SlideShare a Scribd company logo
1. Share your short definition of a useful learning tool.
I think evaluating games is a very hard task because it's one of the most complex media. And
when we think about evaluating learning games it's a harder task, because learning is a complex
cognitive process. According James Paul Gee we can say learning involves goals, experiences and
thinking about these experiences, that needs immediate feedback for effective learning. Starting
from this we can say a good learning game needs offering effective and clear goals, open
mechanics for exploration and experiences, immediate feedback after experiences and
consequent stimulation for thinking about these experiences. But this is just the start point.
According Mitgutsch and Alvarado, learning games developers need keeping in mind the main
proposal, the objective of learning, while designing. Otherwise there will be an incoherence
between design and proposal. In other words: Mechanics could be very immersive, and gaming
experience fun, but the message couldn’t be effective and learning through it could turn into
impossible.
So, I propose that a good learning game meets the expectations in those three fields of learning
games evaluation:
1- Mechanics evaluation: Is the game fun? Is it immersive? Is it a good interactive option? Are
the commands clear? Is the command's learning curve accessible? Is the interface user friendly?
2- Learning processes evaluation: Are the in-game goals clear? Are Players having freedom for
exploration and own experience management? Are players receiving immediate feedback after
experiences? Are players being stimulated for thinking after those experiences?
3- Coherence evaluation: Is the in-game theme coherent with learning objective? Are the
interactions, experiences and feedbacks coherently stimulating thinking about the learning
objective?
2. Introduce the game (provide a link to more about it if possible) you're
evaluating and then explain why or why not it is a useful learning tool.
For this activity I choose Pharaoh. A very interesting simulation game I played when was a kid.
(You can read more about on Wikipedia: https://en.wikipedia.org/wiki/Pharaoh_(video_game)).
I think this is a great game for history classes, mainly because today's archeology, the so called
New Archeology, focus much more in ancient civilization's social processes and contexts than
categorizing objects and isolated facts without context, and so should do the history teachers at
school. So I want evaluate Pharaoh as a mean of thinking about ancient Egypt's history,
civilizational development, social structures, religion, means of production and others.
Let’s play!
Here I start my family which will rule Egypt. I choose Kytzia as my name, it's an Egyptian name
which means "morning light", but other players can choose the name they want to. Well, here
we can analyze that gameplay is subdivided by five different periods, these are historical periods
that subdivides ancient Egypt's history in time. It’s very good for thinking about civilizational
development; so here we have the first coherence between design and learning objective. Other
important thing to notice is the small feedback about the era you are about to play.
Now I've joined Pre-dynastic period, where we have another screen with more historical
feedback. Think it’s awesome for contextualizing what we're going to do. This level’s objectives
are set at the top of screen, and we can conclude the great learning objective here is understand
how the first settlements in ancient Egypt's area begins.
Here we see more tutorials, those make interfaces and commands very friendly.
Let's take a look at gameplay...
Stared at this blank map that can be explored and houses built anywhere. Commands are clear
and menus are simple. Game gives you feedback all time. Goals are clear and explicitly given.
(First goal is on screen's top)
So...Build some houses and people settled in them. But nothing happens, houses doesn't
developed beyond crude huts.
So... Right clicking at one of those houses and there’s some feedback about what was going on...
This is saying the house cannot involve as it does not have access to even the most primitive
water source.
It's a very important thing. Wells and oases were crucial in lives of those nomadic people who
settled on the first cities. So... Now I know the need of building houses near green lands, where
some wells can be placed.
After that a new intervention appears saying I need some food for my people. Here are placed
new information about civilizational development. At this point we need hunting ostriches
instead of sowing Nile's fertile lands, because hunting comes before farming in human
development history.
Giving my people food and water, houses grow, I reach the goals and win first stage.
This is the next stage’s goals. Many years has passed and we need to evolve our city including
building god's temples and mining some gold.
Here we have some instructions about gold mining and crime preventing. I think those are good
next steps in civilizational development.
This is an overview of my city.
And now we have some instructions about gods. Well… it's a good way for learning about all this
civilization's gods and its religious structures.
I'll not extend this anymore (It is a very long game with many stages). Anyway this game has a
couple of good resources for teaching history for kids. I think it meets expectations on the three
proposed fields for learning games evaluation: mechanics, learning processes and coherence.
Hope I made this explicit for you on my comments about Pharaoh's gameplay.

