The document provides guidelines for estimating the time needed to design and develop various types of training courses. It estimates that developing a one-hour information-only course with objective assessments would take approximately 1.5 weeks. An activity-based course would take around 3 weeks and a scenario-based course around 5 weeks to develop. The most complex, a one-hour simulator-based course, is estimated to require around 6.5 weeks to develop. Vendor-provided courses require half a day of staff time while vendor-partnered courses require 1.5 days. A one-hour online interactive course is estimated to take around 4 weeks to develop.
Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning.
This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy
Designing training program is a crucial part of any training organization. The main objective of training is to enhance the performance of the employee. Knowledge,skill and attitude are very much related with performance. Through identifying the needs of the clientele training design can be formulated.
Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning.
This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy
Designing training program is a crucial part of any training organization. The main objective of training is to enhance the performance of the employee. Knowledge,skill and attitude are very much related with performance. Through identifying the needs of the clientele training design can be formulated.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
Program DesignFor learning to occur, training programs require m.docxwkyra78
Program Design
For learning to occur, training programs require meaningful material, clear objectives, and opportunities for practice and feedback. However, even if a training program contains all these conditions, it still may not result in learning for several reasons. Proper equipment and materials may not be available during the session, trainers may be rushed to present content and fail to allow adequate time for practice, or the actual activities that occur in the training session may not relate to the learning objectives. Program design refers to the organization and coordination of the training program. A training program may include one or several courses. Each course may contain one or more lessons. Program design includes considering the purpose of the program as well as designing specific lessons within the program. Effective program design includes a design document template, a course or lesson plan, and a course or lesson plan overview.72
Keep in mind that although the responsibility for designing the training program may belong to the instructional designer, human resource professional, or manager, the "clients" of the program should also be involved in program design. As already discussed in Chapter 3, managers and employees should be involved in the needs assessment process. In addition, their role may include reviewing prototypes of the program, providing examples and program content, and participating in the program as instructors.73
The following explanations of each feature of effective program design are accompanied by an example that is based on a training program developed by a company to increase its managers' effectiveness in conducting performance appraisal feedback interviews. Performance appraisal feedback sessions are meetings between managers and subordinates during which the strengths and weaknesses of an employee's performance are discussed and improvement goals are usually agreed upon. Based on a needs assessment, this company discovered that its managers were uncomfortable conducting performance appraisal feedback sessions. These managers often were very authoritarian in the sessions. That is, they tended to tell employees what aspects of their job performance needed to be improved rather than allowing the employees to participate in the session or working with them to identify and solve performance problems.
Design Document
A design document can be used to guide the development of training and to explain the training to managers, subject matter experts, reviewers, or other trainers. Table 4.15 shows a design document template.74 Information for the design document is based on the information obtained from the needs assessment discussed in Chapter 3.
The level of detail in the design document can vary. Scope of project includes the goals, outcomes, or what trainees are expected to achieve; a description of the trainees; a description of how long it will take to develop the course and the checkpoints or tasks ...
Implementing an Online Learning InitiativeAndy Petroski
This is from a session at the e-Learning Revolution Conference at IU 13 on 6/24/15.
School districts creating their own online learning courses, with existing faculty and resources, often stumble with initial efforts as they try to apply existing models to a new learning environment. Join this session to explore strategies, tools, and processes that can support the transition to online learning and see
demonstrations of working models.
For more course tutorials visit
www.tutorialrank.com
This course contains a number of resources to aid in student learning and success. Familiarize yourself with the following:
1. AMP-434 Course Overview
2. HRM Webliography
3. Scenario Generator
After examining these resources, do the following:
SYNERGY Induction to Pedagogy Programme - Evaluation of the Learning Resource...Sarah Land
The SYNERGY Induction to Pedagogy programme was created by project partners, with the aim of helping micro-enterprise owners using the SYNERGY Exchange platform, to engage in peer-to-peer learning opportunities. This training programme comprises six modules and is delivered over 5 hours through a series of video lectures and PowerPoints which have been written, developed and recorded by project partners.
