This document is a reflection on a YouTube assignment from a CI 350 class. The author found making a video terrifying due to a fear of being recorded. However, they acknowledge videos can be engaging for students. They suggest videos could be used to model proper etiquette and social skills. While wanting changes to the assignment, the author feels the professor provided good examples and guidance. They provide details on using iMovie and Final Cut Pro for the videos and lessons learned about using videos in the classroom.
eLearning-related Visual Design Trends - what non-designers need to knowBianca Woods
This presentation takes a look at some of the big design trends that tend to touch eLearning (and L&D on a whole), but from the perspective of what someone who’s not a professional graphic designer needs to know about them.
This version of the deck is from my January 21st, 2015 eLearning Guild webinar.
This document discusses gamestorming, which is using games and game thinking to solve problems and foster innovation in meetings. It introduces the 6 fundamentals of visual language and has examples of graphic jam exercises where participants draw objects and ideas. It also presents different game structures that can be used to design effective meetings, such as brainstorming and exploring different angles through "the anti-problem".
The document discusses aspect ratios used in video and film production. It defines aspect ratio as the relationship between the width and height of an image, usually expressed as "width x height". The three most common aspect ratios are 4:3, which was used for standard television; 16:9, now used for widescreen TV and DVDs; and 21:9 for cinema screens. Converting between ratios often requires cropping the image, which can compromise the director's vision.
Slides from my presentation as part of the Typecast webinar 'Designing for maximum reach.' The full video of our webinar will be available here: http://typecast.com/seminars/rwd
PowerPoint for Litigators PLTG Professional Legal Trainers GroupKaren Flam
The document provides tips for creating effective PowerPoint presentations for litigation. It recommends using bullet points sparingly, limiting animation effects like builds, picking one transition and sticking to it, and practicing timing. The document also cautions that pasting Excel charts may not display accurately and to crop images. Fonts and other attention-grabbing elements should be used sparingly, and presentations should wrap up while still engaging the audience.
15 Ways to Improve Your Website's Conversion RateWSI WebAnalys
Poorly constructed and managed websites are a problem because they can derail your whole digital marketing strategy. All of your digital marketing efforts are geared toward getting customers to do something and the majority of the time, that something takes
place on your website.
For example, you might be running an excellent social marketing campaign that drives people to your website in hopes that they’ll subscribe to your newsletter. But when they arrive at your website and can’t easily find the subscription for (or it’s broken) then your website has ruined your great social media work. Your website needs to be a well-oiled machine that can handle and support the full weight of your overall marketing strategy by effectively becoming the central hub of your digital presence.
So, what can you do about it? The fact is that a given website’s conversion problems can stem from many different areas: it could be a development issue, a
design aw, poor writing or some combination of all three. To cover all the bases, we’re going to outline the full process of brainstorming and building a conversion oriented website from scratch. Some of the tips will be process related (intended for businesses that don’t have a website or just want to start over) and others will
be actionable tips (for businesses who are looking to improve their existing website).
Here are 15 ways you can increase your website’s conversion rate, beginning with some suggestions on how to attack the process of having your website website designed and developed from scratch:
Convert Drupal - Umami to Joomla - Jummaibrian teeman
The document discusses installing different content management systems like Drupal and Joomla. It notes that Drupal was not a great out-of-the-box experience to install, but that Joomla installed perfectly on the first try without any server changes needed. It then mentions creating a live demo of Joomla at https://jumami.teeman.net and https://umami.teeman.net.
This document is a reflection on a YouTube assignment from a CI 350 class. The author found making a video terrifying due to a fear of being recorded. However, they acknowledge videos can be engaging for students. They suggest videos could be used to model proper etiquette and social skills. While wanting changes to the assignment, the author feels the professor provided good examples and guidance. They provide details on using iMovie and Final Cut Pro for the videos and lessons learned about using videos in the classroom.
eLearning-related Visual Design Trends - what non-designers need to knowBianca Woods
This presentation takes a look at some of the big design trends that tend to touch eLearning (and L&D on a whole), but from the perspective of what someone who’s not a professional graphic designer needs to know about them.
This version of the deck is from my January 21st, 2015 eLearning Guild webinar.
This document discusses gamestorming, which is using games and game thinking to solve problems and foster innovation in meetings. It introduces the 6 fundamentals of visual language and has examples of graphic jam exercises where participants draw objects and ideas. It also presents different game structures that can be used to design effective meetings, such as brainstorming and exploring different angles through "the anti-problem".
The document discusses aspect ratios used in video and film production. It defines aspect ratio as the relationship between the width and height of an image, usually expressed as "width x height". The three most common aspect ratios are 4:3, which was used for standard television; 16:9, now used for widescreen TV and DVDs; and 21:9 for cinema screens. Converting between ratios often requires cropping the image, which can compromise the director's vision.
Slides from my presentation as part of the Typecast webinar 'Designing for maximum reach.' The full video of our webinar will be available here: http://typecast.com/seminars/rwd
PowerPoint for Litigators PLTG Professional Legal Trainers GroupKaren Flam
The document provides tips for creating effective PowerPoint presentations for litigation. It recommends using bullet points sparingly, limiting animation effects like builds, picking one transition and sticking to it, and practicing timing. The document also cautions that pasting Excel charts may not display accurately and to crop images. Fonts and other attention-grabbing elements should be used sparingly, and presentations should wrap up while still engaging the audience.
