Google started in 1998 when founders Larry Page and Sergey Brin wanted to create a search engine that analyzed the relationships between websites. They developed the PageRank algorithm and launched Google.com from a garage in Menlo Park, California. Google gained popularity through word-of-mouth recommendations from happy users and by focusing on relevance and free, high-quality search results. The company culture encourages engineers to spend 20% of their time on non-core projects, which has led to innovations like Gmail and Google News. Google's philosophy centers around prioritizing users through continuous innovation.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
SELF-ORGANIZATION AND AGILITY - THE WAY WE COLLABORATE TODAYApps with love
- Why organisational culture is important
- Your organization life cycle stage has an impact
- Why agility is important for us as app developers
- How does our collaboration toolbox look like
- Our learnings & recommendations on agile project management and self-organised teams structure.
On Product, Empathy and Creating a User Centric Culture. From Techsylvania 2018. Full presentation with narration can be found here: https://www.youtube.com/watch?v=h-_qqAJHavo
A Discussion: Improving the Design To Dev HandoffBrian McElaney
Traditional design handoffs work like a baton in a relay race - with deliverables passed between teams as we work through our product lifecycle. We discussed how to change that analogy to something more value oriented - working as team to design and deploy software that will work for our ends users.
NUX Leeds - 28 May 2015: The shared creating experienceSimon Wilson
The slides from my NUX talk in Leeds on 28 May 2015, asking the audience to think about the user experience of user experience.
Also draws on examples of doing "user experience" from "traditional marketing" and looking at structures/process in those businesses.
Rare outing in a talk for George Gallop as well.
The document discusses how designers can use tools like wireframes, sitemaps, user journeys, and wireflows to better communicate with developers about user experience and design decisions. It advocates that using these tools during planning in the design phase can lead to better team, client, and user experiences. Wireflows in particular are highlighted as they combine page layouts with simplified flowcharts to represent interactions and help both designers and developers understand how users will move through a site or app.
Google started in 1998 when founders Larry Page and Sergey Brin wanted to create a search engine that analyzed the relationships between websites. They developed the PageRank algorithm and launched Google.com from a garage in Menlo Park, California. Google gained popularity through word-of-mouth recommendations from happy users and by focusing on relevance and free, high-quality search results. The company culture encourages engineers to spend 20% of their time on non-core projects, which has led to innovations like Gmail and Google News. Google's philosophy centers around prioritizing users through continuous innovation.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
SELF-ORGANIZATION AND AGILITY - THE WAY WE COLLABORATE TODAYApps with love
- Why organisational culture is important
- Your organization life cycle stage has an impact
- Why agility is important for us as app developers
- How does our collaboration toolbox look like
- Our learnings & recommendations on agile project management and self-organised teams structure.
On Product, Empathy and Creating a User Centric Culture. From Techsylvania 2018. Full presentation with narration can be found here: https://www.youtube.com/watch?v=h-_qqAJHavo
A Discussion: Improving the Design To Dev HandoffBrian McElaney
Traditional design handoffs work like a baton in a relay race - with deliverables passed between teams as we work through our product lifecycle. We discussed how to change that analogy to something more value oriented - working as team to design and deploy software that will work for our ends users.
NUX Leeds - 28 May 2015: The shared creating experienceSimon Wilson
The slides from my NUX talk in Leeds on 28 May 2015, asking the audience to think about the user experience of user experience.
Also draws on examples of doing "user experience" from "traditional marketing" and looking at structures/process in those businesses.
Rare outing in a talk for George Gallop as well.
The document discusses how designers can use tools like wireframes, sitemaps, user journeys, and wireflows to better communicate with developers about user experience and design decisions. It advocates that using these tools during planning in the design phase can lead to better team, client, and user experiences. Wireflows in particular are highlighted as they combine page layouts with simplified flowcharts to represent interactions and help both designers and developers understand how users will move through a site or app.
