Presenting web archaeology in a museum context Lizzy Komen
This document discusses a project called "The Digital City Revives!" which aims to reconstruct, preserve, and provide access to born-digital heritage from a website called "The Digital City" or "De Digitale Stad" (DDS) in a sustainable way. DDS was the first public virtual city and online community in the Netherlands from 1996. The project explores doing this through web archaeology techniques like emulation and recreating the site using modern software. It also discusses presenting reconstructions of DDS in museum contexts through mobile installations, web documentaries, and interactive exhibits. The goal is to showcase how digital heritage can be preserved and made accessible to prevent it from being lost to history.
El documento resume el proyecto del Tenerife Espacio de las Artes en Santa Cruz de Tenerife, diseñado por los arquitectos Herzog & de Meuron. El museo se ubica en el casco antiguo, entre el mercado de la Recova y la iglesia de la Concepción. El edificio se trata como una sola pieza arquitectónica mediante el corte y trabajo de sus planos. Su fachada de hormigón y tratamiento de la luz son elementos característicos. El museo aporta valor cultural a la ciudad.
Claudio de Arciniega fue un arquitecto español del siglo XVI que trabajó en importantes obras en la Nueva España como la Catedral Metropolitana de la Ciudad de México. Francisco Becerra fue otro arquitecto español del siglo XVI que trabajó en obras como las catedrales de Lima y Cuzco. Pedro de Arrieta fue un arquitecto del siglo XVII que trabajó principalmente en iglesias y conventos en el estilo barroco en la Nueva España. Francisco Antonio Guerrero y Torres fue un arqu
Jacques Herzog y Pierre de Meuron entraron en la escena arquitectónica en los años 80 proponiendo una arquitectura cuya forma resultara de la lógica interna de los materiales y métodos constructivos utilizados, en lugar de depender de factores externos o un estilo personal. Sus primeros trabajos como los almacenes Ricola de 1986-87 mostraron esta aproximación minimalista en la que la madera laminada daba forma al volumen sencillo.
Este documento describe la Casa Möbius diseñada por el arquitecto Ben van Berkel y construida entre 1993-1998 en Het Gooi, Holanda. La casa tiene tres pisos y está construida con vidrio y hormigón. Con una superficie de 550 metros cuadrados, la casa se caracteriza por su forma infinita y la interrelación de formas geométricas como polígonos y círculos.
Presenting web archaeology in a museum context Lizzy Komen
This document discusses a project called "The Digital City Revives!" which aims to reconstruct, preserve, and provide access to born-digital heritage from a website called "The Digital City" or "De Digitale Stad" (DDS) in a sustainable way. DDS was the first public virtual city and online community in the Netherlands from 1996. The project explores doing this through web archaeology techniques like emulation and recreating the site using modern software. It also discusses presenting reconstructions of DDS in museum contexts through mobile installations, web documentaries, and interactive exhibits. The goal is to showcase how digital heritage can be preserved and made accessible to prevent it from being lost to history.
El documento resume el proyecto del Tenerife Espacio de las Artes en Santa Cruz de Tenerife, diseñado por los arquitectos Herzog & de Meuron. El museo se ubica en el casco antiguo, entre el mercado de la Recova y la iglesia de la Concepción. El edificio se trata como una sola pieza arquitectónica mediante el corte y trabajo de sus planos. Su fachada de hormigón y tratamiento de la luz son elementos característicos. El museo aporta valor cultural a la ciudad.
Claudio de Arciniega fue un arquitecto español del siglo XVI que trabajó en importantes obras en la Nueva España como la Catedral Metropolitana de la Ciudad de México. Francisco Becerra fue otro arquitecto español del siglo XVI que trabajó en obras como las catedrales de Lima y Cuzco. Pedro de Arrieta fue un arquitecto del siglo XVII que trabajó principalmente en iglesias y conventos en el estilo barroco en la Nueva España. Francisco Antonio Guerrero y Torres fue un arqu
Jacques Herzog y Pierre de Meuron entraron en la escena arquitectónica en los años 80 proponiendo una arquitectura cuya forma resultara de la lógica interna de los materiales y métodos constructivos utilizados, en lugar de depender de factores externos o un estilo personal. Sus primeros trabajos como los almacenes Ricola de 1986-87 mostraron esta aproximación minimalista en la que la madera laminada daba forma al volumen sencillo.
