This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on sound design for computer games. Students must analyze sound design in computer games, create original sound samples and compositions for different game genres, and provide a blog analyzing their work. The tasks are mapped to grading criteria for Units 73 (Sound for Computer Games) and 2 (Communication Skills for Creative Media Production). Students will produce sound assets using audio software and field recordings, apply them to a game following industry standards, and communicate their work through structured reports and a media production pitch with technology.
Creating a Sample Library Assignment BriefDelboy24395
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on sound design for computer games. Students must analyze sound design in computer games, create original sound samples and compositions for different game genres, and provide a written analysis of how sound design enhances games. The tasks are mapped to grading criteria for two units: Unit 73 - Sound for Computer Games and Unit 2 - Communication Skills for Creative Media Production. Students must blog their work, meeting technical standards and industry practice, to develop skills in sound design, communication, and self-management.
Creating a sample_library_brief_updated_27.03.12MasonHowe
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12KyleJFernley
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12WildOakForrest
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12samgh1995
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12AkiTenshi
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete tasks on their unit 73 blog and the assignment aims to develop their ability to discuss sound in games and produce a sample library for a games company. The deadline for completion is March 30th, 2012.
Creating a Sample Library Assignment BriefDelboy24395
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on sound design for computer games. Students must analyze sound design in computer games, create original sound samples and compositions for different game genres, and provide a written analysis of how sound design enhances games. The tasks are mapped to grading criteria for two units: Unit 73 - Sound for Computer Games and Unit 2 - Communication Skills for Creative Media Production. Students must blog their work, meeting technical standards and industry practice, to develop skills in sound design, communication, and self-management.
Creating a sample_library_brief_updated_27.03.12MasonHowe
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12KyleJFernley
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12WildOakForrest
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12samgh1995
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete two tasks - an analysis of sound design in examples and the creation of sound samples for genres like action, sci-fi, retro, fantasy and puzzle games. The samples and analysis will be graded based on criteria for the Level 3 Extended Diploma in Creative Media Production units for Sound for Computer Games and Communication Skills.
Creating a sample_library_brief_updated_27.03.12AkiTenshi
The assignment brief tasks the student with analyzing sound design in computer games, creating a sample sound library for different game genres using field recordings and VST plugins, and providing an analysis of how sound design enhances games. The student must complete tasks on their unit 73 blog and the assignment aims to develop their ability to discuss sound in games and produce a sample library for a games company. The deadline for completion is March 30th, 2012.
This document discusses mobile voice short codes (MVSC) as an alternative to 08 and 09 phone numbers. It provides benefits of MVSC such as being shorter and easier for customers to remember, having fixed and known pricing, and allowing businesses to earn higher rebates. The document also notes problems with 08/09 numbers like customers receiving unexpectedly high bills and brands being negatively impacted. It provides statistics on customer reluctance to call 08/09 numbers and preference for mobile-friendly options. Overall it promotes MVSC as a way for businesses to provide better service and care for customers by offering a mobile-friendly contact method.
Internet adalah sistem global jaringan komputer yang saling terhubung menggunakan protokol TCP/IP. Fasilitas internet meliputi web, e-mail, newsgroup, dan FTP. Perangkat keras utama untuk koneksi internet adalah komputer, modem, NIC, kabel jaringan, hub, bridge, switch, router, repeater, dan saluran telepon.
Jake hosts an in-store radio show at HMV previewing the compilation album "You Know You're a 90s Kid When". The album features various artists and songs that will bring back memories for those who grew up in the 90s, even though not all songs are from the 90s. Jake plays snippets of songs on the album by artists like The Verve, Will Smith, Smash Mouth, Oasis, Blink-182, Eminem, Blur and Blackstreet. Jake reminds listeners several times that the album is on sale for only £5 and encourages people to pick up a copy before leaving the store.