15 Ways to Improve Your Website's Conversion RateWSI WebAnalys
Poorly constructed and managed websites are a problem because they can derail your whole digital marketing strategy. All of your digital marketing efforts are geared toward getting customers to do something and the majority of the time, that something takes
place on your website.
For example, you might be running an excellent social marketing campaign that drives people to your website in hopes that they’ll subscribe to your newsletter. But when they arrive at your website and can’t easily find the subscription for (or it’s broken) then your website has ruined your great social media work. Your website needs to be a well-oiled machine that can handle and support the full weight of your overall marketing strategy by effectively becoming the central hub of your digital presence.
So, what can you do about it? The fact is that a given website’s conversion problems can stem from many different areas: it could be a development issue, a
design aw, poor writing or some combination of all three. To cover all the bases, we’re going to outline the full process of brainstorming and building a conversion oriented website from scratch. Some of the tips will be process related (intended for businesses that don’t have a website or just want to start over) and others will
be actionable tips (for businesses who are looking to improve their existing website).
Here are 15 ways you can increase your website’s conversion rate, beginning with some suggestions on how to attack the process of having your website website designed and developed from scratch:
Convert Drupal - Umami to Joomla - Jummaibrian teeman
The document discusses installing different content management systems like Drupal and Joomla. It notes that Drupal was not a great out-of-the-box experience to install, but that Joomla installed perfectly on the first try without any server changes needed. It then mentions creating a live demo of Joomla at https://jumami.teeman.net and https://umami.teeman.net.
Library Makerspaces: Developing a Read-Write Culture in Your LibraryMargaret Portier
This document discusses developing makerspaces in libraries to promote a culture of innovation. It defines makerspaces and making, outlines why libraries should support them, and provides examples of tools and programming that could be offered. The mission of makerspaces is to provide open access to content, technology, spaces and opportunities for community members to transform their own lives. Barriers to innovation like funding and space are addressed. Suggested programming includes take-apart sessions, book making, STEAM clubs and training in 3D printing, photography and podcasting.
From multistage information seeking models to multistage search systems (IIiX...TimelessFuture
Presentation at Information Interaction in Context (IIiX) conference 2014. Best presentation award. Paper available via: humanities.uva.nl/~kamps/publications/2014/huur:from14.pdf
Information Behavior: Theories, Models & Studies (20091208)Charles (XXC) Chen
This document discusses different conceptual frameworks for studying information behavior. It covers cognitive approaches, which focus on how individuals perceive and process information based on their world views and mental models. Social approaches are also discussed, which examine how social contexts and relationships influence information meaning and value. The document provides examples of classic models from these perspectives, such as Ellis's information seeking model and Chatman's work on information poverty.
The document presents a behavioral model of information seeking on the web developed by Choo, Detlor & Turnbull in 1998. The model identifies four modes of information seeking on the web: undirected viewing, conditioned viewing, informal search, and formal search. Each mode is associated with different information seeking behaviors and tactics. The model was tested in a pilot study that found results were compatible with the proposed modes and behaviors. However, some critiques note that web searching does not always follow a systematic process and the model does not allow for an in-depth examination of individual searchers.
The document provides an overview of information seeking, including definitions, history, key authors, terms used, modes of information seeking, theories of information seeking, and more. It discusses definitions of information seeking from Case and Kuhlthau. Key authors discussed include Robert Taylor, Brenda Dervin, Carol Kuhlthau, Thomas Wilson, Nicholas Belkin, and Elfreda Chatman. Theories of information seeking covered include Taylor's question negotiation, Dervin's sense making, Kuhlthau's information search process, Wilson's models of information seeking, Belkin's anomalous state of knowledge, and Chatman's life in the round.
Information Seeking Theories And Modelsguestab667e
This document provides an overview of information seeking models and theories. It discusses several models of information behavior and information seeking, including models by Wilson, Krikelas, Leckie et al., Bystrom and Jarvelin, and Johnson. It also outlines several theories of information seeking, such as Zipf's Principle of Least Effort, cost-benefit paradigm, uses and gratification theory, and play and entertainment theories. Common information behaviors are also listed and described briefly.
Studio max object tutorial 01 making of sofaYousuf Dinar
This 3D Studio Max tutorial provides step-by-step instructions for modeling a sofa in 3D Studio Max. The tutorial begins by creating a box shape and using chamfer and push modifiers to give it the form of a sofa. FFD is then used to add puffiness and noise is applied to add texture. Finally, the shape is grouped to complete the basic sofa model.
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
The document describes a pilot project using 3D animation and mobile video to provide standardized training for hotel room attendants. The goals were to establish baseline training for all new hires and reduce trainer time. Surveys found the visual training helped new hires learn more quickly and consistently. Observations showed more experienced workers were faster but made more errors, and the target time for tasks was difficult to achieve. Opportunities to expand the approach to other areas and continuously improve were discussed.
Evaluation Question 4: How did you use media technologies in the construction...Felix Knott
The student used various media technologies at different stages of their short film project. In the research and planning stage, they used websites like Rotten Tomatoes, IMDB, and YouTube to research films and watch examples. They created planning documents using Microsoft Word. For production, they used a Sony Handycam to film, Final Cut Pro X for editing, Logic Pro for soundtracks, and Adobe Photoshop for the film poster. For evaluation, they used Powtoon for a presentation, the Sony Handycam to film again, and iMovie to edit a response video. They have uploaded the PowerPoint for this evaluation question to SlideShare and embedded it in their blog.
