This document is a manual for CorelDRAW 10 Basics Level 1. It contains an outline of the curriculum to be covered which includes topics such as the CorelDRAW interface, basic drawing tools, text, transformations, and more. Instructions are provided for installing sample files included on the accompanying disk. The manual was authored by Pradhan Balter.
This document provides a programming guide for Zebra's ZPL II language. It introduces basic ZPL II concepts like fonts, barcodes, and object names. It also covers printer configuration, includes programming exercises, and discusses advanced techniques related to graphics, stored formats, control instructions and networking. The guide is intended to help users learn ZPL II and effectively program Zebra label printers.
This document provides an overview and instructions for getting started using Autodesk software. It discusses copyright information, trademarks, third party software credits, and limitations of liability and warranty. The document also provides a table of contents that outlines topics covered in guides for using the software, including making the transition from paper to CAD, drawing setup, precision drawing techniques, modifying objects, and adding symbols and hatches.
Herbert Schildt is the author of the book "Java 2: The Complete Reference, Fifth Edition". He has authored numerous bestselling programming books that have sold over 3 million copies worldwide. Schildt holds a master's degree in computer science from the University of Illinois.
This document provides tutorials for using the SWsoft VZAgent SOAP API from C#, Perl, and PHP. It begins with a C# tutorial that shows how to generate code from the VZAgent WSDL, log in to create a session, and call methods to retrieve a list of virtual environments and other basic operations. Shorter chapters then point to tutorials for Perl and PHP. The document includes conventions, an introduction, and guidelines for working with the VZAgent API.
Document Object Model (DOM) Level 1 SpecificationOtakism
The Document Object Model (DOM) Level 1 Specification defines a platform- and language-neutral interface that allows programs and scripts to dynamically access and update the content, structure and style of documents. The DOM provides a standard set of objects for representing HTML and XML documents, a standard model for how these objects can be combined, and a standard interface for accessing and manipulating them. The goal of the DOM specification is to define a programmatic interface for XML and HTML. The DOM Level 1 specification separates the core DOM interfaces from the HTML-specific interfaces. A compliant DOM implementation must implement all the core interfaces as well as any extended or HTML interfaces it supports.
This document is a manual for JIU (Java Imaging Utilities), an open source Java library for image processing. It introduces JIU, describes its image data types and classes for loading, saving and manipulating images. It provides overviews of operations, codecs, color processing and the GUI capabilities of JIU. It also gives guidance for developers on writing custom image operations and codecs to extend JIU's functionality.
This document describes how to use the object file display (OFD) utility to create a DSP boot image from a common object file format (COFF) file. The OFD utility converts COFF files into an XML format that contains information about sections, symbols, and other file details. This XML output can then be processed by a script to generate a C source file containing the boot image, which can be included in a host application and downloaded to the DSP.
The document describes various occupations that different people have, including an electrician, baker, cook, farmer, football player, mechanic, musician, painter, policeman, taxi driver, and teacher. For each occupation, it states that the person is or does that job.
This document provides a programming guide for Zebra's ZPL II language. It introduces basic ZPL II concepts like fonts, barcodes, and object names. It also covers printer configuration, includes programming exercises, and discusses advanced techniques related to graphics, stored formats, control instructions and networking. The guide is intended to help users learn ZPL II and effectively program Zebra label printers.
This document provides an overview and instructions for getting started using Autodesk software. It discusses copyright information, trademarks, third party software credits, and limitations of liability and warranty. The document also provides a table of contents that outlines topics covered in guides for using the software, including making the transition from paper to CAD, drawing setup, precision drawing techniques, modifying objects, and adding symbols and hatches.
Herbert Schildt is the author of the book "Java 2: The Complete Reference, Fifth Edition". He has authored numerous bestselling programming books that have sold over 3 million copies worldwide. Schildt holds a master's degree in computer science from the University of Illinois.
This document provides tutorials for using the SWsoft VZAgent SOAP API from C#, Perl, and PHP. It begins with a C# tutorial that shows how to generate code from the VZAgent WSDL, log in to create a session, and call methods to retrieve a list of virtual environments and other basic operations. Shorter chapters then point to tutorials for Perl and PHP. The document includes conventions, an introduction, and guidelines for working with the VZAgent API.
Document Object Model (DOM) Level 1 SpecificationOtakism
The Document Object Model (DOM) Level 1 Specification defines a platform- and language-neutral interface that allows programs and scripts to dynamically access and update the content, structure and style of documents. The DOM provides a standard set of objects for representing HTML and XML documents, a standard model for how these objects can be combined, and a standard interface for accessing and manipulating them. The goal of the DOM specification is to define a programmatic interface for XML and HTML. The DOM Level 1 specification separates the core DOM interfaces from the HTML-specific interfaces. A compliant DOM implementation must implement all the core interfaces as well as any extended or HTML interfaces it supports.