The document discusses Design Thinking and how it can be used to create innovative interfaces. It describes Design Thinking as a human-centered design process that starts with empathy, defines problems from the user's point of view, generates many ideas, builds prototypes, and tests ideas with users through an iterative process. The goal is to develop solutions that are viable, desirable, and feasible for users.
This document provides an overview of Bill Dresselhaus' background and experience. It summarizes that he has broad experience in product design, innovation management, and design education. Specifically:
- He has a background in engineering and product design and has worked as a product designer at Apple and InFocus.
- He currently runs his own design consultancy firm and teaches at Portland State University.
- His areas of expertise include product design, design thinking, design management, and teaching design principles.
The document provides information about Steve Tarry, including his contact details and experience as a creative director and digital designer with over 13 years of experience working with major clients such as the BBC, Barclays, and BMW. It outlines his roles and responsibilities in creative direction, design, conceptualization, content writing, and video production. His skills and education are also summarized, along with details about his current work pursuing a Master's degree in printmaking.
Experimenting with Creative Process with Qanta ShimizuFITC
The document discusses experimenting with creative processes at PARTY Creative Lab. It introduces Qanta Shimizu, the Chief Technology Officer and Creative Director of PARTY. It discusses how engineering happens not just in production, but also in presentations, direction, and prototyping. Engineering is a core factor in PARTY's new creative process. Qanta shares examples of projects where he developed prototypes and experiences to present concepts to clients and the public.
The document discusses the role of a designer in a startup. It defines a designer as a visual problem solver who uses design thinking processes like defining problems, researching, ideating, prototyping, and learning. It states that startup problems related to products, funding, traffic, sales, conversions, retention, and growth can be solved through user experience/user interface design, storytelling, branding, marketing assets, video, images, ads, public relations, pitch decks, and copywriting. It then describes a "full stack designer" as someone who takes on diverse design roles from pre-launch to growth, including creating investor decks, mockups, marketing assets, campaigns, videos, and growth hacking strategies.
Steve Tarry is a creative director and digital designer with over 13 years of experience working with major clients such as the BBC, Barclays, and BMW. He has expertise in creative direction, design, conceptualization, content writing, video production, and UX design. Tarry's background includes roles at agencies such as Aerian and Juice, where he led creative teams and delivered digital projects including websites, elearning, and mobile apps. He is currently pursuing an MA in Multidisciplinary Printmaking to further develop his creative skills outside an agency setting.
This is a condensation of InVisions DesignOps Handbook on https://www.designbetter.co/designops-handbook plus some additionel notes and quotes from podcasts and articles. These slides are put together in order to create a better overview of all the areas and focuses in DesignOps
Amy Ngai has experience in interaction design, new media, and design for startups. She received her degree in Interactive Arts and Technology with a focus on interaction design, new media, and tangibles. She has worked as an intern for service design, UX design and on the business team at Axiom Zen, an idea catalyst that launches products and companies. Amy is skilled in rapid visualization, information architecture, content strategy, user experience design, and collaboration.
The document discusses how to ensure collaborative product design between designers and developers. It recommends that designers overlap knowledge with developers by learning basics of coding. Designers should also involve the whole team in the design process through activities like persona workshops and usability testing pilots. Using collaboration tools like prototypes, styleguides, and design specs can help align the team. The key is for designers to present and explain designs to developers rather than just handing over assets. This helps the team understand each decision from a problem-solving perspective.
The document discusses the role of creative technologists and how they fit within creative teams and processes. Creative technologists are fluent in media technologies and apply them creatively for branding, advertising, and persuasion. They have become more strategic in recent years. Their involvement in the ideation process is important for developing innovative digital work, understanding audiences, and designing engagement through the right incentives to create advocates. Skills collaboration between different roles is emphasized.
Soji Bewaji is a creative director and art director with over 21 years of experience in visual communication design, including 5 years in web design and 16 years in print design and advertising. He is seeking a senior art director position where he can lead creative teams and oversee design projects from concept to completion while ensuring quality and adherence to branding. He has extensive experience managing teams and projects at various agencies and companies, including Canadian Tire.
