The document provides an instructional media selection guide for distance learning. It begins with an introduction explaining the purpose and structure of the guide. The guide then provides an overview of distance learning, including definitions and a brief history. It also introduces various instructional media options for distance learning, including a taxonomy of media types. The document discusses strengths and weaknesses of different media delivery options. It concludes by outlining a process for selecting instructional media based on learning objectives and environment.
AN ASSESSMENT OF ICT SUPPORT FOR STUDENTS LIVING WITH DISABILITIES AT THE UNI...IJITE
The purpose of the study was to assess the ICT support for the students living with disabilities at The
University of Namibia. A qualitative methodology was used through the use of an in-depth face to face in
interview which was administered to 12 participants who were lectures and disabled students from the
University of Namibia disability Unity. The participants in the study were selected through the use of the
purposeful strategy. The study findings unveiled that PCs cell phones and internet, software programmes,
projectors and white boards, classroom televisions and radios downloaded app videos and braille’s and
hearing aids are some of the ICT equipment available for the students at living with disabilities at the
University of Namibia. The study also established that lack of training in administrators, lecturers and
disabled student who are in the disability unity of the University of Namibia in ICT equipment usage, lack
of technical support from the University, lack of ICT resources, lectures low content knowledge and limited
computer knowledge of the lectures for students living with disabilities are some of the challenges faced by
students living with disabilities at the University of Namibia. The study also found out that there is need for
management collaboration and support ICT resources for students living with disabilities. The study also
revealed that the provision of incentives to the lecturers teaching students with disabilities will improve the
lectures utilisation of ICT gadgets during the teaching of students living with disabilities at the University
of Namibia. In addition, the study also recommended that monitoring and evaluation of the ICT support for
the students living with disability need to be strengthened at the University of Namibia. Furthermore, the
study also recommended that there should be collaboration between the various educational stakeholders
in the provision of ICT support to students living with disabilities at the University of Namibia.
The University of Washington conducted a two-year pilot of digital textbooks (e-textbooks) using the Courseload and CourseSmart platforms. Twenty courses from various disciplines and levels participated with over 1,800 students. Based on interviews with instructors and surveys of students, the pilot found that e-textbooks had limited impact on teaching and learning. Specifically, the platforms performed poorly in price competitiveness compared to print textbooks, lack of innovation beyond replicating printed pages, limited anytime/anywhere access across devices, and insufficient availability of books. For e-textbooks to see widespread adoption, improvements are needed in these key areas.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
Ziyanak, sebahattin the effectiveness of survey instruments nfaerj v29 n3 2016William Kritsonis
This article examines how sociological imagination of the individuals living in southeastern Turkey is constructed through Movie, The Bliss. Traditional and modern forms of life are symbolically constructed in this movie. The framework of “honor killing,” “masculinity in southeastern Turkey," “cultural deficiency,” and “othering” will be analyzed to explicate how stereotypical southeastern characters are reproduced. Content analysis technique is applied to interpret apparent and latent contents, contexts, aspects and so forth. Developed categories are revisited through Ibn Khaldun's Typology, cultural deficiency theory, Tonnies’ theory, Durkheim’s view on society, and Goffman’s framing process.
William Allan Kritsonis, PhD - Editor-in-Chief, NATIONAL FORUM JOURNALS (Established 1982)
USE OF SOCRATIVE AS A TEACHING TOOL IN ANATOMY DURING THE COVID-19 PANDEMICIJITE
On March 13th, 2020, in the middle of Semester 2, University of the West Indies (UWI), Mona announced
the suspension of classes for one month due to the COVID-19 pandemic. Within days most of the first- and
second-year medical students were back in their homes around the Caribbean. Resumption of online
teaching was scheduled for April 14th, 2020. This lecturer had been using a free online student response
system (SRS) called Socrative to set quizzes for his small Lab tutorial group since 2016 and decided to
upgrade to Socrative Pro which had multiple classrooms to set teaching quizzes for first- and second-year
medical students. At the end of the semester (2020.S2) a survey was done of 86 second-year medical
students. The overwhelmingly positive response of these students to these quizzes led to improvements and
continuation of these quizzes.
Research Proposal # Transformation in Art Education : Multimedia as a Tools i...kemakamal
This document discusses using multimedia as a tool to enhance the learning process in art education. It presents the research problem of determining whether using technology and multimedia improves student performance. The objectives are to identify how multimedia can improve student performance, create an active learning environment, and serve as an effective teaching aid. The questions examine student perceptions of multimedia improving their performance, how it creates an active environment in rural schools, and its effectiveness in the learning and teaching process.
This document discusses using interactive multimedia as a tool to enhance learning in rural schools. It aims to determine if multimedia can help students and teachers improve academic learning and transform the learning process. The background explains that technology and multimedia use is lower in rural schools compared to urban schools. The research will look at how multimedia approaches can be applied to the learning system to allow students to gather and share information through web authoring tools on various topics. This may help students learn to apply technology to tasks rather than just being instructed by technology. The research seeks to provide an overview of how interactive multimedia can support learning and transformation in rural school education.
AN ASSESSMENT OF ICT SUPPORT FOR STUDENTS LIVING WITH DISABILITIES AT THE UNI...IJITE
The purpose of the study was to assess the ICT support for the students living with disabilities at The
University of Namibia. A qualitative methodology was used through the use of an in-depth face to face in
interview which was administered to 12 participants who were lectures and disabled students from the
University of Namibia disability Unity. The participants in the study were selected through the use of the
purposeful strategy. The study findings unveiled that PCs cell phones and internet, software programmes,
projectors and white boards, classroom televisions and radios downloaded app videos and braille’s and
hearing aids are some of the ICT equipment available for the students at living with disabilities at the
University of Namibia. The study also established that lack of training in administrators, lecturers and
disabled student who are in the disability unity of the University of Namibia in ICT equipment usage, lack
of technical support from the University, lack of ICT resources, lectures low content knowledge and limited
computer knowledge of the lectures for students living with disabilities are some of the challenges faced by
students living with disabilities at the University of Namibia. The study also found out that there is need for
management collaboration and support ICT resources for students living with disabilities. The study also
revealed that the provision of incentives to the lecturers teaching students with disabilities will improve the
lectures utilisation of ICT gadgets during the teaching of students living with disabilities at the University
of Namibia. In addition, the study also recommended that monitoring and evaluation of the ICT support for
the students living with disability need to be strengthened at the University of Namibia. Furthermore, the
study also recommended that there should be collaboration between the various educational stakeholders
in the provision of ICT support to students living with disabilities at the University of Namibia.
The University of Washington conducted a two-year pilot of digital textbooks (e-textbooks) using the Courseload and CourseSmart platforms. Twenty courses from various disciplines and levels participated with over 1,800 students. Based on interviews with instructors and surveys of students, the pilot found that e-textbooks had limited impact on teaching and learning. Specifically, the platforms performed poorly in price competitiveness compared to print textbooks, lack of innovation beyond replicating printed pages, limited anytime/anywhere access across devices, and insufficient availability of books. For e-textbooks to see widespread adoption, improvements are needed in these key areas.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
Ziyanak, sebahattin the effectiveness of survey instruments nfaerj v29 n3 2016William Kritsonis
This article examines how sociological imagination of the individuals living in southeastern Turkey is constructed through Movie, The Bliss. Traditional and modern forms of life are symbolically constructed in this movie. The framework of “honor killing,” “masculinity in southeastern Turkey," “cultural deficiency,” and “othering” will be analyzed to explicate how stereotypical southeastern characters are reproduced. Content analysis technique is applied to interpret apparent and latent contents, contexts, aspects and so forth. Developed categories are revisited through Ibn Khaldun's Typology, cultural deficiency theory, Tonnies’ theory, Durkheim’s view on society, and Goffman’s framing process.
William Allan Kritsonis, PhD - Editor-in-Chief, NATIONAL FORUM JOURNALS (Established 1982)
USE OF SOCRATIVE AS A TEACHING TOOL IN ANATOMY DURING THE COVID-19 PANDEMICIJITE
On March 13th, 2020, in the middle of Semester 2, University of the West Indies (UWI), Mona announced
the suspension of classes for one month due to the COVID-19 pandemic. Within days most of the first- and
second-year medical students were back in their homes around the Caribbean. Resumption of online
teaching was scheduled for April 14th, 2020. This lecturer had been using a free online student response
system (SRS) called Socrative to set quizzes for his small Lab tutorial group since 2016 and decided to
upgrade to Socrative Pro which had multiple classrooms to set teaching quizzes for first- and second-year
medical students. At the end of the semester (2020.S2) a survey was done of 86 second-year medical
students. The overwhelmingly positive response of these students to these quizzes led to improvements and
continuation of these quizzes.
Research Proposal # Transformation in Art Education : Multimedia as a Tools i...kemakamal
This document discusses using multimedia as a tool to enhance the learning process in art education. It presents the research problem of determining whether using technology and multimedia improves student performance. The objectives are to identify how multimedia can improve student performance, create an active learning environment, and serve as an effective teaching aid. The questions examine student perceptions of multimedia improving their performance, how it creates an active environment in rural schools, and its effectiveness in the learning and teaching process.
This document discusses using interactive multimedia as a tool to enhance learning in rural schools. It aims to determine if multimedia can help students and teachers improve academic learning and transform the learning process. The background explains that technology and multimedia use is lower in rural schools compared to urban schools. The research will look at how multimedia approaches can be applied to the learning system to allow students to gather and share information through web authoring tools on various topics. This may help students learn to apply technology to tasks rather than just being instructed by technology. The research seeks to provide an overview of how interactive multimedia can support learning and transformation in rural school education.
This document discusses the use of mobile learning (m-learning) in undergraduate education. It begins by introducing m-learning and how it allows students to access educational materials anywhere through mobile devices. It then states the purpose is to study the effects of m-learning tools on student academic achievement. Finally, it reviews literature that has found m-learning can enhance the learning process and student performance when used as a supplement to traditional classroom learning.
This document provides background information on a study being conducted to improve students' cognitive abilities using interactive virtual art. It discusses Malaysia's initiatives to integrate technology into education to prepare students for 21st century skills. Studies have shown benefits of arts education for student achievement and well-being. The study aims to identify students' current art achievement levels, determine the effectiveness of interactive learning for teaching visual art, and identify ways to improve art learning. It puts forth a hypothesis that student achievement will be significantly different after using interactive software and defines key terms like cognitive and interactive.
