2. WEARABLE TECHNOLOGY
An example is Google's “Project Glass”
Tools that automatically send information
Suggest wearable cameras like memoto
3. CLOUD COMPUTING
Considered an essential part of collaboration for both the workplace
and schools
ELA Teachers would greatly benefit from the cloud-based
Brazilian Electronic Learning Organizer
This tool helps teachers produce and share digital learning objects &
activities with students
other teachers could create a resource by assembling from a
respiratory within the network
4. MOBILE LEARNING
Expected to consist over 7 billion accounts
Mobile traffic is expected to surpass desktop traffic
Educational apps surpass both entertainment and business apps
5. TABLET COMPUTING
A student’s choice of apps makes it easier to build personalized
learning
Tablets give traction to other technologies
Students could create multimedia stories from campus to the
community
Special need students could benefit from using haptic technology
6. MOOCS
Balance between automating the assessment process while delivering
personal learning opportunities
A course could be created that engages writers, reviewers, and editors
in a series
This series would include interactive reading, composition, and research
activities
7. OPEN CONTENT
The ability to find, evaluate, and put new information into use
More educators are tapping into the wealth of content (creative
commons protocol)
Digitial textbooks are very essential to student achievement/progress
It contains primary sources, readings, and multimedia resources
8. LEARNING ANALYTICS
Gained wide support among professionals with keeping student data
Provides students with insight into their study habits on how much time
they spend on a specific text
Anonymous peer to peer feedback and grading
9. GAMES AND GAMIFICATION
Offers functional maps for history that shows the architecture of
buildings
Health educators have digital learning tools
Create scaffolding concepts and real life experiences
10. 3D PRINTING
Students could interact with models of fossils and other artifacts
Prototype development
Computer science including modeling and design, tolerance
specification, assembly modeling
11. VIRTUAL AND REMOTE LABORATORIES
Reflect the current trend toward more authentic online education
Offer flexibility
Allow for easy repetition of experiements