Este documento describe la Casa Möbius diseñada por el arquitecto Ben van Berkel y construida entre 1993-1998 en Het Gooi, Holanda. La casa tiene tres pisos y está construida con vidrio y hormigón. Con una superficie de 550 metros cuadrados, la casa se caracteriza por su forma infinita y la interrelación de formas geométricas como polígonos y círculos.
This document provides information about the Computer Graphics and Visualization course CSE304. It includes details like the textbook, attendance and assessment criteria, course outcomes, program outcomes, and unit-wise course content. The textbook is Computer Graphics with OpenGL by Donald Hearn et al. Assessment includes assignments, mid-term and end-term exams. The course aims to classify and apply various computer graphics tools, algorithms, and techniques for 2D and 3D transformations, projections, visibility, and curve modeling.
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
This document describes several tools developed by the Digital Methods Initiative at the University of Amsterdam for analyzing and scraping data from Wikipedia. It introduces tools that can retrieve edit logs and filter for bot edits; locate edits by IP and geocode the location; analyze article networks; and generate maps of controversial topics within Wikipedia articles. The tools are presented along with examples of uses and research applications.
This is a presentation made by a group of students at CIC about Deconstructivism style in architecture, i hope you find it useful, if you want to know about this style.
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Project
A presentation about the 3D ICONS Guidelines and Case Studies given by Anthony Corns of the Discovery Programme at the 3D ICONS workshop, Borsa Mediteranea in Pasetum.
3D ICONS has published Guidelines which cover documentation of the digitisation, modelling, online access pipeline for the creation of online 3D models of cultural heritage objects. The document includes 28 Case Studies - examples of 3D content creation by project partners across a range of monuments, architectural features and artefacts.
http://3dicons-project.eu
This document provides an overview of the Fundamentals of Computer Programming course. It introduces the course coordinator, Dr. Deepika Sharma, and lists her qualifications. It outlines the course objectives, which include mastering computer fundamentals and Python concepts, and learning data visualization and classification algorithms. The evaluation scheme is also detailed, which assesses students through assignments, exams, projects and attendance. Key topics to be covered include computer fundamentals, Python programming, object-oriented programming, and data preprocessing.
The document discusses how Web 3.0, also known as the Semantic Web, will utilize technologies like artificial intelligence, machine-to-machine communication, and semantic tagging to automate tasks through machines exchanging data without human involvement. It examines the opportunities and challenges this development poses for accountants, including how investments, risk management, efficiency gains, and issues around openness and data standards will be impacted. The role of taxonomy standards and how previous technology innovations relied on agreed upon standards are also covered.
This document provides an introduction to human-computer interaction (HCI) by Erik Duval. It discusses key concepts in HCI including the importance of user-centered design, examples of influential technologies and interfaces, and visions of future interactions between humans and computers. Examples mentioned include the early development of graphical user interfaces at Xerox PARC and the Apple Macintosh, as well as emerging technologies like brain-computer interfaces and augmented reality.
There have been a lot of Virtual Design Studio experiences up to today.
AdaProjecT is a kind of VDS that users can study and participate their knowledge in an on-line, real-time and interactive way.
This document provides an introduction to human-computer interaction (HCI). It discusses key concepts in HCI like usability, human factors, and examples of interfaces through history. Examples include the command line interface, Xerox PARC Star, early Macintosh, and Windows interfaces. Current research directions are also mentioned, like brain-computer interfaces and ambient/tangible interfaces. Recommended books on HCI principles and design are listed at the end.
Introduction to the International Image Interoperability Framework (IIIF)Simeon Warner
Introduction to the International Image Interoperability Framework (IIIF), Tutorial at Library Network Days, National Library of Finland, Helsinki, 2017-10-26
This document provides an introduction to ScraperWiki, a platform for building and sharing web scrapers. It explains that scrapers are programs that extract data from websites, discusses legal issues around scraping, and demonstrates how to create a basic scraper in Python that downloads a web page, finds the relevant data, and saves it to a CSV file. The document encourages sharing scrapers on the ScraperWiki site and reusing code hosted there.
This document outlines the steps for a public art project assignment. Students will first design a monument for a memorial garden honoring six residents lost in a crash. They will then research open calls for public art projects, choose two to apply to, and create proposals with 3D models and statements. The project involves learning 3D modeling software, designing sculptures, and submitting real proposals for public art installations.
