Cmis 102 Enthusiastic Study / snaptutorial.comStephenson22
Introduction to Problem Solving and Algorithm Design
Using the above Code of Ethics, Pick at least 2 of the 8 principles and describe what these principles mean to you. In your write-up, summarize the principles you selected in your own words and provide at least one example of an activity or action you could take that would support each principle and one example of an activity or action that you believe would violate each principle. Be sure your document is well-written with minimal grammatical and spelling issues.
Cmis 102 Effective Communication / snaptutorial.comHarrisGeorg12
CMIS 102 Homework 1 Solution
Introduction to Problem Solving and Algorithm Design
Using the above Code of Ethics, Pick at least 2 of the 8 principles and describe what these principles mean to you. In your write-up, summarize the principles you selected in your own words and provide at least one example of an activity or action you could take that would support each principle and one example of an activity or action that you believe would violate each principle. Be sure your document is well-written with minimal grammatical and spelling issues.
Programming katas for Software Testers - CounterStringsAlan Richardson
What would be suitable Code Katas for people wanting to learn how to code to support their testing?
CounterStrings
- `*3*5*7*9*12*15*`
A CounterString is a string like this `*3*5*7*9*12*15*` where the `*` represent the position in the string of the number immediately proceeding it. This is a 15 character CounterString.
These are useful because if you paste them into a field, and are truncated then it is easy to see what they were truncated to, it is as James Bach describes it, self documenting test data.
https://www.eviltester.com/blog/eviltester/2019-02-27-programming-katas-for-testers/
Cmis 102 Enthusiastic Study / snaptutorial.comStephenson22
Introduction to Problem Solving and Algorithm Design
Using the above Code of Ethics, Pick at least 2 of the 8 principles and describe what these principles mean to you. In your write-up, summarize the principles you selected in your own words and provide at least one example of an activity or action you could take that would support each principle and one example of an activity or action that you believe would violate each principle. Be sure your document is well-written with minimal grammatical and spelling issues.
Cmis 102 Effective Communication / snaptutorial.comHarrisGeorg12
CMIS 102 Homework 1 Solution
Introduction to Problem Solving and Algorithm Design
Using the above Code of Ethics, Pick at least 2 of the 8 principles and describe what these principles mean to you. In your write-up, summarize the principles you selected in your own words and provide at least one example of an activity or action you could take that would support each principle and one example of an activity or action that you believe would violate each principle. Be sure your document is well-written with minimal grammatical and spelling issues.
Programming katas for Software Testers - CounterStringsAlan Richardson
What would be suitable Code Katas for people wanting to learn how to code to support their testing?
CounterStrings
- `*3*5*7*9*12*15*`
A CounterString is a string like this `*3*5*7*9*12*15*` where the `*` represent the position in the string of the number immediately proceeding it. This is a 15 character CounterString.
These are useful because if you paste them into a field, and are truncated then it is easy to see what they were truncated to, it is as James Bach describes it, self documenting test data.
https://www.eviltester.com/blog/eviltester/2019-02-27-programming-katas-for-testers/
Llevo cierto tiempo profundizando en tratar de entender por qué muchas organizaciones o equipos no consiguen sacarle partido a la automatización del testing. Todos conocemos de sobra la pirámide de tests descrita por Mike Cohn en su libro “Succeeding with Agile” en la que describe lo importante que es tener un balance adecuado entre tests end-to-end, tests de integración y tests unitarios. Existen cientos de artículos hablando sobre esto y está claro que la teoría tanto la conocemos como la compartimos pero, ¿cómo podemos llevarla a cabo? La clave está en conseguir hacer unos buenos tests unitarios.
En esta charla compartiré de forma gráfica, con ejemplos sencillos, números y referencias la manera de conseguir que tus tests unitarios no sólo te ayuden a mejorar la calidad interna del producto, sino también su calidad externa y, por lo tanto, consigas un retorno de la inversión (ROI) que lo haga sostenible.
