The document discusses various aspects of the media product the author created, including how it uses and challenges conventions of real magazines. For the front cover, the author uses bright colors as seen on real magazines. For the double-page spread, the author follows conventions like using a large main image but also challenges conventions by changing text colors. For the contents page, the author follows conventions like arranging images in a scrapbook style but challenges cramming of cover lines.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
This document summarizes a student's media studies evaluation of their magazine product called "AMPLIFIED". The student followed conventions of real magazines by including features like a strap line, house style, variety of images, and editors note. They represented the social group of rock/indie music fans positively. The target audience was men and women aged 14-25 interested in rock/indie music. Distribution could be through Bauer Media Group which publishes similar magazines. The student learned about professional magazine presentation techniques and improved their use of design elements from their preliminary to final work.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
Ryan Blackford evaluated their media studies coursework on creating a magazine. They researched different magazine designs and incorporated elements into their own magazine masthead, cover lines, main title, and contents page to make them bold and stand out. Their target audience was 16-20 year olds, so they featured models and articles relevant to that age group. They used market research to help attract their audience and distributed through a large company like IPC. Through constructing their magazine, they learned how to use Photoshop and Quark X Press software.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
The document is a media studies evaluation of a student's magazine product called "AMPLIFIED". It discusses how the magazine uses conventions of real media products through features like a strap line, house style, images, and an editor's note. It represents social groups like teenagers positively. It would be distributed by The Bauer Media Group due to their similar magazines. The target audience is men and women aged 14-25 interested in rock/indie music. This audience is attracted through design, a free gift, and competitive pricing. Feedback praised the color scheme but said the contents page could include more information. The student learned more about magazine techniques and layout progression from their preliminary to full work.
This document summarizes a student's media studies evaluation of their magazine product called "AMPLIFIED". The student followed conventions of real magazines by including features like a strap line, house style, variety of images, and editors note. They represented the social group of rock/indie music fans positively. The target audience was men and women aged 14-25 interested in rock/indie music. Distribution could be through Bauer Media Group which publishes similar magazines. The student learned about professional magazine presentation techniques and improved their use of design elements from their preliminary to final work.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
The document summarizes a student's media evaluation of a magazine they created called "Chart Music Magazine". The student chose to target 12-20 year olds interested in chart music. They conducted research on existing magazines and used conventions from magazines like Q and RWD. The student created covers, spreads, and content using techniques and colors they learned would attract their target audience. They feel the preliminary task helped them learn skills for the full product and receive feedback to improve.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
Ryan Blackford evaluated their media studies coursework on creating a magazine. They researched different magazine designs and incorporated elements into their own magazine masthead, cover lines, main title, and contents page to make them bold and stand out. Their target audience was 16-20 year olds, so they featured models and articles relevant to that age group. They used market research to help attract their audience and distributed through a large company like IPC. Through constructing their magazine, they learned how to use Photoshop and Quark X Press software.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
The document summarizes John Wilding's preliminary and final print tasks for a school assignment. For the preliminary task, John learned how to use an SLR camera and the Photoshop software. He considered camera angles and his target demographic. For the final task, John researched music magazines to design one for an indie music genre targeting teenagers. He organized a photoshoot and used Photoshop to edit the photos and design the magazine layout. Overall, John gained experience with photography, design software, targeting audiences, and the magazine production process.
The document discusses the student's final evaluation of their media magazine product. It covers how the product used conventions of real magazines, represented a particular social group of older teenagers and young adults, and could be distributed by a media company like Emap. The student also discusses what they learned about technologies like Photoshop through constructing the product and how their skills improved from their preliminary task.
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
The document summarizes a student's media magazine project about the DJ industry. The student created a front cover, contents page, and article for their magazine individually within a 10 week deadline. They learned how to use software like InDesign, Photoshop, and Blogger during the process. Key aspects of their magazine included using conventions like titles, images, and colors consistently across pages. The student targeted their audience of 16-24 year olds interested in urban music. They received positive feedback but also identified weaknesses in their article and front cover that they would improve if given more time.
