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Concurrency  at  Scale:      
The  Evolution  to  Micro-­‐‑Services	
Randy Shoup
@randyshoup
linkedin.com/in/randyshoup
InfoQ.com: News & Community Site
• 750,000 unique visitors/month
• Published in 4 languages (English, Chinese, Japanese and Brazilian
Portuguese)
• Post content from our QCon conferences
• News 15-20 / week
• Articles 3-4 / week
• Presentations (videos) 12-15 / week
• Interviews 2-3 / week
• Books 1 / month
Watch the video with slide
synchronization on InfoQ.com!
http://www.infoq.com/presentations
/reactive-services-scale
Purpose of QCon
- to empower software development by facilitating the spread of
knowledge and innovation
Strategy
- practitioner-driven conference designed for YOU: influencers of
change and innovation in your teams
- speakers and topics driving the evolution and innovation
- connecting and catalyzing the influencers and innovators
Highlights
- attended by more than 12,000 delegates since 2007
- held in 9 cities worldwide
Presented at QCon San Francisco
www.qconsf.com
Background	
•  CTO at KIXEYE
o  Real-time strategy games for web and mobile
•  Director of Engineering for Google App Engine
o  World’s largest Platform-as-a-Service
o  Part of Google Cloud Platform
•  Chief Engineer at eBay
o  Multiple generations of eBay’s real-time search infrastructure
Evolution  in  Action	
• eBay
•  5th generation today
•  Monolithic Perl à Monolithic C++ à Java à microservices
• Twitter
•  3rd generation today
•  Monolithic Rails à JS / Rails / Scala à microservices
• Amazon
•  Nth generation today
•  Monolithic C++ à Perl / C++ à Java / Scala à microservices
Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
The  Monolithic  
Architecture	
2-3 monolithic tiers
•  {JS, iOS, Android}
•  {PHP, Ruby, Python}
•  {MySQL, Mongo}
Presentation	
Application	
Database
The  Monolithic  
Application	
Simple  at  first	
In-­‐‑process  latencies	
Single  codebase,  deploy  unit	
Resource-­‐‑efficient  at  small  scale	
Pros	
Coordination  overhead  as  team  
grows	
Poor  enforcement  of  modularity	
Poor  scaling  (vertical  only)	
All-­‐‑or-­‐‑nothing  deploy  (downtime,  
failures)	
Long  build  times	
Cons
The  Monolithic    
Database	
Simple  at  first	
Join  queries  are  easy	
Single  schema,  deployment	
Resource-­‐‑efficient  at  small  scale	
Pros	
Coupling  over  time	
Poor  scaling  and  redundancy  (all-­‐‑
or-­‐‑nothing,  vertical  only)	
Difficult  to  tune  properly	
All-­‐‑or-­‐‑nothing  schema  
management	
Cons
“If  you  don’t  end  up  regrePing  
your  early  technology  
decisions,  you  probably  over-­‐‑
engineered”	
-- me
Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
Micro-­‐‑Services  
	
“Loosely-­‐‑coupled  service  
oriented  architecture  with  
bounded  contexts”	
-- Adrian Cockcroft
Micro-­‐‑Services  
	
“Loosely-­‐‑coupled  service  
oriented  architecture  with  
bounded  contexts”	
-- Adrian Cockcroft
Micro-­‐‑Services  
	
“Loosely-­‐‑coupled  service  
oriented  architecture  with  
bounded  contexts”	
-- Adrian Cockcroft
Micro-­‐‑Services  
	
“Loosely-­‐‑coupled  service  
oriented  architecture  with  
bounded  contexts”	
-- Adrian Cockcroft
Micro-­‐‑Services  
	
•  Single-purpose
•  Simple, well-defined interface
•  Modular and independent
•  More graph of relationships than tiers
•  Fullest expression of encapsulation and modularity
•  Isolated persistence (!)
A	
C	
 D	
 E	
B
Micro-­‐‑Services  
	