The document discusses how generative AI can augment human creativity by promoting divergent thinking, challenging expertise bias, assisting in idea evaluation, supporting idea refinement, and facilitating collaboration. It provides examples of how generative AI is being used in various industries like engineering design, consumer products, toys & puzzles, clothing & fashion, food & beverages, and consumer services. The document argues that generative AI offers opportunities to businesses and governments to augment human creativity and democratize innovation.
DES 680 Digital Design course covers topics related to design, innovation, and motion design. It discusses how the designer's role has changed with new technologies and how designers are uniquely positioned to lead innovation through intuition, experimentation, and empathy. Designers can use brand platforms and goal-directed design processes to create products and services that are useful, usable, and desirable. Motion design integrates skills from various fields to create graphic content for animation and video. Strategic designers excel at considering problems from different perspectives, controlling design processes, and scaling their abilities to tackle both small and large challenges.
Raymond Gahnz-Kuhar is an experienced creative director and owner of SharpTack Design in Palm Desert, California. With over 26 years of experience in design, he has led creative teams for various firms and managed complex projects across print, interactive, advertising, and other areas. Currently, as owner and creative director of SharpTack Design, he focuses on dimensional design and bridging marketing efforts. He also mentors industrial design students part-time at Long Beach State University.
The design secrets behind Slack’s amazing successUserTesting
Tina Chen, Design Lead at Slack, takes us behind the scenes to share the design processes at Slack. She’ll talk about what it's like to design at a company that’s growing rapidly, and walk us through a recent project that gave apps and bots the ability to interact more closely with users. We’ll also have a Q&A session with Tina after her presentation.
Satyam Kantamneni, former Managing Director of UX at Citrix, explains how to grow and nurture your UX team to meet business objectives. Based on 15 years experience across Citrix, Paypal, and other companies.
You'll learn:
- When to hire generalists vs. specialists.
- How to drive business outcomes from day 1.
- How to evaluate design culture as you build it.
- How to build a long-term governance framework.
Willie Pender has over 10 years of experience as a senior level graphic designer. He has a degree in graphic design from Gateway College and certificates in various software programs. His portfolio includes logos, print materials, and packaging projects. As a designer, he is responsible for seeing projects from concept to production. He has extensive experience working in design studios and focuses on providing clients with branding solutions that meet their marketing needs as a creative thinker able to develop design campaigns across various mediums.
The document discusses how design has evolved from focusing on aesthetics and efficiency to leading innovation through intuitive, experimental, and empathetic approaches. It also discusses how designers are uniquely positioned to explore new ideas and reach new solutions. Motion design is described as a convergence of various disciplines like animation, illustration, and graphic design. The goal-directed design process emphasizes understanding users and defining products through research rather than isolated visual design. Strategic designers are said to be able to think at both a high level and in details, know the design process well, and leverage teams effectively.
The document describes Philadelphia University's new College of Design, Engineering, and Commerce (DEC). It was created to prepare students for current and future careers by teaching them to adapt to change, collaborate effectively, and address real-world challenges. The DEC curriculum enhances existing majors with additional courses focused on design thinking, business models, sustainability, and research methods. Students take a core set of courses and complete a capstone project. Faculty include leaders from top companies and the curriculum involves industry partners. New facilities for the DEC open in 2013.
This document contains tweets from Demian Borba sharing insights from his work as a Product Manager at Adobe. It includes information on the roles and responsibilities of a product manager including visioning, prioritizing, managing execution, testing and validating products. It also provides tips on tools used, the importance of empathy and understanding user needs, diverging and converging ideas, prototyping, and wearing different hats to be a well-rounded product manager.
What is UX? What is UX Design?
Is there a process to deliver innovation?
