  • 4. Search Model: We search the file means, it first searches its local cache. If the local search fails, it searches the object within its SWNET partition using limited broadcast message. If the search in partition also fails, the object is downloaded from the CP’s server. In this paper, we have modeled objects such as electronic books, music, etc., which are time non varying, and therefore cache consistency is not a critical issue. The popularity-tag of an object indicates its global popularity; it also indicates the probability that an arbitrary request in the network is generated for this specific object. Pricing Model: We use a pricing model similar to the Amazon Kindle business model in which the CP pays a download cost Cd to the CSP when an End-Consumer downloads an object from the CP’s server through the CSP’s cellular network. Also, whenever an EC provides a locally cached object to another EC within its local SWNET partition, the provider EC is paid a rebate Cr by the CP. Optionally, this rebate can also be distributed among the provider EC and the ECs of all the intermediate mobile devices that take part in content forwarding .The selling price is directly paid to the CP by an EC through an out-of-band secure payment system. A digitally signed rebate framework needs to be supported so that the rebate recipient ECs can electronically validate and redeem the rebate with the CP. We assume the presence of these two mechanisms on which the proposed caching mechanism is built.
  • 5. System Configuration: HARDWARE REQUIREMENTS: Hardware - Pentium Speed - 1.1 GHz RAM - 1GB Hard Disk - 20 GB Floppy Drive - 1.44 MB Key Board - Standard Windows Keyboard Mouse - Two or Three Button Mouse Monitor - SVGA SOFTWARE REQUIREMENTS: Operating System : Windows Technology : Java and J2EE Web Technologies : Html, JavaScript, CSS IDE : My Eclipse Web Server : Tomcat Tool kit : Android Phone Database : My SQL Java Version : J2SDK1.5