This document is a manual for JIU (Java Imaging Utilities), an open source Java library for image processing. It introduces JIU, describes its image data types and classes for loading, saving and manipulating images. It provides overviews of operations, codecs, color processing and the GUI capabilities of JIU. It also gives guidance for developers on writing custom image operations and codecs to extend JIU's functionality.
This document describes how to use the object file display (OFD) utility to create a DSP boot image from a common object file format (COFF) file. The OFD utility converts COFF files into an XML format that contains information about sections, symbols, and other file details. This XML output can then be processed by a script to generate a C source file containing the boot image, which can be included in a host application and downloaded to the DSP.
The document describes various occupations that different people have, including an electrician, baker, cook, farmer, football player, mechanic, musician, painter, policeman, taxi driver, and teacher. For each occupation, it states that the person is or does that job.
This document provides an introduction to using CorelDRAW and GenMap software to create maps. It guides the reader through exercises to create a map in CorelDRAW using layers to import a base map and add field boundaries, roads, buildings and text. It then guides the creation of two maps in GenMap, one showing horse fair locations and another showing baptism locations, to demonstrate GenMap features. The tutorial is intended to provide basic experience using the software and directs the user to each program's help resources for more in-depth information.
This document provides instructions for creating a map using CorelDRAW. It begins with an introduction to CorelDRAW and its basic concepts like layers. It then guides the reader through installing CorelDRAW and exploring its interface. The main body of the document outlines the steps to create a map, including setting up layers, importing a base map, tracing boundaries, adding roads/buildings/text, and adding a bounding box. Key tools like the bezier drawing tool and shape tool are explained. The document concludes by noting more advanced features can be explored through CorelDRAW's help files.
This document provides an introduction and overview of getting started with PhoneGap development. It discusses installing the necessary tools including Node.js, PhoneGap, and the Android SDK. It describes two methods for creating a PhoneGap project - using the PhoneGap CLI commands or Eclipse IDE. The document recommends building and running the app from the command line initially to generate the Android project files, which can then be opened in Eclipse IDE for further development. Key steps include using PhoneGap commands to create a project, add the Android platform, and build and run the app on an Android device or emulator.
This document provides an introduction and overview of getting started with PhoneGap development. It discusses installing the necessary tools including Node.js, PhoneGap, and the Android SDK. It describes two methods for creating a PhoneGap project - using the PhoneGap command line tools or Eclipse IDE. The document emphasizes that the sample app will be developed specifically for Android, though PhoneGap allows building apps for multiple platforms from the same codebase.
The document provides an overview and instructions for the first lesson of a DynaStrip imposition software tutorial. It demonstrates how to open a demo job, view sheets on the light table, select different sheets, and toggle between viewing the front and back of sheets. The overview explains the main interface elements like the sheet list, light table, plate identification colors, and toolbars.
The document provides instructions for a tutorial on using DynaStrip imposition software. The tutorial covers creating a new job, defining sheets and signatures, adding pages and marks, and performing other basic imposition tasks over the course of multiple lessons and exercises. Key aspects of the DynaStrip interface like the light table, sheet list, object modes, actions toolbar, and zoom tools are demonstrated.
This document provides endorsements for the book "Thinking in C++" by Bruce Eckel. It contains quotes praising the book from four people: Al Stevens, Andrew Binstock, Gary Entsminger, and Richard Hale Shaw. All endorse the book for clearly explaining object-oriented programming concepts in C++ and providing answers to difficult questions about the C++ language.
This document provides the table of contents for a teacher's edition of an Advertising and Design curriculum. It lists introductory sections such as the foreword, acknowledgments, use of the publication, training and competency profile, instructional/task analysis, basic skills icons and classifications, basic skills matrix, and equipment list. It also lists the unit titles that will be included in the curriculum, such as introduction to advertising and design, file types and management, getting started, legal issues and copyright laws, elements and principles of design, typography, color principles, advertising strategies and branding, page layout, vector illustration, raster imaging, and project management. The document was written by several authors and coordinated by an executive director.
This document provides a 3-sentence summary of the CorelDRAW Graphics Suite 12 Programming Guide for VBA:
The guide teaches programmers how to use Visual Basic for Applications (VBA) to automate tasks and customize the CorelDRAW application using its object model. It describes the CorelDRAW object model and shows how to perform common tasks like creating documents, pages, layers and shapes through VBA code. The guide also covers topics like creating user interfaces for macros, debugging code, and techniques for organizing, grouping and deploying CorelDRAW macros.
This document provides an introduction to the ArchiCAD training series. It outlines the contents and purpose of Volume 1, which focuses on familiarizing users with ArchiCAD's modeling and documentation concepts through a hands-on approach. The document describes opening an example project file and exploring the ArchiCAD interface. It also gives an overview of the virtual building concept in ArchiCAD, where elements like walls exist as intelligent objects that understand different representations in 2D, 3D, and documentation views.