Each  unit  is  simple	
Independent  scaling  and  
performance	
Independent  testing  and  
deployment	
Can  optimally  tune  performance  
(caching,  replication,  etc.)	
Pros	
Many  cooperating  units	
Many  small  repos	
Requires  more  sophisticated  tooling  
and  dependency  management	
Network  latencies	
Cons
Google  Services	
•  All engineering groups organized into “services”
•  Gmail, App Engine, Bigtable, etc.
•  Self-sufficient and autonomous
•  Layered on one another
è Very small teams achieve great things
Google    
Cloud  Datastore	
•  Cloud Datastore: NoSQL service
o  Highly scalable and resilient
o  Strong transactional consistency
o  SQL-like rich query capabilities
•  Megastore: geo-scale structured
database
o  Multi-row transactions
o  Synchronous cross-datacenter replication
•  Bigtable: cluster-level structured storage
o  (row, column, timestamp) -> cell contents
•  Colossus: next-generation clustered file
system
o  Block distribution and replication
•  Cluster management infrastructure
o  Task scheduling, machine assignment
Cloud  
Datastore	
Megastore	
Bigtable	
Colossus	
Cluster  
manager
Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
Reactive  
Micro-­‐‑Services	
•  Responsive
o  Predictable performance at 99%ile trumps low mean latency (!)
o  Tail latencies far more important than mean or median
o  Client protects itself with asynchronous, non-blocking calls
•  Resilient
o  Redundancy for machine / cluster / data center failures
o  Load-balancing and flow control for service invocations
o  Client protects itself with standard failure management patterns: timeouts,
retries, circuit breakers
Reactive  
Micro-­‐‑Services	
•  Elastic
o  Scale up and down service instances according to load
o  Gracefully handle spiky workloads
o  Predictive and reactive scaling
•  Message-Driven
o  Asynchronous message-passing over synchronous request-response
o  Often custom protocol over TCP / UDP or WebSockets over HTTP
KIXEYE  
Game  Services	
•  Minimize request latency
o  Respond as rapidly as possible to client
•  Functional Reactive + Actor model
o  Highly asynchronous, never block (!)
o  Queue events / messages for complex work
o  Heavy use of Scala / Akka and RxJava at KIXEYE
•  Highly Scalable and Productive
o  (-) eBay uses threaded synchronous model
o  (-) Google uses complicated callback-based asynchronous model
KIXEYE    
Service  Chassis	
•  Goal: Make it easy to build and deploy micro-services
•  Chassis core
•  Configuration integration
•  Registration and Discovery
•  Monitoring and Metrics
•  Load-balancing for downstream services
•  Failure management for downstream services
•  Development / Deployment Pipeline
•  Transport layer over REST / JSON or WebSockets
•  Service template in Maven
•  Build pipeline through Puppet -> Packer -> AMI
•  Red-black deployment via Asgard
KIXEYE    
Service  Chassis	
•  Heavy use of NetflixOSS
•  Asgard
•  Hystrix
•  Ribbon + WebSockets è Janus
•  Eureka
è  Results
•  15 minutes from no code to running service in AWS (!)
•  Open-sourced at https://github.com/Kixeye
Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
Migrating    
Incrementally	
• Find your worst scaling bottleneck
• Wall it off behind an interface
• Replace it
• è Rinse and Repeat
Building    
Micro-­‐‑Services	
•  Common Chassis / Framework
o  Make it trivially easy to build and maintain a service
•  Define Service Interface (Formally!)
o  Propose
o  Discuss with client(s)
o  Agree
•  Prototype Implementation
o  Simplest thing that could possibly work
o  Client can integrate with prototype
o  Implementor can learn what works and what does not
Building    
Micro-­‐‑Services	
•  Real Implementation
o  Throw away the prototype (!)
•  è Rinse and Repeat
“So  you  are  really  
serious  about  this  …”	
•  Distributed tracing
•  Trace a request chain through multiple service invocations
•  Network visualization
•  “Weighted” communication paths between microservices / instances
•  Latency, error rates, connection failures
•  Dashboard metrics
•  Quickly scan operational health of many services
•  Median, 99%ile, 99.9%ile, etc.
•  Netflix Hystrix / Turbine
Micro-­‐‑Service  
Organization	
•  Small, focused teams
•  Single service or set of related services
•  Minimal, well-defined “interface”
•  Autonomy
•  Freedom to choose technology, methodology, working environment
•  Responsibility for the results of those choices
•  Accountability
•  Give a team a goal, not a solution
•  Let team own the best way to achieve the goal
Micro-­‐‑Service  
Relationships	
•  Vendor – Customer Relationship
o  Friendly and cooperative, but structured
o  Clear ownership and division of responsibility
o  Customer can choose to use service or not (!)
•  Service-Level Agreement (SLA)
o  Promise of service levels by the provider
o  Customer needs to be able to rely on the service, like a utility
•  Charging and Cost Allocation
o  Charge customers for *usage* of the service
o  Aligns economic incentives of customer and provider
o  Motivates both sides to optimize
Recap:    Evolution  to    
Micro-­‐‑Services	
•  The Monolith
•  Micro-Services
•  Reactive Systems
•  Migrating to Micro-Services
Thank  You!	
•  @randyshoup
•  linkedin.com/in/randyshoup
•  Slides will be at slideshare.net/randyshoup
Watch the video with slide synchronization on
InfoQ.com!
http://www.infoq.com/presentations/reactive-
services-scale