Introduction
Welcome and thanks for downloading Reverse Algorithm. Reverse Algorithm is a
program created to ease the process of creating product keys for use with setup programs
made with Microsoft Visual Studio Setup Project. It was compiled using the .Net
Framework 2.0 in Visual Basic 2005 SE. The goal of this program is to generate large
quantities of random product keys and to do this with as much ease as possible
Most developers have the responsibility of working with an existing codebase that is not testable. In this session, you will learn several techniques to refactoring non testable code. In addition, unit tests will be added and executed as a part of an automated test suite. The associated code/project is here: https://github.com/rightincode/RefactoringToTestableCode
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
CIS 170 Imagine Your Future/newtonhelp.com bellflower42
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
COMP 2213X2 Assignment #2 Parts A and BDue February 3 in cla.docxdonnajames55
COMP 2213X2 Assignment #2 Parts A and B
Due February 3 in class
PLEASE HAND IN PARTS A AND B SEPARATELY!!!!
For “written” questions, please type your answers, use your very best English, and carefully
consider the material from the chapters. I am usually only looking for a few sentences for each
question, not an essay that goes on for pages. So choose your words carefully and thoughtfully.
PART A
[1] Does a computer need data registers (like D0–D7 in an M68K)? Defend your answer!
[2] Textbook question 5.35. If your student number is even, do parts (a), (c), (e) and (g). Otherwise do
parts (b), (d), (f) and (h). Note that (b) should read “[[[4]]]”, (c) should read “[[[0]]]” and
(h) should start with “[0]”.
[3] Explain why the following assembly language and RTL constructs are incorrect.
a. MOVE D3,#4
b. MOVE [D3],D2
c. MOVE (D3),D2
d. [D3] A0 + 3
e. [D3] #3
f. 3 [D3]
[4] Create a simple M68K program called ADDER. Your program should add together the numbers:
6, 4, 12, 16, 17, and 50. The program should leave the answer in register D0 when it terminates.
The program is to be assembled with the M68K cross-assembler and then run on the M68K simu-
lator. You can either install the cross-assembler and simulator given with the textbook (windows)
or you can use the Linux one available on the course web site. Doing a trace (to hand in) with the
windows version is much more painful than the Linux version, so make your choice carefully (and
you have to figure out the windows one without my help).
To use the Linux assembler (“68kasm”) and simulator (“bsvc”), follow the instructions in my
mail message of January 26, if you have not already done so.
IMPORTANT NOTE: if you are using the Linux simulator, the instructions for creating a program
are slightly different than those in the book. You should have the following at the start of each
program:
ORG $0
DC.L $8000 This is the stack pointer value after a "reset"
DC.L START This is the first instruction to execute
You can then follow that with something like
1
ORG $1000
START MOVE ...
You should still have a STOP instruction and END assembler directive, as described in the book,
but also use a BREAK instruction right before your STOP instruction.
Create your program (ADDER.s) in your (for example) comp2213/bsvc-master directory using
your favourite text editor and assemble it with the command 68kasm -l ADDER.s. If you had no
assembly errors you should now have a file called ADDER.h68 (which is your executable program)
and ADDER.lis (your program listing). Then start up the simulator by typing bsvc. Select
File/Open Setup, drill down to samples/m68000, select serial.setup and click Open; a
new window should pop up on your screen. Now choose File/Load Program, come back up to
your bsvc-master directory, and open your ADDER.h68 program. Now click the GUI’s Reset
button and then the Run button. (Alternatively, instead of Run click Single Step and watch the
result of each instruction..
Llevo cierto tiempo profundizando en tratar de entender por qué muchas organizaciones o equipos no consiguen sacarle partido a la automatización del testing. Todos conocemos de sobra la pirámide de tests descrita por Mike Cohn en su libro “Succeeding with Agile” en la que describe lo importante que es tener un balance adecuado entre tests end-to-end, tests de integración y tests unitarios. Existen cientos de artículos hablando sobre esto y está claro que la teoría tanto la conocemos como la compartimos pero, ¿cómo podemos llevarla a cabo? La clave está en conseguir hacer unos buenos tests unitarios.
En esta charla compartiré de forma gráfica, con ejemplos sencillos, números y referencias la manera de conseguir que tus tests unitarios no sólo te ayuden a mejorar la calidad interna del producto, sino también su calidad externa y, por lo tanto, consigas un retorno de la inversión (ROI) que lo haga sostenible.