This document is a tutorial book for learning the basics of Blender, an open-source 3D modeling, animation, and rendering software. The book was written by James Chronister and covers topics like the Blender interface, creating and editing objects, lighting, materials, textures, animation, and more. Each chapter includes explanations of the relevant Blender tools and concepts as well as practice exercises for readers to complete. The goal is to teach readers the fundamentals of using Blender for 3D modeling and animation in a classroom setting.
This document is the preface to the book "Functional Thinking" by Neal Ford. It provides an overview of the book, which aims to present core ideas of functional programming in an accessible way for developers with experience in imperative and object-oriented languages. The book is based on a presentation and article series by the author on functional thinking. It covers topics like shifting perspectives from imperative to functional programming, ceding control to the language, and practical applications of functional concepts.
Docker Inside/Out: The 'Real' Real- World World of Stacking Containers in pro...Sonatype
Daniël van Gils, Cloud 66
So you’ve already containerized the shit out of your code, broken down monoliths, microserviced the hell out of your app and have run some awesome workloads in your local, dev and test environments. It’s all looking good, but now what?
Running Docker commands is one thing, but maintaining containers in production is a whole other ballgame. So during this talk I’ll show you the REAL wild world of Docker in production. With the added benefit of talking to and observing how over 900 of our customers have been using Docker in production, I’ll be presenting some of these data points and sharing our observations on how to get it right.
My aim? I want to turn the conversation on its head and dispel some of the ‘silver bullet’ assumptions flying around by taking an inside-out approach to building with Docker. The idea is to provide you with a framework for how to get your code into containers, streamline the Docker build flow and avoid common pitfalls when moving from dev to live environments.
Because remember, Docker will NOT, and I repeat, will not solve your bad dev and ops behaviours. So don’t end up with a ‘hot mess’ (more on that later), and attend my talk to get container smart
This document provides programming guidelines for writing C/AL code in Navision, including conventions around formatting, naming, numbering, and developing add-on applications. It describes best practices for spacing, indentation, comments, ordering variables and expressions, using parameters and symbolic values, and more. The guidelines are intended to promote consistency and maintainability as the application is enhanced over time.
Veja aqui o passo a passo para começar no Plant Simulation.
Ja baixou a versão acadêmica? Baixe aqui:
https://www.facebook.com/PLMXSolucoes?sk=app_153284594738391&app_data
(Manual) auto cad 2000 visual lisp tutorial (autocad)Ketut Swandana
This document provides a tutorial for learning Visual LISP. It begins with an overview and outlines four lessons: 1) designing and starting a program to draw a garden path, 2) using debugging tools to step through the code, 3) adding functions to draw the path boundary, and 4) creating a Visual LISP project and dialog box interface. The goal is to teach Visual LISP concepts and debugging techniques through hands-on examples of building this garden path program.
This document is a tutorial that teaches how to vectorize a bitmap image in CorelDRAW. It explains how to import a bitmap logo, trace it to convert it to a vector image using PowerTRACE, and then replace the text within the logo by ungrouping objects, deleting the text and background, and creating new text along a curved path within the logo. The tutorial also previews the tracing results and allows adjustments to tracing settings. It aims to teach how to import, trace, draw shapes, ungroup objects, delete objects, type text on a path, and use various drawing tools.
This document is a tutorial that teaches how to vectorize a bitmap image in CorelDRAW. It discusses importing a bitmap logo, tracing it to convert it to a vector image using PowerTRACE, and then replacing the text within the logo by ungrouping objects, deleting the text and background, and creating new text along a curved path within the logo. The overall goal is to learn how to convert a bitmap image to editable vector objects while modifying elements like text.
This document provides an introduction to CorelDRAW, a vector graphics editor. It outlines the objectives of understanding CorelDRAW's graphics tools, text tools, and dockers. It then describes what CorelDRAW is and lists some related graphics programs. Next, it discusses getting started with CorelDRAW, including understanding bitmap and vector graphics, opening drawings, and basic functions like scrolling and zooming. The document proceeds to explain how to start and open a CorelDRAW file, and describes the typical CorelDRAW window layout and basic drawing tools like shapes and coloring options. Finally, it provides details on dockers and how they can be docked or floating.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Point.
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction by Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Stay Connected - @eInstruction • Facebook
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
This document provides a help and tutorial for TopStyle Pro version 3.11. It covers getting started with TopStyle, editing style sheets and HTML/XHTML, working with colors, previews, validation, site management, reports, mappings, customization, and third-party integration. It also includes appendices on CSS basics and tips, TopStyle tips and tricks, style sheet resources, keyboard shortcuts, and regular expressions.
TopStyle Help & <b>Tutorial</b>tutorialsruby
This document provides a table of contents for the TopStyle Pro Help & Tutorial, which teaches how to use the TopStyle software for editing style sheets and HTML/XHTML documents. It lists over 50 sections that provide explanations and instructions for features like creating and opening files, editing styles, working with colors, previews, validation, site management, reports and customizing the software. The document was created by Giampaolo Bellavite from the online help provided with TopStyle version 3.11.
