The document defines computers and outlines their history, characteristics, capabilities, limitations, and classifications. It discusses how computers have evolved from early mechanical devices through each generation of electronic computers. Computers are defined as programmable machines that can store, retrieve, and process data according to programmed instructions. The document outlines the key developments in computer technology from early mechanical counting devices through modern personal computers and supercomputers.
computer application in hospitality Industry, periyar university unit 1admin information
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computer applicationin hospitality Industry1 periyar university unit1admin information
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A computer is an electronic device that takes data and instructions as input, processes the data and produces useful information as output.
First Calculating machine: Abacus means calculating board.
Mechanical device Napier Bones for the purpose of multiplication.
Slide rule for addition, subtraction, multiplication and division.
Pascal’s adding and subtractory machine.
Leibniz’s multiplication and dividing machine.
Charles babbage’s analytical engine.
Mechanical and electrical calculator to perform all type of calculation.
Modern electronic calculator.
||||The compilation and execution process of C can be divided into multiple steps:|||
Preprocessing - Using a Preprocessor program to convert C source code in expanded source code. "#includes" and "#defines" statements will be processed and replaced actually source codes in this step.
Compilation - Using a Compiler program to convert C expanded source to assembly source code.
Assembly - Using a Assembler program to convert assembly source code to object code.
Linking - Using a Linker program to convert object code to executable code. Multiple units of object codes are linked to together in this step.
Loading - Using a Loader program to load the executable code into CPU for execution.
|||Steps to solve a Problem||||
Analyze the problem.
Divide the process used to solve the problem in a series of tasks.
Formulate the algorithm to solve the problem.
Convert the algorithm in computer program.
Write the program in computer.
Input the data.
Program operates on input data.
Result produced.
Send the generated result to output unit to display it to user.
Week 02 to 03 Presentation
This course provides an overview of the computing industry, the computing profession, including research and applications in different fields of Computer Science, Information Technology, and Information System. The emphasis is to train students to gain knowledge of the fundamentals of the computing world and its application to the various disciplines using research as a method of understanding.
Unit - 1 : Introduction to Computers || CSC - 109 || BScCSIT || BIM || BCA ||...Kaushik Panta
This slide includes the details on :
1. Introduction to Computer
2. Advantages and Disadvantages of Computer
3. History of Computer
4. Generations of Computer
5. Analog and Digital Computers
6. Classification of Computer
7. The Computer System
8. The Input - Output System
9. Components of Computer
10. Characteristics of Computer
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
computer application in hospitality Industry, periyar university unit 1admin information
in this presentation b.sc hotel management 1 st year student computer application in hospitality Industry subject is the, this subject under periyar university hotel management 1st year students subject.
computer applicationin hospitality Industry1 periyar university unit1admin information
in this power point periyar university bsc hotel management 1st year students com computer applicationin hospitality Industry-1 sylabus 1st unit topic is there
in this power point periyar university bsc hotel management 1st year students com computer applicationin hospitality Industry-1 sylabus 1st unit topic is there
A computer is an electronic device that takes data and instructions as input, processes the data and produces useful information as output.
First Calculating machine: Abacus means calculating board.
Mechanical device Napier Bones for the purpose of multiplication.
Slide rule for addition, subtraction, multiplication and division.
Pascal’s adding and subtractory machine.
Leibniz’s multiplication and dividing machine.
Charles babbage’s analytical engine.
Mechanical and electrical calculator to perform all type of calculation.
Modern electronic calculator.
||||The compilation and execution process of C can be divided into multiple steps:|||
Preprocessing - Using a Preprocessor program to convert C source code in expanded source code. "#includes" and "#defines" statements will be processed and replaced actually source codes in this step.
Compilation - Using a Compiler program to convert C expanded source to assembly source code.
Assembly - Using a Assembler program to convert assembly source code to object code.
Linking - Using a Linker program to convert object code to executable code. Multiple units of object codes are linked to together in this step.
Loading - Using a Loader program to load the executable code into CPU for execution.
|||Steps to solve a Problem||||
Analyze the problem.
Divide the process used to solve the problem in a series of tasks.
Formulate the algorithm to solve the problem.
Convert the algorithm in computer program.
Write the program in computer.
Input the data.
Program operates on input data.
Result produced.
Send the generated result to output unit to display it to user.
Week 02 to 03 Presentation
This course provides an overview of the computing industry, the computing profession, including research and applications in different fields of Computer Science, Information Technology, and Information System. The emphasis is to train students to gain knowledge of the fundamentals of the computing world and its application to the various disciplines using research as a method of understanding.
