Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
It's fair to say that clients often get painted as the bad guy in our industry. I mean, who else is at fault when projects go awry? Well, more often than not, it could be entirely avoided by extending our pursuit of delightful user experiences to how we approach our clients as well. In this talk, Matt will cover how to build fantastic client relationships, by design. He'll share tried and tested techniques which can be applied to reduce stress, satisfy clients and ultimately deliver better user experiences for everyone.
Redesigning how we work - UX Alive 2016Matt Gibson
Slides from my presentation at UX Alive on 11th May 2016, about how we can foster better empathy, trust and communication with our client, through our design approach.
Redesigning how we work - UX Alive 2016Matt Gibson
Slides from my presentation at UX Alive on 11th May 2016, about how we can foster better empathy, trust and communication with our client, through our design approach.
This is a mock entertainment marketing plan for the release of Despicable Me 2. It was created in fall of 2012 for my Entertainment Marketing course at Emerson College.
This is a mock entertainment marketing plan for the release of Despicable Me 2. It was created in fall of 2012 for my Entertainment Marketing course at Emerson College.
Presentation of a variety of viral marketing campaigns. The presentation describes some films whose campaigns failed and those who were a success. Such fims include Cloverfield and Snakes on a Plane.
Adapting to Responsive Web Design - Figaro DigitalMatt Gibson
These are my slides from Figaro Digital on 5th August 2015: http://www.figarodigital.co.uk/seminars.aspx?pkEventID=2e528d70-4eea-4344-b49d-57a544f5399b
Video available here: http://www.figarodigital.co.uk/Video.aspx?v=29ecfc59-8fc4-4505-86b2-5646dcef88f0
A Universal Theory of Everything, Christopher MurphyFuture Insights
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
Drawing on over two decades of experience designing and developing digital products, Christopher will walk you through everything he's learned along the way. He'll break apart the creative process, exploring how an understanding of that process, leads you to become a better designer. In this session, he'll explore how the best designers: firstly 'prime the brain' by ensuring it is constantly nourished with new material; then explore that material from multiple perspectives to gain a deep understanding of it; before, finally, putting those pieces back together again to create exciting new ideas that stand the test of time. In short, he'll ensure you leave the session fully creativity-hardened and never short of ideas again.
Horizon Interactive Awards, Mike Sauce & Jeff JahnFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Mike Sauce, Founder and President of the Horizon Interactive Awards will present an award to the Most Awarded Developer in the 13th annual competition to DynamiX Web Design. Jeff Jahn, owner and founder of DynamiX, will discuss design trends, processes and technologies that led his company to achieve such a high honor in the Horizon Interactive Awards competition.
Reading Your Users’ Minds: Empiricism, Design, and Human Behavior, Shane F. B...Future Insights
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
How do you decide what your users really need? The difficult truth is that the best web design comes from finding out for yourself. Luckily for anyone passionate about improving web-based human interaction, the field of psychology can shed light on common motivations, needs, and biases that are powerful influences on human behavior. In this session, you’ll learn about how these psychological forces—such as prospect theory, metacognitive fluency, and the introspection illusion—can shed light on UX, design, and conversion.
Structuring Data from Unstructured Things. Sean LorenzFuture Insights
From FOWA Boston 2015
Structuring Data from Unstructured Things. Sean Lorenz
Data coming from Internet of Things (IoT) product sensors can be hard to manage or know what to do with. In this talk Sean will discuss ways to tame IoT data sources by organizing and pruning that information effectively. He will also discuss the importance of time series when culminating sensor, metadata and other data sources together, making it vastly easier to query or perform analytics on your newly structured data.
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
The process behind making a blockbuster film is similar to creating a meaningful website or app. Through the lens of cinema, we’ll walk through practical ways that UX design teams can work together to deliver an award-winning final product. Whether you’re making a low-budget indie for a non-profit or the next summer smash for a Fortune 500, we can learn a thing or two from film.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
In the last few years, we’ve seen an emergence of a modular way of thinking about code and design. We’ve seen the rise of SMACSS, BEM, and Atomic Design. This talk will look at those modular concepts and how they can streamline development for large and long-running projects. We’ll also look at how these approaches can ease responsive design and development. Lastly, we will look at where the modular approach is going in the future as Web Components slowly make their way into browsers and application frameworks.
Designing an Enterprise CSS Framework is Hard, Stephanie RewisFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
It seems that not a week goes by without a shiny new framework of some type — be it CSS or JS. But no matter how awesome they are, each have shortcomings and idiosyncrasies that invariably make you ask, 'Why?' Now imagine someone gave you the ability to start from scratch to create your own framework. No strings. No preconceptions — well, except that it has to be enterprise scale, platform agnostic, and work in a whole host of disparate situations. In this session, Stephanie will talk about some of the challenges, hurdles, tradeoffs, and unique decisions Salesforce UX made on the way to building an enterprise framework.