In this talk, Demian will answer these questions by taking you on a journey with insights on mindset, creative confidence and Design Thinking. You will see how Adobe is creating a brand new tool called #ProjectComet, tailored to UX Design focused on Mobile Apps and Web Sites. Through empathy, extensive prototyping, learning and focus on performance, #ProjectComet is being carefully crafted to enable UX Designers to design and prototype at speed of thought.
The document discusses Design Thinking and how it can be used to create innovative interfaces. It describes Design Thinking as a human-centered design process that starts with empathy, defines problems from the user's point of view, generates many ideas, builds prototypes, and tests ideas with users through an iterative process. The goal is to develop solutions that are viable, desirable, and feasible for users.
This document provides an overview of Bill Dresselhaus' background and experience. It summarizes that he has broad experience in product design, innovation management, and design education. Specifically:
- He has a background in engineering and product design and has worked as a product designer at Apple and InFocus.
- He currently runs his own design consultancy firm and teaches at Portland State University.
- His areas of expertise include product design, design thinking, design management, and teaching design principles.
The document provides information about Steve Tarry, including his contact details and experience as a creative director and digital designer with over 13 years of experience working with major clients such as the BBC, Barclays, and BMW. It outlines his roles and responsibilities in creative direction, design, conceptualization, content writing, and video production. His skills and education are also summarized, along with details about his current work pursuing a Master's degree in printmaking.
Experimenting with Creative Process with Qanta ShimizuFITC
The document discusses experimenting with creative processes at PARTY Creative Lab. It introduces Qanta Shimizu, the Chief Technology Officer and Creative Director of PARTY. It discusses how engineering happens not just in production, but also in presentations, direction, and prototyping. Engineering is a core factor in PARTY's new creative process. Qanta shares examples of projects where he developed prototypes and experiences to present concepts to clients and the public.
The document discusses the role of a designer in a startup. It defines a designer as a visual problem solver who uses design thinking processes like defining problems, researching, ideating, prototyping, and learning. It states that startup problems related to products, funding, traffic, sales, conversions, retention, and growth can be solved through user experience/user interface design, storytelling, branding, marketing assets, video, images, ads, public relations, pitch decks, and copywriting. It then describes a "full stack designer" as someone who takes on diverse design roles from pre-launch to growth, including creating investor decks, mockups, marketing assets, campaigns, videos, and growth hacking strategies.
Steve Tarry is a creative director and digital designer with over 13 years of experience working with major clients such as the BBC, Barclays, and BMW. He has expertise in creative direction, design, conceptualization, content writing, video production, and UX design. Tarry's background includes roles at agencies such as Aerian and Juice, where he led creative teams and delivered digital projects including websites, elearning, and mobile apps. He is currently pursuing an MA in Multidisciplinary Printmaking to further develop his creative skills outside an agency setting.
This is a condensation of InVisions DesignOps Handbook on https://www.designbetter.co/designops-handbook plus some additionel notes and quotes from podcasts and articles. These slides are put together in order to create a better overview of all the areas and focuses in DesignOps
Amy Ngai has experience in interaction design, new media, and design for startups. She received her degree in Interactive Arts and Technology with a focus on interaction design, new media, and tangibles. She has worked as an intern for service design, UX design and on the business team at Axiom Zen, an idea catalyst that launches products and companies. Amy is skilled in rapid visualization, information architecture, content strategy, user experience design, and collaboration.
The document discusses how to ensure collaborative product design between designers and developers. It recommends that designers overlap knowledge with developers by learning basics of coding. Designers should also involve the whole team in the design process through activities like persona workshops and usability testing pilots. Using collaboration tools like prototypes, styleguides, and design specs can help align the team. The key is for designers to present and explain designs to developers rather than just handing over assets. This helps the team understand each decision from a problem-solving perspective.
The document discusses the role of creative technologists and how they fit within creative teams and processes. Creative technologists are fluent in media technologies and apply them creatively for branding, advertising, and persuasion. They have become more strategic in recent years. Their involvement in the ideation process is important for developing innovative digital work, understanding audiences, and designing engagement through the right incentives to create advocates. Skills collaboration between different roles is emphasized.