This document discusses branding and design for SharePoint. It begins by introducing the author and their experience. It then outlines the 5 stages of SharePoint grief (denial, anger, bargaining, depression, acceptance). It discusses what great design means and how SharePoint has the potential qualities of a great product. It presents ideas for enhancing the SharePoint user interface and user experience through simple changes. It describes the branding process, what it should involve, and what it often involves in reality. The goal is to provide strategies for improving SharePoint through design.
I have used various media technologies in my coursework, including Prezi for creating multimedia presentations online, SoundCloud to record audio clips, InDesign to design professional magazines and posters, SlideShare to upload and embed presentations, Microsoft Word for typing up evidence and including multimedia, and Final Cut Pro for non-linear video editing. Each technology provided benefits for planning, research, and presenting my work, though some had limitations such as long learning curves or file size constraints.
The document outlines a step-by-step plan for creating an educational video on percutaneous coronary intervention (PCI). It includes tasks such as inviting actors, filming scenes, adding animations and sounds, and evaluating the finished product. A Gantt chart schedules the tasks over 27 hours across 3 weeks, with 12 hours dedicated to filming and editing. The plan aims to produce a 5-scene video comparing PCI to other technologies and explaining the procedure in an engaging manner.
Better images for video - Jeremy BrownJeremy Brown
How we experimented with Batch Automation, Machine Learning, Seam Carving and eventually used the OpenCV Computer Vision Open Source project to crop images without losing their context.
These slides from my presentation at syd<video> Sydney Video Technology night "Leveraging technology for better story-telling"
Question 6 – what have you learnt aboutJoeBowman98
Joseph used several technologies to construct his product including Blogger to upload coursework, Microsoft Word and Publisher to write scripts, and PowerPoint and Prezi for presentations. He also used SlideShare to upload PowerPoints to the internet, Windows Movie Maker to edit videos, YouTube to upload videos, a Sony camera to film, and Adobe Premier Pro and an MSI laptop to edit an opening sequence. While these technologies helped complete the project, some had limitations like Blogger, Movie Maker, and the college's iMacs. Overall, Joseph learned about selecting technologies suited to the task and dealing with limitations.
RMIT Univ lecture - "Envisioning Holograms" by M. PellMike Pell
Week 2 lecture of the Mixed Reality course at RMIT University in Melbourne, Australia - given my guest lecturer M. Pell (http://www.futuristic.com) of The Microsoft Garage. From the textbook http://EnvisioningHolograms.com
2020-06-25 Valofest - Introduction to SharePoint SpacesPatrick Guimonet
SharePoint Spaces allows users to create 3D and virtual reality experiences within SharePoint. The presenter demonstrates how to create a basic SharePoint Space by adding a 3D video, images, and other objects. They then show how to define actions for objects and launch experiences. Various use cases for SharePoint Spaces are discussed, such as onboarding, training, and product launches. Resources for learning more about 3D content and SharePoint Spaces are provided.
The document discusses the various media technologies used at different stages of the project. These include a Canon 600D camera, tripod, Adobe Premiere Pro and After Effects for editing, Photoshop and InDesign for ancillary products, an external hard drive and SD card for storage, Google, Blogger and YouTube for sharing work, and PowerPoint for presentations. Issues with file compatibility between different versions of software were overcome by exporting files as MOV or MP4.
The document provides details about contingency planning for an animation project. It discusses backup plans for equipment, software, ability, production time, and other aspects of the project. Specifically:
- The student backs up work regularly to cloud storage and external drives in case of computer crashes.
- They use two computers to take advantage of different processing speeds and will complete tasks like rendering on the faster computer.
- Alternatives are considered for software and equipment in case of issues. Practice experiments help improve skills with new software.
- Production time is estimated based on practice work and college guidance, with plans to optimize aspects that impact rendering speed.
The document provides details on contingency planning for an animation FMP project. It covers backup and storage of files using cloud storage and memory sticks. It also discusses using two computers for processing speed and having backup equipment. Finances are considered in case a computer breaks. Location is not an issue as no live footage is needed. Main software to be used includes Adobe Animate, Blender, Photoshop and Premier. The student's ability with the software is discussed along with practicing techniques. Production time is considered including experimenting to estimate timing. Voice actors needed are available. Health, safety, power and experiments are also covered.
Recording your lecture – which is the best option?CIT, NUS
By Victor Tan
eLearning week is coming to your faculty. You are not supposed to conduct physical lectures. Let's say you want to do something more than cancelling the lectures or putting lecture notes in IVLE. What can you do? In this talk, the speaker will introduce, compare and comment on the various options of recording the lectures and putting them online. These include Webcast, Breeze, Camtasia, Ink2Go, WebEx and others.
Bronte Parsons outlines various contingency plans for their filmmaking project. They back up all work regularly to cloud storage and external drives in case of computer issues. They also have the necessary software and equipment to work between two homes. While processing-heavy tasks require their higher-spec computer, they can complete most work from either location. Some experiments include learning to use a new graphics tablet and practicing keyframe animation in Blender. A head explosion simulation proved challenging to execute correctly. Overall, Parsons has planned thoroughly for potential obstacles through backup protocols and access to alternative resources.