This document provides an introduction to using CorelDRAW and GenMap software to create maps. It guides the reader through exercises to create a map in CorelDRAW using layers to import a base map and add field boundaries, roads, buildings and text. It then guides the creation of two maps in GenMap, one showing horse fair locations and another showing baptism locations, to demonstrate GenMap features. The tutorial is intended to provide basic experience using the software and directs the user to each program's help resources for more in-depth information.
This document provides instructions for creating a map using CorelDRAW. It begins with an introduction to CorelDRAW and its basic concepts like layers. It then guides the reader through installing CorelDRAW and exploring its interface. The main body of the document outlines the steps to create a map, including setting up layers, importing a base map, tracing boundaries, adding roads/buildings/text, and adding a bounding box. Key tools like the bezier drawing tool and shape tool are explained. The document concludes by noting more advanced features can be explored through CorelDRAW's help files.
This document provides an introduction and overview of getting started with PhoneGap development. It discusses installing the necessary tools including Node.js, PhoneGap, and the Android SDK. It describes two methods for creating a PhoneGap project - using the PhoneGap CLI commands or Eclipse IDE. The document recommends building and running the app from the command line initially to generate the Android project files, which can then be opened in Eclipse IDE for further development. Key steps include using PhoneGap commands to create a project, add the Android platform, and build and run the app on an Android device or emulator.
This document provides an introduction and overview of getting started with PhoneGap development. It discusses installing the necessary tools including Node.js, PhoneGap, and the Android SDK. It describes two methods for creating a PhoneGap project - using the PhoneGap command line tools or Eclipse IDE. The document emphasizes that the sample app will be developed specifically for Android, though PhoneGap allows building apps for multiple platforms from the same codebase.
The document provides an overview and instructions for the first lesson of a DynaStrip imposition software tutorial. It demonstrates how to open a demo job, view sheets on the light table, select different sheets, and toggle between viewing the front and back of sheets. The overview explains the main interface elements like the sheet list, light table, plate identification colors, and toolbars.
The document provides instructions for a tutorial on using DynaStrip imposition software. The tutorial covers creating a new job, defining sheets and signatures, adding pages and marks, and performing other basic imposition tasks over the course of multiple lessons and exercises. Key aspects of the DynaStrip interface like the light table, sheet list, object modes, actions toolbar, and zoom tools are demonstrated.
This document provides endorsements for the book "Thinking in C++" by Bruce Eckel. It contains quotes praising the book from four people: Al Stevens, Andrew Binstock, Gary Entsminger, and Richard Hale Shaw. All endorse the book for clearly explaining object-oriented programming concepts in C++ and providing answers to difficult questions about the C++ language.
This document provides the table of contents for a teacher's edition of an Advertising and Design curriculum. It lists introductory sections such as the foreword, acknowledgments, use of the publication, training and competency profile, instructional/task analysis, basic skills icons and classifications, basic skills matrix, and equipment list. It also lists the unit titles that will be included in the curriculum, such as introduction to advertising and design, file types and management, getting started, legal issues and copyright laws, elements and principles of design, typography, color principles, advertising strategies and branding, page layout, vector illustration, raster imaging, and project management. The document was written by several authors and coordinated by an executive director.
This document provides a 3-sentence summary of the CorelDRAW Graphics Suite 12 Programming Guide for VBA:
The guide teaches programmers how to use Visual Basic for Applications (VBA) to automate tasks and customize the CorelDRAW application using its object model. It describes the CorelDRAW object model and shows how to perform common tasks like creating documents, pages, layers and shapes through VBA code. The guide also covers topics like creating user interfaces for macros, debugging code, and techniques for organizing, grouping and deploying CorelDRAW macros.
This document provides an introduction to the ArchiCAD training series. It outlines the contents and purpose of Volume 1, which focuses on familiarizing users with ArchiCAD's modeling and documentation concepts through a hands-on approach. The document describes opening an example project file and exploring the ArchiCAD interface. It also gives an overview of the virtual building concept in ArchiCAD, where elements like walls exist as intelligent objects that understand different representations in 2D, 3D, and documentation views.
This document is a tutorial book for learning the basics of Blender, an open-source 3D modeling, animation, and rendering software. The book was written by James Chronister and covers topics like the Blender interface, creating and editing objects, lighting, materials, textures, animation, and more. Each chapter includes explanations of the relevant Blender tools and concepts as well as practice exercises for readers to complete. The goal is to teach readers the fundamentals of using Blender for 3D modeling and animation in a classroom setting.
This document is the preface to the book "Functional Thinking" by Neal Ford. It provides an overview of the book, which aims to present core ideas of functional programming in an accessible way for developers with experience in imperative and object-oriented languages. The book is based on a presentation and article series by the author on functional thinking. It covers topics like shifting perspectives from imperative to functional programming, ceding control to the language, and practical applications of functional concepts.
