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1. Potential to expand
   financial capability/access
2. Innovativeness
3. Sustainability
PLAYDOU
GH
THE PROBLEM
“Most students drop out of college not because of academic
          failure but because of personal debt...”

                                           w!se, Financial Literacy Certification
“A lack of knowledge of basic finance—saving, loans, debt, and
retirement—is positively linked to excessive debt. It is no surprise then that
     the number of 18-24-year-olds declaring bankruptcy has
 increased 96 percent in 10 years; and in 2002, more people filed
           for bankruptcy than graduated from college.

   “Most students drop out of college not because of academic
             failure but because of personal debt...”
                                              Money Think / National Endowment for Education
                                                          w!se, Financial Literacy Certification
“Financial literacy in today’s world is almost as important as
   learning to read and write and one could argue that a student’s
 credit history is far more important to his or her future than grade point
    average. Yet most students come to college ill-prepared to
                          manage their money.”

  “A lack of knowledge of basic finance—saving, loans, debt, and
retirement—is positively linked to excessive debt. It is no surprise then that
     the number of 18-24-year-olds declaring bankruptcy has
 increased 96 percent in 10 years; and in 2002, more people filed
           for bankruptcy than graduated from college.

    “Most students drop out of college not because of academic
              failure but because of personal debt...”
                                                                               Higher One, Inc.
                                              Money Think / National Endowment for Education
                                                          w!se, Financial Literacy Certification
Council for Economic Education: Economic and Personal Finance Education in our Nation's Schools. 2011.
Theory of Change
1. Fun
2. Increased Demand
3. Increased Knowledge and
   Comfort
4. Decreased Debt
5. Fewer Drop Outs
THE IDEA
The Game

 Find the best path with $100.                       Find the best path with $100.
The goal: save the max amount.                      The goal: save the max amount.
W        F    W     S      S     W    = Work        W        F      W   S      S

 F      S     S     ?     W                          F       S      S   ?     W
                                  S   = Spend                          $6
 ?      W     F     W      S                         ?      W       F Taco
                                                                         W     S
                                  F   = Food
W       W     F     S      S                        W       W       F   S      S
                                  ?   = Wild Card
 F      S     S     W      F                         F       S      S   W      F
                        $100                         $30                     $70

 W: 0 Hours                                          W: 25 Hours
 F: 0 Bucks                                          F: $6 Bucks
 S: 0 Bucks                                          S: $25 Bucks
The Incentives

                                     You‟re almost there!
One order of free chips!              You are currently
                                    ranked #150 in New
                                            York!


                                    If you keep going, you
          OR                         may qualify to win a
        Save it!
                                        $10,000 college
                                          scholarship.
The Argument for Gaming

Psychology                                                       Business
1. Goals: purpose                                                1. Reach
2. Rules: creativity                                             2. Memorable
3. Feedback: motivation                                          3. Low cost
4. Voluntary: common ground                                      4. Realistic
5. Social: meaning

Games are self-motivated, self-rewarding, and make us happier.


                       Can games build financial Capability? A Financial Entertainment Report. December 2012, D2D Fund.
              McGonigal, Jane (2010). Reality Is Broken: Why Games Make Us Better and How They Can Change the World.
THE USER
User Persona: Alyssa Rodriguez
                15 years old
                2 younger brothers
                Low-middle income
                Gets straight As
                Runs track
                Uses T-Mobile, Nexux 4
                 smartphone
                Loves Angry Birds and Farm
                 Ville
The User Flow
   5
       PLAYDOUG
       H
Opportunity to win $$$




   500
       PLAYDOUG
       H
Why
    PLAYDOU            is different
    GH
         Real World       Skill to
Social    Incentives   Commercialize
           Save it!
                          “I‟m willing to
                          pay for that.”
Judy Herbstman is a dual degree MBA/MPA student at
    NYU interested in affordable housing and community
    development. She graduated with a BA in History &
    Science and Psychology in 2007 from Harvard College.

