SlideShare a Scribd company logo
DADA - Virtual Art Gallery
Rudy Alvarenga
3/6/23
The product:
DADA is a virtual art gallery tour app intended to make
art and art galleries more easily accessible at home or
on the go. This app is targeted towards art lovers who
lead busy lives or otherwise lack access to art galleries.
Project overview
Project duration:
Project was worked on between October 2022
and March 2023
Preview of selected
polished designs.
The problem:
The problem is Art accessibility. Despite many,
many people being art lovers, sometimes it’s
inaccessible. This may be due to scheduling,
distance or any other issues that present
themselves, How to we make art and art
galleries accessible to those at home?
Project overview
The goal:
The goal of this project is to bring art and art
galleries home to the user. Are they too far
away? Can they not afford a trip to the art
gallery? No problem. The project will solve
these problems..
My role:
lead UX designer/UX researcher
Project overview
Responsibilities:
user research, wireframing, prototyping
Understanding
the user
● User research
● Personas
● Problem statements
● User journey maps
User research: summary
I conducted user Interviews to better understand the users frustrations that they are experiencing,
as well as the user expectations the users have with my app,
I used the results of the interviews to build User groups. The leading user group discovered were
Adults with busy schedules and less than ideal hours of work. These users want to make use of
their free time to relax and reconnect with activities they love.
This user group research revealed that the main frustrations felt were lack of time, due to working
hours or other responsibilities as well as distance as that is very well a large pain point that would
keep the user from attending a gallery. Even if they did have free time. With this cost is also a
factor.
User research: pain points
Time
The first pain point
expressed. Our user
group feels that they do
not have sufficient time
in their busy schedules
to go view a gallery.
Accessibility
This was our second
pain point discovered. It
is expressed that
distance plays a heavy
factor in avoiding
galleries, this falls in line
with users that live away
from the city.
Financial
This last pain point
discovered is with cost.
For users that are able
to make the time,
factoring cost of taking a
trip to the gallery, food,
parking, and general
spending. This can be
considered a significant
pain point.
1 2 3
Persona: John Apples
Problem statement:
John Apples is an
established restaurant
professional. He needs a
Virtual Gallery Tour App
because art is his other
love. However, life is
getting expensive and he
would love a way to
connect with this love
while also saving money.
User journey map
Image of user
journey map
This one took a couple of
tries, because I really had to
think about all the
important steps I felt I had
to take If I were John
Apples.
● Paper wireframes
● Digital wireframes
● Low-fidelity prototype
● Usability studies
Starting
the design
Paper wireframes
Goal here was to create a
homepage for the app. The
home page should have a
little bit of everything and
that's what I had try to
convey with my paper
wireframes. I had an idea of
where I wanted to go in the
first frames but it changed
quite a bit during the
refined version.
Image of paper
wireframes including
five different
versions of the same
screen and one
image of the new,
refined version
Digital wireframes
This page is the Art Gallery
page. One of many a user
can view. It looked best for
the user to have the top
section be artworks that are
“trending” or “hot ” for the
gallery. Lower down is an
artist scroller where users
can scroll to the side to
view Artists work that have
been presented at that
gallery.
Here I had a
painting
carousel thats
meant to be
rotated. Tap on
one and
painting
expands and
shows info and
gallery
information.
Insert first wireframe
example that
demonstrates design
thinking aligned with
user research Here the
thought is that
the user
already knows
the artist. They
want to follow
them. Here is
their profile to
tour their work
or to see what
socials theyre
active on.
Digital wireframes
Here we have the main
page of the app. What