Accessibility Is More Than What Lies In The Code, Jennison AsuncionFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Many associate making a digital product accessible with the guidelines and specifications that address themselves at the code-level. In short, the developers/engineers will take care of it. While the thoughtful implementation of accessible code during the development phase is unquestionable, the truth is accessibility depends heavily on choices made by designers and others involved in determining the user experience, and typically before development begins. Join Jennison as he illustrates this by identifying some of the user interactions and design-related decisions that can pose accessibility challenges. He will also share practical advice for those seeking to scale accessibility and make it a shared responsibility.
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...Future Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Growth stage companies need to continue to be as innovative as they were as smaller startups - but how do you actually do it? How can product leaders and designers de-risk valuable new ideas and get the support required to actually execute? From the perspective of a product owner and a designer respectively, Audrey and Alexa will walk through how they ran an innovation team on a recent project. They'll discuss how they rallied a broader group of stakeholders around big and risky ideas, testing the limits of experimentation, and turning small-scale experimental code into real life features. Thinking big and executing in layers is the future of innovation. You will walk away with some easy methods to start launching experiments at your company, regardless of whether you come from a three-person startup or a huge corporation.
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
The future must be universally approachable. In this talk, Andrew looks at designing for dyslexic users. Learn how to create designs that are more universal; designs that not only better fit dyslexics, but are a better fit for everyone regardless of race, religion, national origin, language or ability.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Site analytics. The quantified self. Big data. Human activity is creating more and more measurable data. But is more data really helping designers make better decisions? Human problems often require illogical approaches. In order to meet real human needs, we need to approach the data we collect with empathy and find the story in the facts.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
We need to create processes that get us away from nice looking design files to actually shipping our projects into the real world.
FOWA London 2015
In recent years there have been incredible advances in artificial intelligence and deep learning. As a result, powerful technology which used to be rare and expensive has very quickly become easily available and cheap. This will have both positive and negative consequences for web developers. In this talk I will look at how AI will change the development field, and provide techniques that will help designers and developers to work with AI to improve their skills and make better sites and applications for end users.
Digital Manuscripts Toolkit, using IIIF and JavaScript. Monica Messaggi KayaFuture Insights
FOWA London 2015
Monica is part of the DMT project at the Bodleian Libraries (University of Oxford) that aims to create a toolkit using IIIF standard (http://iiif.io) for images, a server solution (to store images of manuscripts and metadata), and a client solution using JavaScript to build an authoring tool that allows editing the manuscript manifest and its metadata. Working specifically on the authoring tool, and on the challenges that different types of manifests presents for the developer. You will have a glimpse of the whole picture and then she taps into the libraries used, choices made, collaboration experiences and lessons learned so far.
8. Spent days putting this awesome design together
and just got client feedback. Looks like I'll be
spending the next few days ruining it!!
Gah. Working w/ a client who doesn't get this.
Making my head explode. They don't care about UX.
When you push forward a client design request
that you both know is a terrible idea.
Image credit: Talkback Thames and Channel 4 TV (The IT Crowd, 2006)
9. Image credit: Capella International, Eric’s Boy, KC Medien, Moving Pictures and New Line Cinema (Austin Powers, 1997)
15. How much of the
shit we complain
about all day has
our fingerprints
all over it?
MIKE MONTEIRO
Photo credit: Amber Gregory: https://www.flickr.com/photos/fontshop/7091584773/ Check Out: http://www.abookapart.com/products/design-is-a-job
18. You don't get to decide which
device people use to access
your website.
KAREN MCGRANE
Source: http://alistapart.com/article/your-content-now-mobile
Photo credit: Eirik Helland Urke: http://www.flickr.com/photos/webdagene/6149954950/
23. BUT IT CAN ALSO BE CHALLENGING
Image credit: Bold Films, Blumhouse and Right of Way (Whiplash, 2014)
24. The design process is
weird and complicated
because it involves
people…
…who are weird and
complicated.
MARK BOULTON
Photo credit: Anton Peck: http://www.flickr.com/photos/26545827@N00/5691825327/ Source: http://bradfrostweb.com/blog/post/where-theres-muck-theres-brass-mark-boulton-at-smashing-conference/
25. CLIENT WORK IS ALL
ABOUT RELATIONSHIPS
Image credit: Touchstone Pictures (Turner & Hooch, 1989)
37. THE CONTRACT
Image credit: New Line Cinema, MGM & WingNut Films (The Hobbit: An Unexpected Journey, 2012) Check out Contract Killer: https://gist.github.com/malarkey/4031110
39. Image credit: Walt Disney Pictures (Cool Runnings, 1993)
KICKING OFF THE PROJECT
40. ONE ON ONE
INTERVIEWS
Image credit: Village Roadshow Pictures, NPV Entertainment, Baltimore Pictures, Spring Creek Productions, Face Productions, Tribeca Productions (Analyse This, 1999)
http://goodkickoffmeetings.com/2010/04/stakeholder-frontloading/
BEFORE ANY MEETINGS
41. The turning point in
many interviews is when
the interviewee gets up
and closes the office door
and lowers their voice.
