The document outlines the design dimensions of an online role play simulation involving students from multiple institutions playing roles related to development issues in the Mekong region. It describes aspects such as the duration of 7 weeks total with 3 weeks for online interactions; roles including stakeholder organizations with private and public agendas; a scenario based on real world issues; and assessment involving 35-50% from the role play. Moderation involves moderator decisions for resolving issues and options for staying in role or debriefing out of role.
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
1. 8 DIMENSIONS Characteristics of Role Play Design – 77 design decisions Mekong eSim Online Role Play
DESIGNERS Designed by a team: Multi-discipline Multi-institution Educational developers
Branding/naming
CONTEXT Student enrolment status: All on-campus All off-campus Mixed Cross Campus Cross Institutional Cross Disciplinary Cross Borders
Total duration including online and f2f components plus final assessment task 7 weeks
Duration of online role play interaction only 3 weeks
Function of f2f with teacher: Briefing & role adoption Computer lab time scheduled Regular progress meetings scheduled Regular meetings
scheduled in role Culminates in peace delegation or formal meeting in role to aid consensus
Culminates in presentation but not necessarily in role Culminates in a debrief
Approximate number of students in largest class 140
ROLES Maximum number of roles 45
Type of role: Stakeholder organization Stakeholder organization - name changed or removed or composite to protect identity
Stakeholder title Stakeholder title & fictitious name Real person Real person - name changed Real person – historical
Fictional Private agendas as well as public agendas
Students publish role profile: None Position statement only Profile “in” role Profile “about” role
Student chooses own role
Roles are played anonymously
Moderator plays “in role”
Students in multiple roles
Teams play one role: note: team members are thus not anonymous to each other Single site Multi site
PROBLEM Types of scenario: Real & current Based on real world Real & historical Fictional Multiple Episodes
Daily News Money Transactions
ASSESSMENT Role play optional e.g. can opt out & take exam instead
Percentage of total assessment 35-50%
MODERATION Resolution process: Moderator decides Moderator in role decides One student role decides
Derole & Debrief: Stay in role Face to face group debrief Videotaped group debrief Written reflection
Permission needed from moderator for some actions
Tutors as extra moderators
Interventionist moderator
RULES Participant obligations
Private meeting spaces
SUPPORT Student Guide
Moderator Guide
Team building activities
Materials or Learning Objects provided: Real documents Fictional documents Grey literature (from academic’s research)
Based on real world Created by students Multimedia/video
Platform: LMS Yahoo/Hotmail Custom built in-house Hosted service e.g. Fablusi Second Life/3D Virtual World
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