Using Second Life for Online and Campus Classesguest540a74b
We explore how to plan a virtual learning environment and course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study and visual examples are included.
Using Second Life in Your Online and Campus ClassesCynthia Calongne
We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
Using Second Life for Online and Campus Classesguest540a74b
We explore how to plan a virtual learning environment and course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study and visual examples are included.
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We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
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https://youtu.be/uZdyJaVpM48
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Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
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1. COLOSSUS PROJECTCOLOSSUS PROJECT
3D Virtual environment as a tool of expanding3D Virtual environment as a tool of expanding
creativity in teaching and learningcreativity in teaching and learning
Aggeliki Nikolaou
2. ParticipantsParticipants
Rutgers Virtual CampusRutgers Virtual Campus
Rhodes Middle SchoolRhodes Middle School
Rutgers Virtual CampusRutgers Virtual Campus
Aggeliki Nikolaou teacherAggeliki Nikolaou teacher
Rhodes Middle SchoolRhodes Middle School
13 years old students13 years old students
Rutgers Virtual CampusRutgers Virtual Campus
Aggeliki Nikolaou teacherAggeliki Nikolaou teacher
Rhodes Middle SchoolRhodes Middle School
13 years old students13 years old students
3. ObjectivesObjectives
Use of Rutgers 3D virtual campus for curriculum activitiesUse of Rutgers 3D virtual campus for curriculum activities
of 1of 1stst
Rhodes Middle SchoolRhodes Middle School
Create a digital class and work on a projectCreate a digital class and work on a project
Learning by Working Collaboratively across Time,Learning by Working Collaboratively across Time,
Space, LanguagesSpace, Languages
4. ProcessProcess
A loop strategy: Teacher’s learning/ tutoring theA loop strategy: Teacher’s learning/ tutoring the
medium along with student’s teaching for themedium along with student’s teaching for the
medium in the medium.medium in the medium.
Both Side Will to SucceedBoth Side Will to Succeed
5. How and when the realization of theHow and when the realization of the
project was achievedproject was achieved
A loop strategy: Teacher’s learning/ tutoring theA loop strategy: Teacher’s learning/ tutoring the
medium, along with student’s teaching for themedium, along with student’s teaching for the
medium in the medium.medium in the medium.
Collaboration and Devotion without BoardersCollaboration and Devotion without Boarders
6. The MeansThe Means
• Rutgers Virtual CampusRutgers Virtual Campus
• FacebookFacebook
• SkypeSkype
• TeamboxTeambox
• EmailsEmails
7. Description of the project 1Description of the project 1
Computer school lab could not meet the needs of 3DComputer school lab could not meet the needs of 3D
environmentenvironment
The project had a volunteer characterThe project had a volunteer character
Teacher and students had to work out of school scheduleTeacher and students had to work out of school schedule
The school board were informed about the projectThe school board were informed about the project
Safety issues were arisenSafety issues were arisen
Objections about the safety of internet exposureObjections about the safety of internet exposure
Parents signed an admission/agreement for studentsParents signed an admission/agreement for students
participationparticipation
Some students excluded due to low computer performanceSome students excluded due to low computer performance
The students had specific period of time they could meet theThe students had specific period of time they could meet the
teacher in world (Saturday or Sunday)teacher in world (Saturday or Sunday)
The volunteers were students of B class (13-14 years old)The volunteers were students of B class (13-14 years old)
Exploring technical capabilitiesExploring technical capabilities
8. Description of the project 2Description of the project 2
The subject of the project were related to the official curriculumThe subject of the project were related to the official curriculum
activities for Technology course. The related assignment was on:activities for Technology course. The related assignment was on:
Finding information about colossus and present them in theFinding information about colossus and present them in the
classroomclassroom
Transform and create an artistic ColossusTransform and create an artistic Colossus
Suggest uses of artistic Colossus connecting them with real lifeSuggest uses of artistic Colossus connecting them with real life
needs of Rhodes touristic resortneeds of Rhodes touristic resort
The volunteer’s team mission was to expand the mentionedThe volunteer’s team mission was to expand the mentioned
assignment and create a thematic Colossus Park in Rutgers virtualassignment and create a thematic Colossus Park in Rutgers virtual
campus apart from learning of the new environmentcampus apart from learning of the new environment
Connecting curriculum activitiesConnecting curriculum activities
9. SynchronouslySynchronously
The teacher was taught theThe teacher was taught the
skills and the affordances ofskills and the affordances of
the 3DV environment (openthe 3DV environment (open
sim)sim)
During scheduled classes theDuring scheduled classes the
teacher were taught alongteacher were taught along
with students : Orientationwith students : Orientation
skills, navigation skills,skills, navigation skills,
communication skills, basiccommunication skills, basic
building skills.building skills.
They used SkypeThey used Skype
They created the colossusThey created the colossus
park by collaboratingpark by collaborating
Teaching and learning were blendedTeaching and learning were blended
Description of the project 3Description of the project 3
AsynchronouslyAsynchronously
Students were assigned someStudents were assigned some
new environment learningnew environment learning
taskstasks
Teacher was visiting theTeacher was visiting the
designed tutorial areas of thedesigned tutorial areas of the
virtual university campusvirtual university campus
They used facebook andThey used facebook and
emailsemails
AsynchronouslyAsynchronously
Students were assigned someStudents were assigned some
new environment learningnew environment learning
taskstasks
Teacher was visiting theTeacher was visiting the
designed tutorial areas of thedesigned tutorial areas of the
virtual university campusvirtual university campus
They used facebook andThey used facebook and
emailsemails
10. Both teacher and students were instructed by university avatar developerBoth teacher and students were instructed by university avatar developer
11. There were many easily accessible tutorial areas at Rutgers campusThere were many easily accessible tutorial areas at Rutgers campus
12. Tutorial areas at Rutgers Virtual campusTutorial areas at Rutgers Virtual campus
16. The Results of the Digital ClassThe Results of the Digital Class
Development of a Thematic ParkDevelopment of a Thematic Park
Colossus cinemaColossus cinema
Colossus GalleryColossus Gallery
Colossus huntColossus hunt
Colossus ship-kiosk (under construction)Colossus ship-kiosk (under construction)
Connection of 2D, 3D, digital environment with the realConnection of 2D, 3D, digital environment with the real
space/environmentspace/environment
Creation of a community of G(r)eek Teachers in Open 3D VirtualCreation of a community of G(r)eek Teachers in Open 3D Virtual
WorldsWorlds
Presentation at local authorities in a diffusion event of innovativePresentation at local authorities in a diffusion event of innovative
projectsprojects
Participation in an educational digital creativity festivalParticipation in an educational digital creativity festival
Workshop on creation in 3DVW for educatorsWorkshop on creation in 3DVW for educators
20. Students created artistic transformation, inspired by Colossus, in brickStudents created artistic transformation, inspired by Colossus, in brick
and mortar classand mortar class
21. Learning and Teaching creation of artistic Colossus in digital classLearning and Teaching creation of artistic Colossus in digital class
22. First approaches of creation of 3D objectsFirst approaches of creation of 3D objects
36. What were included in the ThemeWhat were included in the Theme
ParkPark
Colossus CinemaColossus Cinema
Colossus GalleryColossus Gallery
Colossus HuntColossus Hunt
Colossus ship-kioskColossus ship-kiosk