Library Makerspaces: Developing a Read-Write Culture in Your LibraryMargaret Portier
This document discusses developing makerspaces in libraries to promote a culture of innovation. It defines makerspaces and making, outlines why libraries should support them, and provides examples of tools and programming that could be offered. The mission of makerspaces is to provide open access to content, technology, spaces and opportunities for community members to transform their own lives. Barriers to innovation like funding and space are addressed. Suggested programming includes take-apart sessions, book making, STEAM clubs and training in 3D printing, photography and podcasting.
From multistage information seeking models to multistage search systems (IIiX...TimelessFuture
Presentation at Information Interaction in Context (IIiX) conference 2014. Best presentation award. Paper available via: humanities.uva.nl/~kamps/publications/2014/huur:from14.pdf
Information Behavior: Theories, Models & Studies (20091208)Charles (XXC) Chen
This document discusses different conceptual frameworks for studying information behavior. It covers cognitive approaches, which focus on how individuals perceive and process information based on their world views and mental models. Social approaches are also discussed, which examine how social contexts and relationships influence information meaning and value. The document provides examples of classic models from these perspectives, such as Ellis's information seeking model and Chatman's work on information poverty.
The document presents a behavioral model of information seeking on the web developed by Choo, Detlor & Turnbull in 1998. The model identifies four modes of information seeking on the web: undirected viewing, conditioned viewing, informal search, and formal search. Each mode is associated with different information seeking behaviors and tactics. The model was tested in a pilot study that found results were compatible with the proposed modes and behaviors. However, some critiques note that web searching does not always follow a systematic process and the model does not allow for an in-depth examination of individual searchers.
The document provides an overview of information seeking, including definitions, history, key authors, terms used, modes of information seeking, theories of information seeking, and more. It discusses definitions of information seeking from Case and Kuhlthau. Key authors discussed include Robert Taylor, Brenda Dervin, Carol Kuhlthau, Thomas Wilson, Nicholas Belkin, and Elfreda Chatman. Theories of information seeking covered include Taylor's question negotiation, Dervin's sense making, Kuhlthau's information search process, Wilson's models of information seeking, Belkin's anomalous state of knowledge, and Chatman's life in the round.
Information Seeking Theories And Modelsguestab667e
This document provides an overview of information seeking models and theories. It discusses several models of information behavior and information seeking, including models by Wilson, Krikelas, Leckie et al., Bystrom and Jarvelin, and Johnson. It also outlines several theories of information seeking, such as Zipf's Principle of Least Effort, cost-benefit paradigm, uses and gratification theory, and play and entertainment theories. Common information behaviors are also listed and described briefly.
Studio max object tutorial 01 making of sofaYousuf Dinar
This 3D Studio Max tutorial provides step-by-step instructions for modeling a sofa in 3D Studio Max. The tutorial begins by creating a box shape and using chamfer and push modifiers to give it the form of a sofa. FFD is then used to add puffiness and noise is applied to add texture. Finally, the shape is grouped to complete the basic sofa model.
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
The document describes a pilot project using 3D animation and mobile video to provide standardized training for hotel room attendants. The goals were to establish baseline training for all new hires and reduce trainer time. Surveys found the visual training helped new hires learn more quickly and consistently. Observations showed more experienced workers were faster but made more errors, and the target time for tasks was difficult to achieve. Opportunities to expand the approach to other areas and continuously improve were discussed.
Evaluation Question 4: How did you use media technologies in the construction...Felix Knott
The student used various media technologies at different stages of their short film project. In the research and planning stage, they used websites like Rotten Tomatoes, IMDB, and YouTube to research films and watch examples. They created planning documents using Microsoft Word. For production, they used a Sony Handycam to film, Final Cut Pro X for editing, Logic Pro for soundtracks, and Adobe Photoshop for the film poster. For evaluation, they used Powtoon for a presentation, the Sony Handycam to film again, and iMovie to edit a response video. They have uploaded the PowerPoint for this evaluation question to SlideShare and embedded it in their blog.
This document discusses branding and design for SharePoint. It begins by introducing the author and their experience. It then outlines the 5 stages of SharePoint grief (denial, anger, bargaining, depression, acceptance). It discusses what great design means and how SharePoint has the potential qualities of a great product. It presents ideas for enhancing the SharePoint user interface and user experience through simple changes. It describes the branding process, what it should involve, and what it often involves in reality. The goal is to provide strategies for improving SharePoint through design.
I have used various media technologies in my coursework, including Prezi for creating multimedia presentations online, SoundCloud to record audio clips, InDesign to design professional magazines and posters, SlideShare to upload and embed presentations, Microsoft Word for typing up evidence and including multimedia, and Final Cut Pro for non-linear video editing. Each technology provided benefits for planning, research, and presenting my work, though some had limitations such as long learning curves or file size constraints.
The document outlines a step-by-step plan for creating an educational video on percutaneous coronary intervention (PCI). It includes tasks such as inviting actors, filming scenes, adding animations and sounds, and evaluating the finished product. A Gantt chart schedules the tasks over 27 hours across 3 weeks, with 12 hours dedicated to filming and editing. The plan aims to produce a 5-scene video comparing PCI to other technologies and explaining the procedure in an engaging manner.
Better images for video - Jeremy BrownJeremy Brown
How we experimented with Batch Automation, Machine Learning, Seam Carving and eventually used the OpenCV Computer Vision Open Source project to crop images without losing their context.