Cisco Technical Education is an e-learning portal containing over 14,000 training modules organized around Cisco networking technologies. The portal provides on-demand training for field support staff and network operations personnel on topics ranging from break-fix to advanced technical skills. Administrators can track user activities and results. Users can search modules by topic to access just-in-time training without formal classes. Training formats include online lessons, hands-on labs, and product information with images and specs.
There are several key job roles involved in the development and production of computer games. These include creative development, technical development, project implementation, quality assurance, and business development. Each role plays an important part at different stages of bringing a game to market.
Jake hosts an alternative music radio show where he plays a variety of rock, indie, and classic songs. He provides commentary between songs, promoting upcoming festivals and albums. The show concludes with Foo Fighters' "Bridge Burning" after which Jake thanks listeners and passes to the next DJ.
Dokumen ini memberikan panduan pengurusan bilik bimbingan dan kaunseling di sebuah sekolah menengah. Ia menjelaskan perancangan bilik dan peralatan yang diperlukan untuk menjalankan program bimbingan dan kaunseling secara berkesan seperti bilik untuk kaunseling individu dan kelompok, ruang pentadbiran, dan sudut rujukan. Dokumen ini juga menerangkan prosedur pengurusan dokumentasi dan rekod perkhidmatan bimb
Search Institute studies consistently show a strong correlation between young people’s levels of Developmental Assets and diverse outcomes. These graphs demonstrate a core message of a youth development approach: The more strengths young people have in their lives, the more likely they are to grow up successfully.
This document introduces the DMAIC methodology for improvement projects and problem solving at NCE. DMAIC will be the single methodology used across the company, focusing initially on manufacturing. It describes the key roles in DMAIC projects like Belts, Champions, and Sponsors. Coaching models are outlined to train Green Belts, with remote or joint sessions depending on feasibility. The goals are to build DMAIC capability over time and sustain improvements to support business growth.
Creating a sample_library_brief_updated_27.03.12nixon2011
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12jbsfcglvl3
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12JezzyB
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games and create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for action, science fiction, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, providing opportunities for students to research, analyze, create media assets, and present work at different grading levels.
Creating a sample library brief_updated_27.03.12cassie_coyne
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production with a focus on Games Design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
This document discusses mobile voice short codes (MVSC) as an alternative to 08 and 09 phone numbers. It provides benefits of MVSC such as being shorter and easier for customers to remember, having fixed and known pricing, and allowing businesses to earn higher rebates. The document also notes problems with 08/09 numbers like customers receiving unexpectedly high bills and brands being negatively impacted. It provides statistics on customer reluctance to call 08/09 numbers and preference for mobile-friendly options. Overall it promotes MVSC as a way for businesses to provide better service and care for customers by offering a mobile-friendly contact method.
Internet adalah sistem global jaringan komputer yang saling terhubung menggunakan protokol TCP/IP. Fasilitas internet meliputi web, e-mail, newsgroup, dan FTP. Perangkat keras utama untuk koneksi internet adalah komputer, modem, NIC, kabel jaringan, hub, bridge, switch, router, repeater, dan saluran telepon.
Jake hosts an in-store radio show at HMV previewing the compilation album "You Know You're a 90s Kid When". The album features various artists and songs that will bring back memories for those who grew up in the 90s, even though not all songs are from the 90s. Jake plays snippets of songs on the album by artists like The Verve, Will Smith, Smash Mouth, Oasis, Blink-182, Eminem, Blur and Blackstreet. Jake reminds listeners several times that the album is on sale for only £5 and encourages people to pick up a copy before leaving the store.
Cisco Technical Education is an e-learning portal containing over 14,000 training modules organized around Cisco networking technologies. The portal provides on-demand training for field support staff and network operations personnel on topics ranging from break-fix to advanced technical skills. Administrators can track user activities and results. Users can search modules by topic to access just-in-time training without formal classes. Training formats include online lessons, hands-on labs, and product information with images and specs.
There are several key job roles involved in the development and production of computer games. These include creative development, technical development, project implementation, quality assurance, and business development. Each role plays an important part at different stages of bringing a game to market.