Docker Inside/Out: The 'Real' Real- World World of Stacking Containers in pro...Sonatype
Daniël van Gils, Cloud 66
So you’ve already containerized the shit out of your code, broken down monoliths, microserviced the hell out of your app and have run some awesome workloads in your local, dev and test environments. It’s all looking good, but now what?
Running Docker commands is one thing, but maintaining containers in production is a whole other ballgame. So during this talk I’ll show you the REAL wild world of Docker in production. With the added benefit of talking to and observing how over 900 of our customers have been using Docker in production, I’ll be presenting some of these data points and sharing our observations on how to get it right.
My aim? I want to turn the conversation on its head and dispel some of the ‘silver bullet’ assumptions flying around by taking an inside-out approach to building with Docker. The idea is to provide you with a framework for how to get your code into containers, streamline the Docker build flow and avoid common pitfalls when moving from dev to live environments.
Because remember, Docker will NOT, and I repeat, will not solve your bad dev and ops behaviours. So don’t end up with a ‘hot mess’ (more on that later), and attend my talk to get container smart
This document provides programming guidelines for writing C/AL code in Navision, including conventions around formatting, naming, numbering, and developing add-on applications. It describes best practices for spacing, indentation, comments, ordering variables and expressions, using parameters and symbolic values, and more. The guidelines are intended to promote consistency and maintainability as the application is enhanced over time.
Veja aqui o passo a passo para começar no Plant Simulation.
Ja baixou a versão acadêmica? Baixe aqui:
https://www.facebook.com/PLMXSolucoes?sk=app_153284594738391&app_data
(Manual) auto cad 2000 visual lisp tutorial (autocad)Ketut Swandana
This document provides a tutorial for learning Visual LISP. It begins with an overview and outlines four lessons: 1) designing and starting a program to draw a garden path, 2) using debugging tools to step through the code, 3) adding functions to draw the path boundary, and 4) creating a Visual LISP project and dialog box interface. The goal is to teach Visual LISP concepts and debugging techniques through hands-on examples of building this garden path program.
This document is a tutorial that teaches how to vectorize a bitmap image in CorelDRAW. It explains how to import a bitmap logo, trace it to convert it to a vector image using PowerTRACE, and then replace the text within the logo by ungrouping objects, deleting the text and background, and creating new text along a curved path within the logo. The tutorial also previews the tracing results and allows adjustments to tracing settings. It aims to teach how to import, trace, draw shapes, ungroup objects, delete objects, type text on a path, and use various drawing tools.
This document is a tutorial that teaches how to vectorize a bitmap image in CorelDRAW. It discusses importing a bitmap logo, tracing it to convert it to a vector image using PowerTRACE, and then replacing the text within the logo by ungrouping objects, deleting the text and background, and creating new text along a curved path within the logo. The overall goal is to learn how to convert a bitmap image to editable vector objects while modifying elements like text.
This document provides an introduction to CorelDRAW, a vector graphics editor. It outlines the objectives of understanding CorelDRAW's graphics tools, text tools, and dockers. It then describes what CorelDRAW is and lists some related graphics programs. Next, it discusses getting started with CorelDRAW, including understanding bitmap and vector graphics, opening drawings, and basic functions like scrolling and zooming. The document proceeds to explain how to start and open a CorelDRAW file, and describes the typical CorelDRAW window layout and basic drawing tools like shapes and coloring options. Finally, it provides details on dockers and how they can be docked or floating.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Point.
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction by Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Stay Connected - @eInstruction • Facebook
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
This document provides a help and tutorial for TopStyle Pro version 3.11. It covers getting started with TopStyle, editing style sheets and HTML/XHTML, working with colors, previews, validation, site management, reports, mappings, customization, and third-party integration. It also includes appendices on CSS basics and tips, TopStyle tips and tricks, style sheet resources, keyboard shortcuts, and regular expressions.
TopStyle Help & <b>Tutorial</b>tutorialsruby
This document provides a table of contents for the TopStyle Pro Help & Tutorial, which teaches how to use the TopStyle software for editing style sheets and HTML/XHTML documents. It lists over 50 sections that provide explanations and instructions for features like creating and opening files, editing styles, working with colors, previews, validation, site management, reports and customizing the software. The document was created by Giampaolo Bellavite from the online help provided with TopStyle version 3.11.
The Art Institute of Atlanta IMD 210 Fundamentals of Scripting <b>...</b>tutorialsruby
This document provides the course outline for IMD 210 Fundamentals of Scripting Languages at The Art Institute of Atlanta during the Spring 2005 quarter. The course focuses on integrating programming concepts with interface design using scripting languages like JavaScript and CSS. It will cover topics like DOM, CSS layout, JavaScript variables, conditionals, and events. Students will complete 4 assignments including redesigning existing websites, and there will be weekly quizzes, a midterm, and final exam. The course is worth 4 credits and meets once a week for class and lab.