research indicated was; to
have a little bit of
everything on the
homepage. More of the hot
or trending items, news as
well. From there the user
can explore more and
navigate as they choose.
This element is
pretty much
the same as
the artwork
carousel from
the Gallery
page - this one
is on the main
page; It
features the
title and
description of
the work with
options to
favorite, share,
and comment.
Insert second
wireframe example that
demonstrates design
thinking aligned with
user research This is the
backbone of
the app, the
drawer. Stays
consistently
overlaid on
most pages for
easier
navigating.
Low-fidelity prototype
Screenshot of
prototype with
connections or
prototype GIF
https://www.figma.com/proto/xuUXpSExAk4Y
icTPhqsGO6/ART-GALLERY-TOUR-
APP?node-id=5%3A12&scaling=scale-
down&page-id=0%3A1&starting-point-node-
id=5%3A12&show-proto-sidebar=1
So the user flow for this
prototype is that the user must
find a gallery, view an artists
profile, and finally view an art
gallery tour with the options
being “Interactive” or “Non-
interactive”
Usability study: findings
For the Low Fidelity usability study, the goal I wanted to focus on the most was navigation. To
make sure the users were comfortable navigating the app overall.
Round 1 findings
1
2
Round 2 findings
3
All user had difficulty exiting an artists
profile
1
Most users found navigation difficult
2
Some users found the bunker bar a
3
● Mockups
● High-fidelity prototype
● Accessibility
Refining
the design
Mockups
This was a big one during
the usability study that I
added to the High fidelity
mockups. The Hamburger
menu was non-functional
and users wanted another
alternative way to move
between screens. So I
added a basic menu with
the same title font for each
page.
Image of
selected
screen before
usability study
Before usability study After usability study
Image of
selected
screen after
usability study
Mockups
This was another bigger change
that was added after the study. In
the prototype there was no way
to back out of the Artists Profile
menu in the event the user chose
an artist they didn’t want they’d
have the option to go back and
choose another. My fix for this
was a “Nevermind” button and
tap the blurry areas to exit.
Before usability study After usability study
Image of
selected
screen before
usability study
Image of
selected
screen after
usability study
Mockups
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
Mockups
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
Mockups
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
Main
mockup
screen for
display
High-fidelity
prototype
https://www.figma.com/proto/xuU
XpSExAk4YicTPhqsGO6/ART-
GALLERY-TOUR-APP?node-
id=212%3A3&scaling=scale-
down&page-
id=212%3A2&starting-point-node-
id=212%3A3
Screenshot of
prototype with
connections or
prototype GIF
Accessibility considerations
Insert one to two
sentence summaries
describing each
accessibility consideration
applied in your designs.
Insert one to two
sentence summaries
describing each
accessibility consideration
applied in your designs.
Insert one to two
sentence summaries
describing each
accessibility consideration
applied in your designs.
1 2 3
● Takeaways
● Next steps
Going forward
Takeaways
Impact:
"The layout is good and I like the overall
feel of the design!”
What I learned:
There was much i learned throughout this first
project. From the overall process, wireframing,
low fidelity and high fidelity mockups. The
whole process was exciting to learn about.
Next steps
First thing I believe I
would tackle would to
have a light and dark
mode. These both would
be high contrast and be
able to be switched based
off the users preferences.
I would also work on is
another color palette.
Updating this as one of
the next steps would
possibly give the app a
better feel and possibly
have a higher contrast.
A possible direction here
would be to update the
apps layout.
This is the least important
but this would give a
possibility to create a
more eye-catching layout
to each page.
1 2 3
Let’s connect!
Insert a brief sentence or two about contacting you and/or reviewing more of your work.
Provide your contact information here. This might include your email address, phone number, and
website or link to other professional platforms.