PAUL BOAG
Photo credit: Andreas Øverland: http://www.flickr.com/photos/andreasoverland/4954194732/ Source: http://boagworld.com/business-strategy/how-to-improve-your-site-using-stakeholder-interviews/
48. BE RELIABLE
DELIVER WHEN
YOU SAY YOU WILL
Image credit: Warner Bros, Guber-Peters Company and PolyGram Filmed Entertainment (Batman, 1989)
49. This is the extraordinary thing
about creativity: If you just
keep your mind resting against
the subject in a friendly but
persistent way, sooner or later
you will get a reward from your
subconscious…
…If you've put in the pondering
time in first.
JOHN CLEESE
John Cleese on Creativity - Watch every second of it, you won’t regret it, I guarantee it: http://www.youtube.com/watch?v=AU5x1Ea7NjQ
50. GIVE UPDATES
EVEN IF THERE ISN’T
MUCH TO REPORT
Image credit: Columbia Pictures Corporation and Hawk Films (Dr Strangelove, 1964)
56. There is a direct
correlation between
this exposure and the
improvements we see
in the designs that
team produces.
JARED SPOOL
Photo credit: Jeffrey Zeldman: http://www.flickr.com/photos/zeldman/8614173005/
http://www.uie.com/articles/user_exposure_hours/
62. STAY POSITIVE MEANS YOU CAN SAY NO
WITHOUT BEING THE ‘NO’
PERSON
Image credit: Walt Disney and Pixar Studios. (Up, 2009)
63. MAYA ANGELOU
Photo credit: York College ISLGP http://commons.wikimedia.org/wiki/File:Maya_Angelou_visits_YCP!_2413.jpg
People will forget what you said.
People will forget what you did.
But people will never forget
how you made them feel.
64. Not only were we satisfied with the quality of work carried
out for us, but we also really enjoyed working closely with
the team in both a professional and personal capacity.
It was very dynamic and creative. I always felt they
really cared about the project.
Great team to work with, everyone was
enthusiastic from the first day to the final delivery.
Image credit: Broadway Video, Little Stranger, NBC Universal Television (30 Rock, 2006)
67. When you're struggling
to write a sensitive email,
stop trying. Pick up the
phone and call instead.
CARL SMITH
http://devianthippie.com/ Source: https://twitter.com/carlsmith/status/430505161765974017
68. PRESENT DESIGNS,
DON’T JUST EMAIL THEM
Image credit: Dreamworks SKG, Universal Pictures, Scott Free Productions, Mill Film, C&L, Dawliz and Red Wagon Entertainment (Gladiator, 2000)
71. YOUR DESIGNS WON’T
SELL THEMSELVES
Image credit: Gracie Films and 20th Century Fox Television (The Simpsons, 1997)
72. “WHAT DO YOU THINK?”
IS THE ENEMY OF
CONSTRUCTIVE FEEDBACK
Image credit: Warner Bros, Hawk Films, Peregrine and The Producer Circle Company (The Shining, 1980)
73. The client didn’t hire
you to make something
they liked, and
something they like may
not be the thing that
leads to their success.
MIKE MONTEIRO
Photo credit: Amber Gregory: https://www.flickr.com/photos/fontshop/7091584773/ Source: https://medium.com/@monteiro/13-ways-designers-screw-up-client-presentations-51aaee11e28c
74. KEEP DESIGN CRITIQUES
GOAL ORIENTED
Image credit: NASA (http://www.nasa.gov/centers/johnson/about/history/jsc40/jsc40_pg8.html)
75. BE CONSISTENT
IN YOUR USE
OF LANGUAGE
Available on iOS or Android: http://uxcompanion.com/
76. SOME OF THE WAYS
WE FOSTER BETTER
COMMUNICATION
83. SO NEXT TIME
Image credit: Michael White Productions, National Film Trustee Company and Monty Python Pictures (Monty Python and the Holy Grail, 1975)
90. No matter how much you try,
you can’t stop people from
sticking beans up their nose.
JARED SPOOL
Source: http://www.uie.com/brainsparks/2011/07/08/beans-and-noses/Photo credit: Brandon Dilbeck (http://commons.wikimedia.org/wiki/File:JellyBellyBeans.jpg)
93. AND DO BETTER
Image credit: Warner Bros, Village Roadshow Pictures, A&E Television Network,
Bazmark Films, Red Wagon Entertainment and Spectrum Films (The Great Gatsby, 2013)
94. THANK YOU
@duckymatt
Copyright: Studio 37 & La Petite Reine & La Classe Américaine
& JD Prod & France 3 Cinéma & Jouror Productions & uFilm (The Artist, 2011)