Jake hosts an alternative music radio show where he plays a variety of rock, indie, and classic songs. He provides commentary between songs, promoting upcoming festivals and albums. The show concludes with Foo Fighters' "Bridge Burning" after which Jake thanks listeners and passes to the next DJ.
Dokumen ini memberikan panduan pengurusan bilik bimbingan dan kaunseling di sebuah sekolah menengah. Ia menjelaskan perancangan bilik dan peralatan yang diperlukan untuk menjalankan program bimbingan dan kaunseling secara berkesan seperti bilik untuk kaunseling individu dan kelompok, ruang pentadbiran, dan sudut rujukan. Dokumen ini juga menerangkan prosedur pengurusan dokumentasi dan rekod perkhidmatan bimb
Search Institute studies consistently show a strong correlation between young people’s levels of Developmental Assets and diverse outcomes. These graphs demonstrate a core message of a youth development approach: The more strengths young people have in their lives, the more likely they are to grow up successfully.
This document introduces the DMAIC methodology for improvement projects and problem solving at NCE. DMAIC will be the single methodology used across the company, focusing initially on manufacturing. It describes the key roles in DMAIC projects like Belts, Champions, and Sponsors. Coaching models are outlined to train Green Belts, with remote or joint sessions depending on feasibility. The goals are to build DMAIC capability over time and sustain improvements to support business growth.
Creating a sample_library_brief_updated_27.03.12nixon2011
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12jbsfcglvl3
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
Creating a sample_library_brief_updated_27.03.12JezzyB
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games and create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for action, science fiction, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, providing opportunities for students to research, analyze, create media assets, and present work at different grading levels.
Creating a sample library brief_updated_27.03.12cassie_coyne
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production with a focus on Games Design.
This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.
Creating a sample_library_brief_updated_27.03.12Prothean290
This assignment brief tasks the student with analyzing sound design in computer games, creating original sound samples and compositions for different game genres using recording and synthesis techniques, and uploading their work to an online portfolio along with analyzing examples of sound design in selected games. The student must demonstrate their understanding of sound design principles and production methods while developing skills relevant to a career in games audio. Their work will be graded based on criteria aligned with a Level 3 Extended Diploma in Creative Media Production focusing on games design.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying knowledge of sound design principles and creating sound assets for games.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying knowledge of sound design principles and creating sound assets for games.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be properly labeled and linked to criteria in the student's blog. The brief aims to develop the student's ability to discuss and apply sound design principles in games following industry practice.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create samples using computer plugins and audio recordings, uploading them to their blog linked to the appropriate assessment criteria. The brief provides deadlines, assessor details, and refers to a sources of information document.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be uploaded to the student's blog and tagged according to the criteria and game genre. The brief aims to develop the student's ability to analyze and discuss sound and music in games while having them apply sound design skills.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the learner with analyzing, creating, and applying sound assets for computer games. For Task 1, the learner must analyze existing game audio examples and discuss production techniques, post-production effects, and how the sound design enhances the gaming experience. For Task 2, the learner must produce original sound samples and music compositions for various game genres using audio software and live recordings, and upload them to their blog with appropriate labels. The brief provides grading criteria for the two tasks aligned to the unit's pass, merit, and distinction criteria concerning explaining and applying principles of sound design in games.
This assignment brief tasks the student with analyzing sound design in computer games, creating individual sound samples and short musical compositions for different game genres, and uploading their work to a central sample library. The student must analyze examples of sound design, describing production techniques, post-production effects, and how the sound enhances the gaming experience. They are to create sound assets using a combination of virtual studio technology plugins, audio effects, and field recordings. The assets must be properly labeled and linked to criteria in the student's blog. The brief aims to develop the student's ability to discuss and apply sound design principles in games following industry practice.