Zhang,yixin investigating effectiveness of using handheld computers nftej v21...William Kritsonis
This document summarizes two experimental studies that examined the effectiveness of using handheld computers to help 4th and 5th grade students learn mathematics. The first study found that 5th grade students who used handheld computers to learn fraction multiplication performed better than those who did not. The second study found that 4th grade students who used handheld computers to learn least common multiple also performed better. The document reviews other relevant literature on using handheld computers in education and concludes that while results are mixed, handheld computers show potential to increase student engagement and support learning, especially for weaker students. More research is still needed to fully understand how handheld technology can best be utilized across different subject areas.
American Research Journal of Humanities & Social Science (ARJHSS) is a double blind peer reviewed, open access journal published by (ARJHSS).
The main objective of ARJHSS is to provide an intellectual platform for the international scholars. ARJHSS aims to promote interdisciplinary studies in Humanities & Social Science and become the leading journal in Humanities & Social Science in the world.
Web assisted instruction (wai) as a promising solution in developing countrie...Alexander Decker
This document summarizes a study that investigated the effectiveness of web-assisted instruction (WAI) at a college in Oman. The study used a pretest-posttest design with a control and experimental group of freshman students taking an English grammar course. The experimental group received WAI integrated into their course, while the control group received traditional instruction. Results showed that students in the experimental group scored higher on the posttest and reported more positive attitudes toward technology integration compared to the control group. The study supports the idea that WAI can be a disruptive innovation that improves student achievement and motivation in contexts where traditional teaching methods are used.
Faculty attitudes towards integrating technology and innovationIJITE
Technological innovation is an important aspect of teaching and learning in the 21st century. This article
examines faculty attitudes toward technology use in the classroom at one regional public university in the
United States. Building on a faculty-led initiative to develop a Community of Practice for improving
education, this study used a mixed-method approach of a faculty-developed, electronic survey to assess this
topic. Findings from 72 faculty members revealed an overall positive stance toward technology in the
classroom and the average faculty member utilized about six technology tools in their courses. The
opportunities, barriers and future uses for technologies in the higher education classroom emerged from
the open-ended questions on the survey. One finding of particular concern is that faculty are fearful that
technology causes a loss of the humanistic perspective in education. The university is redesigning ten of its
most popular courses to increase flexibility, accessibility and student success.
The way adults pursue their education through life is changing as the technology around us
relentlessly continues to enhance our quality of life and further enhances every aspect of the
different tasks we set out to perform. This exploratory paper looks into how every adult can
embody a comprehensive set of academic services, platforms and systems to assist every
individual in the educational goals that one sets. A combination of three distinct technologies
are presented together with how they not only come together but complement each other around
a person in what is usually referred to as a personal area network. The network in this case
incorporates an intelligent personal learning environment providing personalised content,
intelligent wearables closer to the user to provide additional contextual customisation, and a
surrounding ambient intelligent environment to close a trio of technologies around every
individual. Each of the three research domains will be presented to uncover how each
contributes to the personal network that embodies what one usually expects from an educational
institution. Three distinct prototype systems have been developed, tested and deployed within a
functional system that will be presented in this paper.
Data Mining Application in Advertisement Management of Higher Educational Ins...ijcax
In recent years, Indian higher educational institute’s competition grows rapidly for attracting students to get enrollment in their institutes. To attract students educational institutes select a best advertisement method. There are different advertisements available in the market but a selection of them is very difficult
for institutes. This paper is helpful for institutes to select a best advertisement medium using some data mining methods.
Using socrative and smartphones for the support of collaborative learningIJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
This proposal describes a study that will test whether Bring Your Own Device (BYOD) increases student learning in a college classroom. Researchers will compare learning achievement between a class that uses BYOD and one that does not, using a pre-test and measuring scores on activities. The hypothesis is that BYOD does increase student learning. Participants will be 30 students in each of two sections of a Foundations of Education course. The independent variable is BYOD use, and the dependent variable is learning measured by activity scores. Researchers expect BYOD students will score higher due to increased engagement and will recommend further study.
PREDICTING ACADEMIC MAJOR OF STUDENTS USING BAYESIAN NETWORKS TO THE CASE OF ...ijcax
In this study, which took place current year in the city of Maragheh in IRAN. Number of high school students in the fields of study: mathematics, Experimental Sciences, humanities, vocational, business and science were studied and compared. The purpose of this research is to predict the academic major of high school students using Bayesian networks. The effective factors have been used in academic major selection for the first time as an effective indicator of Bayesian networks. Evaluation of Impacts of indicators on each other, discretization data and processing them was performed by GeNIe. The proper course would be advised for students to continue their education.
Online Education in Public and Private Universities of Dhaka during COVID-19Jahid Khan Rahat
This research proposal is made for academic purpose. It shows that how COVID-19 can change our education system. In Bangladesh, higher education is transforming online from traditional classroom.
Saba synthesis paper education and technologynubiecitarussi
This document discusses the benefits of integrating technology into K-12 education based on research evidence. It finds that technology improves student achievement on tests, particularly in math and writing. Students with special needs and at-risk students also benefit from technology through improved reading ability, engagement, and test performance. Additionally, research shows technology leads to better student attitudes towards learning, allows for individualized learning, and can act as a catalyst for changing to more student-centered teaching pedagogies that prepare students for future workplaces. The document calls for more research on overcoming barriers to technology integration and increasing access for students with special needs.
Successful Multimedia Learning for Vocational Schools Model DevelopmentIRJET Journal
This document discusses the development of a new model for successful multimedia learning for vocational schools in Central Java, Indonesia. It involved focus group discussions with multimedia teachers to identify best practices.
The planning phase of the new model includes learning strategies, principles of multimedia usage, resources, teacher understanding and readiness, and equipment readiness. The implementation phase focuses on computer use, audiovisual materials, media selection, software/interactivity, and technology choice. Evaluation assesses student learning outcomes and the model's success.
The goal is to provide guidance for teachers on effective multimedia integration to optimize the learning process. Qualitative analysis identified components of a successful model, including adaptation over time to increase learning effectiveness.
This article summarizes a study investigating the impact of non-technological game-based teaching on students' mathematics achievement. The study was conducted in a rural middle school in Pakistan with 39 grade 8 students. Students were split into an experimental group that learned mathematics concepts through the game "Guess and Tell" and a control group with traditional instruction. Pre- and post-tests showed students in the experimental group had significantly higher post-test scores, indicating the game improved their mathematics achievement. The study found no significant difference in achievement between male and female students. The researchers concluded that non-technological games can effectively be used as a teaching tool to enhance learning outcomes in mathematics.
OER-INTEGRATED TEACHING AND LEARNING IN A POST-WAR NORTHERN SRI LANKAROER4D
OER-INTEGRATED TEACHING AND LEARNING
IN A POST-WAR NORTHERN SRI LANKA
Sasikala Kugamoorthy, M. Rajini, Shironica P. Karunanayaka and Som Naidu
The Open University of Sri Lanka
Monash University, Australia
Presentation at Open Education Global 2017
Using Multimedia System as an Instructional Strategy: Implication and Challengesrahulmonikasharma
Teaching as a practice, presents some challenges. One of these challenges is lack of understanding by the students. Traditional means of teaching has not overcome this hence, the introduction of multimedia system. This paper introduces the use of multimedia system in teaching. It defines the concept, examines some literature on it, and presents how to build it and some of its benefits and challenges. It further presents some recommendations for the effective use of multimedia systems for the development of education.
Business and Sustainability Models in Open Education: Concepts and Examples i...Andreas Meiszner
As will be discussed within this report, OE services are not limited to learner assessment and certification against fees. The possible OE value chain that the unbundling of the traditional formal education package and the institutional detachment of education in theory do withhold is still to be explored.
The document provides a preview of the 2014 NMC Horizon Report on trends, challenges, and technologies impacting higher education. Key trends include the growth of online, hybrid and collaborative learning models as well as increased social media use in education. Significant challenges include the low digital fluency of many faculty and the relative lack of rewards for teaching compared to research. Important emerging technologies discussed include flipped classrooms, learning analytics, 3D printing, and gamification.
The 2011 Horizon Report summarizes key trends and challenges in technology and education that were identified by an international advisory board. It also highlights six emerging technologies or practices that are likely to enter mainstream use in education within 1, 2-3, and 4-5 years. Technologies on the near-term horizon of 1 year or less include electronic books and mobiles. Technologies on the mid-term horizon of 2-3 years include augmented reality and game-based learning. Technologies on the far-term horizon of 4-5 years include gesture-based computing and learning analytics.
The 2011 Horizon Report summarizes the findings of the Horizon Project, which identifies emerging technologies that are likely to have significant impact on higher education in the next five years. The report examines six technologies in total, two that are expected to enter mainstream use within one year, two within two to three years, and two within four to five years. The report is a collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative, and is informed by an international Advisory Board comprising experts in various fields.
The 2011 Horizon Report summarizes the findings of the Horizon Project, which identifies emerging technologies that are likely to have significant impact on higher education in the next five years. The report examines six technologies in total, two that are expected to enter mainstream use within one year, two within two to three years, and two within four to five years. The report is a collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative, and is informed by an international Advisory Board comprising experts in various fields.
This document discusses the use of mobile learning (m-learning) in undergraduate education. It begins by introducing m-learning and how it allows students to access educational materials anywhere through mobile devices. It then states the purpose is to study the effects of m-learning tools on student academic achievement. Finally, it reviews literature that has found m-learning can enhance the learning process and student performance when used as a supplement to traditional classroom learning.
This document provides background information on a study being conducted to improve students' cognitive abilities using interactive virtual art. It discusses Malaysia's initiatives to integrate technology into education to prepare students for 21st century skills. Studies have shown benefits of arts education for student achievement and well-being. The study aims to identify students' current art achievement levels, determine the effectiveness of interactive learning for teaching visual art, and identify ways to improve art learning. It puts forth a hypothesis that student achievement will be significantly different after using interactive software and defines key terms like cognitive and interactive.
Zhang,yixin investigating effectiveness of using handheld computers nftej v21...William Kritsonis
This document summarizes two experimental studies that examined the effectiveness of using handheld computers to help 4th and 5th grade students learn mathematics. The first study found that 5th grade students who used handheld computers to learn fraction multiplication performed better than those who did not. The second study found that 4th grade students who used handheld computers to learn least common multiple also performed better. The document reviews other relevant literature on using handheld computers in education and concludes that while results are mixed, handheld computers show potential to increase student engagement and support learning, especially for weaker students. More research is still needed to fully understand how handheld technology can best be utilized across different subject areas.
American Research Journal of Humanities & Social Science (ARJHSS) is a double blind peer reviewed, open access journal published by (ARJHSS).
