3. DA-MATH
is a mathematical board game and
educational tool that was developed in the
Philippines. It's often used as a fun way to
teach and reinforce mathematical concepts
to students, especially in elementary and
middle schools. The game involves the use
of a game board, where players solve
mathematical equations and problems to
score points and win.
4.
5. Rules in DA-MATH
1. Decide who goes first (usually by drawing lots or
tossing a coin).
2. Use the number and mathematical symbol on the
card to create a valid equation on the Da-math
board. You can place the card on any empty
square on the board.
3. Calculate the result of the equation you've
created and announce it to the other players.
6. Rules in DA-MATH
4. Score points based on the result of your
equation. The scoring system can vary, but
typically you get points equal to the result of your
equation. For example, if your equation is "5 + 3"
and you place it on the board, you score 8 points.
7. Rules in DA-MATH
5. You are not allowed to ignore to eat the
pawn/s if it’s available (forward or backward)
6. It’s up to the players about the undefined
number, For example 4 ÷ 0 = MATH ERROR
(Usually, they only write zero for every MATH
ERROR or equation that answers with decimals)
7. The player with the most points at the end of
the game is the winner.