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
The document discusses the planning and production process for a student-created magazine. It covers choosing inspiration from Classic Rock magazine, designing the front cover and contents page with photos edited in Photoshop, planning the photography for a double-page spread interview, and selecting Bauer Media as a potential publisher given their experience distributing similar music magazines. The student learned new Photoshop and design skills throughout the process of constructing their media product.
Bethany Fox created a magazine called "Listen" for her media studies coursework. She followed conventions of real magazines such as layout, house style, and targeting her audience of 16-24 year olds of both genders. She would want Bauer Media Group to distribute her magazine as they publish similar successful music magazines. Feedback from her target audience said her color scheme and content were good but her double page spread could be more professional and interesting through additional colors. The preliminary magazine she created helped her learn about magazine layout and design.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document discusses how the media product targets its audience through its use of conventions and representations. Specifically, it represents the social group of 15-25 year old metal fans by featuring a popular metal band and using fonts, language, and a color scheme commonly seen in metal magazines. It aims to attract this audience by addressing their interests in metal music and using exciting language and photos throughout the magazine that potential readers would find appealing.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
Samuel James Smith is candidate number 2961 for Aquinas College. The document provides responses from Samuel to questions about the target audience, representation of social groups, and distribution of a proposed music magazine media product. Samuel describes the target audience as being 16 years and older, men and women in the UK interested in rock music. He discusses using bright colors and cover stars to represent younger social groups and aspire readers. Samuel proposes distributing the monthly magazine through a website, app, radio station and in print to develop brand loyalty.
The document discusses the development of a music magazine from the initial concept to the final product. Feedback was gathered from the target audience through a questionnaire. Based on this feedback, several changes were made to improve the professionalism and visual appeal of the magazine, such as changing the background color, title, and images used. The target audience feedback helped transform the magazine from an unpolished first draft to a more refined final product that better addressed the needs and preferences of readers.
The document provides an analysis by James Willis of their media product. It discusses how the product uses, develops, and challenges conventions of real media. It is summarized as follows:
[1] The product follows conventions of real magazines in its layout and design to look familiar, but also tries to be unique and eye-catching. [2] Elements are developed further, like the contents page using a double page spread design and combining ideas from other magazines. [3] Some elements challenge conventions, like only featuring a male model on covers despite targeting both genders. The document examines how the product represents social groups and might be distributed.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
Kay Murphy evaluated their magazine project. They chose to model their magazine after NME Rock/Indie music magazines to represent the conventions of that genre. Their magazine uses bright colors and images of bands to attract their target audience of 16+ music fans of both genders. They have learned how to effectively use Photoshop and other technologies to construct their magazine product and represent a media genre and social group. Through research and practice, they improved their skills and understanding of the magazine format and targeting audiences.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document discusses risk management for business transformation. It identifies common causes of failure for business transformation projects, such as issues outlined in Kotter's 8 step change process. It also discusses different perspectives for assessing risk, such as strategic, operational, and project-related risks. An example risk dashboard is presented for bringing together various transformation risk perspectives across an organization.
This PowerPoint presentation discusses similarities between Thimphu, Bhutan and Woolwich, England. It notes that the Thimphu River runs through Thimphu while the River Thames runs through Woolwich, and that both places have traces of monarchy and people who enjoy football. The presentation was made by a 10th grade student named Bivatsu who had fun creating it.
The document summarizes John Wilding's preliminary and final print tasks for a school assignment. For the preliminary task, John learned how to use an SLR camera and the Photoshop software. He considered camera angles and his target demographic. For the final task, John researched music magazines to design one for an indie music genre targeting teenagers. He organized a photoshoot and used Photoshop to edit the photos and design the magazine layout. Overall, John gained experience with photography, design software, targeting audiences, and the magazine production process.
The document discusses the student's final evaluation of their media magazine product. It covers how the product used conventions of real magazines, represented a particular social group of older teenagers and young adults, and could be distributed by a media company like Emap. The student also discusses what they learned about technologies like Photoshop through constructing the product and how their skills improved from their preliminary task.