This document provides the course outline for IMD 210 Fundamentals of Scripting Languages at The Art Institute of Atlanta during the Spring 2005 quarter. The course focuses on integrating programming concepts with interface design using scripting languages like JavaScript and CSS. It will cover topics like DOM, CSS layout, JavaScript variables, conditionals, and events. Students will complete 4 assignments including redesigning existing websites, and there will be weekly quizzes, a midterm, and final exam. The course is worth 4 credits and meets once a week for class and lab.
The group aims to bridge gaps between peer-to-peer database architectures and scaling multimedia information retrieval. They develop a probabilistic multimedia database system with abstraction layers for applications and researchers. They also research challenges of peer-to-peer networks for distributed data management. Both lines are supported by the MonetDB platform to exploit custom hardware and adaptive query optimization. The goal is a modular solution linking theoretical optimal solutions to application demands under resource limitations.
Standardization and Knowledge Transfer – INS0tutorialsruby
The group aims to bridge gaps between peer-to-peer database architectures and scaling multimedia information retrieval. They develop a probabilistic multimedia database system with abstraction layers and a flexible model. They also research challenges of peer-to-peer networks for distributed data management. Both lines are supported by the MonetDB platform to exploit custom hardware and adaptive query optimization. The goal is a modular solution linking theoretical optimal solutions to application demands under resource limitations.
This document provides an introduction to converting HTML documents to XHTML, including the basic syntax changes needed like making all tags lowercase and closing all tags. It provides examples of correct XHTML markup for different tags. It also explains the new DOCTYPE declaration and shows a sample well-formed XHTML document incorporating all the discussed changes. Resources for learning more about XHTML are listed at the end.
This document provides an introduction to converting HTML documents to XHTML, including the basic syntax changes needed like making all tags lowercase and closing all tags. It provides examples of correct XHTML markup for different tags. It also explains the new DOCTYPE declaration and shows a sample well-formed XHTML document incorporating all the discussed changes. Resources for learning more about XHTML are listed at the end.
XHTML is a markup language that provides structure and semantics to web pages. It is based on XML and is more strict than HTML. XHTML pages must have a document type definition, html and head tags, and a body where the visible content goes. Common XHTML tags include paragraphs, lists, links, images, and divisions to logically separate content. While XHTML provides structure, CSS is used to style pages and control visual presentation by defining rules for tags. CSS rules are defined in external style sheets to keep presentation separate from structure and content.
XHTML is a markup language that provides structure and semantics to web pages. It is based on XML and is more strict than HTML. XHTML pages must have a document type definition, html and head tags, and a body where the visible content goes. Common XHTML tags include paragraphs, lists, links, images, and divisions to logically separate content. While XHTML provides structure, CSS is used to style pages and control visual presentation through rules that target specific XHTML elements.
This document discusses how to create and use external cascading style sheets (CSS) in Dreamweaver. It provides steps to:
1. Open the CSS Styles tab in Dreamweaver and create a new external CSS stylesheet using a sample text style.
2. Save the stylesheet and link it to a new HTML page to style elements like headings, text sizes, and boxes.
3. Edit existing styles by selecting a tag in the CSS Styles panel and modifying properties directly, or by clicking the tag and using the pencil icon to edit in a window. This allows customizing styles globally across all linked pages.
This document provides an overview of how to create and use cascading style sheets (CSS) in Dreamweaver. It describes the different types of style sheets, including external and internal style sheets. It outlines the steps to create an external style sheet in Dreamweaver using the CSS Styles panel and provides instructions for linking the external style sheet to an HTML page. The document demonstrates how to experiment with predefined styles and how to edit, add, and delete styles in the CSS stylesheet.
This document appears to be a weekly update from an intro to computer science course. It includes summaries of classmates' demographics, comfort levels, and prior experience. It also discusses time spent on problem sets and recommends upcoming courses in CS51 and CS61. Finally, it recommends reading on TCP/IP, HTTP, XHTML, CSS, PHP, SQL and using the bulletin board for questions.
This document appears to be a weekly update from an intro to computer science course. It includes summaries of classmates' demographics, comfort levels, and prior experience. It also discusses time spent on problem sets and recommends upcoming courses in CS51 and CS61. Finally, it recommends reading on topics like TCP/IP, HTTP, XHTML, CSS, PHP, SQL and using bulletin boards, and includes images related to these topics.
The document discusses how to use Cascading Style Sheets (CSS) with Corvid Servlet Runtime templates to control formatting and layout. CSS allows separating design from content, making templates simpler and easier to maintain. It also enables adapting appearance for different devices. The document provides examples of using CSS classes to style template elements and explains how to set up a demo system using the included CSS and templates.