The document discusses community building in the digital humanities from an Australasian perspective. It covers the digital humanities landscape and projects, infrastructures and virtual research environments, and tactics for community building. The key points are that digital humanities is interdisciplinary and research-driven, utilizes computational methods, and exists within existing humanities structures. Examples discussed include the Aus-e-lit literature object reuse tool and virtual research environments that enable accessing and analyzing digital materials. Community building is important for opening up interpretations to broader audiences and developing information analysis skills for large social and cultural data sets.
Technology has significantly impacted the field of architecture. Early humans used basic tools and materials like mud, stone, and wood to construct shelters. Advances like using mud bricks, building ziggurats and temples, and innovations in materials and construction by Mesopotamians, Greeks, and Romans improved architectural styles. In the industrial era, new building types emerged like factories and train stations. Modern architecture utilizes building information modeling, 3D modeling software, presentation tools, and collaboration platforms to design, visualize, and communicate projects digitally. Current technologies continue enhancing the architectural design process.
This document outlines the syllabus for a course on intelligent interfaces and human-computer interaction. The course aims to help students reason about user models, design adaptive systems, and evaluate interfaces that maintain interactions using innovative technologies. Over 12 weeks, topics will include theoretical frameworks, input technologies, visual design, natural language interfaces, and case studies. Students will complete a group project involving iterative interface design, online discussions, and a final presentation. The project consists of 6 milestones involving analysis, paper and computer prototyping, implementation, and user testing.
International Image Interoperability Framework panel at #CIDOC2017 conferenceEmmanuelle Delmas-Glass
CIDOC 2017 IIIF panel:
Introduction to the International Image Interoperability Framework (iiif.io) through 3 use cases in a museum, a library, and a research center/archive by Emmanuelle Delmas-Glass, Yale Center for British Art
This document provides information about building information modeling (BIM). It contains four paragraphs that define BIM, describe how BIM is used to create an accurate virtual model of a building, explain that BIM simulates the construction and operation of facilities, and list several definitions of BIM from different organizations. The document also includes links to YouTube and Vimeo videos about BIM and lists previous works involving virtual heritage education and a computational method for sharing and creating knowledge of Korean traditional architecture.
This document provides information about the Computer Graphics and Visualization course CSE304. It includes details like the textbook, attendance and assessment criteria, course outcomes, program outcomes, and unit-wise course content. The textbook is Computer Graphics with OpenGL by Donald Hearn et al. Assessment includes assignments, mid-term and end-term exams. The course aims to classify and apply various computer graphics tools, algorithms, and techniques for 2D and 3D transformations, projections, visibility, and curve modeling.
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
This document describes several tools developed by the Digital Methods Initiative at the University of Amsterdam for analyzing and scraping data from Wikipedia. It introduces tools that can retrieve edit logs and filter for bot edits; locate edits by IP and geocode the location; analyze article networks; and generate maps of controversial topics within Wikipedia articles. The tools are presented along with examples of uses and research applications.
This is a presentation made by a group of students at CIC about Deconstructivism style in architecture, i hope you find it useful, if you want to know about this style.
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Project
A presentation about the 3D ICONS Guidelines and Case Studies given by Anthony Corns of the Discovery Programme at the 3D ICONS workshop, Borsa Mediteranea in Pasetum.
3D ICONS has published Guidelines which cover documentation of the digitisation, modelling, online access pipeline for the creation of online 3D models of cultural heritage objects. The document includes 28 Case Studies - examples of 3D content creation by project partners across a range of monuments, architectural features and artefacts.
http://3dicons-project.eu
This document provides an overview of the Fundamentals of Computer Programming course. It introduces the course coordinator, Dr. Deepika Sharma, and lists her qualifications. It outlines the course objectives, which include mastering computer fundamentals and Python concepts, and learning data visualization and classification algorithms. The evaluation scheme is also detailed, which assesses students through assignments, exams, projects and attendance. Key topics to be covered include computer fundamentals, Python programming, object-oriented programming, and data preprocessing.
The document discusses how Web 3.0, also known as the Semantic Web, will utilize technologies like artificial intelligence, machine-to-machine communication, and semantic tagging to automate tasks through machines exchanging data without human involvement. It examines the opportunities and challenges this development poses for accountants, including how investments, risk management, efficiency gains, and issues around openness and data standards will be impacted. The role of taxonomy standards and how previous technology innovations relied on agreed upon standards are also covered.