- The document discusses how the media product uses conventions from real music magazines like NME, such as similar colors, advertising concert tickets, clear simple text, and barcodes.
- It aims to attract an audience aged 17-30 through features like the model, font, content about popular artists and bands, and offering free concert tickets.
- Research was done on media institutions like Future PLC and IPC Media that could distribute the magazine due to their experience in similar markets.
The document summarizes a student's media magazine project about the DJ industry. The student created a front cover, contents page, and article for their magazine individually within a 10 week deadline. They learned how to use software like InDesign, Photoshop, and Blogger during the process. Key aspects of their magazine included using conventions like titles, images, and colors consistently across pages. The student targeted their audience of 16-24 year olds interested in urban music. They received positive feedback but also identified weaknesses in their article and front cover that they would improve if given more time.
My media product uses some conventions of real magazines but also challenges some conventions. On the front cover and contents page, I used typical layouts but challenged conventions in some ways, like only including cover lines on one side initially. My double page spread originally challenged conventions by centering the image but I changed it based on feedback. Through this process, I learned to use new technologies like Photoshop and gained experience with tools like Blogger.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
The document discusses the planning and production process for a student-created magazine. It covers choosing inspiration from Classic Rock magazine, designing the front cover and contents page with photos edited in Photoshop, planning the photography for a double-page spread interview, and selecting Bauer Media as a potential publisher given their experience distributing similar music magazines. The student learned new Photoshop and design skills throughout the process of constructing their media product.
Bethany Fox created a magazine called "Listen" for her media studies coursework. She followed conventions of real magazines such as layout, house style, and targeting her audience of 16-24 year olds of both genders. She would want Bauer Media Group to distribute her magazine as they publish similar successful music magazines. Feedback from her target audience said her color scheme and content were good but her double page spread could be more professional and interesting through additional colors. The preliminary magazine she created helped her learn about magazine layout and design.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
1) The author learned several skills in progressing from their preliminary magazine task to the final product. They gained confidence in editing for a specific demographic, using Photoshop, creating presentations in Prezi, and writing articles.
2) The preliminary task helped the author plan their final product better. Their final cover had improved photography, fonts tailored to each section, and more subtle colors.
3) Looking back, the author feels their magazine conveys professionalism through defined, high-quality photography enhanced by lighting. They enjoyed using Photoshop but could have better highlighted the featured artist.
The document discusses how the media product targets its audience through its use of conventions and representations. Specifically, it represents the social group of 15-25 year old metal fans by featuring a popular metal band and using fonts, language, and a color scheme commonly seen in metal magazines. It aims to attract this audience by addressing their interests in metal music and using exciting language and photos throughout the magazine that potential readers would find appealing.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
Samuel James Smith is candidate number 2961 for Aquinas College. The document provides responses from Samuel to questions about the target audience, representation of social groups, and distribution of a proposed music magazine media product. Samuel describes the target audience as being 16 years and older, men and women in the UK interested in rock music. He discusses using bright colors and cover stars to represent younger social groups and aspire readers. Samuel proposes distributing the monthly magazine through a website, app, radio station and in print to develop brand loyalty.
The document discusses the development of a music magazine from the initial concept to the final product. Feedback was gathered from the target audience through a questionnaire. Based on this feedback, several changes were made to improve the professionalism and visual appeal of the magazine, such as changing the background color, title, and images used. The target audience feedback helped transform the magazine from an unpolished first draft to a more refined final product that better addressed the needs and preferences of readers.
The document provides an analysis by James Willis of their media product. It discusses how the product uses, develops, and challenges conventions of real media. It is summarized as follows:
[1] The product follows conventions of real magazines in its layout and design to look familiar, but also tries to be unique and eye-catching. [2] Elements are developed further, like the contents page using a double page spread design and combining ideas from other magazines. [3] Some elements challenge conventions, like only featuring a male model on covers despite targeting both genders. The document examines how the product represents social groups and might be distributed.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
Kay Murphy evaluated their magazine project. They chose to model their magazine after NME Rock/Indie music magazines to represent the conventions of that genre. Their magazine uses bright colors and images of bands to attract their target audience of 16+ music fans of both genders. They have learned how to effectively use Photoshop and other technologies to construct their magazine product and represent a media genre and social group. Through research and practice, they improved their skills and understanding of the magazine format and targeting audiences.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The document discusses the ways in which the media product uses and develops conventions of real magazines. Some conventions that were followed include using a large memorable masthead, pull quotes, and a consistent color scheme. One convention that was challenged was using minimal images and text on the cover and double page spread to keep the focus on the main content. Throughout the process, the creator has learned new skills in using technologies like Photoshop, InDesign, and survey tools to construct a professional-looking media product.
