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DESIGNING FOR KIDS!
Debra Levin Gelman | @dgelman
2-5 YEAR OLDS
• COLOR: Pick 4 or 5 bright colors & use them to
communicate purpose, task & functionality

• VISUAL HIERARCHY: Separate foreground &
background so kids can focus on the main goals

• ONE ACTION PER ELEMENT: Assign a SINGLE
function to each interactive element

• SYMBOLS & GESTURES: Limit use of metaphors and
constrain gestures to those familiar to little hands.
6-9 YEAR OLDS
• REINFORCEMENT: Let kids know they’re doing it
right by providing visual/audio clues and rewards

• LET ‘EM LOSE: Make losing interesting for these kids
so they understand what to fix next time and are
encouraged to keep trying. Don’t always let them win!

• LEVEL UP: Create multiple levels in your experience
so that it can grow with the kids you’re designing for.

• PERMANENCE: Let kids save, store and share their
stuff, or give them something to gather/collect.
10-12 YEAR OLDS
• INVITE SILLINESS: Make breaking the rules fun! This
allows for additional learning and exploration

• DON’T TALK DOWN: Respect these kids. Focus on
what’s great about your product instead of the fact
that it’s “just for kids.”

• PROVIDE CONTEXTUAL LEARNING: Instead of
front-loading information, let kids learn as they fail,
providing information at each step.
THANK YOU!
Debra Levin Gelman

on twitter: @dgelman

on email: debra.levin@gmail.com

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Designing For Kids

  • 1. DESIGNING FOR KIDS! Debra Levin Gelman | @dgelman
  • 2. 2-5 YEAR OLDS • COLOR: Pick 4 or 5 bright colors & use them to communicate purpose, task & functionality • VISUAL HIERARCHY: Separate foreground & background so kids can focus on the main goals • ONE ACTION PER ELEMENT: Assign a SINGLE function to each interactive element • SYMBOLS & GESTURES: Limit use of metaphors and constrain gestures to those familiar to little hands.
  • 3. 6-9 YEAR OLDS • REINFORCEMENT: Let kids know they’re doing it right by providing visual/audio clues and rewards • LET ‘EM LOSE: Make losing interesting for these kids so they understand what to fix next time and are encouraged to keep trying. Don’t always let them win! • LEVEL UP: Create multiple levels in your experience so that it can grow with the kids you’re designing for. • PERMANENCE: Let kids save, store and share their stuff, or give them something to gather/collect.
  • 4. 10-12 YEAR OLDS • INVITE SILLINESS: Make breaking the rules fun! This allows for additional learning and exploration • DON’T TALK DOWN: Respect these kids. Focus on what’s great about your product instead of the fact that it’s “just for kids.” • PROVIDE CONTEXTUAL LEARNING: Instead of front-loading information, let kids learn as they fail, providing information at each step.
  • 5. THANK YOU! Debra Levin Gelman on twitter: @dgelman on email: debra.levin@gmail.com