These slides from my presentation at syd<video> Sydney Video Technology night "Leveraging technology for better story-telling"
Question 6 – what have you learnt aboutJoeBowman98
Joseph used several technologies to construct his product including Blogger to upload coursework, Microsoft Word and Publisher to write scripts, and PowerPoint and Prezi for presentations. He also used SlideShare to upload PowerPoints to the internet, Windows Movie Maker to edit videos, YouTube to upload videos, a Sony camera to film, and Adobe Premier Pro and an MSI laptop to edit an opening sequence. While these technologies helped complete the project, some had limitations like Blogger, Movie Maker, and the college's iMacs. Overall, Joseph learned about selecting technologies suited to the task and dealing with limitations.
RMIT Univ lecture - "Envisioning Holograms" by M. PellMike Pell
Week 2 lecture of the Mixed Reality course at RMIT University in Melbourne, Australia - given my guest lecturer M. Pell (http://www.futuristic.com) of The Microsoft Garage. From the textbook http://EnvisioningHolograms.com
2020-06-25 Valofest - Introduction to SharePoint SpacesPatrick Guimonet
SharePoint Spaces allows users to create 3D and virtual reality experiences within SharePoint. The presenter demonstrates how to create a basic SharePoint Space by adding a 3D video, images, and other objects. They then show how to define actions for objects and launch experiences. Various use cases for SharePoint Spaces are discussed, such as onboarding, training, and product launches. Resources for learning more about 3D content and SharePoint Spaces are provided.
The document discusses the various media technologies used at different stages of the project. These include a Canon 600D camera, tripod, Adobe Premiere Pro and After Effects for editing, Photoshop and InDesign for ancillary products, an external hard drive and SD card for storage, Google, Blogger and YouTube for sharing work, and PowerPoint for presentations. Issues with file compatibility between different versions of software were overcome by exporting files as MOV or MP4.
The document provides details about contingency planning for an animation project. It discusses backup plans for equipment, software, ability, production time, and other aspects of the project. Specifically:
- The student backs up work regularly to cloud storage and external drives in case of computer crashes.
- They use two computers to take advantage of different processing speeds and will complete tasks like rendering on the faster computer.
- Alternatives are considered for software and equipment in case of issues. Practice experiments help improve skills with new software.
- Production time is estimated based on practice work and college guidance, with plans to optimize aspects that impact rendering speed.
The document provides details on contingency planning for an animation FMP project. It covers backup and storage of files using cloud storage and memory sticks. It also discusses using two computers for processing speed and having backup equipment. Finances are considered in case a computer breaks. Location is not an issue as no live footage is needed. Main software to be used includes Adobe Animate, Blender, Photoshop and Premier. The student's ability with the software is discussed along with practicing techniques. Production time is considered including experimenting to estimate timing. Voice actors needed are available. Health, safety, power and experiments are also covered.
Recording your lecture – which is the best option?CIT, NUS
By Victor Tan
eLearning week is coming to your faculty. You are not supposed to conduct physical lectures. Let's say you want to do something more than cancelling the lectures or putting lecture notes in IVLE. What can you do? In this talk, the speaker will introduce, compare and comment on the various options of recording the lectures and putting them online. These include Webcast, Breeze, Camtasia, Ink2Go, WebEx and others.
Bronte Parsons outlines various contingency plans for their filmmaking project. They back up all work regularly to cloud storage and external drives in case of computer issues. They also have the necessary software and equipment to work between two homes. While processing-heavy tasks require their higher-spec computer, they can complete most work from either location. Some experiments include learning to use a new graphics tablet and practicing keyframe animation in Blender. A head explosion simulation proved challenging to execute correctly. Overall, Parsons has planned thoroughly for potential obstacles through backup protocols and access to alternative resources.
Bronte Parsons outlines various contingency plans for their filmmaking project. This includes backing up work in multiple places like cloud storage and external drives in case of computer issues. Parsons also works between two computers owned by different family members and plans work accordingly. For software, Parsons has alternatives like Blender if Adobe programs crash. They also experiment with graphics tablets, keyframe animation in Blender, and a head explosion simulation to learn skills for their project.
Bronte Parsons outlines various contingency plans for their filmmaking project. This includes backing up work in multiple places like cloud storage and external drives in case of computer issues. Parsons also works between two computers owned by different family members and notes which computer is better for specific tasks. They acknowledge limited funds could require working in one household if a computer breaks. Parsons also discusses contingency plans for software, ability, production time, cast, health and safety, power needs, and experiments with a graphics tablet and Blender to learn skills for the project.
Bronte Parsons outlines various contingency plans for their filmmaking project. This includes backing up work in multiple places like cloud storage and external drives in case of computer issues. Parsons also works between two computers owned by different family members and notes which computer is better for specific tasks. They acknowledge limited funds could require working in one household if a computer breaks. Parsons also discusses contingency plans for software, equipment, ability levels, production timelines, casting, health and safety, power outages, and conducting experiments to learn new skills.
Form Function Class 6, Manila, Philippines 14/11/2015Holger Bartel
Sweating Details - Slides from my talk at Form Function Class 6 in Manila Philippines on Nov 14th, 2015.
This talk is about sweating details and how small tweaks and changes can make a big difference in any of the web design stages. From optimising the process, via UX and design all the way to performance, this talk covers possible tweaks and recommendations with some practical examples to improve the overall experience of our products.