The main objective of ARJHSS is to provide an intellectual platform for the international scholars. ARJHSS aims to promote interdisciplinary studies in Humanities & Social Science and become the leading journal in Humanities & Social Science in the world.
Web assisted instruction (wai) as a promising solution in developing countrie...Alexander Decker
This document summarizes a study that investigated the effectiveness of web-assisted instruction (WAI) at a college in Oman. The study used a pretest-posttest design with a control and experimental group of freshman students taking an English grammar course. The experimental group received WAI integrated into their course, while the control group received traditional instruction. Results showed that students in the experimental group scored higher on the posttest and reported more positive attitudes toward technology integration compared to the control group. The study supports the idea that WAI can be a disruptive innovation that improves student achievement and motivation in contexts where traditional teaching methods are used.
Faculty attitudes towards integrating technology and innovationIJITE
Technological innovation is an important aspect of teaching and learning in the 21st century. This article
examines faculty attitudes toward technology use in the classroom at one regional public university in the
United States. Building on a faculty-led initiative to develop a Community of Practice for improving
education, this study used a mixed-method approach of a faculty-developed, electronic survey to assess this
topic. Findings from 72 faculty members revealed an overall positive stance toward technology in the
classroom and the average faculty member utilized about six technology tools in their courses. The
opportunities, barriers and future uses for technologies in the higher education classroom emerged from
the open-ended questions on the survey. One finding of particular concern is that faculty are fearful that
technology causes a loss of the humanistic perspective in education. The university is redesigning ten of its
most popular courses to increase flexibility, accessibility and student success.
The way adults pursue their education through life is changing as the technology around us
relentlessly continues to enhance our quality of life and further enhances every aspect of the
different tasks we set out to perform. This exploratory paper looks into how every adult can
embody a comprehensive set of academic services, platforms and systems to assist every
individual in the educational goals that one sets. A combination of three distinct technologies
are presented together with how they not only come together but complement each other around
a person in what is usually referred to as a personal area network. The network in this case
incorporates an intelligent personal learning environment providing personalised content,
intelligent wearables closer to the user to provide additional contextual customisation, and a
surrounding ambient intelligent environment to close a trio of technologies around every
individual. Each of the three research domains will be presented to uncover how each
contributes to the personal network that embodies what one usually expects from an educational
institution. Three distinct prototype systems have been developed, tested and deployed within a
functional system that will be presented in this paper.
Data Mining Application in Advertisement Management of Higher Educational Ins...ijcax
In recent years, Indian higher educational institute’s competition grows rapidly for attracting students to get enrollment in their institutes. To attract students educational institutes select a best advertisement method. There are different advertisements available in the market but a selection of them is very difficult
for institutes. This paper is helpful for institutes to select a best advertisement medium using some data mining methods.
Using socrative and smartphones for the support of collaborative learningIJITE
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning
process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers
due to its effects on student learning performance. In this study, our primary objective is to investigate the
effect of Socrative with combination of smartphones on student learning performance. We also observed
the benefits of interactivity between the teacher and the students and among classmates, which positively
influences collaborative learning and engagement of students in the class. We test these relationships
experimentally in a community college class environment using data from a survey answered by students in
information technology associate degree. The results of our study reveal that collaborative learning and
engagement of student in the class improves student learning performance. We highly recommend these
tools in educational settings to support the learning process.
This proposal describes a study that will test whether Bring Your Own Device (BYOD) increases student learning in a college classroom. Researchers will compare learning achievement between a class that uses BYOD and one that does not, using a pre-test and measuring scores on activities. The hypothesis is that BYOD does increase student learning. Participants will be 30 students in each of two sections of a Foundations of Education course. The independent variable is BYOD use, and the dependent variable is learning measured by activity scores. Researchers expect BYOD students will score higher due to increased engagement and will recommend further study.
PREDICTING ACADEMIC MAJOR OF STUDENTS USING BAYESIAN NETWORKS TO THE CASE OF ...ijcax
In this study, which took place current year in the city of Maragheh in IRAN. Number of high school students in the fields of study: mathematics, Experimental Sciences, humanities, vocational, business and science were studied and compared. The purpose of this research is to predict the academic major of high school students using Bayesian networks. The effective factors have been used in academic major selection for the first time as an effective indicator of Bayesian networks. Evaluation of Impacts of indicators on each other, discretization data and processing them was performed by GeNIe. The proper course would be advised for students to continue their education.
Online Education in Public and Private Universities of Dhaka during COVID-19Jahid Khan Rahat
This research proposal is made for academic purpose. It shows that how COVID-19 can change our education system. In Bangladesh, higher education is transforming online from traditional classroom.
Saba synthesis paper education and technologynubiecitarussi
This document discusses the benefits of integrating technology into K-12 education based on research evidence. It finds that technology improves student achievement on tests, particularly in math and writing. Students with special needs and at-risk students also benefit from technology through improved reading ability, engagement, and test performance. Additionally, research shows technology leads to better student attitudes towards learning, allows for individualized learning, and can act as a catalyst for changing to more student-centered teaching pedagogies that prepare students for future workplaces. The document calls for more research on overcoming barriers to technology integration and increasing access for students with special needs.
Successful Multimedia Learning for Vocational Schools Model DevelopmentIRJET Journal
This document discusses the development of a new model for successful multimedia learning for vocational schools in Central Java, Indonesia. It involved focus group discussions with multimedia teachers to identify best practices.
The planning phase of the new model includes learning strategies, principles of multimedia usage, resources, teacher understanding and readiness, and equipment readiness. The implementation phase focuses on computer use, audiovisual materials, media selection, software/interactivity, and technology choice. Evaluation assesses student learning outcomes and the model's success.
The goal is to provide guidance for teachers on effective multimedia integration to optimize the learning process. Qualitative analysis identified components of a successful model, including adaptation over time to increase learning effectiveness.
This article summarizes a study investigating the impact of non-technological game-based teaching on students' mathematics achievement. The study was conducted in a rural middle school in Pakistan with 39 grade 8 students. Students were split into an experimental group that learned mathematics concepts through the game "Guess and Tell" and a control group with traditional instruction. Pre- and post-tests showed students in the experimental group had significantly higher post-test scores, indicating the game improved their mathematics achievement. The study found no significant difference in achievement between male and female students. The researchers concluded that non-technological games can effectively be used as a teaching tool to enhance learning outcomes in mathematics.
OER-INTEGRATED TEACHING AND LEARNING IN A POST-WAR NORTHERN SRI LANKAROER4D
OER-INTEGRATED TEACHING AND LEARNING
IN A POST-WAR NORTHERN SRI LANKA
Sasikala Kugamoorthy, M. Rajini, Shironica P. Karunanayaka and Som Naidu
The Open University of Sri Lanka
Monash University, Australia
Presentation at Open Education Global 2017
Using Multimedia System as an Instructional Strategy: Implication and Challengesrahulmonikasharma
Teaching as a practice, presents some challenges. One of these challenges is lack of understanding by the students. Traditional means of teaching has not overcome this hence, the introduction of multimedia system. This paper introduces the use of multimedia system in teaching. It defines the concept, examines some literature on it, and presents how to build it and some of its benefits and challenges. It further presents some recommendations for the effective use of multimedia systems for the development of education.
Business and Sustainability Models in Open Education: Concepts and Examples i...Andreas Meiszner
As will be discussed within this report, OE services are not limited to learner assessment and certification against fees. The possible OE value chain that the unbundling of the traditional formal education package and the institutional detachment of education in theory do withhold is still to be explored.
The document provides a preview of the 2014 NMC Horizon Report on trends, challenges, and technologies impacting higher education. Key trends include the growth of online, hybrid and collaborative learning models as well as increased social media use in education. Significant challenges include the low digital fluency of many faculty and the relative lack of rewards for teaching compared to research. Important emerging technologies discussed include flipped classrooms, learning analytics, 3D printing, and gamification.
The 2011 Horizon Report summarizes key trends and challenges in technology and education that were identified by an international advisory board. It also highlights six emerging technologies or practices that are likely to enter mainstream use in education within 1, 2-3, and 4-5 years. Technologies on the near-term horizon of 1 year or less include electronic books and mobiles. Technologies on the mid-term horizon of 2-3 years include augmented reality and game-based learning. Technologies on the far-term horizon of 4-5 years include gesture-based computing and learning analytics.
The 2011 Horizon Report summarizes the findings of the Horizon Project, which identifies emerging technologies that are likely to have significant impact on higher education in the next five years. The report examines six technologies in total, two that are expected to enter mainstream use within one year, two within two to three years, and two within four to five years. The report is a collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative, and is informed by an international Advisory Board comprising experts in various fields.
The 2011 Horizon Report summarizes the findings of the Horizon Project, which identifies emerging technologies that are likely to have significant impact on higher education in the next five years. The report examines six technologies in total, two that are expected to enter mainstream use within one year, two within two to three years, and two within four to five years. The report is a collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative, and is informed by an international Advisory Board comprising experts in various fields.
The document discusses Edgar Dale's Cone of Experience and its implications for teaching. It begins by explaining the Cone of Experience model which arranges different types of sensory experiences from most concrete like direct experiences to most abstract like symbols. It notes the different sensory aids in the Cone and that experiences can overlap. The implications are that it provides a useful way to think about instructional materials and their application in the classroom. The document then discusses Jerome Bruner's three-fold analysis of experience and matches the levels to learning aids in Dale's Cone. It provides definitions and benefits of instructional media and its role in teaching. Principles and factors for selecting media are outlined. Finally, the ASSURE model of instructional design
The 2011 Horizon Report summarizes the findings of the Horizon Project Advisory Board regarding emerging technologies likely to have a significant impact on higher education over the coming years. The report identifies six key technologies or trends across three adoption horizons: near-term (1 year or less), mid-term (2-3 years), and far-term (4-5 years). Electronic books and mobiles are highlighted as near-term technologies, while augmented reality and game-based learning are seen as mid-term technologies with relevance for teaching, learning, and creative inquiry. Gesture-based computing and learning analytics are presented as farther-term technologies to watch. Accompanying each technology discussion are examples of real-world applications and suggested additional
David alexander nnu: Education is at a tipping point. From the rising cost of a college education and the financial pressures upon local districts and state agencies to fund K-12 schools and programs
This document is the executive summary of the 2011 Horizon Report, which examines emerging technologies and their potential impact on teaching, learning, and creative inquiry over the next five years. Key findings include:
- Electronic books and mobiles are technologies that could be adopted within the next year. Augmented reality and game-based learning have a two to three year adoption horizon. Gesture-based computing and learning analytics are further out at four to five years.
- Important trends include the abundance of online resources challenging traditional teaching roles, and people expecting to work and learn anywhere anytime on mobile devices.
