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Assignment brief
Qualification                            Level 3 Extended Diploma in Creative Media Production โ€“ GAMES DESIGN
Unit number and title                    L3 Unit 73 Sound for Computer Games - Partial
Start date                               31/01/2012

Deadline                                 30/03/2012

Assessor name                            Iain Goodyear


Assignment title                         CREATING A SAMPLE LIBRARY

The purpose of this assignment is to:
Develop your ability to analyse and discuss the use of sound and music in computer games.

Use field recording and computer audio synthesis to create a sound sample library for use in computer games.

 Scenario
 Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
 can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
 forms of storytelling such as films.

 Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
 sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
 decade, most recently Naughty Dogโ€™s Uncharted 3: Drakeโ€™s Deception.

 You are tasked with producing individual sound samples and short musical compositions for games of the following genre:

           Action
           Science Fiction
           Retro/Classic
           Fantasy
           Puzzle

 It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
 recordings that have been manipulated and altered through VST effects.

 All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
 initials and game genre.

 In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances
 computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and
 accompanied with word processed OR voice recorded analysis. This analysis should comment on:

     1.    How you think the sound in your chosen example has been produced (production techniques)
     2.    What post-production techniques have been used to create the soundtrack (using subject specific terminology)
     3.    How the sound design of your chosen examples might enhance the gaming experience for audiences

 Good Luck!
Tasks                                                                                                  Grading Criteria Mapping

Task 1
Analyse the use of sound design in computer games.                                                     Unit 73 P1/M1/D1
Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed
audio visual examples of sound design in computer games specific to the game genres specified in the
assignment scenario.

Analysis of the sound design can be word processed OR voice recorded and must be included OR
embedded (if voice recorded) underneath your chosen example.

All blog posts you produce MUST include the same generic title of Creating a Sample Library
Assignment Task 1: followed by the title of the blog post.

*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.

Task 2
Produce individual sound samples and short musical compositions for games of the following genre:      Unit 73 P3/M3/D3

         Action
         Science Fiction
         Retro/Classic
         Fantasy
         Puzzle

Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the
generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the
relevant game genre and a sample type description

For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete

*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.

Sources of information




 This brief has been verified as being fit for purpose

                      Iain Goodyear

                                                                           Date       31/01/2012



                                                                           Date
Unit 73 Sound for computer games
P1 describe uses of sound                            M1 explain use of sound                              D1 comprehensively explain use
and music in games using                             and music in games with                              of sound and music in games
some subject terminology                             reference to detailed                                with elucidated examples
appropriately                                        illustrative examples and                            and consistently using subject
                                                     with generally correct use of                        terminology correctly
                                                     subject terminology
P2 describe methods and                              M2 explain methods and                               D2 comprehensively explain
principles of sound design                           principles of sound design and                       methods and principles of
and production using                                 production with reference to                         sound design and production
some subject terminology                             detailed illustrative examples                       with elucidated examples
appropriately                                        and with generally correct                           and consistently using subject
                                                     use of subject terminology                           terminology correctly
P3 create sound assets for a                         M3 create sound assets for a                         D3 create sound assets for a
computer game following                              computer game working to                             computer game working to a
industry practice, working                           a good technical standard                            technical quality that reflects
within appropriate                                   following industry practice,                         near-professional standards
conventions and with some                            showing some imagination                             following industry practice,
assistance                                           and with only occasional                             showing creativity and flair
[CT; SM]                                             assistance                                           and working independently
                                                                                                          to professional expectations
P4 apply sound assets to a                           M4 apply sound assets to a                           D4 apply sound assets to a
computer game following                              computer game working to                             computer game working to a
industry practice, working                           a good technical standard                            technical quality that reflects
within appropriate                                   following industry practice,                         near-professional standards
conventions and with some                            showing some imagination                             following industry practice,
assistance.                                          and with only occasional                             showing creativity and flair
[CT; RL]                                             assistance.                                          and working independently
                                                                                                          to professional expectations.

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

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Creating a Sample Library Brief

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production โ€“ GAMES DESIGN Unit number and title L3 Unit 73 Sound for Computer Games - Partial Start date 31/01/2012 Deadline 30/03/2012 Assessor name Iain Goodyear Assignment title CREATING A SAMPLE LIBRARY The purpose of this assignment is to: Develop your ability to analyse and discuss the use of sound and music in computer games. Use field recording and computer audio synthesis to create a sound sample library for use in computer games. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dogโ€™s Uncharted 3: Drakeโ€™s Deception. You are tasked with producing individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects. All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre. In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and accompanied with word processed OR voice recorded analysis. This analysis should comment on: 1. How you think the sound in your chosen example has been produced (production techniques) 2. What post-production techniques have been used to create the soundtrack (using subject specific terminology) 3. How the sound design of your chosen examples might enhance the gaming experience for audiences Good Luck!
  • 2. Tasks Grading Criteria Mapping Task 1 Analyse the use of sound design in computer games. Unit 73 P1/M1/D1 Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed audio visual examples of sound design in computer games specific to the game genres specified in the assignment scenario. Analysis of the sound design can be word processed OR voice recorded and must be included OR embedded (if voice recorded) underneath your chosen example. All blog posts you produce MUST include the same generic title of Creating a Sample Library Assignment Task 1: followed by the title of the blog post. *All blog posts for this task must be linked to your unit 73 criteria 1 blog label. Task 2 Produce individual sound samples and short musical compositions for games of the following genre: Unit 73 P3/M3/D3 Action Science Fiction Retro/Classic Fantasy Puzzle Your sound samples must be produced using a combination of VST computer plug-ins, audio effects processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the relevant game genre and a sample type description For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete *All blog posts for this task must be linked to your unit 73 criteria 3 blog label. Sources of information This brief has been verified as being fit for purpose Iain Goodyear Date 31/01/2012 Date
  • 3. Unit 73 Sound for computer games P1 describe uses of sound M1 explain use of sound D1 comprehensively explain use and music in games using and music in games with of sound and music in games some subject terminology reference to detailed with elucidated examples appropriately illustrative examples and and consistently using subject with generally correct use of terminology correctly subject terminology P2 describe methods and M2 explain methods and D2 comprehensively explain principles of sound design principles of sound design and methods and principles of and production using production with reference to sound design and production some subject terminology detailed illustrative examples with elucidated examples appropriately and with generally correct and consistently using subject use of subject terminology terminology correctly P3 create sound assets for a M3 create sound assets for a D3 create sound assets for a computer game following computer game working to computer game working to a industry practice, working a good technical standard technical quality that reflects within appropriate following industry practice, near-professional standards conventions and with some showing some imagination following industry practice, assistance and with only occasional showing creativity and flair [CT; SM] assistance and working independently to professional expectations P4 apply sound assets to a M4 apply sound assets to a D4 apply sound assets to a computer game following computer game working to computer game working to a industry practice, working a good technical standard technical quality that reflects within appropriate following industry practice, near-professional standards conventions and with some showing some imagination following industry practice, assistance. and with only occasional showing creativity and flair [CT; RL] assistance. and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.