The document discusses risk management for business transformation. It identifies common causes of failure for business transformation projects, such as issues outlined in Kotter's 8 step change process. It also discusses different perspectives for assessing risk, such as strategic, operational, and project-related risks. An example risk dashboard is presented for bringing together various transformation risk perspectives across an organization.
This PowerPoint presentation discusses similarities between Thimphu, Bhutan and Woolwich, England. It notes that the Thimphu River runs through Thimphu while the River Thames runs through Woolwich, and that both places have traces of monarchy and people who enjoy football. The presentation was made by a 10th grade student named Bivatsu who had fun creating it.
- The document evaluates a media production project where the author created magazine pages for a fictional music magazine called "Fresh."
- The author aimed to use conventional magazine design techniques like using common color schemes, traditional page layouts, and appealing imagery to attract their target audience of 16-25 year olds.
- Feedback was gathered through a questionnaire to understand how to best attract their target demographic.
- The author learned important skills in photo editing, page layout, and how elements like color, images and writing are crucial to engaging different audiences.
The document discusses the process of creating a magazine cover and contents pages for an indie music magazine. It aims to represent conventions of real music magazines while also challenging some conventions to make the magazine unique. Key conventions included using red and white colors, saturating images, and positioning the frontman prominently on the cover. The content pages included section headings and a separate featured image as is typical. The main article spread featured a large central image and heading while challenging conventions like using fewer effects and images.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The document provides an evaluation of a media product (a magazine) from several perspectives:
1) It examines how the magazine uses conventions of real media products through its consistent house style of colors, fonts, and language targeted to its audience.
2) The intended audience is identified as 16-21 year olds interested in R&B music, and the magazine aims to attract both male and female readers.
3) Several techniques are discussed for attracting this audience, such as bright colors, close-up artist photos, and covering popular artists.
4) The magazine represents social groups interested in R&B music and young people through its visual design and topics.
5) Suitable distribution
The Megan Summers Foundation portfolio evaluation discusses conventions used in real rock magazines that were applied to the student's media product. These included using a color scheme of black, white, and a bright color on the cover along with bar codes, dates, prices, and attention-grabbing words. Images used a direct address and the masthead was bold to catch readers' attention. The product represented 15-25 year olds through bright colors, informal language, artists, and images of people in that age group. Bauer Publishing would be a suitable media institution to distribute the product since they publish a similar genre magazine. The target audience is 15-25 year old rock and indie music fans.
This magazine aims to represent young people positively by portraying its subject as a role model. It uses conventions from real magazines like Kerrang and Q, such as consistent colors and fonts. One challenge is placing the barcode at the top right instead of bottom right for better visibility. The intended audience is late teens to young adults. Images are used to attract readers, like a large front cover photo. Feedback was positive about the color scheme and many said they would buy it, but more contents page images were needed. The creator learned about editing photos and magazine design software to make a professional product.
The document discusses the ways in which the media product uses and develops conventions from real media products. It covers the front cover, contents page, double page spread, representation of social groups, potential distribution outlets, target audience, and techniques used to attract the audience. The front cover includes elements like barcodes and competitions found on real magazines. The contents page sections off page numbers and uses color. The double page spread features a large main image and interviews. The product represents young music fans aged 16-21. It could be distributed in local newsagents. The audience is males and females aged 16-21 interested in genres like rap and R&B. Elements like competition promotions, images, and exclusive language are used to attract the target
1) The document is a project evaluation for a magazine called DUBBIN focused on dubstep music.
