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1 / 30jm.monguet@upc.edu huntingmammoths.net
ddi/1. Practice
Identität
Modes of design.
Josep Mª Monguet
Invictus, 2009
2 / 30jm.monguet@upc.edu huntingmammoths.net
Note.
Ontology of design. Domains and
categories
3 / 30jm.monguet@upc.edu huntingmammoths.net
Domains and Categories of Design
4 / 30jm.monguet@upc.edu huntingmammoths.net
Domains of design
5 / 30jm.monguet@upc.edu huntingmammoths.net
Thinking Acting Being
Transforming
Leading
Learning
Domains of Design
Transcendence of work
Improving
the world
Improving
ourselves
6 / 30jm.monguet@upc.edu huntingmammoths.net
Doing
From facilitating the
collaboration to
creating new things
that transforms
environement
Thinking Acting Being
Transforming
Leading
Learning
Domains of Design
How are things done?
7 / 30jm.monguet@upc.edu huntingmammoths.net
Feeling
From awareness to identity
Thinking Acting Being
Domains of Design
Why things are done?
Transforming
Leading
Learning
8 / 30jm.monguet@upc.edu huntingmammoths.net
Transforming
Leading
Learning
Cross-
disciplinary
practices Thinking Acting Being
Domains of Design
Improving the world
9 / 30jm.monguet@upc.edu huntingmammoths.net
Transforming
Leading
Learning
In work
People who have different training and
learn from one each other.
Cross-
disciplinary
practices
Awareness Engagement Identity
Thinking Acting Being
Domains of Design
Improving the world
10 / 30jm.monguet@upc.edu huntingmammoths.net
Transforming
Leading
creativity design
... to enable synergies for the best
outcome.
Learning
In work
People who have different training and
learn from one each other.
Cross-
disciplinary
practices
Awareness Engagement Identity
Thinking Acting Being
Domains of Design
Improving the world
11 / 30jm.monguet@upc.edu huntingmammoths.net
Transforming
environment
… changing the way things work and/or
proposing new options.
Leading
creativity design
... to enable synergies for the best
outcome.
Learning
In work
People who have different training and
learn from one each other.
Cross-
disciplinary
practices
Awareness Engagement Identity
Thinking Acting Being
Domains of Design
Improving the world
12 / 30jm.monguet@upc.edu huntingmammoths.net
Transforming
environment
Consciousness
of each phase
and step of the
design process.
Willingness of
involvement
and
commitment.
Feelings of
passion,
happiness and
transcendence
of work.
Leading
creativity design
Learning
In work
Cross-
disciplinary
practices
Awareness Engagement Identity
Thinking Acting Being
Domains of Design
Improving the world
13 / 30jm.monguet@upc.edu huntingmammoths.net
Categories of design
14 / 30jm.monguet@upc.edu huntingmammoths.net
5. Directed Creative
Exploration
1. Evidence
Based Design
6. Freedom
3. Translational
Design
4. Personal
Synthesis
2. Intentional
progression
Categories of design
Thinking Acting Being
Different ways of designing?
Transforming
Leading
Learning
15 / 30jm.monguet@upc.edu huntingmammoths.net
1. Evidence
Based Design
Transforming
Leading
Learning
Thinking Acting Being
Categories of design
Evidence Based Design
16 / 30jm.monguet@upc.edu huntingmammoths.net
Da Vinci
Categories of design
Evidence Based Design
17 / 30jm.monguet@upc.edu huntingmammoths.net
1. Evidence
Based Design
2. Intentional
progression
Thinking Acting Being
Transforming
Leading
Learning
Categories of design
Intentional progression
18 / 30jm.monguet@upc.edu huntingmammoths.net
Interactive TV (Smart TV)
Categories of design
Intentional progression
19 / 30jm.monguet@upc.edu huntingmammoths.net
1. Evidence
Based Design
3. Translational
Design 2. Intentional
progression
Thinking Acting Being
Transforming
Leading
Learning
Categories of design
Translational design
20 / 30jm.monguet@upc.edu huntingmammoths.net
Smart Cities
Categories of design
Translational design
21 / 30jm.monguet@upc.edu huntingmammoths.net
1. Evidence
Based Design
3. Translational
Design
4. Personal
Synthesis
2. Intentional
progression
Thinking Acting Being
Transforming
Leading
Learning
Categories of design
Personal synthesis
22 / 30jm.monguet@upc.edu huntingmammoths.net
Philip Starck
Categories of design
Personal synthesis
23 / 30jm.monguet@upc.edu huntingmammoths.net
3. Translational
Design
4. Personal
Synthesis
1. Evidence
Based Design
2. Intentional
progression
5. Directed Creative
Exploration
Thinking Acting Being
Transforming
Leading
Learning
Categories of design
Directed creative exploration
24 / 30jm.monguet@upc.edu huntingmammoths.net
Electrolux
Categories of design
Directed creative exploration
25 / 30jm.monguet@upc.edu huntingmammoths.net
5. Directed Creative
Exploration
1. Evidence
Based Design
6. Freedom
3. Translational
Design
4. Personal
Synthesis
2. Intentional
progression
Thinking Acting Being
Transforming
Leading
Learning
Categories of design
Directed creative exploration
26 / 30jm.monguet@upc.edu huntingmammoths.net
Amazon
Categories of design
Freedom
27 / 30jm.monguet@upc.edu huntingmammoths.net
To do’s.