This document provides an introduction to human-computer interaction (HCI) by Erik Duval. It discusses key concepts in HCI including the importance of user-centered design, examples of influential technologies and interfaces, and visions of future interactions between humans and computers. Examples mentioned include the early development of graphical user interfaces at Xerox PARC and the Apple Macintosh, as well as emerging technologies like brain-computer interfaces and augmented reality.
There have been a lot of Virtual Design Studio experiences up to today.
AdaProjecT is a kind of VDS that users can study and participate their knowledge in an on-line, real-time and interactive way.
This document provides an introduction to human-computer interaction (HCI). It discusses key concepts in HCI like usability, human factors, and examples of interfaces through history. Examples include the command line interface, Xerox PARC Star, early Macintosh, and Windows interfaces. Current research directions are also mentioned, like brain-computer interfaces and ambient/tangible interfaces. Recommended books on HCI principles and design are listed at the end.
Introduction to the International Image Interoperability Framework (IIIF)Simeon Warner
Introduction to the International Image Interoperability Framework (IIIF), Tutorial at Library Network Days, National Library of Finland, Helsinki, 2017-10-26
This document provides an introduction to ScraperWiki, a platform for building and sharing web scrapers. It explains that scrapers are programs that extract data from websites, discusses legal issues around scraping, and demonstrates how to create a basic scraper in Python that downloads a web page, finds the relevant data, and saves it to a CSV file. The document encourages sharing scrapers on the ScraperWiki site and reusing code hosted there.
This document outlines the steps for a public art project assignment. Students will first design a monument for a memorial garden honoring six residents lost in a crash. They will then research open calls for public art projects, choose two to apply to, and create proposals with 3D models and statements. The project involves learning 3D modeling software, designing sculptures, and submitting real proposals for public art installations.
The document discusses community building in the digital humanities from an Australasian perspective. It covers the digital humanities landscape and projects, infrastructures and virtual research environments, and tactics for community building. The key points are that digital humanities is interdisciplinary and research-driven, utilizes computational methods, and exists within existing humanities structures. Examples discussed include the Aus-e-lit literature object reuse tool and virtual research environments that enable accessing and analyzing digital materials. Community building is important for opening up interpretations to broader audiences and developing information analysis skills for large social and cultural data sets.
Technology has significantly impacted the field of architecture. Early humans used basic tools and materials like mud, stone, and wood to construct shelters. Advances like using mud bricks, building ziggurats and temples, and innovations in materials and construction by Mesopotamians, Greeks, and Romans improved architectural styles. In the industrial era, new building types emerged like factories and train stations. Modern architecture utilizes building information modeling, 3D modeling software, presentation tools, and collaboration platforms to design, visualize, and communicate projects digitally. Current technologies continue enhancing the architectural design process.
This document outlines the syllabus for a course on intelligent interfaces and human-computer interaction. The course aims to help students reason about user models, design adaptive systems, and evaluate interfaces that maintain interactions using innovative technologies. Over 12 weeks, topics will include theoretical frameworks, input technologies, visual design, natural language interfaces, and case studies. Students will complete a group project involving iterative interface design, online discussions, and a final presentation. The project consists of 6 milestones involving analysis, paper and computer prototyping, implementation, and user testing.
International Image Interoperability Framework panel at #CIDOC2017 conferenceEmmanuelle Delmas-Glass
CIDOC 2017 IIIF panel:
Introduction to the International Image Interoperability Framework (iiif.io) through 3 use cases in a museum, a library, and a research center/archive by Emmanuelle Delmas-Glass, Yale Center for British Art
This document provides information about building information modeling (BIM). It contains four paragraphs that define BIM, describe how BIM is used to create an accurate virtual model of a building, explain that BIM simulates the construction and operation of facilities, and list several definitions of BIM from different organizations. The document also includes links to YouTube and Vimeo videos about BIM and lists previous works involving virtual heritage education and a computational method for sharing and creating knowledge of Korean traditional architecture.
This document discusses using mobile augmented reality to reveal invisible elements of places and enhance people's sense of connection to those places. It describes a workshop where participants brainstormed ways AR could be used, such as revealing historical information about architecture or highlighting cultural aspects of neighborhoods. The document outlines developing a storyboard and presentation for an AR application that would allow users to explore an area and learn extra context about locations through their mobile devices.
This document summarizes the schedule and topics for a digital jam workshop focused on how humans communicate and sync with each other and technology. The workshop will explore how limited inputs/outputs can cause misunderstanding but expanding them may enhance synchronization. Participants will work in teams on projects to present on the last day of the workshop addressing how humans, objects, and environments communicate and listen to each other. The schedule details introductory lectures, tutorial sessions on tools like Arduino and Grasshopper, and daily teamwork periods for the groups to develop their projects.