2) The evaluation discusses design elements like the colorful masthead and images of the featured artist DJ BUENO5 used on the cover and throughout the magazine.
3) It also covers the target audience which was found to be mostly young males interested in dubstep, and feedback which showed the magazine was well received as fitting the dubstep style and genre.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles. Typical contents include interviews, reviews, and advertisements.
- The author created a music magazine focused on club, dubstep, and dance music for their target audience of 15-25 year olds interested in that genre.
- Some conventions like a letter from the editor were omitted based on feedback. Unconventionally, the front cover is dark colored rather than bright to stand out from typical magazines.
- The document discusses the key conventions of music magazines, including an interesting masthead, cover images of bands/artists, and feature articles.
- It describes the contents of a sample music magazine created by the author, targeting those interested in club, dubstep, and dance music aged 15-25.
- The magazine aims to stand out by focusing on an underserved genre and using a dark color scheme, while still including typical elements like interviews and reviews.
The document describes the process of creating a music magazine, including researching existing magazines for layout inspiration, choosing a target audience of 16-30 year olds interested in rock and indie music, and using promotions like free CDs to attract buyers. Key aspects like the cover photo, layout, and distribution through a company like Bauer Media were modeled after successful existing magazines. Overall, the creator learned important skills in photography, design software, and the magazine production process through completing this project.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The student learned many new skills in progressing from their preliminary magazine task to the full product. For the preliminary, they had no experience with design software or magazine conventions. By researching magazines like Vibe and Billboard, they learned about effective color schemes, layouts, and double-page spreads. Their photography and editing skills improved through practice. The full product looks much more professional using simple but polished design. Overall, the student gained valuable experience with InDesign, Photoshop, and magazine design that will serve them well.
The document provides evaluation notes for a magazine project. It describes the key elements included in the magazine to make it look professional and appeal to the target audience, such as the masthead, cover image, and use of color. Principles of design like the rule of thirds were also applied throughout the magazine. The contents page similarly uses techniques like larger images and bold text for the main story to draw reader attention. Feedback is also provided on learning outcomes from creating the magazine, such as improved Photoshop skills and understanding of technologies like blogs.
The document discusses a student's media magazine project. It provides details about the magazine's design, intended audience, and how it compares to real magazines. The student used similar color schemes and layouts as popular music magazines. The intended audience is teenagers and young adults interested in music and fashion. The student learned how to use software like Photoshop and Page Plus to design and create the magazine.
The document describes the key elements used in a magazine cover and layout to make it appealing and attract readers. It discusses using bright colors, large eye-catching images, and bold text throughout the magazine to draw attention. The masthead is designed to be recognizable and the principle of thirds is used to balance the design. The target audience is described as young females interested in R&B music.
The document describes the key design elements used in a magazine called "Bounce" that was created as part of a school project. These include using bright colors like yellow, red and blue throughout; featuring a large main image on the cover; and organizing information in thirds to make it visually appealing and easy to read when stacked on shelves. The target audience is described as young females aged 15-30 who enjoy R&B music.
Yelim Chung analyzed various music magazines to understand generic conventions like placement of cover lines and mastheads. This informed the design of their own music magazine featuring fictional artists across genres like hip hop, pop and R&B. Feedback from a target audience of 16-30 year olds was also gathered. While some conventions like multiple colors were omitted, the simplistic style drew inspiration from Billboard magazine to effectively engage the intended youth audience.