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Creating a sample_library_brief_updated_14.02.12
1. Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
L3 Unit 2 Communication Skills for Creative Media Production - Partial
Start date 31/01/2012
Deadline 30/03/2012
Assessor name Iain Goodyear
Assignment title CREATING A SAMPLE LIBRARY
The purpose of this assignment is to:
Develop your ability to analyse and discuss the use of sound and music in computer games.
Use field recording and computer audio synthesis to create a sound sample library for use in computer games.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
recordings that have been manipulated and altered through VST effects.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
initials and game genre.
In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances
computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and
accompanied with word processed OR voice recorded analysis. This analysis should comment on:
1. How you think the sound in your chosen example has been produced (production techniques)
2. What post-production techniques have been used to create the soundtrack (using subject specific terminology)
3. How the sound design of your chosen examples might enhance the gaming experience for audiences
Good Luck!
1
2. Tasks Grading Criteria Mapping
Task 1
Analyse the use of sound design in computer games. Unit 73 P1/M1/D1
Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed
audio visual examples of sound design in computer games specific to the game genres specified in the
assignment scenario.
Analysis of the sound design can be word processed OR voice recorded and must be included OR
embedded (if voice recorded) underneath your chosen example.
All blog posts you produce MUST include the same generic title of Creating a Sample Library
Assignment Task 1: followed by the title of the blog post.
*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.
Task 2
Produce individual sound samples and short musical compositions for games of the following genre: Unit 73 P3/M3/D3
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the
generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the
relevant game genre and a sample type description
For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete
*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.
Sources of information
This brief has been verified as being fit for purpose
Iain Goodyear
Date 31/01/2012
Date
2
3. Unit 73 Sound for computer games
P1 describe uses of sound M1 explain use of sound D1 comprehensively explain use
and music in games using and music in games with of sound and music in games
some subject terminology reference to detailed with elucidated examples
appropriately illustrative examples and and consistently using subject
with generally correct use of terminology correctly
subject terminology
P2 describe methods and M2 explain methods and D2 comprehensively explain
principles of sound design principles of sound design and methods and principles of
and production using production with reference to sound design and production
some subject terminology detailed illustrative examples with elucidated examples
appropriately and with generally correct and consistently using subject
use of subject terminology terminology correctly
P3 create sound assets for a M3 create sound assets for a D3 create sound assets for a
computer game following computer game working to computer game working to a
industry practice, working a good technical standard technical quality that reflects
within appropriate following industry practice, near-professional standards
conventions and with some showing some imagination following industry practice,
assistance and with only occasional showing creativity and flair
[CT; SM] assistance and working independently
to professional expectations
P4 apply sound assets to a M4 apply sound assets to a D4 apply sound assets to a
computer game following computer game working to computer game working to a
industry practice, working a good technical standard technical quality that reflects
within appropriate following industry practice, near-professional standards
conventions and with some showing some imagination following industry practice,
assistance. and with only occasional showing creativity and flair
[CT; RL] assistance. and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to M1: use appropriate techniques to D1: use appropriate techniques to
extract relevant information from extract information from written extract comprehensive information
written sources sources with some precision from written sources
P2: present a media production M2: present a structured and D2: present a well-structured and
report which conveys relevant detailed media production substantial media production report
information [IE] report which conveys which conveys information with
information and explains precise exemplification and justifies
conclusions with clarity conclusions with supporting
arguments
P3: review reports to make changes M3: review reports to make D3: review reports to make
with occasional beneficial effects changes with frequent changes with consistently
[RL] beneficial effects beneficial effects
P4: deploy and manage appropriate M4: deploy and manage D4: deploy and manage
technology to pitch a media technology to pitch a media technology to pitch a media
production proposal [SM] production proposal effectively and production proposal with
with some creativity and flair and to
imagination near-professional standards
P5: employ appropriate forms of M5: employ forms of address in a D5: employ forms of address in a
address in a media production pitch media production pitch media production pitch with flair to
to communicate ideas [CT] to communicate ideas communicate ideas with impact
effectively
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.
3