These modules provide micro-enterprise owners with a sound understanding of the basics in relation to e-didactics, quality criteria of peer-learning, evaluation of online learning resources and online learning environments, producing quality learning resources for peers and other knowledge that has helped them to become competent and confident online peer-educators. This module is entitled ‘Evaluation of the Learning Resources’ and provides content which provides an introduction to the basic concepts of quality in peer education, how to assess the quality of learning materials produced by peer educators and also an introduction to some common European standards and toolkits for evaluating online education.
These slides are available in English, Finnish, German, Greek, Italian and Romanian.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
Program DesignFor learning to occur, training programs require m.docxwkyra78
Program Design
For learning to occur, training programs require meaningful material, clear objectives, and opportunities for practice and feedback. However, even if a training program contains all these conditions, it still may not result in learning for several reasons. Proper equipment and materials may not be available during the session, trainers may be rushed to present content and fail to allow adequate time for practice, or the actual activities that occur in the training session may not relate to the learning objectives. Program design refers to the organization and coordination of the training program. A training program may include one or several courses. Each course may contain one or more lessons. Program design includes considering the purpose of the program as well as designing specific lessons within the program. Effective program design includes a design document template, a course or lesson plan, and a course or lesson plan overview.72
Keep in mind that although the responsibility for designing the training program may belong to the instructional designer, human resource professional, or manager, the "clients" of the program should also be involved in program design. As already discussed in Chapter 3, managers and employees should be involved in the needs assessment process. In addition, their role may include reviewing prototypes of the program, providing examples and program content, and participating in the program as instructors.73
The following explanations of each feature of effective program design are accompanied by an example that is based on a training program developed by a company to increase its managers' effectiveness in conducting performance appraisal feedback interviews. Performance appraisal feedback sessions are meetings between managers and subordinates during which the strengths and weaknesses of an employee's performance are discussed and improvement goals are usually agreed upon. Based on a needs assessment, this company discovered that its managers were uncomfortable conducting performance appraisal feedback sessions. These managers often were very authoritarian in the sessions. That is, they tended to tell employees what aspects of their job performance needed to be improved rather than allowing the employees to participate in the session or working with them to identify and solve performance problems.
Design Document
A design document can be used to guide the development of training and to explain the training to managers, subject matter experts, reviewers, or other trainers. Table 4.15 shows a design document template.74 Information for the design document is based on the information obtained from the needs assessment discussed in Chapter 3.
The level of detail in the design document can vary. Scope of project includes the goals, outcomes, or what trainees are expected to achieve; a description of the trainees; a description of how long it will take to develop the course and the checkpoints or tasks ...
Implementing an Online Learning InitiativeAndy Petroski
This is from a session at the e-Learning Revolution Conference at IU 13 on 6/24/15.
School districts creating their own online learning courses, with existing faculty and resources, often stumble with initial efforts as they try to apply existing models to a new learning environment. Join this session to explore strategies, tools, and processes that can support the transition to online learning and see
demonstrations of working models.
For more course tutorials visit
www.tutorialrank.com
This course contains a number of resources to aid in student learning and success. Familiarize yourself with the following:
1. AMP-434 Course Overview
2. HRM Webliography
3. Scenario Generator
After examining these resources, do the following:
SYNERGY Induction to Pedagogy Programme - Evaluation of the Learning Resource...Sarah Land
The SYNERGY Induction to Pedagogy programme was created by project partners, with the aim of helping micro-enterprise owners using the SYNERGY Exchange platform, to engage in peer-to-peer learning opportunities. This training programme comprises six modules and is delivered over 5 hours through a series of video lectures and PowerPoints which have been written, developed and recorded by project partners.
These modules provide micro-enterprise owners with a sound understanding of the basics in relation to e-didactics, quality criteria of peer-learning, evaluation of online learning resources and online learning environments, producing quality learning resources for peers and other knowledge that has helped them to become competent and confident online peer-educators. This module is entitled ‘Evaluation of the Learning Resources’ and provides content which provides an introduction to the basic concepts of quality in peer education, how to assess the quality of learning materials produced by peer educators and also an introduction to some common European standards and toolkits for evaluating online education.