Modes of design.
28 / 30jm.monguet@upc.edu huntingmammoths.net
Learning how to select the best working
strategy for a particular design task.
To take profit of this practice you have to understand the theoretical concepts and to
consider how ontology of design may affect your capacity to be a good designer.
This practice is about:
29 / 30jm.monguet@upc.edu huntingmammoths.net
To be able to select a category of design as
an appropriate mode of working for each
part (item) of a product or a service.
+ Understand different approaches to work, and how
the things are done considering its creation and/or
design.
+ Understand the model of the six categories of design
Objectives of the practice:
30 / 30jm.monguet@upc.edu huntingmammoths.net
Take-off
Organising design Executing
Concept
41 2 3
Items Category Planning Model
Identification
of Items or
parts to be
designed.
Selection of
the most
appropriated
category for
each item.
Planning
application of
the selected
design
categories.
Critical
discussion
about the
model.
To do’s
31 / 30jm.monguet@upc.edu huntingmammoths.net
Take-off
Organising design Executing
Concept
41 2 3
Items Category Planning Model
Case: Production of a business simulation game.
Game strategy
Content
Graphic design
…
TD (& F)
DCE (& EBD)
PS (&IP)
Focus group
Shared writing
Proposals
Looking for new
categories…
To do’s
32 / 30jm.monguet@upc.edu huntingmammoths.net
Identification of Items or parts to be designed
Items Description
To do 1. Items
33 / 30jm.monguet@upc.edu huntingmammoths.net
Selection of the appropriated category for each item
To do 2. Category
Item Main category Complementary category
34 / 30jm.monguet@upc.edu huntingmammoths.net
Planning application of the selected design categories.
To do 3. Planning
Item Categories Activity
35 / 30jm.monguet@upc.edu huntingmammoths.net
Critical discussion about the model.
To do 4 “Concept”. Enhancing
Limitations of the model New proposals
36 / 30jm.monguet@upc.edu huntingmammoths.net

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ddi. 1 [Lecture] Identität. Selecting a design mode

  • 1. 1 / 30jm.monguet@upc.edu huntingmammoths.net ddi/1. Practice Identität Modes of design. Josep Mª Monguet Invictus, 2009
  • 2. 2 / 30jm.monguet@upc.edu huntingmammoths.net Note. Ontology of design. Domains and categories
  • 3. 3 / 30jm.monguet@upc.edu huntingmammoths.net Domains and Categories of Design
  • 4. 4 / 30jm.monguet@upc.edu huntingmammoths.net Domains of design
  • 5. 5 / 30jm.monguet@upc.edu huntingmammoths.net Thinking Acting Being Transforming Leading Learning Domains of Design Transcendence of work Improving the world Improving ourselves
  • 6. 6 / 30jm.monguet@upc.edu huntingmammoths.net Doing From facilitating the collaboration to creating new things that transforms environement Thinking Acting Being Transforming Leading Learning Domains of Design How are things done?