The document describes the student's media magazine product and how it uses and challenges conventions of real magazines. It follows conventions like using color schemes and including advertising on the cover, but also challenges conventions by changing the accent color on each page. The target audience is described as 15-25 year olds, and the magazine represents this group through its informal language, topics, and affordable price. The intended distributor is described as Bauer Publishing due to their experience with similar magazines.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
Similar to Denzil bailey as media studies evaulation (20)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
1. In what ways does your media product use, develop or challenge forms and conventions of real media products? Front Cover: For my front cover one of the many conventions that I had noticed on real media products is that front covers on magazines are ‘eye catching’ this is done by using bright colours to attract the buyers eye, so for my completed magazine front cover I had decided to use Red, yellow and blue to give and head turning response. Apart from using the conventions that I have seen in the media products I decided to challenge them, and try something different with my main image. What I had done, was to try and involve the audience as much as possible making them feel a part of the new magazine, where my main image was a picture of ‘Gunna dee’ pointing towards you the audience with the headline ‘Gunna dee aims for you’ Another convention I decided to follow was using a ‘puff’ to try and advertise prices that could be won and make them stand out to buyers, this was an important convention to follow out because throughout my questionnaire this was a popular thing to include into a magazine to increase buyers
2. In what ways does your media product use, develop or challenge forms and conventions of real media products? Double page Spread For my double page spread one of the many conventions that I decided to follow was the use of the main image on one side of the a3 piece, for my main image was a enlarged photo of one of the member of the music group ‘GBT’ . This was a good convention to follow as for the buyers of the magazine as it was a clear and easy photo to identify and have a good look at the new music groups clothing line. One the other hand there was one aspect with the main image that I decided to challenge, this was to include three small images linked to the bottom of the main to give the buyers I wider range of what other clothes ‘Gb Wear’ included Another convention of the media products I decided to follow was the use of colour e.g. at the bottom of my completed double page spread, there was information on how you could get hold of the clothes being advertised by the music group. The colour used within this information was yellow and was used to catch the buyers eye.
3. In what ways does your media product use, develop or challenge forms and conventions of real media products? Contents page For my contents page I decided to follow the conventions of media products, this was on the idea of the way I decided to arrange my images on the page, in a scrap book form. This was also done to try and give my magazine an informal. Another was the use of colour were I used yellow on the main title of contents, this again was to stand out and attract the readers eye. On the other hand I wanted to challenge other media products, this is were on many magazines I have noticed that on images there are many cover lines crammed over the whole page with hardly any view on images at all, my views on that are not strong so I decided to change this and make my images more clear to see.
4. How does your media product represent particular social groups? The age group my magazine is trying to appeal to is aged between 19-25, this is because most of the feedback I received from my questionnaire was of this age group. So therefore I felt my magazine would have more of a means to target a specific social group targeting what they really want. From looking at my front cover of my magazine the colours I have used and the main image of a young male artist, should immediately show and appeal to the 19-25 age group. The artists and music groups within my music magazine are all between this age group, so again should appeal to buyers who would like to relate to what interviews are saying ect. On the social groups of Gender, through out my magazine there were no female artists but this was done mainly on the statistics of my questionnaire, nevertheless females were not completely ruled out as I still tried to target them with the appeal of images of young males, competitions to concerts ect. On the other hand for males, I tried to target them with being persuaded to follow a ‘cool’ look and buying such merchandise as ‘GB Wear’
5. What kind of media institution might distribute your media product and why? The media institutions that would more likely to distribute my music magazine are Newsagents and supermarkets. This could be on the decision on how often issues would be put out and how popular the magazine will become, in other words if it would sell. On the other hand if this music magazine would to be sold online, it may find more of an audience as other website could fuse and advertise as we advertise them for e.g. the new clothing line for the music group ‘GBT’ on there website www.gbwear.co.uk they could promote ‘Vinyl’ as a double page spread was dedicated to them.
6. Who would be the audience for your media product? The audience for my music magazine would tend to be both male and female but would slightly more appeal to males, for both of these genders the age group would be the same which is around 19-25 and would appeal to a minority of 13-18. The audience is a important part of deciding how much to charge for ‘Vinyl’ and from doing the questionnaire, people aged between 19-25 felt that between £2-3 would be a fair price. And on the law that age group are enabled to work and afford that price. But for instance if my magazine’s audience were mainly from 13-18 the price range would be fair to be lowered. When creating my music magazine ethnicity was not a major factor as I believe that just because of your ethnicity it doesn't mean you are pinned to certain music genres, that is why in ‘Vinyl’ there are images of both a black male and a white male.