Unit - 1 : Introduction to Computers || CSC - 109 || BScCSIT || BIM || BCA ||...Kaushik Panta
This slide includes the details on :
1. Introduction to Computer
2. Advantages and Disadvantages of Computer
3. History of Computer
4. Generations of Computer
5. Analog and Digital Computers
6. Classification of Computer
7. The Computer System
8. The Input - Output System
9. Components of Computer
10. Characteristics of Computer
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
2. OBJECTIVES:
• Define what is computer.
• Identify different characteristics of computer
• Recognize the history of computer
• Classify the limitations and capabilities of computer
• Differentiate the classifications of computer
4. DEFINITION OF COMPUTER
Computer is a programmable machine.
Computer is an electronic device that
manipulates information, or data. It has the
ability to store, retrieve, and process data.
Computer is a machine that manipulates
data according to a list of instructions
(program).
Computer is any device which aids humans
in performing various kinds of computations
or calculations.
5. CHARACTERISTICS OF COMPUTER
• SPEED : In general, no human being can compete to solving the complex computation, faster
than computer.
• ACCURACY : Since Computer is programmed, so what ever input we give it gives result with
accurately.
• STORAGE : Computer can store mass storage of data with appropriate formate.
• DILIGENCE : Computer can work for hours without any break and creating error.
• VERSATILITY : We can use computer to perform completely different type of work at the same
time.
• POWER OF REMEMBERING : It can remember data for us.
• NO IQ : Computer does not work without instruction.
• NO FEELING : Computer does not have emotions, knowledge, experience, feeling.
7. HISTORY OF COMPUTER
1. Tally sticks
A tally stick was an ancient memory aid
device to record and document
numbers, quantities, or even messages.
2. Abacus
is a mechanical device used to aid an
individual in performing mathematical
calculations.
3. Napier’s Bones
Allowed the operator to multiply, divide
and calculate square and cube roots by
moving the rods around and placing them
in specially constructed boards.
4. Slide Rule
Used primarily for – multiplication – division – roots
– logarithms – Trigonometry
Not normally used for addition or subtraction.
5. Pascaline
It was its limitation to addition and subtraction.
6. Stepped Reckoner
The machine that can add, subtract, multiply and
divide automatically.
8. HISTORY OF COMPUTER
7. Jacquard Loom
It is an automatic loom controlled by
punched cards.
8. Arithmometer
The machine could perform the four
basic mathematic functions.
The first mass-produced calculating
machine.
9. Difference Engine and Analytical
Engine
It an automatic, mechanical calculator
designed to tabulate polynomial
functions.
10.First Computer Programmer
In 1840, Augusta Ada Byron suggests to
Babbage that he use the binary system.
She writes programs for the Analytical
Engine.
11.Scheutzian Calculation Engine
The first printing calculator
12.Tabulating Machine
To assist in summarizing information and
accounting.
9. HISTORY OF COMPUTER
13.Harvard Mark 1
The first electro-mechanical
computer
14.Z1
The first programmable computer
15.Atanasoff-Berry Computer
(ABC)
It was the first electronic digital
computing device
16.ENIAC
It was the first electronic general-
purpose computer.
17.UNIVAC 1
The UNIVAC I (UNIVersal Automatic Computer
1) was the first commercial computer.
18.EDVAC
The First Stored Program Computer
19.The First Portable Computer
Osborne 1 – the first portable computer.
20.The First Computer Company
The first computer company was the Electronic
Controls Company.
10. THE MAIN CHARACTERISTICS OF FIRST
GENERATION OF COMPUTERS (1940S-1950S)
• Main electronic component – vacuum tube
• Main memory – magnetic drums and magnetic tapes
• Programming language – machine language
• Power – consume a lot of electricity and generate a lot of heat.
• Speed and size – very slow and very large in size (often taking up entire room).
• Input/output devices – punched cards and paper tape.
• Examples – ENIAC, UNIVAC1, IBM 650, IBM 701, etc.
• Quantity – there were about 100 different vacuum tube computers produced between
1942 and1963.
11. THE MAIN CHARACTERISTICS OF SECOND
GENERATION OF COMPUTERS (1950S-1960S)
• Main electronic component – transistor
• Memory – magnetic core and magnetic tape / disk
• Programming language – assembly language
• Power and size – low power consumption, generated less heat, and
smaller in size (in comparison with the first generation computers).