    Zoe Fuller-Young is a dual degree MBA/MPA student at NYU
    interested in leveraging the private sector‟s ability to scale
    impact, specifically through technology for social innovation.
    She graduated with a BA in Political Science in 2008 from
    Bryn Mawr College.

    Annie McWilliams is a dual degree MBA/MPA student at
    NYU studying studying the intersection of business and policy
    with a focus on how corporations can empower people while
    generating sustainable profits. She graduated from UPENN
    Wharton School of Business.

    A brilliant coder from the ITP program…


?
$$$ Needed
           Development        Pilot Year              Per Year
Funders    -   Competition $$ -   Impact Investment   -   (same as Pilot
                              -   Corp. Sponsor       -   App. Fees
                              -   Dept. of Ed.
Partners   -   NYU            -   Corp. Sponsor       (same as Pilot)
                              -   Schools
Amount     $50,000            $50,000                 $200,000

 Sponsors!
PLAYDOUG
          H
Next Steps
   Conduct additional research on „the problem‟
   Talk to potential corporate sponsors
   Team-up with a student from ITP (programmer)
APPENDIX
Colleges /    Credit Cards /   Paychecks /
                                              Saving / Risk
Goal-Setting      Loans          Budgeting




                                                Games
  Games                          Games
                 Games

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PLAYDOUGH for financial education

  • 1. 1. Potential to expand financial capability/access 2. Innovativeness 3. Sustainability
  • 3.
  • 4.
  • 6. “Most students drop out of college not because of academic failure but because of personal debt...” w!se, Financial Literacy Certification
  • 7. “A lack of knowledge of basic finance—saving, loans, debt, and retirement—is positively linked to excessive debt. It is no surprise then that the number of 18-24-year-olds declaring bankruptcy has increased 96 percent in 10 years; and in 2002, more people filed for bankruptcy than graduated from college. “Most students drop out of college not because of academic failure but because of personal debt...” Money Think / National Endowment for Education w!se, Financial Literacy Certification
  • 8. “Financial literacy in today’s world is almost as important as learning to read and write and one could argue that a student’s credit history is far more important to his or her future than grade point average. Yet most students come to college ill-prepared to manage their money.” “A lack of knowledge of basic finance—saving, loans, debt, and retirement—is positively linked to excessive debt. It is no surprise then that the number of 18-24-year-olds declaring bankruptcy has increased 96 percent in 10 years; and in 2002, more people filed for bankruptcy than graduated from college. “Most students drop out of college not because of academic failure but because of personal debt...” Higher One, Inc. Money Think / National Endowment for Education w!se, Financial Literacy Certification
  • 9. Council for Economic Education: Economic and Personal Finance Education in our Nation's Schools. 2011.
  • 10. Theory of Change 1. Fun 2. Increased Demand 3. Increased Knowledge and Comfort 4. Decreased Debt 5. Fewer Drop Outs
  • 12. The Game Find the best path with $100. Find the best path with $100. The goal: save the max amount. The goal: save the max amount. W F W S S W = Work W F W S S F S S ? W F S S ? W S = Spend $6 ? W F W S ? W F Taco W S F = Food W W F S S W W F S S ? = Wild Card F S S W F F S S W F $100 $30 $70 W: 0 Hours W: 25 Hours F: 0 Bucks F: $6 Bucks S: 0 Bucks S: $25 Bucks
  • 13. The Incentives You‟re almost there! One order of free chips! You are currently ranked #150 in New York! If you keep going, you OR may qualify to win a Save it! $10,000 college scholarship.
  • 14. The Argument for Gaming Psychology Business 1. Goals: purpose 1. Reach 2. Rules: creativity 2. Memorable 3. Feedback: motivation 3. Low cost 4. Voluntary: common ground 4. Realistic 5. Social: meaning Games are self-motivated, self-rewarding, and make us happier. Can games build financial Capability? A Financial Entertainment Report. December 2012, D2D Fund. McGonigal, Jane (2010). Reality Is Broken: Why Games Make Us Better and How They Can Change the World.
  • 16. User Persona: Alyssa Rodriguez  15 years old  2 younger brothers  Low-middle income  Gets straight As  Runs track  Uses T-Mobile, Nexux 4 smartphone  Loves Angry Birds and Farm Ville
  • 17. The User Flow 5 PLAYDOUG H Opportunity to win $$$ 500 PLAYDOUG H
  • 18. Why PLAYDOU is different GH Real World Skill to Social Incentives Commercialize Save it! “I‟m willing to pay for that.”
  • 19. Judy Herbstman is a dual degree MBA/MPA student at NYU interested in affordable housing and community development. She graduated with a BA in History & Science and Psychology in 2007 from Harvard College. Zoe Fuller-Young is a dual degree MBA/MPA student at NYU interested in leveraging the private sector‟s ability to scale impact, specifically through technology for social innovation. She graduated with a BA in Political Science in 2008 from Bryn Mawr College. Annie McWilliams is a dual degree MBA/MPA student at NYU studying studying the intersection of business and policy with a focus on how corporations can empower people while generating sustainable profits. She graduated from UPENN Wharton School of Business. A brilliant coder from the ITP program… ?
  • 20. $$$ Needed Development Pilot Year Per Year Funders - Competition $$ - Impact Investment - (same as Pilot - Corp. Sponsor - App. Fees - Dept. of Ed. Partners - NYU - Corp. Sponsor (same as Pilot) - Schools Amount $50,000 $50,000 $200,000 Sponsors!
  • 21. PLAYDOUG H Next Steps  Conduct additional research on „the problem‟  Talk to potential corporate sponsors  Team-up with a student from ITP (programmer)
  • 23. Colleges / Credit Cards / Paychecks / Saving / Risk Goal-Setting Loans Budgeting Games Games Games Games

