The student has been assigned the task of analyzing sound design in computer games, creating original sound samples and compositions for different game genres using audio software and field recordings, and writing a blog analyzing how sound enhances gaming experiences. The assignment must be completed by March 30th, 2012 and will be assessed based on criteria for the Level 3 Extended Diploma in Creative Media Production course units in Sound for Computer Games and Communication Skills.
Creating a Sample Library Assignment BriefDelboy24395
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on sound design for computer games. Students must analyze sound design in computer games, create original sound samples and compositions for different game genres, and provide a written analysis of how sound design enhances games. The tasks are mapped to grading criteria for two units: Unit 73 - Sound for Computer Games and Unit 2 - Communication Skills for Creative Media Production. Students must blog their work, meeting technical standards and industry practice, to develop skills in sound design, communication, and self-management.
Creating a sample_library_brief_updated_27.03.12MasonHowe
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12samgh1995
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12AkiTenshi
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete tasks on their unit 73 blog and the assignment aims to develop their ability to discuss sound in games and produce a sample library for a games company. The deadline for completion is March 30th, 2012.
Creating a sample_library_brief_updated_27.03.12KyleJFernley
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12WildOakForrest
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a Sample Library Assignment BriefDelboy24395
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on sound design for computer games. Students must analyze sound design in computer games, create original sound samples and compositions for different game genres, and provide a written analysis of how sound design enhances games. The tasks are mapped to grading criteria for two units: Unit 73 - Sound for Computer Games and Unit 2 - Communication Skills for Creative Media Production. Students must blog their work, meeting technical standards and industry practice, to develop skills in sound design, communication, and self-management.
Creating a sample_library_brief_updated_27.03.12MasonHowe
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12samgh1995
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12AkiTenshi
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete tasks on their unit 73 blog and the assignment aims to develop their ability to discuss sound in games and produce a sample library for a games company. The deadline for completion is March 30th, 2012.
Creating a sample_library_brief_updated_27.03.12KyleJFernley
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12WildOakForrest
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
I have created a photo album to showcase pictures from my recent trip to Yosemite National Park. The album includes scenic landscape shots of Half Dome, El Capitan, and Yosemite Falls. It also features photos of the wildlife I encountered, such as black bears, deer, and squirrels.
1) A team was tasked with creating a 3D ident animation for a radio station and chose Cassie's idea of a flipbook and boombox.
2) Sam was assigned to model the boombox in Lightwave, adding textures and animating it to pulse to the music.
3) Sam rendered the animation, imported it into Premiere Pro along with Cassie's flipbook, and edited them together with background music to create the final ident video.
Dokumen tersebut membahas tentang pentingnya kajian pustaka dalam penelitian, termasuk menetapkan batas bidang penelitian, menempatkan masalah dalam konteks teori, dan menghindari pengulangan penelitian sebelumnya. Juga dibahas mengenai sumber pustaka yang relevan dan cara melakukan penelusuran pustaka yang efisien.
The document describes revisions made to a magazine front cover design for a soap opera magazine. The designer changed the layout to follow a different magazine cover style that worked better in Photoshop. Images and elements were rearranged and styled with titles, effects and sizing adjustments to make the characters and magazine name stand out more clearly. The same revisions were applied to a poster design, removing an unrealistic background and enlarging the characters. The result was a more realistic and viewer-engaging design for both pieces.
The document describes the design elements of a magazine cover including use of bright colors, realistic character names rather than actor names, big bold text, and a large clear main image to draw in readers and identify the brand as an E4 production. Key details like character names and the E4 logo build recognition of the content and source.
This artist created a reproduction of a painting by Sandra Knuyt using mixed media including pencil sketches, watercolor paints, and tried to capture the depth, tone, and colors of the original work. While the artist felt they did not match the tones exactly, they were overall quite happy with how it accurately represented the piece they aimed to recreate.
The target audience for Sam Gregory-Haigh's football media product (FMP) is primarily Bury FC fans aged 16-30 from any background. Quantitative research in the form of an online forum post found that most fans want a new stadium, though some feel attached to the current one. Qualitative research through interviews with friends also found 4 in favor of a new stadium while 2 opposed due to personal connections. The key demographics are males from Bury and Greater Manchester who regularly attend Bury FC matches. The psychographic includes those with stable, happy routines including regular match attendance.