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Concurrency at Large-Scale: The Evolution to Reactive Microservices

  • 1. Concurrency  at  Scale:       The  Evolution  to  Micro-­‐‑Services Randy Shoup @randyshoup linkedin.com/in/randyshoup
  • 2. InfoQ.com: News & Community Site • 750,000 unique visitors/month • Published in 4 languages (English, Chinese, Japanese and Brazilian Portuguese) • Post content from our QCon conferences • News 15-20 / week • Articles 3-4 / week • Presentations (videos) 12-15 / week • Interviews 2-3 / week • Books 1 / month Watch the video with slide synchronization on InfoQ.com! http://www.infoq.com/presentations /reactive-services-scale
  • 3. Purpose of QCon - to empower software development by facilitating the spread of knowledge and innovation Strategy - practitioner-driven conference designed for YOU: influencers of change and innovation in your teams - speakers and topics driving the evolution and innovation - connecting and catalyzing the influencers and innovators Highlights - attended by more than 12,000 delegates since 2007 - held in 9 cities worldwide Presented at QCon San Francisco www.qconsf.com
  • 4. Background •  CTO at KIXEYE o  Real-time strategy games for web and mobile •  Director of Engineering for Google App Engine o  World’s largest Platform-as-a-Service o  Part of Google Cloud Platform •  Chief Engineer at eBay o  Multiple generations of eBay’s real-time search infrastructure
  • 5. Evolution  in  Action • eBay •  5th generation today •  Monolithic Perl à Monolithic C++ à Java à microservices • Twitter •  3rd generation today •  Monolithic Rails à JS / Rails / Scala à microservices • Amazon •  Nth generation today •  Monolithic C++ à Perl / C++ à Java / Scala à microservices
  • 6. Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 7. Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 8. The  Monolithic   Architecture 2-3 monolithic tiers •  {JS, iOS, Android} •  {PHP, Ruby, Python} •  {MySQL, Mongo} Presentation Application Database
  • 9. The  Monolithic   Application Simple  at  first In-­‐‑process  latencies Single  codebase,  deploy  unit Resource-­‐‑efficient  at  small  scale Pros Coordination  overhead  as  team   grows Poor  enforcement  of  modularity Poor  scaling  (vertical  only) All-­‐‑or-­‐‑nothing  deploy  (downtime,   failures) Long  build  times Cons
  • 10. The  Monolithic     Database Simple  at  first Join  queries  are  easy Single  schema,  deployment Resource-­‐‑efficient  at  small  scale Pros Coupling  over  time Poor  scaling  and  redundancy  (all-­‐‑ or-­‐‑nothing,  vertical  only) Difficult  to  tune  properly All-­‐‑or-­‐‑nothing  schema   management Cons
  • 11. “If  you  don’t  end  up  regrePing   your  early  technology   decisions,  you  probably  over-­‐‑ engineered” -- me
  • 12. Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 13. Micro-­‐‑Services   “Loosely-­‐‑coupled  service   oriented  architecture  with   bounded  contexts” -- Adrian Cockcroft
  • 14. Micro-­‐‑Services   “Loosely-­‐‑coupled  service   oriented  architecture  with   bounded  contexts” -- Adrian Cockcroft
  • 15. Micro-­‐‑Services   “Loosely-­‐‑coupled  service   oriented  architecture  with   bounded  contexts” -- Adrian Cockcroft
  • 16. Micro-­‐‑Services   “Loosely-­‐‑coupled  service   oriented  architecture  with   bounded  contexts” -- Adrian Cockcroft
  • 17. Micro-­‐‑Services   •  Single-purpose •  Simple, well-defined interface •  Modular and independent •  More graph of relationships than tiers •  Fullest expression of encapsulation and modularity •  Isolated persistence (!) A C D E B
  • 18. Micro-­‐‑Services   Each  unit  is  simple Independent  scaling  and   performance Independent  testing  and   deployment Can  optimally  tune  performance   (caching,  replication,  etc.) Pros Many  cooperating  units Many  small  repos Requires  more  sophisticated  tooling   and  dependency  management Network  latencies Cons
  • 19. Google  Services •  All engineering groups organized into “services” •  Gmail, App Engine, Bigtable, etc. •  Self-sufficient and autonomous •  Layered on one another è Very small teams achieve great things
  • 20. Google     Cloud  Datastore •  Cloud Datastore: NoSQL service o  Highly scalable and resilient o  Strong transactional consistency o  SQL-like rich query capabilities •  Megastore: geo-scale structured database o  Multi-row transactions o  Synchronous cross-datacenter replication •  Bigtable: cluster-level structured storage o  (row, column, timestamp) -> cell contents •  Colossus: next-generation clustered file system o  Block distribution and replication •  Cluster management infrastructure o  Task scheduling, machine assignment Cloud   Datastore Megastore Bigtable Colossus Cluster   manager