Introduction
Welcome and thanks for downloading Reverse Algorithm. Reverse Algorithm is a
program created to ease the process of creating product keys for use with setup programs
made with Microsoft Visual Studio Setup Project. It was compiled using the .Net
Framework 2.0 in Visual Basic 2005 SE. The goal of this program is to generate large
quantities of random product keys and to do this with as much ease as possible
Most developers have the responsibility of working with an existing codebase that is not testable. In this session, you will learn several techniques to refactoring non testable code. In addition, unit tests will be added and executed as a part of an automated test suite. The associated code/project is here: https://github.com/rightincode/RefactoringToTestableCode
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
CIS 170 Imagine Your Future/newtonhelp.com bellflower42
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
COMP 2213X2 Assignment #2 Parts A and BDue February 3 in cla.docxdonnajames55
COMP 2213X2 Assignment #2 Parts A and B
Due February 3 in class
PLEASE HAND IN PARTS A AND B SEPARATELY!!!!
For “written” questions, please type your answers, use your very best English, and carefully
consider the material from the chapters. I am usually only looking for a few sentences for each
question, not an essay that goes on for pages. So choose your words carefully and thoughtfully.
PART A
[1] Does a computer need data registers (like D0–D7 in an M68K)? Defend your answer!
[2] Textbook question 5.35. If your student number is even, do parts (a), (c), (e) and (g). Otherwise do
parts (b), (d), (f) and (h). Note that (b) should read “[[[4]]]”, (c) should read “[[[0]]]” and
(h) should start with “[0]”.
[3] Explain why the following assembly language and RTL constructs are incorrect.
a. MOVE D3,#4
b. MOVE [D3],D2
c. MOVE (D3),D2
d. [D3] A0 + 3
e. [D3] #3
f. 3 [D3]
[4] Create a simple M68K program called ADDER. Your program should add together the numbers:
6, 4, 12, 16, 17, and 50. The program should leave the answer in register D0 when it terminates.
The program is to be assembled with the M68K cross-assembler and then run on the M68K simu-
lator. You can either install the cross-assembler and simulator given with the textbook (windows)
or you can use the Linux one available on the course web site. Doing a trace (to hand in) with the
windows version is much more painful than the Linux version, so make your choice carefully (and
you have to figure out the windows one without my help).
To use the Linux assembler (“68kasm”) and simulator (“bsvc”), follow the instructions in my
mail message of January 26, if you have not already done so.
IMPORTANT NOTE: if you are using the Linux simulator, the instructions for creating a program
are slightly different than those in the book. You should have the following at the start of each
program:
ORG $0
DC.L $8000 This is the stack pointer value after a "reset"
DC.L START This is the first instruction to execute
You can then follow that with something like
1
ORG $1000
START MOVE ...
You should still have a STOP instruction and END assembler directive, as described in the book,
but also use a BREAK instruction right before your STOP instruction.
Create your program (ADDER.s) in your (for example) comp2213/bsvc-master directory using
your favourite text editor and assemble it with the command 68kasm -l ADDER.s. If you had no
assembly errors you should now have a file called ADDER.h68 (which is your executable program)
and ADDER.lis (your program listing). Then start up the simulator by typing bsvc. Select
File/Open Setup, drill down to samples/m68000, select serial.setup and click Open; a
new window should pop up on your screen. Now choose File/Load Program, come back up to
your bsvc-master directory, and open your ADDER.h68 program. Now click the GUI’s Reset
button and then the Run button. (Alternatively, instead of Run click Single Step and watch the
result of each instruction..
For more course tutorials visit
www.newtonhelp.com
Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the
PT1420 Decision Structures in Pseudocode and Visual Basic .docxamrit47
PT1420: Decision Structures in Pseudocode and Visual Basic
Page 1
This lab requires you to think about the steps that take place in a program by writing
pseudocode. Read the following program prior to completing the lab.
Career Tech Placement is hiring employees for placement at technology firms across the
city. Prior to granting an interview, the company has a 100-point test that is used to
determine if the candidate should be interviewed. Depending on the candidate’s score,
he or she will be placed in 1 of 4 categories for possible employment and flagging for an
interview:
Score Employment Category Interview Possibility
85 or above Definite Yes
70 – 84 Likely Yes
60 – 69 Maybe Yes
59 or below No No
Career Tech Placement has asked you to write a program that will allow the company to
enter a test score and then set the employment category and the interview possibility
variables based on the chart above.