According to the document:
- The largest groups of Indian internet users are aged 15-24 (40.35%) and 25-34 (35.20%). Males make up 76.72% of users.
- Most users have a graduate level education or above (57% general stream, 20% professional stream).
- The number of Indian internet users grew 1372.72% from 2000 to 2008.
Undergraduate major project_-_design_ofVijay Singh
This document describes the design of a T-beam rail-over-bridge submitted by 9 students for their Bachelor of Technology degree in Civil Engineering. It includes an introduction to bridge types and T-beam bridges. It then outlines the contents which will cover the design of the deck slab, cantilever slab, longitudinal and cross girders, and bearings. Design calculations and reinforcement details will be provided for each component.
Sam Gregory-Haigh XB2001 - Assignment 3 Design Documentsamgh1995
This level design document outlines plans for a space station level set in the year 2178. The main objective is for the player to reach the comms center to contact survivors while overcoming obstacles. Key events include entering an administration area covered in blood, viewing space through a window, and finding an elevator destroyed by fire. The level aims to create tension and isolate the player in a hostile environment through lighting, sound, and an unseen threat. A walkthrough shares initial whitebox designs and screenshots of the developed level, showing how it brings the design goals to life.
This document appears to be about final idea development by an individual named Sam Gregory-Haigh. It seems to focus on Sam Gregory-Haigh's process for developing and finalizing ideas. The title and name suggest this document contains Sam Gregory-Haigh's final thoughts on an idea or project they have been working on.
The document is a development log for a 2D platformer spy game created in Unreal Engine. It summarizes:
- The initial planning phase where the author created a work schedule and project plan.
- Early tasks including designing the main character and researching genre references.
- Setting up the Unreal project and importing sprites. The author made quick progress, completing the tutorial level in only 6 days.
- Additional development including adding mechanics, checkpoints, moving platforms, and finishing the second level.
- Final tasks like adding sound, packaging the game, and creating design documents for submission.
The document discusses women internet users in India, focusing on online mothers. It notes that while women make up only 6% of internet users in India, this equals over 20 million users. The usage is growing not only in major cities but also smaller towns across India. It finds that online mothers spend the most time on the internet compared to other media, using it for activities like keeping up with news, listening to music, and watching videos. The document also analyzes the online search and spending behaviors of these internet-using mothers.
The document discusses four artistic styles used in video games: photorealism, cel shading, abstraction, and exaggeration. Photorealism aims to make graphics look like real-life photos, cel shading makes textures look hand drawn like comics, abstraction uses simple geometric shapes and lines, and exaggeration amplifies features like in anime. Examples are given for each style.
Creating a sample_library_brief_updated_27.03.12nixon2011
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12jbsfcglvl3
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12JezzyB
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games and create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for action, science fiction, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, providing opportunities for students to research, analyze, create media assets, and present work at different grading levels.
Creating a sample library brief_updated_27.03.12cassie_coyne
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production with a focus on Games Design.
I have created a photo album to showcase pictures from my recent trip to Yosemite National Park. The album includes scenic landscape shots of Half Dome, El Capitan, and Yosemite Falls. It also features photos of the wildlife I encountered, such as black bears, deer, and squirrels.
1) A team was tasked with creating a 3D ident animation for a radio station and chose Cassie's idea of a flipbook and boombox.
2) Sam was assigned to model the boombox in Lightwave, adding textures and animating it to pulse to the music.
3) Sam rendered the animation, imported it into Premiere Pro along with Cassie's flipbook, and edited them together with background music to create the final ident video.
Dokumen tersebut membahas tentang pentingnya kajian pustaka dalam penelitian, termasuk menetapkan batas bidang penelitian, menempatkan masalah dalam konteks teori, dan menghindari pengulangan penelitian sebelumnya. Juga dibahas mengenai sumber pustaka yang relevan dan cara melakukan penelusuran pustaka yang efisien.
The document describes revisions made to a magazine front cover design for a soap opera magazine. The designer changed the layout to follow a different magazine cover style that worked better in Photoshop. Images and elements were rearranged and styled with titles, effects and sizing adjustments to make the characters and magazine name stand out more clearly. The same revisions were applied to a poster design, removing an unrealistic background and enlarging the characters. The result was a more realistic and viewer-engaging design for both pieces.