The document discusses how to use Cascading Style Sheets (CSS) with Corvid Servlet Runtime templates to control formatting and layout. CSS allows separating design from content, making templates simpler and easier to maintain. It also enables customization of appearance for different devices. The document provides examples of how to apply CSS classes and rules to Corvid template elements to control fonts, colors, positioning and more.
The document provides an introduction to CSS and how it works with HTML to control the presentation and styling of web page content. It explains basic CSS concepts like selectors, properties and values, and how CSS rules are used to target specific HTML elements and style them. Examples are given of common CSS properties and selectors and how they can be used to style elements and format the layout of web pages.
The document introduces CSS and how it works with HTML to separate content from presentation, allowing the styling of web pages through rules that target HTML elements. It explains CSS syntax and various selectors like type, class, ID, and descendant selectors. Examples are provided of how CSS can be used to style properties like color, font, padding, and layout of elements on a page.
Cascading Style Sheets (CSS) allow users to define how HTML elements are presented on a page. CSS enables changing the appearance and layout of an entire website by editing just one CSS file. CSS uses selectors to apply styles to HTML elements via properties and values. Styles can be defined internally in HTML or externally in CSS files. CSS can control text formatting, colors, spacing, positioning and more to achieve visual consistency across web pages.
Cascading Style Sheets (CSS) allow users to define how HTML elements are presented on a page. CSS enables changing the appearance and layout of an entire website by editing just one CSS file. CSS uses selectors to apply styles to HTML elements via properties and values. Styles can be defined internally in HTML or externally in CSS files. CSS can control text formatting, colors, spacing, positioning and more to achieve visual consistency across web pages.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
3. Instructions for installing samples
The samples diskette at the back of this book contains:
4 Sample and exercise files referenced in this book.
4 Fonts required for the exercises.
Simply run the file called SETUP from this diskette.
The following dialog box will appear.
Simply click the button and follow
instructions from there.
When properly installed, the following occurs:
4 C:RetlabCorel 10Samples is created and
contains the samples called for in the exercises.
4 C:RetlabCorel 10Train is created for you to
store files which you create.
4 Sample fonts used in the training are loaded.
Additional Preparations
If you are using this book, you are either:
1. Offering a training class
2. Using the book as a self-tutorial.
In either case, we wrote the book as if you are a
starting CorelDRAW for the first time afresh. Of
course, it’s very possible that you are learning or
training on a computer on which CorelDRAW has
already been used so it may be necessary to restore
the settings back to their original state before begin-
ning the training. It’s really quite simple, even if you
are new to CorelDRAW. Simply start CorelDRAW
and invoke the F8 key as you do. This will restore
CorelDRAW to its original settings.
We hope you enjoy your RETLAB Training Manual. Feel
free to write, e-mail or call us with your comments.
page iii
4. page iv C o r e l D R A W 10 B A S I C S , L e v e l 1
5. CORELDRAW 10 LEVEL 1 CURRICULUM
™
i. WELCOME TO CORELDRAW 10 BASICS... . . . . ix 9. THE FILE MENU BASICS . . . . . . . . . . . . . . . . 47
· Saving and updating your work
1. JUST WHAT DOES CORELDRAW™ DO? . . . . . . . 1
· Starting a new drawing
· Starting CorelDRAW 10
· Support for multiple pages
2. WHEN YOU FIRST OPEN CORELDRAW . . . . . . . 5 · Opening a previously saved file
· The very first time · Taking Advantage of MDI
3. THE CORELDRAW™ SCREEN . . . . . . . . . . . . . 7 · The remaining basic file menu commands
· The Standard Toolbar 10. EDITING YOUR WORK WITH THE EDIT MENU. . . 57
· The Property Bar · The EDIT/Undo and EDIT/Redo commands
· The Toolbox · The Undo Docker
· Utility Tools · Cut/Copy/Paste/Delete
· Diagraming Objects
11. ARRANGE MENU BASICS . . . . . . . . . . . . . . . 63
· The Status Bar
· The Reference Object
4. A FEW SIMPLE TOOLS TO START . . . . . . . . . . . 15 · Alignment accelerator key shortcuts
