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Designing an effective
AR Experience
NID, Bangalore
Kumar Ahir
Oct-2023
I am Kumar
Passion for immersive design and technologies
Avid sketchnoter
Product Design at Cisco
Entrepreneur - OoBI, InfiVR
Interaction Designer
www.kumarahir.com
twitter.com/@kernel_kumar
Letsketchin.substack.com
www.atomicsketches.com
Twitter.com/@letsketchin
Letsketchin.gumroad.com
About the session
Specific nuances of interaction design tools and methods
Sketch to prototype
Hands on - less of theory more of practical
Demoable Prototype - 3:30PM
Setup the environment
Meta Spark AR on laptop
Meta Spark AR player on smartphone
Download FaceAssets (search spark ar face assets)
XR Ecosystem
AR, VR, MR, XR
XR Hardware
AR playground
Face AR
Image Anchor AR
Spatial AR
Dirty your hands with Spark AR
Let’s create something quickly
Types of AR
Face
Image
World Space
Body
Hand
AR Tools
Meta Spark AR
Snap Lens Studio
Adobe Aero
Unity
Banuba
Spark AR
● Ecosystem - social media
● Quick - Drag and Drop - No Fuss
● Extensible
● Possible future integrations with Meta
Design Process
UX Design Process
Focus only on a specific phase
Ideation to Prototype
AR Interaction Design process
Sketching
Storyboarding
Prototyping
Designing and
Building Assets
Setting up
Spatial Layout
Adding Animation
and Interaction
Testing
Information
Architecture
Information and
Content Layout
AR Design Principles
Permission - Camera, Mic, Location
Tracker recognition - face, image, plane, world/geo
Onboarding - cues to get started - affordances
Ergonomics - prolonged usage, Gorilla hand
Space - private, shared
Number of Users - single, two, multiple
Space sharing - colocated, cross geo
AR information
architecture
Space
Movement
Gestures
AR Storytelling
Connect Real and Physical worlds
Scale and Proximity
Spatial Movement
Virtual Content tied to Body/Face
Project
Today’s project
Social creatures
Physical connection
Intimacy via Proximity
How might we enhance
the communication and
interaction between
strangers within the
power of Augmented
Reality?
Today’s Project
Tell Your Story
Year 2050
Technological advancement
AR Glasses/Contact Lens
Social Media
Access to person’s information
Privacy
Design statement
Design an AR based
personal information access
experience based on
physical proximity
● Viewing others
information
● Setting permissions
Proximity
Physical Proximity to a
person a person as
fundamental human
behavior to allow
access to information
Black Mirror
Elements of the design
Spatially located information
Combine visuals and text
Simple and Basic Interactions
Sound
Use only 2d planes, bold border
Placed in 3d space
Can try different shapes
Don’t go too fancy
Focus primarily on AR
Information
Architecture
Information - Activity
Levels
1. Public - access to all
2. Personal - friends, professional
3. Private
For each level keep # of information limited to 3
Types
● Photos
● Name, address
● Hobbies
● Profession
● Current location
● and so on….
Information and
Content Layout
Bodystorming
Take your phone
Turn on the camera
Move around
Start pasting post its
Observations
Authenticity
Agency
Spatial Mapping -
Activity
Map the information spatially
Around
Front
Left Right
Behind
Spatial Mapping -
Activity
Map the information spatially
Height
Sketching and
Storyboarding
Sketching demo
Use Sketching as a way to
communicate and create new ideas
It’s the beginning of prototype
Early concepts
Sketching is about an activity not the end result
- Bill Buxton
Sketching demo
Hand holding phone
Hand holding ipad/tablet
Person in Room/space
Composition to have half human
figure
—-----
Quick Sketch
Template from internet
Figma - Hand Illustrations
Storyboard - activity
Plan the Concept
Create Story arc
Capture user flow
Capture interactions
—------------------------
Show Context
Show different postures and gestures
Show hand positions
Show body positions
Show how’s the mobile pointed and
to what
Quick
Prototyping
Prototyping
Create images in Figma
Import in Spark AR
Position in Spark AR
Test
Building Assets
Assets in Figma
Dimensions to be of power of 2
128, 256, 512, 1024, 2048.
Add bold dark borders 16 px
Any shape. Start simple
Avoid transparency
Black Translucent 70%
Think Air Signboards
Typography
High Contrast
Legible fonts
Avoid 3d text unless ornamental
Avoid long text - 3 lines max
Setting up
spatial layout
Spatial Layout
Position template
Interaction patterns
Interaction principles
Affordances
Comfort and Safety
Engaging
Fun
Proximity
Screen Tap
Object Tap
Interaction pattern
Camera view
Interaction Transition
AR view
Tracking element
Face
Hand
Body
Image
Space
Geolocation
Screen Tap
Proximity
Object Tap
—--------------
Camera tilt
Screen Pinch
Screen Pan
Screen Rotate
Visual
Auditory
Haptic
UX Flow
Interaction and
Animation in
Spark AR
Closing Notes
Do not make assumptions
AR has no boundaries
AR’s going to be used in many different areas
ASK - WHY AR?
Can this be done in other medium?
Demo
3:15 PM
In open ground
Showcase project groupwise

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Designing Effective AR Experiences