The document describes the design elements of a magazine cover including use of bright colors, realistic character names rather than actor names, big bold text, and a large clear main image to draw in readers and identify the brand as an E4 production. Key details like character names and the E4 logo build recognition of the content and source.
This artist created a reproduction of a painting by Sandra Knuyt using mixed media including pencil sketches, watercolor paints, and tried to capture the depth, tone, and colors of the original work. While the artist felt they did not match the tones exactly, they were overall quite happy with how it accurately represented the piece they aimed to recreate.
The target audience for Sam Gregory-Haigh's football media product (FMP) is primarily Bury FC fans aged 16-30 from any background. Quantitative research in the form of an online forum post found that most fans want a new stadium, though some feel attached to the current one. Qualitative research through interviews with friends also found 4 in favor of a new stadium while 2 opposed due to personal connections. The key demographics are males from Bury and Greater Manchester who regularly attend Bury FC matches. The psychographic includes those with stable, happy routines including regular match attendance.
According to the document:
- The largest groups of Indian internet users are aged 15-24 (40.35%) and 25-34 (35.20%). Males make up 76.72% of users.
- Most users have a graduate level education or above (57% general stream, 20% professional stream).
- The number of Indian internet users grew 1372.72% from 2000 to 2008.
Undergraduate major project_-_design_ofVijay Singh
This document describes the design of a T-beam rail-over-bridge submitted by 9 students for their Bachelor of Technology degree in Civil Engineering. It includes an introduction to bridge types and T-beam bridges. It then outlines the contents which will cover the design of the deck slab, cantilever slab, longitudinal and cross girders, and bearings. Design calculations and reinforcement details will be provided for each component.
Sam Gregory-Haigh XB2001 - Assignment 3 Design Documentsamgh1995
This level design document outlines plans for a space station level set in the year 2178. The main objective is for the player to reach the comms center to contact survivors while overcoming obstacles. Key events include entering an administration area covered in blood, viewing space through a window, and finding an elevator destroyed by fire. The level aims to create tension and isolate the player in a hostile environment through lighting, sound, and an unseen threat. A walkthrough shares initial whitebox designs and screenshots of the developed level, showing how it brings the design goals to life.
This document appears to be about final idea development by an individual named Sam Gregory-Haigh. It seems to focus on Sam Gregory-Haigh's process for developing and finalizing ideas. The title and name suggest this document contains Sam Gregory-Haigh's final thoughts on an idea or project they have been working on.
The document is a development log for a 2D platformer spy game created in Unreal Engine. It summarizes:
- The initial planning phase where the author created a work schedule and project plan.
- Early tasks including designing the main character and researching genre references.
- Setting up the Unreal project and importing sprites. The author made quick progress, completing the tutorial level in only 6 days.
- Additional development including adding mechanics, checkpoints, moving platforms, and finishing the second level.
- Final tasks like adding sound, packaging the game, and creating design documents for submission.
The document discusses women internet users in India, focusing on online mothers. It notes that while women make up only 6% of internet users in India, this equals over 20 million users. The usage is growing not only in major cities but also smaller towns across India. It finds that online mothers spend the most time on the internet compared to other media, using it for activities like keeping up with news, listening to music, and watching videos. The document also analyzes the online search and spending behaviors of these internet-using mothers.
The document discusses four artistic styles used in video games: photorealism, cel shading, abstraction, and exaggeration. Photorealism aims to make graphics look like real-life photos, cel shading makes textures look hand drawn like comics, abstraction uses simple geometric shapes and lines, and exaggeration amplifies features like in anime. Examples are given for each style.
Creating a sample_library_brief_updated_27.03.12nixon2011
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12jbsfcglvl3
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12JezzyB
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games and create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for action, science fiction, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, providing opportunities for students to research, analyze, create media assets, and present work at different grading levels.