This is the short presentation I did for the SEFLIN Virutal Conference. Included is a slide that lists each of the apps I spoke about that we use with the public.
This document summarizes a discussion about technology in public libraries. The discussion covered emerging technologies like voice assistants, virtual reality, and augmented reality. It explored how libraries can help patrons prepare for technological changes without abandoning existing services. The discussion also addressed challenges like privacy concerns with voice assistants and ensuring equal access to information as technologies change. The goal is for libraries to help patrons navigate new technologies while maintaining core services and remaining relevant in the future.
This introductory presentation explains the difference in Virtual Reality and Augmented Reality. We will talk about how Augmented Reality is changing how we interact with the world. Participants will discover apps they can use right now on their phone and interact with cutting edge technology from Microsoft and Magic Leap to explore what is possible.
This presentation talks about how to organize your day. Moving from paper to digital is easier than most people think. Using some of the concepts here you can make the transition to being better organized with what works best for you. Use the tools you already have and add a couple more to get more out of your day.
NEFLIN Keynote for Library Maker Fest April 2019.
A discussion about how libraries can be on the cutting edge without forgetting who we are. A chance to explore what we all are doing and what the future might bring.
This is the keynote address for the SWFLN 2018 Staff Development day. We talked about how to be on the cutting edge of providing library services to the public without forgetting who you are and what you do best.
A short ten minute presentation to the incoming FAU Architecture school class about Creation Station, Creation Station Business and all of the resources at Main Library available for them.
A talk about Virtual Reality. The terminology, how it works what is available and what is coming in the future. When I do this talk, paired with showing hands on Oculus Rift and Google Cardboard.
This document discusses ideas for libraries to incorporate makerspaces and creative spaces. It provides examples of existing makerspaces in Florida libraries and ideas for programming like robotics, music making, and crafts. The document encourages libraries to share information about their makerspaces and creative spaces. It also provides suggestions for expanding programming beyond the library walls through partnerships with schools, museums, and community groups. Overall, the document aims to inspire libraries to develop makerspaces and creative learning opportunities for their communities.
This document discusses ideas for a library makerspace. It suggests that makerspaces can inspire creativity in people of all ages through activities like robotics, music, and crafts. It provides examples of other local makerspaces and resources for starting a makerspace. The document encourages readers that helpful people are willing to share their skills and that there are always new ideas all around us.
- This document summarizes the first year of Broward County Library's Creation Station program. It provides statistics on customer count, classes/attendees, tours/attendees, outreach events, staffing levels, volunteer hours, and items printed from January to June 2015. It notes challenges around maintaining equipment, staffing levels, and keeping up with ideas. It also highlights successes like new community connections and partnerships with other libraries. The document concludes with contact information for more details.
This document provides tips for teaching computer skills to senior citizens. It suggests that classes for seniors should be hands-on with one-on-one support and focus on practical examples. Shorter classes with breaks are recommended to keep seniors engaged. While seniors need the same basic computer skills as others, the information should be presented differently with memorable handouts and examples relevant to them. Classes should also cover common online scams and password security.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
2. Creative / Maker Spaces
What are they
Why is everyone talking about them
Do I really need to do this
3. So what do I need?
3D Printing
Image Editing
Web Editing
Podcasting
Write, just Write
4. 3D
All the cool kids are doing it
A 5 minute crash course in 3D printing
Maker Bots
Hmmm pi
Ummmm liver?
Hmmmmm chocolate
5. Image & Web Editing
Editing photos
Editing video
Green screen
Webpage design
Speed Speed Speed
6. Podcasting
Are you going to let them just talk?
Video
Live casts
Green screen again
7. Write like the wind
Any computer
Thousands of projects
Flyers, Brochures, Presentations
Author’s Corner
8. Rebranding to Creative Spaces
That bank of computers over there
Special benefits for users
Chamber of Commerce alliances
Local school tie in
9. What we are doing
Take a room
Pick the things that can be done in there
Use existing assets
In the notes section is the narrative
description of putting this together
DescriptionThis live online class will be a chance to discuss the concept of Creative Spaces or Maker Spaces in your library. Topics to be covered include:Is this just a new fad?Do you need to jump onto this right now?What exactly is a Creative Space and how would I make it work at my library?What are the Pros and Cons that you will have to deal with?Come join this highly interactive session for a chance to ask questions and get some ideas for how you can make this work for your library.This webinar will be delivered via SEFLIN Connect. Log-in information will be emailed approximately one week before the course.Presented by:Robert AnstettBob Anstett has worked for Broward County Libraries for over 15 years. For 7 years Bob was a Computer Center Manager for BCL. He was responsible for creating and opening the Computer Lab at the African-American Library and Research Center and then moved to the Northwest Regional Library as the Computer Center Manager. He has his Information Sciences degree from Florida State University. He has presented programs at FLA and PLA, and has been keynote speaker for other library systems. He has held discussions on many topics including Teaching to the Public, Time Management Solutions for Public Libraries and Using Social Networking. Bob is well known for his fun and interactive classes and was active in training many other Computer Center Managers for the Broward County system. Bob has created and taught classes on a variety of subjects and for all age groups. He has taught classes from Computer Basics and increasing in skill level to web page design and social networking. He has created class series to be taught in a public library setting to middle school and high school students to assist them with their school assignments. He has taught classes for Seniors, traditional adult learners and a series for an assisted living facility for mentally challenged adults. Bob has taught computer classes for an Adult Summer Reading program based on the popular Children's Summer Reading Program hosted by Youth Services.