7. How did you attract/address your audience? Selling line: by using the text ‘uk’s most anticipated Rnb magazine, this would give the buyers the thought that this was a well established magazine, and be more inclined to believing when the font is in a serif form. also the blue font surrounded by a red box stands out. Puff: by using this puff, I was trying to grab the attention of buyers and let them know that if they purchase they are getting something exclusive. This can be shown as a black circle is on top of a grey background. Main Image: When choosing the right image for my front cover I decided to use the one as shown, basically to directly address the audience by making them feel as involved as possible. E.g. ‘Gunna Dee’ is aiming for his fans and pointing at them. Logo: when designing my music magazine logo, I decided to fuse the name of the magazine within it. I did this by creating I circle inside a black square indicating a vinyl in its case. Also the use of the dog foot print was to show the buyers that it’s a new magazine and are the underdogs' coming up. Cover lines: the use of the cover lines being in black were to make the red background really stand out, and turn peoples heads when walking by. Secondary image: The use of this secondary image was to let the buyers know what the new ‘GB wear’ clothing line insisted of, also can be seen as a teaser.
8. How did you attract/address your audience? Main image: On my double page spread, one side has been dedicated to the music group ‘GBT’ so the main image a ‘Gb wear’ jumper make it clear to all the readers of what they actually look like. Also at the bottom there are three smaller pictures showing more clothing examples. This Is so buyers of the magazine get a full insight of what's out there. Text: On this double page spread I deliberately chose to change the text colour from black and white on every paragraph, stand out to readers and also challenge to conventions of a media product, by trying something new. Logo: I entered a small ‘Vinyl’ logo to familiarise readers of the magazine and establish the logo its self as the magazine is new.
9. How did you attract/address your audience? Contents title: On my contents page I decided to follow the convention of other media products and have a large contents title also in a bright colour on a dull background to stand out. E.g. on my magazine the yellow on the grey are used to stand out. Content images: for my images I wanted to show that my music magazine can be looked at in an informal way, so again I followed the conventions of media products and used a scrapbook form. E.g. slapping images on to look unprofessional. Large page Numbers: The use of large numbers were to make it clear to readers what page covers what information, also I felt it would be a good look to follow convention from other media products.
10. What have you learnt about technologies from the process of constructing this product? Photo shoot studio: Whilst thinking of all the images that will be needed for my music magazine, i had to go into a school photo shoot studio, for the first time and tackle and go around how to shoot a decent enough image. when in the studio I had to learn how to position all the lighting to get the effect needed for each shot e.g. turning the camera settings to tungsten so that the background stayed white and not turn to orange because of the lighting. I also had to position the lights so that close up shot of faces were clear enough to see. I found that this task was a challenge and I am glad to have learned and got passed it. Good Quality Bad Quality
11. What have you learnt about technologies from the process of constructing this product? Photoshop Elements 5.0 When using Photoshop, to develop my music magazine I used a skills ive learnt previously to help me do this, for e.g. for my front cover the main image had to be ‘flipped horizontally’ so that the cover lines could fit in, also when keeping the colours the same I used the ‘eye dropper tool’ this was a major part of keeping my magazine theme the same. when creating the headline ‘Gunna Dee aims for you’ I used the ‘emboss’ tool to make it stand out and attract peoples eye.
12. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? Looking back at my preliminary task I feel I have a greater sense of knowledge on how to create a magazine with the audience in mind and how to get them to see it and purchase it. This can be shown from looking at my preliminary task, and the layout and colours used. Even down to what was and not included e.g. my front page for my preliminary didn’t even have a selling line, so already there's nothing to entice the audience. In the case of images I have learned how to arrange the accordingly to how I want to represent something e.g. on contents' a scrapbook theme. The difference can be seen as my preliminary task only has basic images, also web photos which didn’t come out in good quality when enlarging. using my questionnaire feedback, it is clear that my preliminary task doesn't show any aims towards gender ect, or anything to what the audience would want. But for my completed magazine I have carefully used the feedback to widen my audience to as much as possible e.g. the majority of people who done the questionnaire felt that they would be persuaded to buy my magazine if there was prizes involved.