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DESIGNING GAMES
IN THE CLASSROOM
  A SMALLab Case Study




       Mike Edwards, Parsons The New School for Design
                                      October 9, 2010
Welcome to SMALLab
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
Constraint: Multiple Modalities
Constraint: Scale
Constraint: Embodiment
Constraint: Collaboration
Challenge: Adding Fractions with Different Denominators
What Do Fractions Feel Like?
What Do Fractions Feel Like?
What Do Fractions Feel Like?
Drawing from the Teacher’s Practice
Designing FracAttack!
Designing FracAttack!
Designing FracAttack!
The Teacher Brains of FracAttack!
The Teacher Brains of FracAttack!
Designing within the Curriculum
Prototyping: Real-Time Coding
Prototyping: Real-Time Coding
Prototyping: Real-Time Coding
Thanks!

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Designing Games