  • 21. Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 22. Reactive   Micro-­‐‑Services •  Responsive o  Predictable performance at 99%ile trumps low mean latency (!) o  Tail latencies far more important than mean or median o  Client protects itself with asynchronous, non-blocking calls •  Resilient o  Redundancy for machine / cluster / data center failures o  Load-balancing and flow control for service invocations o  Client protects itself with standard failure management patterns: timeouts, retries, circuit breakers
  • 23. Reactive   Micro-­‐‑Services •  Elastic o  Scale up and down service instances according to load o  Gracefully handle spiky workloads o  Predictive and reactive scaling •  Message-Driven o  Asynchronous message-passing over synchronous request-response o  Often custom protocol over TCP / UDP or WebSockets over HTTP
  • 24. KIXEYE   Game  Services •  Minimize request latency o  Respond as rapidly as possible to client •  Functional Reactive + Actor model o  Highly asynchronous, never block (!) o  Queue events / messages for complex work o  Heavy use of Scala / Akka and RxJava at KIXEYE •  Highly Scalable and Productive o  (-) eBay uses threaded synchronous model o  (-) Google uses complicated callback-based asynchronous model
  • 25. KIXEYE     Service  Chassis •  Goal: Make it easy to build and deploy micro-services •  Chassis core •  Configuration integration •  Registration and Discovery •  Monitoring and Metrics •  Load-balancing for downstream services •  Failure management for downstream services •  Development / Deployment Pipeline •  Transport layer over REST / JSON or WebSockets •  Service template in Maven •  Build pipeline through Puppet -> Packer -> AMI •  Red-black deployment via Asgard
  • 26. KIXEYE     Service  Chassis •  Heavy use of NetflixOSS •  Asgard •  Hystrix •  Ribbon + WebSockets è Janus •  Eureka è  Results •  15 minutes from no code to running service in AWS (!) •  Open-sourced at https://github.com/Kixeye
  • 27. Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 28. Migrating     Incrementally • Find your worst scaling bottleneck • Wall it off behind an interface • Replace it • è Rinse and Repeat
  • 29. Building     Micro-­‐‑Services •  Common Chassis / Framework o  Make it trivially easy to build and maintain a service •  Define Service Interface (Formally!) o  Propose o  Discuss with client(s) o  Agree •  Prototype Implementation o  Simplest thing that could possibly work o  Client can integrate with prototype o  Implementor can learn what works and what does not
  • 30. Building     Micro-­‐‑Services •  Real Implementation o  Throw away the prototype (!) •  è Rinse and Repeat
  • 31. “So  you  are  really   serious  about  this  …” •  Distributed tracing •  Trace a request chain through multiple service invocations •  Network visualization •  “Weighted” communication paths between microservices / instances •  Latency, error rates, connection failures •  Dashboard metrics •  Quickly scan operational health of many services •  Median, 99%ile, 99.9%ile, etc. •  Netflix Hystrix / Turbine
  • 32. Micro-­‐‑Service   Organization •  Small, focused teams •  Single service or set of related services •  Minimal, well-defined “interface” •  Autonomy •  Freedom to choose technology, methodology, working environment •  Responsibility for the results of those choices •  Accountability •  Give a team a goal, not a solution •  Let team own the best way to achieve the goal
  • 33. Micro-­‐‑Service   Relationships •  Vendor – Customer Relationship o  Friendly and cooperative, but structured o  Clear ownership and division of responsibility o  Customer can choose to use service or not (!) •  Service-Level Agreement (SLA) o  Promise of service levels by the provider o  Customer needs to be able to rely on the service, like a utility •  Charging and Cost Allocation o  Charge customers for *usage* of the service o  Aligns economic incentives of customer and provider o  Motivates both sides to optimize
  • 34. Recap:    Evolution  to     Micro-­‐‑Services •  The Monolith •  Micro-Services •  Reactive Systems •  Migrating to Micro-Services
  • 35. Thank  You! •  @randyshoup •  linkedin.com/in/randyshoup •  Slides will be at slideshare.net/randyshoup
  • 36. Watch the video with slide synchronization on InfoQ.com! http://www.infoq.com/presentations/reactive- services-scale