- Critical challenges are developing digital media literacy skills and evaluating new forms of scholarly work. Economic pressures are also driving new models
This document is the executive summary of the 2011 Horizon Report, which examines emerging technologies and their potential impact on teaching, learning, and creative inquiry over the next five years. Key findings include:
- Electronic books and mobiles are technologies that could be adopted within the next year. Augmented reality and game-based learning have a two to three year adoption horizon. Gesture-based computing and learning analytics are further out at four to five years.
- Important trends include the abundance of online resources challenging traditional teaching roles, and people expecting to work and learn anywhere anytime on mobile devices.
- Critical challenges are developing digital media literacy skills and evaluating new forms of scholarly work. Economic pressures are also driving new models
The Future of Learning: Embracing Social Learning for SuccessSaba Software
This document provides an overview of social learning and the use of social learning technologies in organizations based on a survey of 505 learning leaders. Some key findings:
- 65.7% of organizations are using social technologies for learning to some extent, motivated primarily by supporting a culture of learning (63.9%) and encouraging collaboration (54.1%).
- The most commonly used social learning technologies are discussion forums (59.5%), internal blogs (57.9%), and secure instant messaging (54.9%). Communities of practice are also popular (53.3%).
- Larger and globally distributed organizations are more likely to have adopted social learning technologies compared to smaller, local organizations. Discussion forums are nearly universally
This dissertation measures the relationship between personal epistemologies, education levels, and experience using electronic products. The study administered questionnaires measuring technology training, product experience, and epistemological beliefs to students and faculty. Factor analysis was used to examine relationships between variables. Results confirmed previous epistemological research and extended the field by relating beliefs to technology experience. Significant findings include presenting epistemological beliefs as guidelines for technical communications and product design given their influence on learning. The study contributes to understanding how beliefs impact skills acquisition and expertise with increasingly sophisticated electronic products.
Open Education Ecosystems, learning analytics and supportive software system ...Andreas Meiszner
At present there is a clear absence of technical solutions that would allow for education design and provision across technologies. Even in the case of supportive licensing for underlying open educational resources, and the access opportunity to educational communities, the disconnection of the respective technical solutions and environments has turned out so far to be a serious challenge. As a matter of fact current technological solutions are typically not designed or intended to allow for education across higher education institutions, nor to allow all type of learners to learn at any institution of their choice, nor to engage with students from such institutions, nor to obtain support from such institutions. Commercial approaches like Amazon for the retail sector or Sourceforge for developer community do provide some insights on how Open Education Ecosystems might be perceived. Amazon and Sourceforge both offer examples that bring together competing commercial enterprises within their environments, which in the traditional formal higher education domain does not exist. Thus there is the need to advance knowledge in such new forms of collaboration in the education sector and to contribute towards specifications that emerging Open Education Ecosystems would need to meet.
MSc Luc Zwartjes (editor),
School on the Cloud,
ICT Key Action 3 European Project
1 The Story of John, or how education could be
2 What is personalised learning?
3 Personalised learning through the use of technology
4 Criteria for a good personalised learning course
5 Checklist for a good personalised learning course 11
California Community College Student Library & Technology Engagement Survey: ...char booth
If you have questions about this study or its open access questionnaire template (tinyurl.com/ltes-oatemplate), please visit www.cclccc.org/contact.html or email charbooth@gmail.com.
This report is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To cite this work:
Booth, C. (2011). California Community College Student Library & Technology Engagement Survey: 2011 Pilot, Final Report. Sacramento, CA: Council of Chief Librarians of California Community Colleges, available from http://www.cclccc.org/.
The document describes the 7Cs framework for learning design. The 7Cs include Conceptualize, Create, Communicate, Collaborate, Consider, Combine, and Consolidate. This framework aims to guide educators in designing learner-centered learning experiences that make effective use of digital technologies and activities beyond traditional lectures. It encourages educators to explicitly represent their designs so the designs can be shared, discussed, and improved.
This document discusses the concept of openness in education, focusing on four facets: open design, open delivery, open evaluation, and open research. It explores what adopting a more open approach could mean for each facet, such as making the entire design process open and transparent or capitalizing on open access research. The document also examines principles of openness like sharing ideas and designs to foster dialogue. Adopting more open practices may lead to benefits like better sharing of teaching practices and a more research-led, evidence-based approach. The concept of openness is difficult to define but generally refers to accessibility, participation, and availability of educational resources and practices.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
1. A N I NSTRUCTIONAL M EDIA S ELECTION
G UIDE FOR D ISTANCE L EARNING
Jolly T. Holden, Ed.D.
Philip J.-L. Westfall, Ph.D.
Chairmen Emeriti
United States Distance Learning Association
2008
3. 2
______________________________________________________________________________
Forward
It’s not often within the Distance Learning industry that one manages to find a
quality overview about Distance Learning technologies, distribution systems and
content related support requirements all within one manuscript. Dr. Jolly Holden’s
and Dr. Philip Westfall’s new monograph entitled “Instructional Media Selection
Guide for Distance Learning” is that rare find.
In a pragmatic and well-written description of appropriate challenges and choices
for Distance Learning sources, the authors have created a quality paper based on
sound Distance Learning pedagogical theories proven over time and ever ready for
the future. This new USDLA publication is a must read for anyone interested in the
field of Distance Learning as well as for any veteran of the industry.
John G. Flores, Ph.D.
Chief Executive Officer
United States Distance Learning Association
4. 3
______________________________________________________________________________
Table of Contents
I. Purpose and Use of the Media Selection Guide ..................................... 4
II. An Introduction to Distance Learning ................................................. 5
Figure 1: The Historical Timeline of Distance Learning ....................................... 8
Figure 2: The Family Tree of Distance Learning................................................... 9
III. Instructional Media for Distance Learning ....................................... 10
Synchronous versus Asynchronous Learning Environments ............................................. 10
Enabling Technologies Supporting Synchronous & Asynchronous Learning Environments11
Symmetrical versus Asymmetrical Learning Environments ................................................ 11
Taxonomy of Distance Learning Media ............................................................................. 11
Table 1: Taxonomy of Distance Learning Instructional Media ......................... 12
Figure 3: Symmetry of Interactivity & Instructional Media .............................. 12
IV. Instructional Media Delivery for Distance Learning .......................... 13
Instructional Media Delivery Options for Distance Learning ............................................... 13
Table 2: Media Delivery Options ........................................................................... 13
Strengths and Weaknesses of Instructional Delivery Media .............................................. 17
Asynchronous Web-Based Instruction (WBI) ................................................................ 17
Audio Conferencing ................................................................................................... 18
Audiographics (Electronic White Boards) .............................................................. 18
Computer-Based Instruction (CBI) ........................................................................ 19
Correspondence (Print) ............................................................................................ 20
Instructional Television (ITV).................................................................................. 20
Recorded Audio (Tape, CD ROM, or Podcast) ...................................................... 21
Recorded Video (Tape, DVD, Vodcasting) ............................................................ 22
Satellite e-Learning................................................................................................... 22
Synchronous Web-Based Instruction (WBI) ......................................................... 23
Video Teleconferencing (VTC) ................................................................................. 23
Table 3: Instructional Strategies for Distance Learning ................................... 26
Figure 4: Blended Learning—An Integration of Media ...................................... 28
Figure 5: The Elasticity of Blended Learning ...................................................... 29
Figure 6: Symmetry of Interactivity & Instructional Strategies ...................... 30
VII. Distance Learning Instructional Media Selection ............................. 31
Figure 7: Distance Learning Instructional Media Selection Matrix .................. 32
Conclusion .............................................................................................. 33
About the Authors ................................................................................... 34
5. 4
______________________________________________________________________________
I. Purpose and Use of the Media Selection Guide
Increasingly, educators and trainers are challenged within their respective
organizations to provide for the efficient distribution of instructional content using
instructional media. The appropriate selection of instructional media to support
distance learning is not intuitive and does not occur as a matter of personal
preference. On the contrary, instructional media selection is a systematic sequence
of qualitative processes based on sound instructional design principles. Although
media selection is often mentioned when studying the discipline of instructional
technology or Instructional Systems Design (ISD), it is sometimes overlooked when
applying the selection process in a distance learning environment. It is our intent,
therefore, for this guide to highlight the essentials of good media selection. We
hope to present an instructionally sound and systematic approach to selecting the
most appropriate media for the delivery of content at a distance.
Media selection is an integral part of the Instructional Systems Design process. In
that role, media selection ensures that a specific distributed instructional medium
can support the attainment of the desired learning objectives. To that end, this
guide is comprised of five major sections that will assist you in the media selection
process to ensure the most appropriate media are selected based on the learning
environment:
• Section II is an introduction to distance learning which includes definitions,
general constructs, a brief historical timeline tracing the evolution of distance
learning in the United States, and the family tree (genealogy) of distance
learning.
• Section III is an introduction to instructional media options for distance learning
which includes a description of the various technologies supporting distance
learning, a brief overview of synchronous and asynchronous learning
environments, a discussion on symmetry of instructional media, and a taxonomy
that will assist you in selecting the most appropriate medium or set of media for
distance learning.
• Section IV is a comprehensive description of the instructional media including
the strengths and weaknesses of specific media and the applicable instructional
strategies.
• Section V consists of a table of instructional strategies that are best suited for
distance learning supporting both a synchronous or asynchronous learning
environment.
• Section VI is an introduction to blended learning and discusses the synchronicity
and elasticity of learning environments with accompanying depictions.
• Section VII contains an introduction to instructional media selection supported
by a media selection matrix.
6. 5
______________________________________________________________________________
II. An Introduction to Distance Learning
Distance Learning has existed in the United States for more than 120 years. Not
surprisingly, though, many in the profession considered it a new phenomenon due
largely to the emergence of the Internet. The resulting explosion in online learning
was quickly embraced throughout the education and training communities
encompassing K-12, higher education, and the corporate and government sectors.
Just as new technologies have given rise to new distance learning applications and
new distance learning environments, so have they given rise to new terms that
basically refer to the same thing. Some of the more popular terms are e-learning,
online learning, and web-based training. The mid-1990s saw the coining of the
term distributed learning, which was quickly adopted by many organizations. Even
in the higher education community, where distance education was born, there have
been revisions to the definition, to include the science of distance teaching and the
resultant product, distance learning.
The definition of distance education in the academic community, however, has
gained general consensus through its presence in leading course texts and peer-
reviewed journals on the subject. As defined by The Quarterly Review of Distance
Education journal, distance education is institutionally based, formal education
where the learning group is separated, and where interactive communications
systems are used to connect instructors, learners, and resources. Alternatively,
America’s largest professional distance learning organization, the United States
Distance Learning Association, has adopted the term distance learning, and defines
it as the acquisition of knowledge and skills through mediated information and
instruction.