· Modifier Keys: Ctrl and Shift · Grouping your objects
· The Shape Tool · Selecting an object from within the Group
5. INVOKING MENU COMMANDS . . . . . . . . . . . 21 12. THE PROPERTY BAR IS YOUR FRIEND . . . . . . . . 73
· 3 ways to invoke a menu command
13. THE TOOLBOX AND A PLAN . . . . . . . . . . . . . 77
6. EXERCISE SESSION . . . . . . . . . . . . . . . . . . . 23 · Diagraming Objects/Text Tools
· Modifier Keys · Utility Tools
7. A DIFFERENT VIEW: THE ZOOM TOOL . . . . . . . 33 · Painting Tools
· Interactive Tools
8. MORE ON SELECTING; THE PICK TOOL, ET AL . . . 37
· Which drawing tools work to select objects? 14. THE RECTANGLE TOOL . . . . . . . . . . . . . . . . 81
· Selecting individual objects 15. THE ELLIPSE TOOL. . . . . . . . . . . . . . . . . . . 83
· Selecting multiple objects
16. THE FILL TOOL . . . . . . . . . . . . . . . . . . . . 85
· Selectively deselecting
· A bit about choosing a color
· Selecting everything; deselecting everything
· Printed Color
· Invoking the Rotation/Skew Handles
· Specifying a uniform color fill
· Fountain Fills
· The Interactive Fill Tool
· The Eyedropper and Paintbucket Tools
CORELDRAW 10 LEVEL 1 CURRICULUM page v
6. 17.THE OUTLINE TOOL . . . . . . . . . . . . . . . . . . . 97 24.CONCEPTS IN DRAWING . . . . . . . . . . . . . . . 161
· Specifying a color · The Advanced Modifications
· Setting the thickness of the outline
25.THE BASIC TRANSFORMATIONS . . . . . . . . . . . 163
· Outline Pen dialog box
· Moving an object
18.SETTING DEFAULT FILLS AND OUTLINES . . . . . . 105 · Stretching, scaling, reflecting or mirroring an
object
19.THE POLYGON TOOL AND PROPERTIES . . . . . . . 109 · Sizing an object specifically
20.THE PERFECT SHAPES FLYOUT . . . . . . . . . . . . 115 · Rotating an object
· Skewing an object
21.THE TEXT TOOL :
BASIC EDITING; FONTS; ALIGNMENT . . . . . . . . 117 · Undoing Transformations
· Artistic Text in detail 26.MAKING COPIES . . . . . . . . . . . . . . . . . . . . 173
· Editing your text once its on the page · The Numeric + Key
· The Text Property Bars · The right mouse button
· Selecting the Text · The EDIT/Repeat command
· The Edit Text Window · Edit menu options
· The Shape Tool with Artistic Text · Copying Properties from one object to another
· Text as a diagraming object
27.EXERCISES . . . . . . . . . . . . . . . . . . . . . . . . 181
· Changing the default text font
· Start Simple and Work to Complex
22.THE TEXT TOOL:
SPACING; CHARACTER PLACEMENT . . . . . . . . . 131 28.MORE LINES AND CURVES . . . . . . . . . . . . . . 191
· The Shape Tool for interactive spacing control · Adding nodes
· Applying Special Text Attributes · Deleting nodes
· Kerning · Joining nodes ; Connecting nodes
· The Kerning Text Property Bar · Breaking nodes and splitting one segment
into two
23.THE PENCIL (CURVE) TOOL . . . . . . . . . . . . . . 139
29.DRAWING CLINIC: CONVERT TO CURVES . . . . . 199
· Drawing with Freehand Tool
· Convert To Curves
· The anatomy of a curve
· Converting to curves with Text
· Understanding nodes
· Understanding control handles 30.DRAWING CLINIC:
· Three types of nodes RULERS, GRIDS & GUIDELINES . . . . . . . . . . . . 203
· Changing node type · Rulers, Grids and Guidelines
· Drawing with the Bezier Tool · Using Guidelines
· Creating a cusp or smooth node 31.DRAWING CLINIC: SYMBOLS & CLIPART . . . . . . 209
· Editing Bezier Curves · Adding a symbol
· Accessing Clipart
page vi C o r e l D R A W 10 B A S I C S , L e v e l 1
7. 32. DRAWING CLINIC: WELD; TRIM; INTERSECT. . . 211
33. DRAWING CLINIC:
THE KNIFE AND ERASER TOOLS . . . . . . . . . . 217
34. DRAWING CLINIC: ENVELOPES . . . . . . . . . . 221
· Basic Envelope Modes
· Clearing an envelope
35. FITTING TEXT TO PATH . . . . . . . . . . . . . . . 227
· Dynamically linked objects
36. BLENDING OBJECTS . . . . . . . . . . . . . . . . . 233
· Exploring the dynamics of the blend
· Basic Property Bar Controls
· Controlling the path of the blend
· Why is blending so important?
37. SHADOWS & HIGHLIGHTS . . . . . . . . . . . . . 241
· Shadow Theory
· Creating highlights
38. PRINTING YOUR DOCUMENT . . . . . . . . . . . 245
· General steps for printing
· Printing to file
· Print>>Options
39. WORKING WITH OTHER
APPLICATIONS/BITMAPS . . . . . . . . . . . . . . 251
· The concept of importing and exporting
· Working with bitmaps
· Using Windows as a vehicle to transfer files
40. EXERCISES . . . . . . . . . . . . . . . . . . . . . . . 253
· A closing note and a request
CORELDRAW 10 LEVEL 1 CURRICULUM page vii
8. page viii C o r e l D R A W 10 B A S I C S , L e v e l 1