The 2011 Horizon Report summarizes the findings of the Horizon Project Advisory Board regarding emerging technologies likely to have a significant impact on higher education over the coming years. The report identifies six key technologies or trends across three adoption horizons: near-term (1 year or less), mid-term (2-3 years), and far-term (4-5 years). Electronic books and mobiles are highlighted as near-term technologies, while augmented reality and game-based learning are seen as mid-term technologies with relevance for teaching, learning, and creative inquiry. Gesture-based computing and learning analytics are presented as farther-term technologies to watch. Accompanying each technology discussion are examples of real-world applications and suggested additional