After the birth of the USDLA in 1989, the Los Alamos National Laboratory organized
and sponsored the First Annual Conference on Distance Learning. This conference
brought together the leading distance learning professionals from throughout the
United States. In attendance were representatives from higher education, K-12,
state and local governments, and the Federal Government. One of the major
objectives of the conference was to agree on a universally accepted definition of
distance learning. The definition that emerged was elegant in its simplicity:
distance learning was defined as structured learning that takes place without the
physical presence of the instructor.
In the years that followed the Los Alamos conference, the distance learning
landscape was changed dramatically with the development of the browser and the
subsequent application of the Internet to online learning. What emerged from this
evolution of distance learning was a new set of terms born out of the online
learning environment: Web-based instruction, Web-based learning, Web-based
training, online learning, distributed learning, and the most prominently new term,
e-learning.
7. 6
______________________________________________________________________________
Unlike distance learning or distance education, however, the term e-learning
includes the use of instructional media technologies in its definition, hence the “e”
for electronic. Not surprisingly, the term e-learning evolved not from an
application, but from the emergence of the business terms e-commerce and e-mail.
Even though the term e-learning was defined by the American Society for Training
& Development (ASTD) as the delivery of content via the Internet, intranet-
extranet, audio and videotape, satellite broadcast, interactive TV, and CD-ROM, the
marketplace has generally accepted it as applying only to the Internet. As a result,
even this term has taken on different meanings, depending on the organization
defining it, and has been variously defined as:
• The educational content, learning services, and delivery solutions that support
and enable network-based learning that is either asynchronous or
synchronous. IDC.
• Internet-enabled learning. Society for Applied Learning Technology (SALT).
• Instructional content or learning experiences delivered or enabled by electronic
technology. A Vision for e-Learning: Report of the Commission on Technology
& Adult Learning, 2001
Given the numerous definitions of what appears to be essentially the same
construct, what are the necessary and sufficient elements of distance learning? On
a practical level, for an activity to be considered distance learning it should
include—at minimum—the following:
Physical distance between the student and the teacher – the most obvious
element
An organization that provides the content –in contrast to purely self-directed
learning
Part of a curriculum –learning must have an objective and therefore must
have structure
Measurement of learning –without which no learning can be observed to have
taken place
We should note that our having left out interaction in our definition above is
intentional. Whereas interaction is usually desirable for good distance learning, we
are only considering the categorical—not the evaluative—sense of distance learning.
Generally speaking then, distance learning refers to all forms of learning at a
distance, encompassing the full spectrum of instructional media—including
non-electronic media—whereas e-learning generally refers to those learning
activities that employ “electronic” technologies, and distance education refers
specifically to learning activities within a K-12, higher education, or professional
continuing education environment where interaction is an integral component.
It should be noted the term distributed learning evolved from the definition of
distance learning but refers to only technology mediated instruction. As defined by
8. 7
______________________________________________________________________________
the Department of Defense Instruction 1322.26 (June 2006), distributed learning is
structured learning mediated with technology that does not require the physical
presence of an instructor.
Where and When It Really Started
I do not know any innovation upon existing methods more radical and revolutionary
than this.
Although this quote sounds as if it were referring to a new technological
breakthrough, in reality, this profound statement was uttered by the Reverend
Joseph H. Odell, D.D., in his address entitled The New Era in Education: A Study of
the Psychology of Correspondence Methods of Instruction, delivered in November of
1910 at the dedication of the instruction building of the International
Correspondence Schools in Scranton, Pennsylvania.
One can follow the evolution of distance learning in the United States from the late
19th century, where it was rooted in correspondence, to the adaptation of
communication media (radio and TV) in the mid-20th Century, and the application
of computer-mediated instruction, and the emergence of the Internet in the latter
part of the century. While Figure 1 presents a timeline of distance learning, Figure
2 traces the “genealogy” of distance learning by depicting its early origins to the
application of communication media (technology enabled) to computer mediated
and electronically assisted learning throughout the past 120 years.
9. 8
______________________________________________________________________________
Figure 1
The Historical Timeline of Distance Learning
1985
1921 1989
National Technological
First educational radio 1982 University founded Los Alamos Nat’l
license issued to Latter Labs launches first
National University national conference
Day Saints’ Univ.
Teleconferencing
on distance learning
Network founded
1840
Establishment of first 1969 Circa 1995
correspondence school e-Learning arrives
British Open University
in Europe
established
1987
1883
US Dept. of Education
Chautauqua 1938 launches Star Schools
[Correspondence] Project
International Council
Institute founded in on Correspondence
NY Education launched 1993
1910 First online, accredited
International 1950 university launched
Correspondence School [Jones Intl Univ.]
Iowa State launched first
launched in educational TV programs
Pennsylvania 1997
1964
Advanced Distributed Learning
PBS is created and (ADL) initiative launched by
launches education TV Dept. of Defense
1999
John Chambers, CEO Cisco, speaking to
the PC industry, states “e-learning will
make e-mail look like a rounding error”
propels the online industry
10. 9
______________________________________________________________________________
Figure 2
The Family Tree of Distance Learning
Distance Learning
• TV (satellite & cable)
• audio tape
• audio graphics
• audio conferencing
Correspondence
(1883) Technology-enabled
(circa 1950s-1990s)
e-Learning
(circa 1995-present)
Computer- Electronically-
mediated Assisted Learning
Learning (circa 1990-present)
Computer-based Satellite Video
Training (CBT) Online Learning e-Learning Conferencing
Web-based Web-based Electronic Video
Instruction (IP) media Whiteboards tape/DVD
11. 10
______________________________________________________________________________
III. Instructional Media for Distance Learning
The selection concerning appropriate instructional media is an essential element of
the instructional design process. Using a systematic approach to media selection
ensures that appropriate instructional media are employed to support desired
learning objectives. Consequently, the process of media selection is one of
identifying the most appropriate medium or set of media for a specific instructional
endeavor. Media selection analysis must evaluate general and specific criteria,
including instructional, student, and cost aspects for each delivery technology (or
instructional medium) to ensure that the most appropriate media are selected for
specific education or training objective.
Synchronous versus Asynchronous Learning Environments
A synchronous learning environment supports live, two-way oral and/or visual
communications between the instructor and the student. This exchange of
information facilitates the transfer of knowledge from instructor to the student and
can be achieved by 1) the use of audio response systems that support oral
communications only; 2) the use of interactive keypad devices that support both
the exchange of data and voice; or 3) the use of video-conferencing technologies.
Synchronous learning also incorporates these elements:
• Provides for dialectic learning environment with a high level of interactivity
• Encourages spontaneity of responses
• Allows for optimal pacing for best learning retention
• Allows for immediate reinforcement of ideas
• Controls length of instruction when completion time is a constraint
• Is constrained by time but not place
An asynchronous learning environment exists when communication between the
instructor and the student is not real-time. Examples of asynchronous instruction
in a distance learning environment are the use of text materials (print or electronic)
and discussion boards where students respond to questions from the instructor or
other students. Asynchronous learning also incorporates these elements:
• Provides for more opportunity for reflective thought
• Not constrained by time or place
• Delays reinforcement of ideas
• Provides for flexibility in delivery of content
• May have higher attrition rate and may extend time for completion
12. 11
______________________________________________________________________________
Enabling Technologies Supporting Synchronous & Asynchronous Learning
Environments
For the purpose of this guide, the uses of discussion boards and chat rooms are not
considered as instructional media delivery options, but instead are viewed as only
enabling technologies used to support other instructional media in a blended
learning solution.
Symmetrical versus Asymmetrical Learning Environments
In distance learning, considering symmetry of the learning environment is almost
as important as considering its synchrony. If not taken into account, it may lead
the course designer to make less than optimal choices in media.
Asymmetrical learning or asymmetrical interaction is when the flow of information
is predominantly in one direction such as in a lecture, textbook, or computer based
instruction. Conversely, in a conferencing, collaboration, or brainstorming
environment, the information flow is symmetrical; that is to say, the information
flow is evenly distributed between learners and instructors. A close relationship
exists between symmetry and interactivity. The more the interaction, the greater
the need for a symmetrical delivery system, whether synchronous or asynchronous
Taxonomy of Distance Learning Media
The Taxonomy of Distance Learning Instructional Media Table (Table 1) is designed
to assist in determining the most appropriate medium for a specific distance
learning application. The taxonomy is focused primarily on a dichotomous learning
environment—the initial selection criterion being either synchronous or
asynchronous, and will aid the instructional designer or subject matter expert
(SME) in determining the most appropriate medium to be selected.
The instructional designer may choose a combination of media to meet the desired
learning objectives. For example, delivery of content can be accomplished using
one asymmetrical medium (e.g., satellite or print) but the interactive aspect can be
accomplished using a symmetrical medium (e.g., audio conferencing or e-mail).
Why is it important for the designer to consider symmetry? Using symmetrical
delivery systems (normally involving lower bandwidth or shared bandwidth) for
asymmetrical applications either reduces capacity for transmission outbound from
the instructor or wastes capacity inbound from the student—inefficiency that under
certain circumstances could be costly. The same is true for using an asymmetrical
technology for a symmetrical application—the costly inefficiencies under these
circumstances would be apparent (Figure 3).
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Table 1
Taxonomy of Distance Learning Instructional Media
Synchronous Asynchronous
Visual Only
Correspondence (print)
(includes
Recorded Video
graphics)
Aural Only Audio Conferencing Recorded Audio
Visual & Instructional Television
Recorded Video
Aural Satellite e-Learning
Computer Based Instruction
Video Teleconferencing
Asynchronous Web Based
Synchronous Web-based
Instruction (WBI)
Instruction
Instructional Television
Audiographics
Figure 3
Symmetry of Interactivity & Instructional Media
High
• Video
Conferencing
• Audio
Conferencing
• Internet-based
Symmetry
• Print
• Tape/DVD/CDROM
• Satellite
• ITFS
Low High
Interactivity
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IV. Instructional Media Delivery for Distance Learning
An analysis of available technologies must include a thorough examination of the
advantages and limitations that each presents within the learning environment.
Consideration must be given to instructional objectives, development and
deployment of instructional strategies, level and type of interaction between the
instructor and the student, display of visual images, video and audio,
responsiveness to changes in course content, efficiency of the delivery system, and
total system cost.
Instructional Media Delivery Options for Distance Learning
The table below provides an explanation of the available media that can support the
distribution of content for distance learning.