Editor's Notes

  1. I’m Zoe and today I’m going to tell you about PLAYDOUGH. It is a mobile game designed to teach financial literacy for teens
  2. PLAYDOUGHis mint.com meets angry birds…
  3. I have debtWould have been great to have some financial literacy
  4. One of the problems that lead to this issue is that there is (1) Not enough financial education 14 states require personal finance to be offered13 states require personal finance to be taken(2) And even in these states, it’s not always taught because of overcrowded curriculums(3) Plus, these programs aren’t turning out hard data to support them, likely because they are not very engaging lessons
  5. 1. Financial education will 2. increase knowledge and confidence with money and therefore 3. help students understand its importance and ability to manage it
  6. The lesson here is that you are constantly making financial decisions, and you have to make a choice of how to spend your time and your money.Earn money by workingSave moneySpend some of it, must eat
  7. The lesson here is that you are constantly making financial decisions, and you have to make a choice of how to spend your time and your money.Earn money by workingSave moneySpend some of it, must eat
  8. BUSINESS CASEReach: young adults use their mobile phones constantly, and the medium of games can reach a large amount of people in a small amount of timeMemorable: games can tell stories which are extremely memorableLow cost: although games can be hard to make, technology has enabled them to be quicker and lower cost than other types of mass mediaRealistic: games allow you to experience a type of reality where you can fail and then start again
  9. Sees her friend ‘likes’ MoneyUp on FacebookHer friend has already saved $20!Downloads and starts playing
  10. I’m Zoe and today I’m going to tell you about PLAYDOUGH. It is a mobile game designed to teach financial literacy for teens
  11. Our team – no programmers, but we have a strong network of people willing to be mentorsWe know this stuff: I (with two peers outside of class) are MBA/MPA students who are acutely aware of the issues facing low income youth, understand financial literacy, and the value of social games for learningWe know some people: we span the business and policy worlds of education and therefore have the network and skills to influence decision makers
  12. I’m Zoe and today I’m going to tell you about Money UP. It is a mobile game designed to teach financial literacy for teens