These slides are available in English, Finnish, German, Greek, Italian and Romanian.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
1. DETERMINING HOURS OF DESIGN AND DEVELOPMENT
Overview
A general rule of thumb can be used to determine the amount of time it takes to design, develop,
implement, and evaluate training courses. The following is an example of the calculation of time
needed for the design and development of seven different types of courses. Note: This does not
include delivery times. Delivery time will be established based on the requirements of and
amount of participation. Calculations are based on curriculum development guidelines from Weber
State University, the American Society for Training and Development (ASTD), and the Department
of Energy.
According to “Calculating Cost Savings From Sharing of Training Materials” developed for
the U. S. Department of Energy, Office of Nuclear Safety Policy and Standards
(http://www.eh.doe.gov/nsps/training/costsav.pdf), the development time per hour of instruction
(classroom) is 35-45 hrs of development/hour of classroom time. For technical fundamentals, an
average of 50 hrs of development time/hr of classroom instruction is used to account for the
increased complexity of the materials and the expertise of the reviewers (e.g., engineering support
staff personnel).
The following information was excerpted from “Calculating Cost Savings from Sharing of
Training Materials”.
1. Instructor Preparation (Dugan Laird, in "Approaches to Training and Development,"
(1985) Based on U.S. Civil Service estimate):
o Course is five days or less, then 3 hours of preparation for each hour of training.
o Course is between five and ten days, then 2.5 hours of preparation for each hour of
training.
o Course is over 10 days, then 2 hours of preparation for each hour of training.
2. One hour of classroom (instructor led) training (30 hours):
o Analysis – 4 hrs.
o Design - 3 hrs.
o Development - 16 hrs.
o Evaluation and Revision - 7 hrs.
3. Highly technical or poorly defined training (45 hours):
o Analysis - 10 hrs.
o Design - 9 hrs.
o Development - 18 hrs.
o Evaluation and Revision - 8 hrs.
4. Self-Contained Training for hand-off to other instructors (50 to 100 hours):
o Analysis - 12 to 24 hrs.
o Design - 10 to 20 hrs.
o Development - 19 to 38 hrs.
o Evaluation and Revision - 9 to 18 hrs.
5. Interactive Multimedia Instruction (IMI): 200 - 500 man-hours for each instructional
hour of IMI. If your organization is inexperienced, expect your average developmental manhours to be closer to 450-500 man-hours per instructional hour. The 1995
August/September issue of CBT Solutions Magazine reported that 221 hours was the
average development time.
Page 1 of 4
2. Based on information from several resources, SPP developed a list of various types of learning
experiences with varying levels of complexity and the time required to develop an 8-hour session
for each type. The following assumes that the trainer is an expert in the subject matter being
delivered. If this is not the case, the design and development times could increase.
1. Information-Only Courses (e.g., presentations)
For every hour of informational training, it is necessary to spend approximately eight hours of
development for each hour of the class. Because it is information only, it does not require a
complicated development process. A complexity factor of “1” should be used if the course is
informational and the evaluation is a simple objective assessment (e.g., Multiple Choice).
In this instance, an 8-hour information-only course with an objective assessment will require:
8 hours (course length) x 8 hours (development time) x 1 (complexity factor) = 64
hrs
So for a one-day, information-only class with objective assessments, it will take approximately
1.5 uninterrupted weeks to design and develop content and assessments. This does not include
delivery time.
2. Activity-Based Courses (e.g., workbooks/worksheets, tabletop exercises)
For every hour of activity-based training, it is necessary to spend approximately eight hours of
development for each hour of the class. Because it is activity-based, it requires a more
complicated development process. A complexity factor of “2” should be used if the course is
activity-based and the evaluation is a simple objective assessment (e.g., Multiple Choice) or a
written problem-based assessment.