Table 2
Media Delivery Options
Technology
Description
Delivery
On-demand, online-based instruction stored on a
server and accessed across a distributed electronic
network. It can be delivered over the Internet or
Asynchronous private local area network (LANs) or Wide Area
Web-Based Networks (WANs) where the content is displayed
Instruction using a Web browser. Student access is
(WBI) asynchronous, self-paced, and does not provide for
synchronous interaction between the instructor and
the remote student. High-resolution images and
video may be limited due to available bandwidth.
An audio-only environment in which students in
different locations use telephones or audio
conferencing equipment to communicate with each
Audio other in real time. Supports a synchronous
Conferencing interactive environment between the instructor,
remote students, and multiple sites but does not
support visual images and graphics, and often
supplemented by electronic or printed handouts.
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Can be integrated with other delivery systems to
provide synchronous audio.
Audiographics combines audio conferencing with
personal computer text and graphics, allowing both
voice and data to be transmitted to remote sites.
Typically, a site consists of audio conference
equipment, plus a large screen that serves as an
Audiographics
electronic whiteboard. This system allows for two-
way data exchange (limited to high-resolution still
images only) and a synchronous interactive
environment between the instructor and students at
multiple sites.
Interactive instructional experience between a
computer and the learner where the computer
Computer Based provides the majority of the stimulus and the
student responds. The computer is the storage and
Instruction
delivery device with all content resident on the
(CBI) student’s computer. It provides the primary display
and storage capability and can support high-
resolution images and video.
Entirely print-based, asynchronous and self-paced.
Correspondence Can be augmented through the use of multimedia
CD-ROM. Instructor feedback can be facilitated
(print)
through the use of e-mail. Used extensively to
support other media
ITV is defined as a one-way, full motion video and
audio transmission of classroom instruction through
a telecommunications channel such as satellite,
cable TV, or Instructional TV Fixed Service (ITFS--a
Instructional dedicated 2.5GHz spectrum managed by the FCC
Television (ITV) and limited to educational programming only,
usually transmitted via microwave towers). This
medium, when combined with an audio response or
keypad system, supports the capability for students
to spontaneously ask questions of the instructor and
respond to other students at multiple remote sites
(Note: The synchronous, two-way audio is normally
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provided by a telephone carrier utilizing an audio
bridge and normal terrestrial phone service. This
specific application would not be available to
instructional programming received via commercial
cable TV). Due to the bandwidth available via
satellite or ITFS, this delivery medium can emulate
the live, traditional classroom environment but at a
distance. ITV is sometimes referred to as Business
Television (BTV), Interactive Video Teletraining, or
Interactive TV, and can be transmitted via analog or
digital systems.
Recorded Audio Recorded audio content—on tape or transmitted
(Tape and digital electronically—which can be used as a stand-alone
broadcast) delivery tool or part of a blended learning approach.
A method of capturing learning content on tape or as
a digital file for viewing on-demand. Can be used as
Recorded Video the sole means of content or as part of a blended
approach. Often used to capture a real time event
(Tape and digital
and is an effective distribution medium that supports
broadcast)
high-resolution images and video but does not
support a synchronous interactive environment
between the instructor and the remote student.
Satellite e-learning represents the next generation
of distributed media. Uses IP (Internet Protocol) as
the network layer and distribution technology; it also
incorporates the latest MPEG (Moving Picture
Experts Group) video standard or latest version of
Widows Media. Similar in application to ITV, it
Satellite allows for the live traditional classroom to be
e-learning transmitted to a remote site while synchronous oral
interactivity is supported by audio teleconferencing
or student response systems integrating audio and
keypad technology (data interaction). Additionally,
since satellite e-learning uses IP, video streaming
can be used at high bandwidths (~3.0Mbps). The
IP-based video can be distributed directly to the
user’s end-point and then distributed via the LAN to
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either a classroom or desktop computer, or both.
Also, satellite e-learning can easily transmit large
multimedia/web-based training modules (known as
data casting) without being constrained by
bandwidth, as is common with a terrestrial network.
This capability allows the data to bypass the WAN by
transmitting directly to the user’s end-point and
then distributed locally via the LAN, thereby
effectively bypassing the terrestrial infrastructure
and the Internet. Satellite e-learning is also referred
to as BTV/IP (Business Television/Internet Protocol).
Internet-based software and services delivered over
the Web that enable synchronous audio or Web
conferencing, text chat, audio, video, document and
Synchronous application sharing, whiteboards, presentations, etc.
Web-Based Can support synchronous oral interaction between
Instruction the instructor and remote students at multiple
(WBI) locations as well as supporting a Multi-User Virtual
Environment (MUVE) or webinars. Due to bandwidth
limitations, high-resolution images and video may be
limited.
VTC systems are two-way communication systems
that offer both audio and video from local and
remote sites and provide for synchronous interaction
between the instructor and remote students at
multiple locations. Allows for the instructor to
Video observe the students at the far end (remote
Teleconferencing location), allowing the student to demonstrate a
(VTC) learning event. These systems can be terrestrial,
satellite-based, or microwave-based Instructional TV
Fixed Service (ITFS). Generally VTCs transmit and
receive between 384Kbps – 1.5Mbps, with the next
generation coders/decoders (CODECS) being IP
enabled.
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Strengths and Weaknesses of Instructional Delivery Media
The aforementioned instructional media can support the delivery of instructional
content as stand-alone media, or integrated to create a blended learning solution.
Also, any combination of these media could be used to compliment the traditional
classroom environment for a blended learning solution.
Some instructional media, however, may be more appropriate than others
depending upon their strengths in supporting either a synchronous or asynchronous
learning environment. To that end, no single medium is inherently better or worse
than any other medium, just as a truck is not inherently better or worse than a
sedan. They are all vehicles that simply deliver content. As discussed later in this
guide, the selection of the most appropriate media is not based solely on the
attributes for each specific medium, but other considerations as well.
Asynchronous Web-Based Instruction (WBI)
Strengths: WBI can provide consistent delivery to widely dispersed and large
audiences using the Internet or an existing WAN/LAN infrastructure. The student’s
computer monitor becomes the primary display device, but unlike CBI, the content
does not reside on the student’s computer but is stored remotely and accessed
through distributed technologies.
WBI can incorporate many of the features of CBI such as self-paced instruction, drill
and practice, remediation and intervention. Although it is best suited for content
that does not require continuous and frequent revision, WBI does allow content to
be updated more easily than CBI because the content resides on a remote storage
device such as a server.
Additionally, content and testing can be integrated with a Learning Management
Systems (LMS) and “modularized” into small units of instruction suitable for
assembly and reassembly into a variety of courses. Also, WBI can incorporate
synchronous interactive technologies such as live chat rooms and instructor
originated audio that can provide for instructor facilitation and feedback. Since WBI
is an asynchronous technology, the student is not limited to a set time and—to a
limited degree—is not restricted to accessing the content from a set place. All a
student needs is a computer terminal with Internet access.
Weaknesses: WBI is technology dependent, requiring Internet connectivity and a
higher degree of computer literacy than basic computer knowledge. Also,
bandwidth limitations can affect the design of the content. For example, dialup
Internet access (narrowband) may preclude the use of video and high-resolution
graphics, resulting in a predominately text-based learning module. Alternatively,
courses designed with high-impact visuals or video that requires broadband access
could potentially reduce the number of students who could access the module,
thereby increasing costs. And, as with CBI, reading large amounts of text on a
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computer screen results in a reduction of comprehension and speed when
compared to print. Finally, design and development, as well as annual recurring
maintenance, could be significant cost factors.
Appropriate Instructional Strategies
• Narration/Description (Lecture)
• Demonstrations
• Case Studies
• Simulations
• Modeling
• Illustrations
• Role Playing
• Drill and Practice
• Tutorials
Audio Conferencing
Strengths: While students may have difficulty remaining engaged in course
material delivered entirely via this medium, audio-conferencing can be a valuable
support technology if students need to receive modification or updates to course
content quickly, or have the need to interact with instructors and fellow students.
It is often most effective when accompanied with other media, such as printed text
or graphic, and can be integrated with ITV or satellite e-learning to provide for two
voice communication.
Weaknesses: Limited to oral interaction only, does not support visuals.
Consequently, cannot use the full spectrum of instructional strategies.
Appropriate Instructional Strategies
• Narration/Description (Lecture)
• Discussion
• Brainstorming
Audiographics (Electronic White Boards)
Strengths: By combining audio conferencing with text and graphics, audiographics
can transmit both voice and data (text) to remote sites. This distributed technology
provides for synchronous communication to the remote student, thereby supporting
a dialectic learning environment.
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Weaknesses: Limited to oral interaction only and, due to potential bandwidth
restrictions, limited to still images only. Though resolution and quality of visuals
may be limited, it is a very cost effective instructional media
Appropriate Instructional Strategies
• Narration/Description (Lecture)
• Discussion
• Brainstorming
• Illustrations
Computer-Based Instruction (CBI)
Strengths: In CBI, instruction not affected by bandwidth as are other distributed
media technologies. It can display large amounts of visual and aural information.
CBI allows the use of full-motion video and high resolution graphics, and when
supplemented with audio, allows users to employ the full spectrum of instructional
strategies. Students can control the pace of instruction and receive immediate
feedback to reinforce learning outcomes. Additionally, intervention strategies and
remedial instruction can be designed into a CBI course.
Because CBI is an asynchronous medium, it can promote drill and practice, which is
sometimes a key strategy for increasing retention. Activation and exploratory
learning strategies can also be designed into the instruction to further enhance
retention. CBI is best suited to content that does not often change or require
revisions. Costs of design and production can be spread across wide student
populations.
Weaknesses: CBI does not provide for an unstructured, dialectic environment.
Students cannot interact with the instructor by asking questions, so facilitation by
the instructor is not available. Development costs may be extremely high due to
numerous variables: level of interactivity, amount of visual & aural information,
design of graphics and other visuals, etc. Significant annual maintenance costs can
be incurred if the content changes often. Distribution efforts may require additional
resources to track mailing and ensure all students have the latest version. Media
content cannot be modified or updated easily and may require an upgrade of
hardware (sound card, speakers, memory, graphics card). Research has shown
that reading large amounts of text on a computer screen results in a reduction of
comprehension and speed when compared to print. Often used as a self-study
medium, students may feel isolated and unmotivated to complete training.