This document provides information about a digital media course offered in the fall of 2010 at the Department of Architecture at the University of Seoul. The course is titled Digital Media II/2010 and was taught by instructor Jie-Eun Hwang, who can be contacted by email.
This document summarizes a presentation on contemporary architects and the development of architectural design tools. It introduces several famous architectural works by designers like Herzog & de Meuron, Gaudi, and Gehry. It also outlines some of the early milestones in computer-aided design like Sketchpad and programming environments developed in the 1960s and 70s. The presentation examines how new technologies have helped architects design and visualize innovative building forms.
This document contains information about a Digital Media II class taught in the fall of 2010 at the Department of Architecture at the University of Seoul. It lists the instructor's contact information and covers topics like vertices, curves, edges, surfaces, solids, polygon meshes, and NURBS. It also includes information about students' blogs that were reviewed for the class and discusses tasks like modeling tutorials, creating blog posts about chair design, and attending a media art biennale.
Presentation prepared by Jie-Eun Hwang, at University of Seoul Department of Architecture. She gave a talk to explain the ongoing proejct at Mobile AR Tour project workshop at Korea Institute of Science and Technology, 2010.Aug.19.
presentation for the Mobile AR Tour project workshop at Korea Institute of Science and Technology by the team of University of Seoul School of Architecture. June.4. 2010.
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 8 - CẢ NĂM - FRIENDS PLUS - NĂM HỌC 2023-2024 (B...
[DiMe]w02_Media in Form-making
1. Digital Media II // 2010. Fall
Depar tment of Architecture University of Seoul
2 0 10 . 09 . 10 . i nst r uc tor : Ji e-E u n H wa n g [j hw a ng@ uo s. a c .kr ]
2.
3.
4.
5.
6.
7.
8. Michelangelo Shows Pope Paul IV the Model Model For Dome of Royal Naval Hospital,
of the Dome of St. Peters, Domenico Cresti Greenwich, London (1699)
di Passignano (1620)
44. • Early Systems: 1960
+ Sketchpad : 1963. Ivan Sutherland. MIT Lincoln Laboratory
45. • First-Generation CAD Systems: 1970’s
+ Direction:
∙ Geometric Modeling : Automotive, Aerospace
∙ Building Modeling: Construction Industry
+ Building Description System (1974) led by Charles M. Eastman @ CMU
+ Computer Aided Engineering and Architectural Design System (1977) led by
Harold Borkin @ the Army Corps of Engineers Construction Research Center
+ Architecture Machine Group led by Nicholas Negroponte (1967) at MIT
52. Definition of Geometry [ in Rhino3D ]
+ William Mitchell (1990) The Logic of Architecture – Design, Computation, and
Cognition, MIT Press. Chapter 3 Design World
에듀클래스 자료실에서 다운로드
다음 시간 오기 전까지 꼭 읽어 오세요!
53.
54. • http://uosarch.ac.kr/wiki
• A wiki ( /ˈwɪki/ WIK-ee) is a website that allows the easy[1] creation and
editing of any number of interlinked web pages via a web browser using
a simplified markup language or aWYSIWYG text editor.[2][3] Wikis are
typically powered by wiki software and are often used to create
collaborative wiki websites, to power community websites, for
personal note taking, in corporate intranets, and in knowledge
management systems. [from Wikipedia]
55. • Rhino3D 모델링 따라잡기
+ 온라인 튜토리얼 예제 찾아서 모델링 따라하기.
∙ 추천 사이트
∙ http://www.rhino3dhelp.com
∙ http://www.rhino3d.com
∙ http://www.digitaltoolbox.com
∙ http://www.rhinos.co.kr
+ 제출물
∙ 모델링 결과물 스크린 캡쳐 이미지를
∙ 자료실에 있는 PPT Template에
∙ 본인 참조한 온라인 리소스를 명기하여
∙ PDF로 저장하여 제출!
+ 제출방식
∙ 에듀클래스 “과제제출”에 목요일 밤 12시까지 올릴 것.
∙ 화일명: w02_FirstName_Lastname.pdf [예: w02_JieEun_Hwang.pdf]
• 블로그 개설혹은 카테고리 만들어 공유
+ 이메일 공지 예정