This document discusses integrating digital storytelling into a higher education computing course. It explores how to construct narratives in computing by looking at data structures as characters, algorithms as plot devices, and computer programs as imaginary worlds. The document also examines different ways to tell digital stories, such as through videos, interviews, or timelines. It proposes evaluating digital stories based on both content learning and storytelling skills. The goal is to use digital storytelling to make computing concepts more engaging and to change traditional teaching rituals.