• Speed – improvement of speed and reliability (in comparison with
the first generation computers).
• Input/output devices – punched cards and magnetic tape.
• Examples – IBM 1401, IBM 7090 and 7094, UNIVAC 1107, etc.
12. THE MAIN CHARACTERISTICS OF THIRD
GENERATION OF COMPUTERS (1960S-1970S)
• Main electronic component – integrated circuits (ICs)
• Memory – large magnetic core, magnetic tape / disk
• Programming language – high level language (FORTRAN, BASIC, Pascal, COBOL,
C, etc.)
• Size – smaller, cheaper, and more efficient than second generation computers
(they were called minicomputers).
• Speed – improvement of speed and reliability (in comparison with the second
generation computers).
• Input / output devices – magnetic tape, keyboard, monitor, printer, etc.
• Examples – IBM 360, IBM 370, PDP-11, UNIVAC 1108, etc.
13. THE MAIN CHARACTERISTICS OF FOURTH
GENERATION OF COMPUTERS (1970S-PRESENT)
• Main electronic component – very large-scale integration (VLSI) and microprocessor.
• VLSI– thousands of transistors on a single microchip.
• Memory – semiconductor memory (such as RAM, ROM, etc.)
• RAM (random-access memory) – a type of data storage (memory element) used in computers that temporary
stores of programs and data (volatile: its contents are lost when the computer is turned off).
• ROM (read-only memory) – a type of data storage used in computers that permanently stores data and
programs (non-volatile: its contents are retained even when the computer is turned off).
• Programming language – high level language (Python, C#, Java, JavaScript, Rust, Kotlin, etc.).
• A mix of both third- and fourth-generation languages
• Size – smaller, cheaper and more efficient than third generation computers.
• Speed – improvement of speed, accuracy, and reliability (in comparison with the third generation
computers).
• Input / output devices – keyboard, pointing devices, optical scanning, monitor, printer, etc.
• Network – a group of two or more computer systems linked together.
• Examples – IBM PC, STAR 1000, APPLE II, Apple Macintosh, etc.
14. THE MAIN CHARACTERISTICS OF FIFTH GENERATION OF
COMPUTERS (THE PRESENT AND THE FUTURE)
• Main electronic component: based on artificial intelligence, uses the
Ultra Large-Scale Integration (ULSI) technology and parallel
processing method.
• ULSI – millions of transistors on a single microchip
• Parallel processing method – use two or more microprocessors to run tasks
simultaneously.
• Language – understand natural language (human language).
• Power – consume less power and generate less heat.
• Speed – remarkable improvement of speed, accuracy and reliability
(in comparison with the fourth generation computers).
• Size – portable and small in size, and have a huge storage capacity.
• Input / output device – keyboard, monitor, mouse, trackpad (or
touchpad), touchscreen, pen, speech input (recognise voice /
speech), light scanner, printer, etc.
• Example – desktops, laptops, tablets, smartphones, etc.
15. WHAT ARE THE LIMITATIONS OF A
COMPUTER?
🥴 Lack of common-sense
0️⃣ Zero IQ
😶 No Feeling
😵 Computers can’t Decide
💡 Computers can’t Express their Ideas
🏃 Computers can’t Implement
🥴 Computers can’t Think
📥 Depend on the user input.
👨💻 An expert user can work on a computer
16. WHAT ARE THE CAPABILITIES OF A
COMPUTER SYSTEM?
🚗 Speed
🎯 Accuracy
🔘 Automation
🃏 Versatility
🚀 Diligence
⚖️ Reliability
⚡ Quick Decision
💾 Storage Capacity
🥴 Multitasking
🥴 Power of Remembering
17. CLASSIFICATION OF COMPUTER
• PC (Personal Computer) or Micro-Computers
It is a single user computer system having a moderately
powerful microprocessor. It is termed as a computer that
is equipped microprocessor as its CPU.
• Workstation
It is also a single user computer system, similar to the
personal computer, however, has a more powerful
microprocessor.
https://www.tutorialspoint.com/classification-of-
computers
18. CLASSIFICATION OF COMPUTER
• Mini-Computer
It is a multi-user computer system, capable of
supporting hundreds of users simultaneously.
• Main Frame
It is a multi-user computer system, capable of
supporting hundreds of users simultaneously.
Software technology is different from
minicomputer.
• Super-Computer
It is an extremely fast computer, which can execute
hundreds of millions of instructions per second.
https://www.tutorialspoint.com/classification-of-
computers