Formative research as the foundation of game designJay Bachhuber
What is a game?
Why do we play?
Brian Sutton-Smith
Rhetorics of play
Games for learning
Preparation for future learning
Word play
Balancing perspectives
Jay Bachhuberjbachhuber@edc.orgwww.cct.edc.org

Editor's Notes

  • #4 Today I’d like to talk about how games express ideas and help people create meaningGood games help players experience meaningful play, fun that is rich with ideasNo one definition, but a good one is:A problem solving activity approached with a playful attitude
  • #5 “Ambiguity of Play”