  • 7. 7 / 30jm.monguet@upc.edu huntingmammoths.net Feeling From awareness to identity Thinking Acting Being Domains of Design Why things are done? Transforming Leading Learning
  • 8. 8 / 30jm.monguet@upc.edu huntingmammoths.net Transforming Leading Learning Cross- disciplinary practices Thinking Acting Being Domains of Design Improving the world
  • 9. 9 / 30jm.monguet@upc.edu huntingmammoths.net Transforming Leading Learning In work People who have different training and learn from one each other. Cross- disciplinary practices Awareness Engagement Identity Thinking Acting Being Domains of Design Improving the world
  • 10. 10 / 30jm.monguet@upc.edu huntingmammoths.net Transforming Leading creativity design ... to enable synergies for the best outcome. Learning In work People who have different training and learn from one each other. Cross- disciplinary practices Awareness Engagement Identity Thinking Acting Being Domains of Design Improving the world
  • 11. 11 / 30jm.monguet@upc.edu huntingmammoths.net Transforming environment … changing the way things work and/or proposing new options. Leading creativity design ... to enable synergies for the best outcome. Learning In work People who have different training and learn from one each other. Cross- disciplinary practices Awareness Engagement Identity Thinking Acting Being Domains of Design Improving the world
  • 12. 12 / 30jm.monguet@upc.edu huntingmammoths.net Transforming environment Consciousness of each phase and step of the design process. Willingness of involvement and commitment. Feelings of passion, happiness and transcendence of work. Leading creativity design Learning In work Cross- disciplinary practices Awareness Engagement Identity Thinking Acting Being Domains of Design Improving the world
  • 13. 13 / 30jm.monguet@upc.edu huntingmammoths.net Categories of design
  • 14. 14 / 30jm.monguet@upc.edu huntingmammoths.net 5. Directed Creative Exploration 1. Evidence Based Design 6. Freedom 3. Translational Design 4. Personal Synthesis 2. Intentional progression Categories of design Thinking Acting Being Different ways of designing? Transforming Leading Learning
  • 15. 15 / 30jm.monguet@upc.edu huntingmammoths.net 1. Evidence Based Design Transforming Leading Learning Thinking Acting Being Categories of design Evidence Based Design
  • 16. 16 / 30jm.monguet@upc.edu huntingmammoths.net Da Vinci Categories of design Evidence Based Design
  • 17. 17 / 30jm.monguet@upc.edu huntingmammoths.net 1. Evidence Based Design 2. Intentional progression Thinking Acting Being Transforming Leading Learning Categories of design Intentional progression
  • 18. 18 / 30jm.monguet@upc.edu huntingmammoths.net Interactive TV (Smart TV) Categories of design Intentional progression
  • 19. 19 / 30jm.monguet@upc.edu huntingmammoths.net 1. Evidence Based Design 3. Translational Design 2. Intentional progression Thinking Acting Being Transforming Leading Learning Categories of design Translational design
  • 20. 20 / 30jm.monguet@upc.edu huntingmammoths.net Smart Cities Categories of design Translational design
  • 21. 21 / 30jm.monguet@upc.edu huntingmammoths.net 1. Evidence Based Design 3. Translational Design 4. Personal Synthesis 2. Intentional progression Thinking Acting Being Transforming Leading Learning Categories of design Personal synthesis
  • 22. 22 / 30jm.monguet@upc.edu huntingmammoths.net Philip Starck Categories of design Personal synthesis
  • 23. 23 / 30jm.monguet@upc.edu huntingmammoths.net 3. Translational Design 4. Personal Synthesis 1. Evidence Based Design 2. Intentional progression 5. Directed Creative Exploration Thinking Acting Being Transforming Leading Learning Categories of design Directed creative exploration
  • 24. 24 / 30jm.monguet@upc.edu huntingmammoths.net Electrolux Categories of design Directed creative exploration
  • 25. 25 / 30jm.monguet@upc.edu huntingmammoths.net 5. Directed Creative Exploration 1. Evidence Based Design 6. Freedom 3. Translational Design 4. Personal Synthesis 2. Intentional progression Thinking Acting Being Transforming Leading Learning Categories of design Directed creative exploration
  • 26. 26 / 30jm.monguet@upc.edu huntingmammoths.net Amazon Categories of design Freedom
  • 27. 27 / 30jm.monguet@upc.edu huntingmammoths.net To do’s. Modes of design.
  • 28. 28 / 30jm.monguet@upc.edu huntingmammoths.net Learning how to select the best working strategy for a particular design task. To take profit of this practice you have to understand the theoretical concepts and to consider how ontology of design may affect your capacity to be a good designer. This practice is about:
  • 29. 29 / 30jm.monguet@upc.edu huntingmammoths.net To be able to select a category of design as an appropriate mode of working for each part (item) of a product or a service. + Understand different approaches to work, and how the things are done considering its creation and/or design. + Understand the model of the six categories of design Objectives of the practice:
  • 30. 30 / 30jm.monguet@upc.edu huntingmammoths.net Take-off Organising design Executing Concept 41 2 3 Items Category Planning Model Identification of Items or parts to be designed. Selection of the most appropriated category for each item. Planning application of the selected design categories. Critical discussion about the model. To do’s
  • 31. 31 / 30jm.monguet@upc.edu huntingmammoths.net Take-off Organising design Executing Concept 41 2 3 Items Category Planning Model Case: Production of a business simulation game. Game strategy Content Graphic design … TD (& F) DCE (& EBD) PS (&IP) Focus group Shared writing Proposals Looking for new categories… To do’s
  • 32. 32 / 30jm.monguet@upc.edu huntingmammoths.net Identification of Items or parts to be designed Items Description To do 1. Items
  • 33. 33 / 30jm.monguet@upc.edu huntingmammoths.net Selection of the appropriated category for each item To do 2. Category Item Main category Complementary category
  • 34. 34 / 30jm.monguet@upc.edu huntingmammoths.net Planning application of the selected design categories. To do 3. Planning Item Categories Activity
  • 35. 35 / 30jm.monguet@upc.edu huntingmammoths.net Critical discussion about the model. To do 4 “Concept”. Enhancing Limitations of the model New proposals
  • 36. 36 / 30jm.monguet@upc.edu huntingmammoths.net