Given the major task involved in this program, you decide your program should have three
variables and three modules:
Variable Name Purpose
Declare Integer testScore = 0 Stores the test score of the candidate.
Declare String category = “ “ Stores Definite, Likely, Maybe, or No
Declare String interview = “ “ Stores Yes or No
PT1420: Decision Structures in Pseudocode and Visual Basic
Page 2
Module Name Purpose
Module getScore() Allows the user to enter the test score
Module employCat() Determines the employment category
Module interviewPoss() This module will determine if a day off should
be awarded.
Module displayInfo() Displays the testScore, category, and interview
variables.
Step 1: Complete the pseudocode by writing the missing lines. When writing your modules and
making calls, be sure to pass necessary variables as arguments and accept them as reference
parameters if they need to be modified in the module (Reference: Testing a Series of
Conditions, page 138 from your textbook, Starting Out with Programming Logic & Design.).
Main Module()
//Declare variables on the next 3 lines
//Make Module calls and pass necessary variables on the next 4 lines
End Main
Module getScore(Integer Ref testScore)
//Ask the user to enter a test score
End Module
Module employCat(Integer testScore, String Ref category)
//Determine what employment category they are in based on their test score
//Similar to if the score is less than 60, then category is “No”
PT1420: Decision Structures in Pseudocode and Visual Basic
...
Introduction to Problem Solving and Algorithm Design
Using the above Code of Ethics, Pick at least 2 of the 8 principles and describe what these principles mean to you. In your write-up, summarize the principles you selected in your own words and provide at least one example of an activity or action you could take that would support each principle and one example of an activity or action that you believe would violate each principle. Be sure your document is well-written with minimal grammatical and spelling issues.
For more classes visit
www.snaptutorial.com
Please check all Included Assignment Details below
GSP 215 Week 1 Homework Command Line in Windows and Linux
Gsp 215 Effective Communication / snaptutorial.comHarrisGeorg21
Please check all Included Assignment Details below
GSP 215 Week 1 Homework Command Line in Windows and Linux
GSP 215 Week 2 iLab Binary Representation of Information
GSP 215 Week 2 Homework Representing and Manipulating Information
For more classes visit
www.snaptutorial.com
Please check all Included Assignment Details below
GSP 215 Week 1 Homework Command Line in Windows and Linux
GSP 215 Week 2 iLab Binary Representation of Information
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Devry cis 170 c i lab 5 of 7 arrays and strings
1. DEVRY CIS 170 C iLab 5 of 7 Arrays and
Strings
Check this A+ tutorial guideline at
http://www.cis170entirecourse.com/cis-
170/cis-170-c-ilab-5-of-7-arrays-and-strings
For more classes visit
http://www.cis170entirecourse.com
CIS 170 C iLab 5 of 7 Arrays and Strings
Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview -
Scenario/Summary
You will code, build, and execute two programs requiring arrays and strings.
First program (Video Game Player Program): Determine the average score for a
group of players and then determine who scored below average.
Second program (Pig Latin): Convert words in a phrase to pig latin.
Learning outcomes:
Be able to explain the need for arrays in a program. Be able to determine the
appropriate array data type to use in a given program. Be able to write a program
that implements arrays. Be able to explain the way memory is allocated for arrays in
a program. Be able to explain the fact that arrays are objects in C++. Be able to write
a program that implements strings.Deliverables
Section
Deliverable
Points
2. Part A
Step 5: Program Listing and Output
20
Part B
Step 5: Program Listing and Output
25
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the
iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Part A: Video Game Player Program
Step 1: Requirements
Write a program to do the following:
In main, declare a PlayerName Array and a Score Array. Declare the size of the arrays
to be 100.
In the InputData function, input the player name and score into the arrays for an
unknown number of players up to 100.
In the DisplayPlayerData function, display the name and score of each player.
Numberofplayers
In the CalculateAverageScore function, calculate the average score and return it by
value. numberofplayers
In the DisplayBelowAverage function, display the name and score for any player who
scored below the average. Do not use global variables.