Creative Spaces are just that, a place for people to gather and be creative. Often called Maker Spaces by the tech world for the Maker Faire concept of gathering together and building something in a collaborative environment. A Creative Space is a place to write, to film, to design to cut loose and just create something fun and interesting or work related. This can be as simple as using Word to make a Resume or using a suite of programs to produce a series of web videos. That is why everyone is talking about them because it has the appearance of being cutting edge. Does your library need to do this? Well Creative Spaces are just a fad. Sort of like the Internet is just a fad. So yes you need to not only be aware of what they are but you need to be involved in introducing to the public that Libraries are the place to go to for help with or to use a Creative Space.
To have a Creative Space you need… a place for people to be creative It can be a section of computers, a table or two or a separate room with welding torches and all sorts of crazy gear that will have the fire marshal giving you a visit in the first hour you open. Let’s cover the basic things that you will want to consider for your own custom Creative Space. 3D printing is the hardest thing to wrap your head around doing in the library so we will cover that in a bit more detail next. Image editing covers changing photos, creating new digital art and even editing video. Whenever someone wants to put up a web site I am calling that Web Editing. Uploading things to sites is a access speed advantage the library has. Podcasting in the library? Sure it can be done. We will talk about a couple of things you have to take into consideration to get started. Writing is one of the key creative skills that libraries can really encourage. We will talk about how simple and easy it can be for you.
3D printing is what everyone is talking about because it has the very strong potential to be a game changer for manufacturing. (photo credit: https://secure.flickr.com/photos/philliecasablanca/4338175245/) Does that mean you need to be onboard with it now in the library? My advice is a qualified NO. There are two key points to consider when looking at 3D printing, especially in a public setting. 1 – 3D printing is messy and is hard to monetize/quantify for your actual costs. 2 – You need someone who is really interested in this to make it work. If the staff is resistant then it will be very hard to make it work. So what is 3D printing? A 5 minute course:http://lifehacker.com/how-to-get-started-with-3d-printing-without-spending-a-1340345210Maker Bot was the first easily accessible 3D printer, under $2000 and “easy” to useRasberry Pi – not 3D printing it is more for Maker Space gear http://www.raspberrypi.org/ 3D printing will save the world with medical breakthroughs of body organs (do you really want to print a liver in the library?) and provisioning (printing pizza in space) If you have an extra $3,000 to spend you can set up your own custom chocolate factory in the library http://www.3ders.org/articles/20120122-3d-chocolate-printer-available-for-taking-orders.htmlPictures of failed 3D printing projects:https://secure.flickr.com/groups/3d-print-failures/
Now you get to invest in lots of new software? Not really. Basic photo editing is available in your operating system, Win or Mac. Adobe Creative Suite has all the power you need to be able to pull off fantastic photo editing or creating digital artwork from scatch. All those crazy things they do on TV and the movies with green screens? Now you can do that in your library for $100. You already have basic (if horrible) web design with Microsoft Word but Dreamweaver and other products can do a better job. Plus most web hosts have their own design software and templates to use. We provide the high speed connection to make web design work for people. You likely have someone who knows HTML or CSS because of the courses they took in school. Maybe they are an excellent resource for someone’s project.
A quiet room to record in is much easier to create than you might think. Add Sound Baffles to end of room. These panels typically come in 24x24 inch squares. Sample cost would be $100 for 15 panels. Better microphones are easy to use and not too expensive. The Snowball costs $40 or more for better ones. Video cameras are the same way. Many have built in microphones but the quality is not great. A green screen to mount on the wall is less than $100 and comes with software to help create fun effects. Google Plus Hangouts – Live presentations from the library. Don’t forget Music – if you have a way of providing a quiet space like this then creating music is possible also
The largest portion of people using a Creative Space will likely not be using the cool flashy things we talked about. They will be using Microsoft Office. Simple programs you already have. Small Business needs a place to go and create all the stuff they need. Author’s need a place to research and write. The library can help with publishing as well. Think crazy out of the box, Friends of Margate Library Publishing House.
So to wrap up this portion we in libraries already know that we provide “Creative Spaces” for people we just need to rebrand how to deliver that message. We are more than books and DVDs and we need the public to understand that. Talking about how we provide all these tools for people to use and who can come in to use them. How supportive are you of small business? will you let them use the other computers in the building to send out email blasts? Write up proposals? Where do you draw the line in helping someone work on the computer? Would that change if you called it a creative space? Teens need service hours, small business needs help with flyers and websites. The library can bring them together.
See the Notes section of the “What we will use” slide for the full narrative.
The original study room we chose to use after the Branch Head would not let us convert her office.