More Related Content

Similar to DADA Case study.pptx

From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)
ProductCamp Boston
 
Top UX Deliverables : What will I make as a UX Designer?
Top UX Deliverables : What will I make as a UX Designer?Top UX Deliverables : What will I make as a UX Designer?
Top UX Deliverables : What will I make as a UX Designer?
nariyaravi
 
L'OrqueRoyal_CASESTUDY.pdf
L'OrqueRoyal_CASESTUDY.pdfL'OrqueRoyal_CASESTUDY.pdf
L'OrqueRoyal_CASESTUDY.pdf
RudyAlvarenga1
 
My UX Portfolio
My UX PortfolioMy UX Portfolio
My UX Portfolio
Vivek Baliga
 
UX Workshop
UX WorkshopUX Workshop
UX Workshop
Kevins Yego
 
UX. How to start?
UX. How to start?UX. How to start?
UX. How to start?
Oleksandr Lisovskyi
 
G1_Product-Design-G1_Product-Design-G1_PD
G1_Product-Design-G1_Product-Design-G1_PDG1_Product-Design-G1_Product-Design-G1_PD
G1_Product-Design-G1_Product-Design-G1_PD
2020107940
 
Ux portfolio slideshare
Ux portfolio slideshareUx portfolio slideshare
Ux portfolio slideshare
Sean Culley
 
NehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNeha Kulkarni
 
GetHelp UI Interface and Interaction Design Case Study
GetHelp UI Interface and Interaction Design Case StudyGetHelp UI Interface and Interaction Design Case Study
GetHelp UI Interface and Interaction Design Case Study
Su Yuen Chin
 
Designing user experience (ux) for digital products
Designing user experience (ux) for digital productsDesigning user experience (ux) for digital products
Designing user experience (ux) for digital products
Vijay Morampudi
 
Peter Mylonas UX Design Portfolio
Peter Mylonas UX Design PortfolioPeter Mylonas UX Design Portfolio
Peter Mylonas UX Design Portfolio
Peter E. Mylonas
 
Zainab Kashim Portfolio 2019
Zainab Kashim Portfolio 2019Zainab Kashim Portfolio 2019
Zainab Kashim Portfolio 2019
zainabkashim
 
Andrea Roberts UX Portfolio
Andrea Roberts UX PortfolioAndrea Roberts UX Portfolio
Andrea Roberts UX Portfolio
Andrea Roberts
 
UX Design Project
UX Design ProjectUX Design Project
UX Design Project
KagisoKhaole
 
Case Study for Ntachi-Osa Restaurant
Case Study for Ntachi-Osa Restaurant Case Study for Ntachi-Osa Restaurant
Case Study for Ntachi-Osa Restaurant
ObianujuRosejoy
 
Is accessibility the new black?
Is accessibility the new black?Is accessibility the new black?
Is accessibility the new black?
George Otoiu
 
week 6-Study mobile sales app.pptx
week 6-Study mobile sales app.pptxweek 6-Study mobile sales app.pptx
week 6-Study mobile sales app.pptx
MichaelaKravkov
 
UX Plateau of Tolerance
UX Plateau of ToleranceUX Plateau of Tolerance
UX Plateau of Tolerance
David Edwin Meyers
 
fast delivery (1).pptx
fast delivery (1).pptxfast delivery (1).pptx
fast delivery (1).pptx
ImaneBenamou
 

Similar to DADA Case study.pptx (20)

From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)From design specs to user stories (ProductCamp Boston 2016)
From design specs to user stories (ProductCamp Boston 2016)
 
Top UX Deliverables : What will I make as a UX Designer?
Top UX Deliverables : What will I make as a UX Designer?Top UX Deliverables : What will I make as a UX Designer?
Top UX Deliverables : What will I make as a UX Designer?
 
L'OrqueRoyal_CASESTUDY.pdf
L'OrqueRoyal_CASESTUDY.pdfL'OrqueRoyal_CASESTUDY.pdf
L'OrqueRoyal_CASESTUDY.pdf
 
My UX Portfolio
My UX PortfolioMy UX Portfolio
My UX Portfolio
 
UX Workshop
UX WorkshopUX Workshop
UX Workshop
 
UX. How to start?
UX. How to start?UX. How to start?
UX. How to start?
 
G1_Product-Design-G1_Product-Design-G1_PD
G1_Product-Design-G1_Product-Design-G1_PDG1_Product-Design-G1_Product-Design-G1_PD
G1_Product-Design-G1_Product-Design-G1_PD
 
Ux portfolio slideshare
Ux portfolio slideshareUx portfolio slideshare
Ux portfolio slideshare
 
NehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UX
 
GetHelp UI Interface and Interaction Design Case Study
GetHelp UI Interface and Interaction Design Case StudyGetHelp UI Interface and Interaction Design Case Study
GetHelp UI Interface and Interaction Design Case Study
 
Designing user experience (ux) for digital products
Designing user experience (ux) for digital productsDesigning user experience (ux) for digital products
Designing user experience (ux) for digital products
 