Soji Bewaji is a creative director and art director with over 21 years of experience in visual communication design, including 5 years in web design and 16 years in print design and advertising. He is seeking a senior art director position where he can lead creative teams and oversee design projects from concept to completion while ensuring quality and adherence to branding. He has extensive experience managing teams and projects at various agencies and companies, including Canadian Tire.
The document discusses how generative AI can augment human creativity by promoting divergent thinking, challenging expertise bias, assisting in idea evaluation, supporting idea refinement, and facilitating collaboration. It provides examples of how generative AI is being used in various industries like engineering design, consumer products, toys & puzzles, clothing & fashion, food & beverages, and consumer services. The document argues that generative AI offers opportunities to businesses and governments to augment human creativity and democratize innovation.
DES 680 Digital Design course covers topics related to design, innovation, and motion design. It discusses how the designer's role has changed with new technologies and how designers are uniquely positioned to lead innovation through intuition, experimentation, and empathy. Designers can use brand platforms and goal-directed design processes to create products and services that are useful, usable, and desirable. Motion design integrates skills from various fields to create graphic content for animation and video. Strategic designers excel at considering problems from different perspectives, controlling design processes, and scaling their abilities to tackle both small and large challenges.
Raymond Gahnz-Kuhar is an experienced creative director and owner of SharpTack Design in Palm Desert, California. With over 26 years of experience in design, he has led creative teams for various firms and managed complex projects across print, interactive, advertising, and other areas. Currently, as owner and creative director of SharpTack Design, he focuses on dimensional design and bridging marketing efforts. He also mentors industrial design students part-time at Long Beach State University.
The design secrets behind Slack’s amazing successUserTesting
Tina Chen, Design Lead at Slack, takes us behind the scenes to share the design processes at Slack. She’ll talk about what it's like to design at a company that’s growing rapidly, and walk us through a recent project that gave apps and bots the ability to interact more closely with users. We’ll also have a Q&A session with Tina after her presentation.
Satyam Kantamneni, former Managing Director of UX at Citrix, explains how to grow and nurture your UX team to meet business objectives. Based on 15 years experience across Citrix, Paypal, and other companies.
You'll learn:
- When to hire generalists vs. specialists.
- How to drive business outcomes from day 1.
- How to evaluate design culture as you build it.
- How to build a long-term governance framework.
Willie Pender has over 10 years of experience as a senior level graphic designer. He has a degree in graphic design from Gateway College and certificates in various software programs. His portfolio includes logos, print materials, and packaging projects. As a designer, he is responsible for seeing projects from concept to production. He has extensive experience working in design studios and focuses on providing clients with branding solutions that meet their marketing needs as a creative thinker able to develop design campaigns across various mediums.
The document discusses how design has evolved from focusing on aesthetics and efficiency to leading innovation through intuitive, experimental, and empathetic approaches. It also discusses how designers are uniquely positioned to explore new ideas and reach new solutions. Motion design is described as a convergence of various disciplines like animation, illustration, and graphic design. The goal-directed design process emphasizes understanding users and defining products through research rather than isolated visual design. Strategic designers are said to be able to think at both a high level and in details, know the design process well, and leverage teams effectively.
The document describes Philadelphia University's new College of Design, Engineering, and Commerce (DEC). It was created to prepare students for current and future careers by teaching them to adapt to change, collaborate effectively, and address real-world challenges. The DEC curriculum enhances existing majors with additional courses focused on design thinking, business models, sustainability, and research methods. Students take a core set of courses and complete a capstone project. Faculty include leaders from top companies and the curriculum involves industry partners. New facilities for the DEC open in 2013.
This document contains tweets from Demian Borba sharing insights from his work as a Product Manager at Adobe. It includes information on the roles and responsibilities of a product manager including visioning, prioritizing, managing execution, testing and validating products. It also provides tips on tools used, the importance of empathy and understanding user needs, diverging and converging ideas, prototyping, and wearing different hats to be a well-rounded product manager.