Simple layout map to show where things go
Proposal for Margate Creative SpaceWe propose to turn our existing small quiet study room into a Creative Space that can be used by the community to produce their own digital creative content and post it to the internet or use how they want to. The technology is all easily available and cheap; there will be almost no cost to get this project started and working in a short time frame. If this concept is successful it is easily replicated at other neighborhood libraries in the County or scaled up for Regional Libraries. What this is and what is it notOur vision of a Creative Space is to provide the tools to the public to be able to produce projects that are graphics orientated to start and then soon add in audio and video capabilities. Once completed anyone could come in from the public and use the Creative Space to create a website, a video or audio presentation or other professional looking pieces. This is something along the concept of a Maker Space except that this will be small in scale to be able to bring to fruition quickly. It will not have the other components of a typical Maker Space such as a 3D printer or other physical activities so that this project can be contained in a small space and use very few resources or have a large budget impact. The current facility Margate has a small quiet study room that can easily be converted to a new purpose that will also allow for customers to continue using the space as a study room when not being used as a Creative Space. The room is 69 inches wide by 105 inches long with large glass windows and a glass door. Keeping the room like this will allow the staff to see what is happening in the room as well as show off to the public this new available service. The furniture currently in the room is not suitable for a Creative Space but would work very well as additional table space for the library when moved to the main area. The completed Creative SpaceThe room would have one counter top built into the south wall. It will be wide enough (69 inches) for two people to sit comfortably and work next to each other. It will be deep enough (at least 24 inches, preferably 32 inches) to have one computer work station with room for speakers, a microphone and ample desk space for people use study on when the room is not in use. The south wall and a portion of both the east and west walls would have foam sound baffles affixed to them to help create a better environment for people using microphones and other sounds. The east wall would have a portion turned into a Green Screen to enable the use of video and cameras to be creative in producing effects and other visual projects. Steps to accomplish thisWe do not need to complete the entire project to be able to use the room right away as a Creative Space. There are five key components to start with then we can add in additional features over time. Key Components:Desk – This can be manufactured by Facilities by installing a simple counter top of the appropriate depth and braced on each opposite wall. Cost: Sample counter top at Lowes costs $82PC – Margate has a PC that can be moved to this room from an unused staff station in the Circulation work room. Cost: noneNetwork Connection – There is a current network outlet in the room that is on the east wall. It would be ideal for it to be moved to under the desk area but that is not required to start the Creative Space. LIT or Facilities would simply move the outlet. Cost: none/minimalSoftware – The PC would need the Envisionware software on it (not currently on the PC), the standard Office Suite (that is currently on the PC) and the Enhanced Software that is currently in the Computer Labs at NOR and NR. Rather than purchase new software or licenses it is suggested that one of those licenses be transferred out of the Lab and to MG for the Creative Space. This would give us Dreamweaver, Photoshop Elements, Adobe Professional and other programs. Cost: noneChairs – Margate has existing chairs that can be used in the Creative Space. Cost: none At this level of equipment we can open the Creative Space for use by the public as soon as the desk can be installed and LIT can shift the PC software. The only cost would be if facilities were to charge the library for fabricating and installing the desk. Additional StepsAdd Green Screen to east wall. This is a simple task with minimal cost. Sample estimates from $65-$150 at various retail outlets. Friends of Margate Library would be asked to purchase this. Add Sound Baffles to end of room. These panels typically come in 24x24 inch squares. The room would use 15 panels of that size. Sample cost would be $100 for 15 panels. The Friends of Margate Library could be asked to pay for this if Facilities cannot provide. At this level of equipment customers would be able to use the Creative Space to design website, produce any type of publication they desire and with their own equipment be able to record audio and video to use in their projects. To achieve this would cost approximately $200. Enhanced OptionsWe can do some things to enhance this project and make it more powerful by adding some additional features. This would consist of two parts Equipment and Software. EquipmentAdding in a larger better quality Monitor would enhance the graphic capability of the space. Adding in a Microphone will mean customers do not need to bring their own. Adding in a better Speaker system would enhance the customer’s audio projects. This might not be possible because of noise levels and before purchasing can be tested with standard speakers. Adding in a camera and or video camera will mean customers do not need to bring their own. Each of these options would have a fairly low cost that can be determined before adding that additional benefit to the Creative Space. SoftwareUpdate Adobe products. We could purchase the full Creative Suite from Adobe Systems to have the most up to date software on the machine. This would entail new licenses and with a new Adobe software release program a potential reoccurring cost. Soon the company is moving to a subscription based model versus the current purchase model. Install better than generic Green Screen software. The basic software that comes with the Green Screen package is sufficient for most projects. Depending on the quality of the Adobe Suite package there might not be a need for additional Green Screen software. Install Garage Band or similar software. This would enable users to create full musical effects with a professional piece of software that many independent bands currently use to produce their music. Each of these options does have a cost both in the purchase and upkeep of the software. LIT will have to decide if the Adobe upgrade is possible under our current purchase agreements, etc. Each of these items has a variable price that can be determined before moving forward with that option. ConclusionIn an ideal world each of these additional parts would be included at start up and the Margate Creative Space would be a jewel for the system. I think that it is better to start with the easily available components and add the Additional Steps items of Green Screen and Sound Baffles to test how customers react to this concept. Summary of Costs Component NeedCostDesk High ~$85Computer High NoneNetwork Connection High NoneSoftware High NoneChairs High NoneAdditional Steps Green Screen Strong $65-$150Sound Baffles Strong $100Enhanced Options Quality Monitor Strong VariableMicrophone Strong None (Variable)Speaker System Moderate VariableCamera and or Video Moderate VariableUpdated Adobe Moderate VariableUpgrade Green Screen Moderate VariableGarage Band Moderate Variable
You can find me on the web at:www.robertanstett.comwww.Linkedin.com/in/anstettwww.slideshare.net/anstett