Peter Mylonas UX Design Portfolio
Peter Mylonas UX Design PortfolioPeter Mylonas UX Design Portfolio
Peter Mylonas UX Design Portfolio
 
Zainab Kashim Portfolio 2019
Zainab Kashim Portfolio 2019Zainab Kashim Portfolio 2019
Zainab Kashim Portfolio 2019
 
Andrea Roberts UX Portfolio
Andrea Roberts UX PortfolioAndrea Roberts UX Portfolio
Andrea Roberts UX Portfolio
 
UX Design Project
UX Design ProjectUX Design Project
UX Design Project
 
Case Study for Ntachi-Osa Restaurant
Case Study for Ntachi-Osa Restaurant Case Study for Ntachi-Osa Restaurant
Case Study for Ntachi-Osa Restaurant
 
Is accessibility the new black?
Is accessibility the new black?Is accessibility the new black?
Is accessibility the new black?
 
week 6-Study mobile sales app.pptx
week 6-Study mobile sales app.pptxweek 6-Study mobile sales app.pptx
week 6-Study mobile sales app.pptx
 
UX Plateau of Tolerance
UX Plateau of ToleranceUX Plateau of Tolerance
UX Plateau of Tolerance
 
fast delivery (1).pptx
fast delivery (1).pptxfast delivery (1).pptx
fast delivery (1).pptx
 

Recently uploaded

SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
eloprejohn333
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
contactproperweb2014
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
taqyed
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
gpffo76j
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
millarj46
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Febless Hernane
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
GOWSIKRAJA PALANISAMY
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
Carolina de Bartolo
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
asuzyq
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
GOWSIKRAJA PALANISAMY
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 

Recently uploaded (20)

SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 

DADA Case study.pptx

  • 1. DADA - Virtual Art Gallery Rudy Alvarenga 3/6/23
  • 2. The product: DADA is a virtual art gallery tour app intended to make art and art galleries more easily accessible at home or on the go. This app is targeted towards art lovers who lead busy lives or otherwise lack access to art galleries. Project overview Project duration: Project was worked on between October 2022 and March 2023 Preview of selected polished designs.
  • 3. The problem: The problem is Art accessibility. Despite many, many people being art lovers, sometimes it’s inaccessible. This may be due to scheduling, distance or any other issues that present themselves, How to we make art and art galleries accessible to those at home? Project overview The goal: The goal of this project is to bring art and art galleries home to the user. Are they too far away? Can they not afford a trip to the art gallery? No problem. The project will solve these problems..
  • 4. My role: lead UX designer/UX researcher Project overview Responsibilities: user research, wireframing, prototyping
  • 5. Understanding the user ● User research ● Personas ● Problem statements ● User journey maps
  • 6. User research: summary I conducted user Interviews to better understand the users frustrations that they are experiencing, as well as the user expectations the users have with my app, I used the results of the interviews to build User groups. The leading user group discovered were Adults with busy schedules and less than ideal hours of work. These users want to make use of their free time to relax and reconnect with activities they love. This user group research revealed that the main frustrations felt were lack of time, due to working hours or other responsibilities as well as distance as that is very well a large pain point that would keep the user from attending a gallery. Even if they did have free time. With this cost is also a factor.
  • 7. User research: pain points Time The first pain point expressed. Our user group feels that they do not have sufficient time in their busy schedules to go view a gallery. Accessibility This was our second pain point discovered. It is expressed that distance plays a heavy factor in avoiding galleries, this falls in line with users that live away from the city. Financial This last pain point discovered is with cost. For users that are able to make the time, factoring cost of taking a trip to the gallery, food, parking, and general spending. This can be considered a significant pain point. 1 2 3
  • 8. Persona: John Apples Problem statement: John Apples is an established restaurant professional. He needs a Virtual Gallery Tour App because art is his other love. However, life is getting expensive and he would love a way to connect with this love while also saving money.
  • 9. User journey map Image of user journey map This one took a couple of tries, because I really had to think about all the important steps I felt I had to take If I were John Apples.
  • 10. ● Paper wireframes ● Digital wireframes ● Low-fidelity prototype ● Usability studies Starting the design
  • 11. Paper wireframes Goal here was to create a homepage for the app. The home page should have a little bit of everything and that's what I had try to convey with my paper wireframes. I had an idea of where I wanted to go in the first frames but it changed quite a bit during the refined version. Image of paper wireframes including five different versions of the same screen and one image of the new, refined version
  • 12. Digital wireframes This page is the Art Gallery page. One of many a user can view. It looked best for the user to have the top section be artworks that are “trending” or “hot ” for the gallery. Lower down is an artist scroller where users can scroll to the side to view Artists work that have been presented at that gallery. Here I had a painting carousel thats meant to be rotated. Tap on one and painting expands and shows info and gallery information. Insert first wireframe example that demonstrates design thinking aligned with user research Here the thought is that the user already knows the artist. They want to follow them. Here is their profile to tour their work or to see what socials theyre active on.
  • 13. Digital wireframes Here we have the main page of the app. What research indicated was; to have a little bit of everything on the homepage. More of the hot or trending items, news as well. From there the user can explore more and navigate as they choose. This element is pretty much the same as the artwork carousel from the Gallery page - this one is on the main page; It features the title and description of the work with options to favorite, share, and comment. Insert second wireframe example that demonstrates design thinking aligned with user research This is the backbone of the app, the drawer. Stays consistently overlaid on most pages for easier navigating.
  • 14. Low-fidelity prototype Screenshot of prototype with connections or prototype GIF https://www.figma.com/proto/xuUXpSExAk4Y icTPhqsGO6/ART-GALLERY-TOUR- APP?node-id=5%3A12&scaling=scale- down&page-id=0%3A1&starting-point-node- id=5%3A12&show-proto-sidebar=1 So the user flow for this prototype is that the user must find a gallery, view an artists profile, and finally view an art gallery tour with the options being “Interactive” or “Non- interactive”
  • 15. Usability study: findings For the Low Fidelity usability study, the goal I wanted to focus on the most was navigation. To make sure the users were comfortable navigating the app overall. Round 1 findings 1 2 Round 2 findings 3 All user had difficulty exiting an artists profile 1 Most users found navigation difficult 2 Some users found the bunker bar a 3
  • 16. ● Mockups ● High-fidelity prototype ● Accessibility Refining the design
  • 17. Mockups This was a big one during the usability study that I added to the High fidelity mockups. The Hamburger menu was non-functional and users wanted another alternative way to move between screens. So I added a basic menu with the same title font for each page. Image of selected screen before usability study Before usability study After usability study Image of selected screen after usability study
  • 18. Mockups This was another bigger change that was added after the study. In the prototype there was no way to back out of the Artists Profile menu in the event the user chose an artist they didn’t want they’d have the option to go back and choose another. My fix for this was a “Nevermind” button and tap the blurry areas to exit. Before usability study After usability study Image of selected screen before usability study Image of selected screen after usability study
  • 23. Accessibility considerations Insert one to two sentence summaries describing each accessibility consideration applied in your designs. Insert one to two sentence summaries describing each accessibility consideration applied in your designs. Insert one to two sentence summaries describing each accessibility consideration applied in your designs. 1 2 3
  • 24. ● Takeaways ● Next steps Going forward
  • 25. Takeaways Impact: "The layout is good and I like the overall feel of the design!” What I learned: There was much i learned throughout this first project. From the overall process, wireframing, low fidelity and high fidelity mockups. The whole process was exciting to learn about.
  • 26. Next steps First thing I believe I would tackle would to have a light and dark mode. These both would be high contrast and be able to be switched based off the users preferences. I would also work on is another color palette. Updating this as one of the next steps would possibly give the app a better feel and possibly have a higher contrast. A possible direction here would be to update the apps layout. This is the least important but this would give a possibility to create a more eye-catching layout to each page. 1 2 3
  • 27. Let’s connect! Insert a brief sentence or two about contacting you and/or reviewing more of your work. Provide your contact information here. This might include your email address, phone number, and website or link to other professional platforms.