Creating a sample library brief_updated_27.03.12cassie_coyne
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production with a focus on Games Design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12Prothean290
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying knowledge of sound design principles and creating sound assets for games.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying knowledge of sound design principles and creating sound assets for games.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be properly labeled and linked to criteria in the student's blog. The brief aims to develop the student's ability to discuss and apply sound design principles in games following industry practice.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be properly labeled and linked to criteria in the student's blog. The brief aims to develop the student's ability to discuss and apply sound design principles in games following industry practice.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create samples using computer plugins and audio recordings, uploading them to their blog linked to the appropriate assessment criteria. The brief provides deadlines, assessor details, and refers to a sources of information document.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be uploaded to the student's blog and tagged according to the criteria and game genre. The brief aims to develop the student's ability to analyze and discuss sound and music in games while having them apply sound design skills.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be uploaded to the student's blog and tagged according to the criteria and game genre. The brief aims to develop the student's ability to analyze and discuss sound and music in games while having them apply sound design skills.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
The document provides a development log for a medieval-themed RPG created in Unreal Engine 4 for an honors module project. It describes the planning process, market research, project setup in Unreal, regular updates made over 6 months including adding new areas, dialogue systems, gameplay mechanics, and polish until the project was completed. The log demonstrates progress from an initial concept through to a finished prototype RPG.
DD2000 Assignment 2 - Job Roles - Research Blog samgh1995
This document summarizes a blog post by Sam Gregory-Haigh about researching software and techniques used in environment design for video games. It provides a list of software used at different stages of environment creation such as modeling, texturing, and rendering. It also discusses the differences between creating standalone environments versus playable levels. Game engines like Unreal and Unity are presented as good options for beginners. Finally, techniques used by professional environment designers are discussed, including planning, workflow, and time management.
This document contains feedback from three reviewers - Ashley McGovern, Paul Coughlin, and Barbara Gregory - on a film project by Sam Gregory-Haigh. Ashley addressed issues with lighting, animation smoothness, and object surfaces. Paul agreed with fixing the animation but left the lighting. Barbara suggested adding a background color, making doors 3D, and including music.
This document is a production log for a student named Sam Gregory Haigh chronicling the process of creating a 3D model and flythrough of a proposed new stadium for the Bury FC soccer team as a final project. Over the course of several months, Sam designed blueprints of the pitch and seating, found a suitable location, created models of the stadium components, developed the overall design, fully modeled the interior and exterior, rendered test videos and the final flythrough, and uploaded the completed project video to YouTube.
The document discusses various topics related to digital images, including:
1. Image resolution, which refers to the detail an image holds and can be measured in lines per unit or angular subtenant.
2. The difference between vector and raster graphics, with raster images composed of pixels and vector images composed of paths, allowing vector images to scale without losing quality.
3. Common file formats like TIFF, PNG, GIF, JPG, and their uses, strengths, and limitations, such as GIF and JPG being primarily used for web images currently.
Pixel art uses raster graphics edited at the pixel level and was commonly used in early video games. Isometric pixel art uses a 22.6 degree angle to provide a 3D view without processing. Concept art conveys visual representations of designs before a product is finalized. Texture art adds surface detail through bitmap images mapped onto 3D models or backgrounds. Background graphics appear behind main objects and use textured images like walls. Print media art includes posters and game covers important for advertising.
This production log documents Sam Gregory Haigh's progress on their final major project for a BTEC Level 3 Extended Diploma in Creative Media Production in Games Design. The project involves proposing plans for a new stadium for Bury FC. Over the period from February 10th to March 12th, Sam created blueprints, researched locations, developed audience profiles, drafted emails to the club, posted online forums, storyboarded a flythrough, and began modeling objects for the flythrough. They received positive feedback from friends and a reply from Bury FC expressing interest in reviewing the plans.
Sam Gregory Haigh is creating a final major project for their BTEC Level 3 Extended Diploma in Creative Media Production in Games Design. The project log documents Sam's progress on developing a virtual stadium for Bury FC, including creating blueprints for the pitch and seating layout, researching a suitable location, surveying friends for suggestions, uploading questionnaire answers to a blog, making pitch plans, and finalizing a stadium location and architecture research. Sam also created a presentation on audience profiling and sent an email to Bury FC about the project while awaiting a reply.