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Appropriate Instructional Strategies
• Narration/Description • Simulation
• Case Studies • Drill and Practice
• Role Playing • Tutorials
• Demonstration
• Illustrations
Correspondence (Print)
Strengths: Correspondence courses are the epitome of anytime, anyplace learning
because they do not rely on any technological infrastructure to deliver or to view
the material. Correspondence courses are often complimented by multimedia
(DVD, CD-ROM, videotape, audiotape) to enhance the printed material. Print has
the ability to reach students who are widely dispersed and do not have Internet
access. Print can provide for inexpensive representation of static visuals such as
charts, graphics, images, etc. It is the most used medium in distance learning.
Weaknesses: This asynchronous medium can significantly limit the number of
instructional strategies that can be employed. It also requires a logistical
infrastructure to write, assemble, package, and deliver the printed materials. If the
content changes, course update can be cumbersome and slow.
Appropriate Instructional Strategies
• Narration/Description
• Drill and Practice
• Case Studies
• Narration
Instructional Television (ITV)
Strengths: ITV has the ability to emulate the live classroom environment when
coupled with audio conferencing or key-pad response system. ITV can be a highly
interactive (dialectic) learning environment. Because satellite is not constrained by
bandwidth, it does not limit the instructor in the use of any medium used in a
traditional classroom environment; it can ensure consistent delivery of content
across geographical boundaries to a very large audience in a short period of time.
It can also provide high levels of synchronous oral interaction and immediate
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feedback to questions despite the distance between instructor and students.
Thanks to the broadcast nature of satellite, the number of sites receiving the
broadcast is technically unlimited, and is constrained only by the total class size.
Satellite e-learning, therefore, is a very efficient instructional medium. Additionally,
with the advancements of Internet Protocol (IP) for satellite, satellite broadcasts
have the capability to be delivered throughout a LAN/WAN environment to the
students’ computer.
Weaknesses: ITV requires the availability of a satellite broadcast infrastructure
that includes the satellite receive sites (satellite downlinks) and some form of
studio-classroom used to originate the class to be broadcast. Satellite equipment
requires a significant capital outlay and annual recurring costs for satellite
transmission and maintenance must be programmed. Because it is predominately
a live classroom transmission, learners are confined to a specific time and space
requirement. Special training of the instructor is necessary, as is a staff to manage
the studio and broadcast equipment.
Appropriate Instructional Strategies
• Role Playing
• Narration/Description (Lecture)
• Panel Discussion
• Guided Discussion
• Simulation
• Brainstorming
• Demonstration
• Case Studies
• Drill and Practice
Recorded Audio (Tape, CD ROM, or Podcast)
Strengths: Recorded audio provides for a large amount of aural content and can
be continually reviewed. Whether by tape or podcast, it is a very inexpensive
distribution medium that can reach widely dispersed students.
Weaknesses: Lack of graphics or video limit its use for many instructional
strategies.
Appropriate Instructional Strategies
• Narration/Description (Lecture)
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Recorded Video (Tape, DVD, Vodcasting)
Strengths: Videotape, DVD, and (to a lesser extent) Vodcasting, can provide large
amounts of full-motion video and high-impact visuals, self-pacing, and continual
review of the content.
Weaknesses: Production and distribution costs can be high (especially for tape
and DVD), and if content is revised frequently, recurring maintenance costs can
also be significant. Additionally, since recorded video does not provide interaction
between the instructor and remote students recorded video is often not updated
frequently, leading to content becoming outdated depending on the volatility of the
subject matter.
Appropriate Instructional Strategies
• Narration/Description (Lecture)
• Case Studies
• Illustrations
Satellite e-Learning
Strengths: Because satellite e-learning is not constrained by bandwidth, it can
transmit large data files (CBI or WBI)—rich in multimedia—to the user’s end-point,
thereby bypassing the WAN and the Internet. It does not limit the instructor in the
use of media that support a traditional classroom environment, and it can ensure a
consistent delivery of content across geographical boundaries to a large audience in
a short period of time. It can also provide high levels of synchronous oral
interaction and immediate feedback to questions despite the distance between
instructor and students. Due to the broadcast nature of satellite, the number of
sites receiving the broadcast is technically unlimited, and is only constrained by the
total class size.
Weaknesses: Satellite e-learning requires the availability of a satellite broadcast
infrastructure that includes the satellite receive sites (satellite downlinks) and some
form of studio-classroom used to originate the class to be broadcast. Satellite
equipment requires a significant capital outlay, and annual recurring costs for
satellite transmission and maintenance must be programmed. Because it is
predominately a live classroom transmission, learners are confined to a specific
time and space requirement. Special training of the instructor is necessary, as is a
staff to manage the studio and broadcast equipment. It also is subject to
“last-mile” constraints as the signal must pass through segments of the LAN to
reach the desktop
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Appropriate Instructional Strategies
• Narration/Description • Role Playing
(Lecture) • Panel Discussion
• Guided Discussion • Simulation
• Brainstorming • Demonstration
• Case Studies • Drill and Practice
Synchronous Web-Based Instruction (WBI)
Strengths: Synchronous WBI provides the same advantages as asynchronous WBI
but, due to its real-time nature, can also accommodate live interaction with the
instructor, experts, and other students. In addition to supporting synchronous
learning environments, WBI also makes it possible to archive the live content for
later viewing. It also allows for flexible access from any computer connected to the
Internet.
Weaknesses: As with its asynchronous version, WBI, it requires some level of
computer experience and student familiarity with application software. Additionally,
bandwidth restrictions can constrain the use of video, images, and graphics. Also,
firewall issues may prevent student access from certain locations, and the use of
synchronous communications may restrict the number of students accessing the
module at any given time. And, as with all types of computer screen displays,
reading large amounts of text results in a reduction of comprehension and speed
when compared to print.
Appropriate Instructional Strategies
• Narration/Description (Lecture) • Case Studies
• Discussion • Demonstration
• Simulation • Illustrations
Video Teleconferencing (VTC)
Strengths: VTC incorporates many of the advantages of ITV including emulating
the live classroom environment. Perhaps its strongest attribute and advantage
over other distributed instructional media, however, is that it allows the instructor
to view the students at the remote site (far end). This significant advantage allows
for the student to demonstrate an event, task, or procedure, which can then be
observed and evaluated by the instructor. Since VTC operates in a synchronous
environment, it can be highly interactive by providing immediate feedback, both
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aural and visual. Because the VTC infrastructure supports instructional origination
from any connected site on the network, remote presenters, guests, and subject
matter experts (SMEs) have the ability to be integrated into the live session.
Optional equipment such as VCRs, video scan converters, document cameras, etc.,
allow instructors to include video illustrations, display PC application screens, and
“zoom in” on objects for classroom discussion. VTC can operate over existing
LAN/WAN infrastructures and, with the emergence of video-based IP, can be
distributed to and displayed by a computer monitor.
Weaknesses: VTC may present access problems if the necessary equipment is not
available locally or is incompatible. Delays due to compression and decompression
rates of video may result in video and audio that is out of synchronization,
distracting learners. System bridging limits may constrain the number of sites that
can participate in a single session. Due to availability and cost of bandwidth, the
instructor may be constrained in the use of some media that require high
bandwidth applications such as detailed graphics. Additionally, due to the amount
of aural and visual sensory input confronted by the instructor originating from the
remote sites, there may be some limitation to number of remote sites participating
in the class. VTC is typically best for organizations with a small to moderate
number of participating locations.
Appropriate Instructional Strategies
• Narration/Description (Lecture) • Role Playing
• Guided Discussion • Panel Discussion
• Brainstorming • Demonstration
• Case Studies • Drill and Practice
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V. Instructional Strategies Supporting Distance Learning
The dissemination of content through the use of distance learning media is only as
effective as the design of the instruction. Regardless of the learning environment,
instruction is designed to transfer knowledge from the instructor to the learner to
the real-world environment. And transfer of learning is facilitated by the
development of instructional strategies.
Scholars have identified learning to be primarily a social, dialogical process. Social
learning theory suggests that most human learning takes place in a social context
where their behavior is modeled by others. This modeling can occur through
lecture, guided discussions, role-playing, case studies, and other instructional
strategies. Each distance learning medium, as depicted in the Taxonomy of
Distance Learning Instructional Media, has its strengths and weaknesses when
supporting various instructional strategies. No single medium can support all
instructional strategies.
How does this reality influence media selection and choice of instructional
strategies? Quite simply, certain synchronous instructional technologies such as
satellite e-learning, video teleconferencing, and synchronous web-based instruction,
are best suited for instructional strategies that require a live and dialectic learning
environment. And conversely, there are asynchronous instructional technologies
that are best integrated with strategies that require asynchronous learning
environment.
So how does this all come together? How do you ensure that the most appropriate
distributed instructional media are selected based on specific learning objectives?
By combining the Distance Learning Instructional Media Selection Matrix with the
Table of Instructional Media Delivery Options for Distance Learning and the
instructional strategies listed below, you can increase the probability of selecting
the most appropriate set of media (Table 3).
The instructional strategies depicted have proven to be effective in facilitating the
transfer of learning, and because in any given program of instruction there are
multiple learning objectives, it follows that finding the right medium-to-objective
match will likely result in a blended media approach.
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Table 3
Instructional Strategies for Distance Learning
Instructional
Description
Strategies
Allows for transfer of learning through mere
Narration/
declaration and explication of knowledge. When
Description interaction is available, it allows for reinforcement of
(Lecture) behavior, spontaneous questioning, dialogue, and
social interaction with immediate feedback.
Demonstration Skill transfer through the depiction of procedural
tasks, events, processes, etc.
Involves recreating a situation relating to a real-
world problem in which participants act out various
roles. Promotes an understanding of other people’s
Role Playing positions and their attitudes as well as the
procedures that may be used for diagnosing and
solving problems. Learners may assume the role of
a particular character, organization, professional
occupation, etc.
Supports a synchronous, dialectic learning
environment through the spontaneous and free-
Guided flowing exchange of information. Encourages
Discussion active, participatory learning that supports
knowledge transfer through dialogue. Students
may discuss material more in-depth, share insights
and experiences, and answer questions.
Replicates or mimics a real event and allows for
Simulation continual observation. A simulation creates a
realistic model of an actual situation or
environment.
Illustration Depicts abstract concepts with evocative, palpable
real-world examples.
Imagery is the mental visualization of objects,
Imagery events, and arrays. It enables internalized visual
images that relate to information to be learned.
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Imagery helps to create or recreate an experience
in the learner’s mind. Imagery involves all the
senses: visual, kinesthetic, auditory, and tactile.
Modeling A contrived, simplified version of an object or
concept that encapsulates its salient features.
Brainstorming is a valid and effective problem-
solving method in which criticism is delayed and
imaginative ways of understanding a situation are
welcomed, where quantity is wanted and
Brainstorming combination and improvement are sought.