Number of players
Output from Program:
Enter Player Name (Q to quit): Bob
Enter score for Bob: 3245
Enter Player Name (Q to quit): Sue
Enter score for Sue: 1098
Enter Player Name (Q to quit): Dave
Enter score for Dave: 8219
Enter Player Name (Q to quit): Pat
Enter score for Pat: 3217
Enter Player Name (Q to quit): Q
Name Score
Bob 3245
Sue 1098
Dave 8219
Pat 3217
Average Score: 3944.75
Players who scored below average
Name Score
Bob 3245
3. Sue 1098
Pat 3217
Press any key to continue . . .
Step 2: Processing Logic
Using the pseudocode below, write the code that will meet the requirements.
Main Function
Declare the player name and score arrays, number of players, and average score.
Call the InputData function
Call the DisplayPlayerData function
Call the CalculateAverageScore function and assign the returned value in average
score
Call the DisplayBelowAverage function
InputData function
While the number of players is less than the length of the array
Prompt for the player's name
If the user entered Q, break out of the loop
Prompt the user for the player's score
Add 1 to the number of players
End-While
DisplayPlayerData function
Display the name and score of each player
CalculateAverageScore function
Add up the scores and divide by the number of scores to calculate the average score
Display the average score
Return the average score to main
DisplayBelowAverage function
Display the names and scores of all players who scored below the average score
Step 3: Create a New Project
Create a new project and name it LAB5A. Write your code using the Processing Logic
in Part A, Step 2. Make sure you save your program.
Step 4: Compile and Execute
a) Compile your program. Eliminate all syntax errors.
b) Build your program and verify the results of the program. Make corrections to the
program logic if necessary until the results of the program execution are what you
expect.
Step 5: Print Screen Shots and Program
Capture a screen print of your output. (Do a PRINT SCREEN and paste into an MS
Word document.) Copy your code and paste it into the same MS Word document that
contains the screen print of your output. Save the Word document as
Lab05A_LastName_FirstInitial.
END OF PART A
Part B: Pig Latin
Step 1: Requirements
Write a program that will input a phrase and convert it to pig latin. Put each word in
a separate element of a string array. Remove the first letter from each word and
concatenate it to the end of the word followed by “ay.”
4. Sample Output from Program:
*****************************************************
* You will be prompted to enter a string of *
* words. The string will be converted into *
* Pig Latin and the results displayed. *
* Enter as many strings as you would like. *
******************************************************
Enter a group of words or ENTER to quit: Computer Programming is fun to learn!
Original words: Computer Programming is fun to learn!
New Words: omputercayogrammingprayiswayunfayotayearnlay!
Enter a group of words or ENTER to quit: Quit
Pig Latin Hint:
If a word begins with one or more consonants, move the consonant or consonant
cluster to the end of the word. Add the letters "ay" to the end of the word. So, "pig"
would be "igpay," and “latin” would be “atinlay.”
Step 2: Processing Logic
Using the pseudocode below, write the code that will meet the requirements.
Main function
Display the heading
While the condition is true
Prompt the user for group of words or Enter to quit
Display original words
Call function pigLatinString( )
End while
pigLatinString( ) function
Declare and initialize string variables len, counter, start, begin, word and newString
While condition is true
Call find() and pass a space and start as parameters and return the returned value
to start
if start equals to string::npos
jump outside the loop permanently
call substr() function
display the word
update newString
increment start by one
assign start to begin
End While
Call substr()
Update newString
Return newString
Step 3: Create a New Project
Create a new project and name it LAB5B. Write your code using the Processing Logic
in Part B, Step 2. Make sure you save your program.
Step 4: Compile and Execute
a) Compile your program. Eliminate all syntax errors.
5. b) Build your program and verify the results of the program. Make corrections to the
program logic if necessary until the results of the program execution are what you
expect.
Step 5: Print Screen Shots and Program
Capture a screen print of your output. (Do a PRINT SCREEN and paste into an MS
Word document.) Copy your code and paste it into the same MS Word document that
contains the screen print of your output. Save the Word document as
Lab05B_LastName_FirstInitial.
END OF LAB
6. b) Build your program and verify the results of the program. Make corrections to the
program logic if necessary until the results of the program execution are what you
expect.
Step 5: Print Screen Shots and Program
Capture a screen print of your output. (Do a PRINT SCREEN and paste into an MS
Word document.) Copy your code and paste it into the same MS Word document that
contains the screen print of your output. Save the Word document as
Lab05B_LastName_FirstInitial.
END OF LAB