In this instance, an 8-hour activity-based course with an objective assessment will require:
8 hrs (course length) x 8 hrs (development time) x 2 (complexity factor) = 128 hrs
So for a one-day, activity-based class with objective assessments, it will take approximately 3
uninterrupted weeks to design and develop content and assessments. This does not include
delivery time.
3. Scenario-Based Courses (this might include the use of a simulator)
For every hour of hands-on, performance-based training, it is necessary to spend approximately
eight hours of development for each hour of the class. Because it is performance-based, it also
requires additional time for developing performance-based assessments. A complexity factor of
“3” should be used if the course and evaluation are hands-on. If a simulator is used, this will
require additional time and coordination.
In this instance, an 8-hour performance-base course with performance-based assessments will
require:
8 hrs (course length) x 8 hrs (development time) x 3 (complexity factor) = 192 hrs
So for a one-day, hands-on class with performance-based assessments, it will take
approximately 5 uninterrupted weeks to design and develop content and assessments. This
does not include delivery time.
Page 2 of 4
3. 4. Simulator-based- an 8 hour performance-based, scenario-based course with performancebased assessments will require: For every hour of simulator-based training, it is necessary to
spend approximately eight hours of development for each hour of the class. Because it is
performance-based and involves the integration of simulator use, it requires additional time for
developing performance-based assessments. A complexity factor of “4” should be used since
the course and evaluation are hands-on and performance-based.
8 hrs (course length) x 8 hrs (development time) x 4 (complexity factor) = 256 hrs
So for a one-day, hands-on, simulator-based class with performance-based assessments, it will
take approximately 6.5 uninterrupted weeks to design and develop content and assessments.
This does not include delivery time.
5. Vendor-Provided Courses
If any of these courses are offered by a vendor, it reduces the amount of time required of the
training staff. A good rule of thumb for vendor-provided training is to use the following:
8 hrs (course length) x 0.5 (complexity factor) = 4 hrs
So for a one-day, vendor-provided class, it will take approximately ½ day of a training staff
member. This does not include delivery time.
6. Vendor-Partner Courses
If any of these courses are offered by a vendor and training staff are asked to partner with the
vendor in the design and development process, it reduces the amount of time required of the
training staff, but still requires more than a course that is solely vendor-provided. A good rule
of thumb for training developed in partnership with a vendor is:
8 hrs (course length) x 1.5 (complexity factor) = 12 hrs
So for a one-day, vendor-partner class, it will take approximately 1.5 days of a training staff
member. This does not include delivery time.
7. Online Courses (courses created using FLASH, CAPTIVATE, or other MACROMEDIA
products that are animated and interactive)
Due to the nature of these courses, the design and development calculations are different than
those above.
For a one-hour, online, interactive course, the following metrics apply:
40 hours research and development of data for course
40 hours script writing
40 hours Flash animation development
40 hours Captivate development and editing
8 hours audio recording
168 Total Hours or approximately 4 weeks of design and development time
So for a one-hour, online, interactive course, it will take approximately four weeks to
design and develop content and assessments. This assumes that the developer will
have experience using the available tools.
Page 3 of 4
4. Website Resources
“Calculating Cost Savings From Sharing of Training Materials”
http://www.eh.doe.gov/nsps/training/costsav.pdf
This is an excellent site titled “Estimating Training Development Time and Costs”. This site
has an Excel spreadsheet with a rough cost estimator.
http://www.nwlink.com/~donclark/hrd/costs.html
Another excellent site titled “Knowledge, Performance, Training and Learning” contains
1. Instructional System Development Manual - A complete guide to analysis, design, development,
implementation (delivery), & evaluation.
2. ISD Concept Map - A visual guide to the learning design process.
http://www.nwlink.com/~donclark/hrd.html
This site has information regarding job tasks analysis that you might also find helpful:
“Instructional System Design: Analysis Phase”.
http://www.nwlink.com/~donclark/hrd/sat2.html#traincost
Approaches to Training and Development by Dugan Laird is another reference that you might
find helpful- link to Amazon: http://www.amazon.com/Approaches-Training-Development-DuganLaird/dp/0201044986
Page 4 of 4