What is UX? What is UX Design?
Is there a process to deliver innovation?
In this talk, Demian will answer these questions by taking you on a journey with insights on mindset, creative confidence and Design Thinking. You will see how Adobe is creating a brand new tool called #ProjectComet, tailored to UX Design focused on Mobile Apps and Web Sites. Through empathy, extensive prototyping, learning and focus on performance, #ProjectComet is being carefully crafted to enable UX Designers to design and prototype at speed of thought.
Making money with Phonegap and Angular appsDemian Borba
How about creating an awesome mobile app, for iOS and Android, using just HTML, JS and CSS? How about using Angular to create an amazing UI that looks and behaves like a native app? And on top of all that, how about make it take Bitcoin, PayPal, as well as credit and debit cards?
In this talk, we will go over all the steps necessary to configure your environment (Mac or Windows), to develop/debug/deploy a mobile app built with Cordova and Angular, offering multiple payment options to users, all at once!
Are you ready? Fasten your seat belts...
Criando interfaces inovadoras com Design Thinking (#webbr2014)Demian Borba
Este documento descreve o processo de Design Thinking para criar interfaces inovadoras, começando com a empatia pelos usuários, definindo o problema com base nos insights dos usuários e ideando soluções por meio de prototipagem e testes, sempre com foco nas necessidades humanas.
Design Thinking e a verdadeira inovação (Brand Lov Day 2014)Demian Borba
Demian Borba é um especialista em Design Thinking com mais de 15 anos de experiência. Ele se formou em Desenho Industrial e Ciência da Computação e ministrou aulas em universidades dos EUA. Atualmente, ele é fundador do Action Innovation Center e criador do projeto Design Thinking Now, onde ensina sobre inovação e solução de problemas.
Creating mobile apps with Cordova for iOS, Android and BlackBerry 10Demian Borba
Understand everything that is needed to create cross platform mobile applications using Cordova for iOS, Android and BlackBerry 10. We will go through all the steps for configuring your machine (Mac or Windows), as well as add Cordova and WebWorks plugins. We will see how to package, deploy and debug hybrid apps on BlackBerry 10 and Android devices. In the end, we will inspect the project phonegapbootcamp.io, an open source website/mobileapp built with Angular, Gulp and Cordova.
BlackBerry is investing in innovation initiatives in Brazil through technology centers located inside universities and mobile development groups in 14 cities. The technology centers provide scholarships for students to work on building applications for BlackBerry 10 and porting Android apps. They have developed 35 apps and ported several major Android apps. The centers also host training sessions and conferences. BlackBerry is running an app marathon where each center addresses an enterprise problem through the development of a paid app for the BlackBerry 10 platform.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
2. ABOUT ME
• Graduated in Industrial Design (CEFET-PR)
• Graduated in Computer Science (UFAL)
• Crazy about Design, UX, Business andTechnology
• Former Instructor at UCSD, Platt College and Art Institute
• Working with Interactive Media for over 15 years
• Founder of Action Creations, interactive agency in California
• Developer Evangelist, 90% #upintheair (Americas+Asia+Europe)
• CreatedTech Centers in Universities
• Created the project DesignThinking Now
13. END RESULT
V I A B I L I T Y
Capable of becoming actual, useful, practicable
Business
D E S I R A B I L I T Y
The quality of being desirable
Human Values
F E A S I B I L I T Y
The state or degree of being easily or conveniently done
Technology
31. [ persona ] needs [ need ]
because [ insight ]
PERSONA + NEED + INSIGHT
emotions
depth
surprise
interview findings
observations
contradictions
can be used in the solution
FORMULA
52. TEST
• LET PEOPLE USEYOUR PROTOTYPES
• EXPERIMENTTO FIND BALANCE
• OBSERVETHE EXPERIENCE (FILM IT)
• SHORTVIDEO DEMOS
• CONNECT WITHYOUR USERS
!
• DON’T FALL IN LOVE WITH IDEAS