Brainstorming can occur with individuals or in a
group setting, and involves generating a vast
number of ideas in order to find an effective method
for solving a problem.
A problem-solving strategy similar to simulation that
Case Studies works by presenting a realistic situation that
requires learners to respond and explore possible
solutions.
Repetition of a task or behavior until the desired
Drill & Practice learning outcome is achieved. Allows for transfer of
knowledge from working memory to long-term
memory.
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VI. Integrating Distance Learning Media: A Blended
Learning Approach
We have already mentioned blended learning several times, but let’s take a closer
look. Simply stated, blended learning is instruction using multiple media. Although
appearing somewhat all-encompassing, this definition includes the integration of
instructional media into a traditional classroom or into a distance learning
environment. However, there is some discussion as to where technology insertion
in the classroom ends and blended learning begins. Suffice it to say, blended
learning can include any combination of media that supports instruction, regardless
of the mix of synchronous or asynchronous media.
Figure 4 depicts the integration of synchronous and asynchronous media which can
result in a blended learning solution. There are no prescribed solutions to
integrating media, and in many instances, there are multiple blended learning
approaches. The economy of scale and power of blended learning is derived from
its “elasticity”: the ability to integrate a variety of synchronous and asynchronous
media allowing the instructional designer to attain the most appropriate blended
learning solution (Figure 5). Whereas the delivery technology does not alter the
content, certain instructional media can affect the design of instruction, and as long
as the appropriate media are selected, learning outcomes will not be affected.
When developing a blended learning solution, maintaining instructional quality is
paramount. To that end, learning objectives should never be sacrificed to achieve a
blended learning solution. Also, when integrating instructional strategies (which are
the products of learning objectives and serve to ensure the learning objectives are
attained), some strategies may be more appropriate than others to achieve optimal
learning.
Figure 4
Blended Learning—An Integration of Media
Synchronous Media Asynchronous Media
Blended Learning Solution
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Therefore, in the context of media selection, when evaluating the most appropriate
media one must consider the following:
Asynchronous media may be more appropriate for the lower cognitive levels
where knowledge & comprehension, repetition or drill & practice are the
primary focus
Synchronous media may be more appropriate for the higher cognitive levels
(synthesis, analysis, evaluation) where a synchronous learning environment is
required to support a high level of interaction (dialogue).
Symmetry: To avoid inefficient (and perhaps costly) use of technology,
symmetry of teaching strategy and technology should be matched. The key to
efficient use of media is to use a judicious blend of symmetrical and
asymmetrical systems. Delivery of extensive amounts of content (high-end
graphics, large CBI files, etc.) to a dispersed audience, for example, should be
(in most cases) accomplished over asymmetrical systems (Figure 6).
Figure 5
The Elasticity of Blended Learning
Synchronous
Media
Asynchronous
Media
Asynchronous
• Instructional TV Media
• Satellite e-Learning
• Video Teleconferencing Synchronous
• Audio Conferencing Media
• Audio Graphics
• Synchronous WBI • Correspondence
• Asynchronous WBI
• Computer-based Instruction (CBI)
• Pre-recorded video/audio
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VII. Distance Learning Instructional Media Selection
The instructional media selection process is a systematic approach based upon the
instructional systems design (ISD) model. When selecting the most appropriate
instructional media for distance learning, consideration must be given to a number
of variables that may influence the selection of one medium over another.
Some instructional issues that must be considered are:
Identification of knowledge and skill gaps
Effective assessment and measurement tools
Level of interaction (didactic versus dialectic)
Instructional strategies ¾ Complexity of content ¾ Rate of content change
Delivery issues to consider are:
Audience size & distribution
Cost
• In house vs. outsourcing
• Availability of existing infrastructure
• Delivery - hardware endpoints
- Video teleconferencing equipment
- Satellite receivers
- WAN/LAN system/connectivity
- TV/monitor, display devices, servers/computers
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Figure 7
Distance Learning Instructional Media Selection Matrix
Synchronous Asynchronous
Start No Learning
Learning
Environment Is a synchronous learning Environment
environment required?
Is there a visual Is there a requirement to
requirement? distribute large multimedia
files to remote sites?
Satellite IP Yes
Yes No (wireless)
No
DVD/Video Tape/ Yes
Ground Shipment
Is there a requirement for the Audio
student to demonstrate an Conferencing
event or the instructor Is there a visual
observe the student? requirement?
Yes No
Yes No
Is there an audio Is there an audio
VTC Is there a requirement requirement? requirement?
for video & audio?
Yes No
Yes Audio Tape Correspond
Yes No ence/print
No
Video
Synchronous WBI Tape/CD
Instructional TV (narrowband) ROM/DVD
Correspondence/
print
Computer -
Based
Satellite e-learning Audiographics Instruction
Synchronous WBI Asynchronous
(broadband) WBI
Instructional
VTC TV
Note: The level of required interactivity will lead the designer to choose a medium or set
of media with appropriate symmetry to effectively and efficiently deliver instruction.
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Conclusion
Throughout this Guide, the focus of instructional media selection has been on the
learning environment, and not the technology, as the primary determinate in
selecting the most appropriate media. This sentiment has been echoed in other
similar journal articles, and most notably by the U.S. Congress, Office of
Technology Assessment, in their benchmark report: Power On! New Tools for
Teaching and Learning, where it was stated:
There is no single best model of distance learning. The quality and effectiveness
of distance learning are determined by instructional design and technique, the
selection of appropriate technologies, and the quality of interaction afforded to
learners.
The authors concur with the statement that, indeed, the most significant factors in
student learning are quality and effectiveness of instruction. And the most
important single factor in media selection is the instructional objective, with the end
result of improving human performance. The level of cognitive objectives is a
critical variable to consider when selecting the most appropriate media, whereas:
• Asynchronous media may be more appropriate for the lower cognitive levels
where knowledge and comprehension and repetition/drill & practice are the
primary focus, and
• Synchronous media may be more appropriate for the higher cognitive levels
(synthesis/analysis/evaluation) where a synchronous learning environment is
required to support a high level of interaction (dialog)
Finally, it is important to remember that instructional media are basically
distribution systems, and the most critical consideration in selecting a medium is
the preservation of instructional effectiveness.
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About the Authors
Jolly T. Holden, Ed.D.
Dr. Jolly T. Holden serves as an Adjunct Faculty to the School of Education,
American InterContinental University Online Master’s of Education degree program
in Instructional Technology. Previously, he held positions as the Senior Projects
Manager for Training and Development, StarBand Communications Inc., Chief
Learning Strategist at Spacenet Inc. and GE Spacenet, and was the Executive
Marketing Manager for Distance Learning at AT&T Tridom.
Upon receiving his Doctorate in Education from the University of Southern California
in 1984, he became Chief of the Evaluation and Technology Branch and Graduate
Education Program Manager for the Air Force Institute of Technology until his
retirement from the Air Force.
For the past 12 years, he has been actively involved in researching and promoting
distance learning throughout the federal government and corporate community. He
is widely recognized as one of the industry leaders in developing the distance
learning market for the federal government, and in 1995 co-founded the Federal
Government Distance Learning Association. He is currently on the Board of
Directors and the Executive Committee of the United States Distance Learning
Association (USDLA), and has served continuously on the Board since 1996 where
he was past-president and former Chairman of the Board. He is also an Emeritus
Industry Fellow to Ball State University’s Center for Information and Computer
Sciences, and serves on the Board of Advisors for The Education Coalition. In prior
years, he served on the Board of Trustees for the Webb Foundation, the Board of
Directors for the Federal Government Distance Learning Association (FGDLA), the
TeleCon Advisory Board, and the Georgia Distance Learning Association Board of
Advisors. Dr. Holden has keynoted several distance learning conferences,
conducted workshops on distance learning, and chaired numerous learning and
technology tracks at prominent education and training conferences.
He has been listed in the Who’s Who in Teleconferencing since 1996, and in 2002
was recognized by Learning & Training Magazine as one of the top 10 e-learning
champions in the US. And In 2001, he was inducted into the USDLA Hall of Fame,
and based on his contributions to promoting distance learning in the Federal
Government, was also inducted into the FGDLA Hall of Fame.
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Philip J. L. Westfall, Ph.D.
Over the past 14 years, Dr. Phil Westfall has been a leader in distance learning
within the Air Force. Phil began government service in 1974 as an Air Force officer.
He served as an aviator of tactical fighter aircraft, served as professor of French
and flight instructor at the United States Air Force Academy, and in 1990, he was
assigned to the Air Force Institute of Technology. There, Phil established and
directed the Center for Distance Education and created an interactive television
(ITV) network, the Air Technology Network (ATN), which now reaches over 355
receive sites (including Europe, Middle East, and the Pacific Rim) through 2 satellite
uplinks linking 12 broadcast studios. After his retirement in 1994, he returned to
the Air Force in Civil Service. The continuing expansion of ATN across the Air Force
led to his present position as network director under the Air Force Institute for
Advanced Distributed Learning. His pioneering efforts and active promotion of ITV
within the Federal Government led to the establishment of an interagency ITV
network, which he named the Government Education & Training Network (GETN).
From a single uplink at AFIT in 1992, GETN has grown into a network of 10 uplinks
used by 17 government agencies reaching over 2,300 downlink sites.
Phil is Chairman Emeritus of the Board and formerly President of the United States
Distance Learning Association, the leading professional association in the field of
distance learning. He was president (and co-founder) of the Federal Government
Distance Learning Association, a chapter of the USDLA. Phil is also on the
Executive Committee of the Government Alliance for Training & Education, a
government organization that promotes the use of distance learning within the
Federal sector. He is on the Editorial Board of the American Journal of Distance
Education, the Board of Advisors of the Chief Learning Officer magazine, and on the
Board of Advisors of Satellite Application Conference & Expo (SATCON). A frequent
speaker at various distance learning conferences, he has also participated in
developing sessions in distance learning for conferences such as SATCON, Training
and Online Learning Expo & Conference, the Interservice/Industry Training,
Simulation & Education Conference, and the Government Learning Technologies
Symposium.
Phil is the recipient of the Air Force Association’s Schriever Award for the
Advancement in Aerospace Power and Technology. He is a member of the USDLA
Hall of Fame, and is also the first military member inducted into the
Teleconferencing Magazine’s Hall of Fame. He also received the FGDLA
Outstanding Distance Learning Network for the year 2000. He is a member of Phi
Kappa Phi, an academic honorary society. Phil earned a Ph.D. in Educational
Metrics and Humanities Education from Ohio State University, a M.A. in Foreign
Language Education, and a B.S. in Industrial Technology.