Sam Gregory Haigh is a student at Salford City College Eccles Sixth Form Centre pursuing a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. According to his production log, he has created blueprints for a football pitch including sizes and seating layouts to accommodate both fans and press. He has also searched Google Maps for a suitable location to build the stadium but found no available spaces, so he will design the stadium location instead. He shared his stadium plans with friends who are Bury fans, and they approved of the idea but suggested keeping the stadium near the center of Bury.
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1. Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
L3 Unit 2 Communication Skills for Creative Media Production - Partial
Start date 31/01/2012
Deadline 30/03/2012
Assessor name Iain Goodyear
Assignment title CREATING A SAMPLE LIBRARY
The purpose of this assignment is to:
Develop your ability to analyse and discuss the use of sound and music in computer games.
Use field recording and computer audio synthesis to create a sound sample library for use in computer games.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
recordings that have been manipulated and altered through VST effects.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
initials and game genre.
In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances
computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and
accompanied with word processed OR voice recorded analysis. This analysis should comment on:
1. How you think the sound in your chosen example has been produced (production techniques)
2. What post-production techniques have been used to create the soundtrack (using subject specific terminology)
3. How the sound design of your chosen examples might enhance the gaming experience for audiences
Good Luck!
1
2. Tasks Grading Criteria Mapping
Task 1
Analyse the use of sound design in computer games. Unit 73 P1/M1/D1
Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed
audio visual examples of sound design in computer games specific to the game genres specified in the
assignment scenario.
Analysis of the sound design can be word processed OR voice recorded and must be included OR
embedded (if voice recorded) underneath your chosen example.
All blog posts you produce MUST include the same generic title of Creating a Sample Library
Assignment Task 1: followed by the title of the blog post.
*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.
Task 2
Produce individual sound samples and short musical compositions for games of the following genre: Unit 73 P3/M3/D3
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the
generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the
relevant game genre and a sample type description
For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete
*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.
Sources of information
This brief has been verified as being fit for purpose
Iain Goodyear
Date 31/01/2012
Date
2
3. Unit 73 Sound for computer games
P1 describe uses of sound M1 explain use of sound D1 comprehensively explain use
and music in games using and music in games with of sound and music in games
some subject terminology reference to detailed with elucidated examples
appropriately illustrative examples and and consistently using subject
with generally correct use of terminology correctly
subject terminology
P2 describe methods and M2 explain methods and D2 comprehensively explain
principles of sound design principles of sound design and methods and principles of
and production using production with reference to sound design and production
some subject terminology detailed illustrative examples with elucidated examples
appropriately and with generally correct and consistently using subject
use of subject terminology terminology correctly
P3 create sound assets for a M3 create sound assets for a D3 create sound assets for a
computer game following computer game working to computer game working to a
industry practice, working a good technical standard technical quality that reflects
within appropriate following industry practice, near-professional standards
conventions and with some showing some imagination following industry practice,
assistance and with only occasional showing creativity and flair
[CT; SM] assistance and working independently
to professional expectations
P4 apply sound assets to a M4 apply sound assets to a D4 apply sound assets to a
computer game following computer game working to computer game working to a
industry practice, working a good technical standard technical quality that reflects
within appropriate following industry practice, near-professional standards
conventions and with some showing some imagination following industry practice,
assistance. and with only occasional showing creativity and flair
[CT; RL] assistance. and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to M1: use appropriate techniques to D1: use appropriate techniques to
extract relevant information from extract information from written extract comprehensive information
written sources sources with some precision from written sources
P2: present a media production M2: present a structured and D2: present a well-structured and
report which conveys relevant detailed media production substantial media production report
information [IE] report which conveys which conveys information with
information and explains precise exemplification and justifies
conclusions with clarity conclusions with supporting
arguments
P3: review reports to make changes M3: review reports to make D3: review reports to make
with occasional beneficial effects changes with frequent changes with consistently
[RL] beneficial effects beneficial effects
P4: deploy and manage appropriate M4: deploy and manage D4: deploy and manage
technology to pitch a media technology to pitch a media technology to pitch a media
production proposal [SM] production proposal effectively and production proposal with
with some creativity and flair and to
imagination near-professional standards
P5: employ appropriate forms of M5: employ forms of address in a D5: employ forms of address in a
address in a media production pitch media production pitch media production pitch with flair to
to communicate ideas [CT] to communicate ideas communicate ideas with impact
effectively
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.
3