More Related Content

Similar to Learning Games

Games as learning_machines
Games as learning_machinesGames as learning_machines
Games as learning_machines
nell-sa
 
Systems Based Gamification Volimen I: Play
Systems Based Gamification Volimen I: PlaySystems Based Gamification Volimen I: Play
Systems Based Gamification Volimen I: Play
Eugene Sheely
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goals
Centro Metid
 
Educational games overview
Educational games overviewEducational games overview
Educational games overview
David Farrell
 

Similar to Learning Games (20)

Games as learning_machines
Games as learning_machinesGames as learning_machines
Games as learning_machines
 
Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745
 
The right game
The right gameThe right game
The right game
 
The Right Game
The Right GameThe Right Game
The Right Game
 
Gaming In Education2
Gaming In Education2Gaming In Education2
Gaming In Education2
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
World building part 1
World building part 1World building part 1
World building part 1
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
Systems Based Gamification Volimen I: Play
Systems Based Gamification Volimen I: PlaySystems Based Gamification Volimen I: Play
Systems Based Gamification Volimen I: Play
 
Why Games? The 2007 Edition
Why Games? The 2007 EditionWhy Games? The 2007 Edition
Why Games? The 2007 Edition
 
Social wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfieldSocial wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfield
 
Serious game serious goals
Serious game serious goalsSerious game serious goals
Serious game serious goals
 
Free Research Paper Writing Service Professi
Free Research Paper Writing Service ProfessiFree Research Paper Writing Service Professi
Free Research Paper Writing Service Professi
 
Why Games (2008)
Why Games (2008)Why Games (2008)
Why Games (2008)
 
Gaming In Education
Gaming In EducationGaming In Education
Gaming In Education
 
ASAS 2014 - Jim Coplien
ASAS 2014 - Jim CoplienASAS 2014 - Jim Coplien
ASAS 2014 - Jim Coplien
 
Top 10 digital technology tools for boosting creativity in children
Top 10 digital technology tools for boosting creativity in childrenTop 10 digital technology tools for boosting creativity in children
Top 10 digital technology tools for boosting creativity in children
 
Educational games overview
Educational games overviewEducational games overview
Educational games overview
 
Third Places - GAME Manitoba
Third Places - GAME ManitobaThird Places - GAME Manitoba
Third Places - GAME Manitoba
 
Jörissen, Benjamin (2009, Manuskript). Games, reflexivity, and governance
Jörissen, Benjamin (2009, Manuskript). Games, reflexivity, and governanceJörissen, Benjamin (2009, Manuskript). Games, reflexivity, and governance
Jörissen, Benjamin (2009, Manuskript). Games, reflexivity, and governance
 

Recently uploaded

How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
Globus
 

Recently uploaded (20)

Advanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should KnowAdvanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should Know
 
Using IESVE for Room Loads Analysis - Australia & New Zealand
Using IESVE for Room Loads Analysis - Australia & New ZealandUsing IESVE for Room Loads Analysis - Australia & New Zealand
Using IESVE for Room Loads Analysis - Australia & New Zealand
 
2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx
 
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdfDominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
 
Enhancing Research Orchestration Capabilities at ORNL.pdf
Enhancing Research Orchestration Capabilities at ORNL.pdfEnhancing Research Orchestration Capabilities at ORNL.pdf
Enhancing Research Orchestration Capabilities at ORNL.pdf
 
BoxLang: Review our Visionary Licenses of 2024
BoxLang: Review our Visionary Licenses of 2024BoxLang: Review our Visionary Licenses of 2024
BoxLang: Review our Visionary Licenses of 2024
 
Cyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdfCyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdf
 
Corporate Management | Session 3 of 3 | Tendenci AMS
Corporate Management | Session 3 of 3 | Tendenci AMSCorporate Management | Session 3 of 3 | Tendenci AMS
Corporate Management | Session 3 of 3 | Tendenci AMS
 
Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024
 
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
 
How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
 
Designing for Privacy in Amazon Web Services
Designing for Privacy in Amazon Web ServicesDesigning for Privacy in Amazon Web Services
Designing for Privacy in Amazon Web Services
 
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...
 
First Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User EndpointsFirst Steps with Globus Compute Multi-User Endpoints
First Steps with Globus Compute Multi-User Endpoints
 
GlobusWorld 2024 Opening Keynote session
GlobusWorld 2024 Opening Keynote sessionGlobusWorld 2024 Opening Keynote session
GlobusWorld 2024 Opening Keynote session
 
Understanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSageUnderstanding Globus Data Transfers with NetSage
Understanding Globus Data Transfers with NetSage
 
Into the Box 2024 - Keynote Day 2 Slides.pdf
Into the Box 2024 - Keynote Day 2 Slides.pdfInto the Box 2024 - Keynote Day 2 Slides.pdf
Into the Box 2024 - Keynote Day 2 Slides.pdf
 
De mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FMEDe mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FME
 
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
 
Agnieszka Andrzejewska - BIM School Course in Kraków
Agnieszka Andrzejewska - BIM School Course in KrakówAgnieszka Andrzejewska - BIM School Course in Kraków
Agnieszka Andrzejewska - BIM School Course in Kraków
 

Learning Games

  • 1. 1. Share your short definition of a useful learning tool. I think evaluating games is a very hard task because it's one of the most complex media. And when we think about evaluating learning games it's a harder task, because learning is a complex cognitive process. According James Paul Gee we can say learning involves goals, experiences and thinking about these experiences, that needs immediate feedback for effective learning. Starting from this we can say a good learning game needs offering effective and clear goals, open mechanics for exploration and experiences, immediate feedback after experiences and consequent stimulation for thinking about these experiences. But this is just the start point. According Mitgutsch and Alvarado, learning games developers need keeping in mind the main proposal, the objective of learning, while designing. Otherwise there will be an incoherence between design and proposal. In other words: Mechanics could be very immersive, and gaming experience fun, but the message couldn’t be effective and learning through it could turn into impossible. So, I propose that a good learning game meets the expectations in those three fields of learning games evaluation: 1- Mechanics evaluation: Is the game fun? Is it immersive? Is it a good interactive option? Are the commands clear? Is the command's learning curve accessible? Is the interface user friendly? 2- Learning processes evaluation: Are the in-game goals clear? Are Players having freedom for exploration and own experience management? Are players receiving immediate feedback after experiences? Are players being stimulated for thinking after those experiences? 3- Coherence evaluation: Is the in-game theme coherent with learning objective? Are the interactions, experiences and feedbacks coherently stimulating thinking about the learning objective? 2. Introduce the game (provide a link to more about it if possible) you're evaluating and then explain why or why not it is a useful learning tool. For this activity I choose Pharaoh. A very interesting simulation game I played when was a kid. (You can read more about on Wikipedia: https://en.wikipedia.org/wiki/Pharaoh_(video_game)). I think this is a great game for history classes, mainly because today's archeology, the so called New Archeology, focus much more in ancient civilization's social processes and contexts than categorizing objects and isolated facts without context, and so should do the history teachers at school. So I want evaluate Pharaoh as a mean of thinking about ancient Egypt's history, civilizational development, social structures, religion, means of production and others. Let’s play!
  • 2. Here I start my family which will rule Egypt. I choose Kytzia as my name, it's an Egyptian name which means "morning light", but other players can choose the name they want to. Well, here we can analyze that gameplay is subdivided by five different periods, these are historical periods that subdivides ancient Egypt's history in time. It’s very good for thinking about civilizational development; so here we have the first coherence between design and learning objective. Other important thing to notice is the small feedback about the era you are about to play.
  • 3. Now I've joined Pre-dynastic period, where we have another screen with more historical feedback. Think it’s awesome for contextualizing what we're going to do. This level’s objectives are set at the top of screen, and we can conclude the great learning objective here is understand how the first settlements in ancient Egypt's area begins.
  • 4.
  • 5. Here we see more tutorials, those make interfaces and commands very friendly. Let's take a look at gameplay... Stared at this blank map that can be explored and houses built anywhere. Commands are clear and menus are simple. Game gives you feedback all time. Goals are clear and explicitly given. (First goal is on screen's top)
  • 6. So...Build some houses and people settled in them. But nothing happens, houses doesn't developed beyond crude huts. So... Right clicking at one of those houses and there’s some feedback about what was going on... This is saying the house cannot involve as it does not have access to even the most primitive water source.
  • 7. It's a very important thing. Wells and oases were crucial in lives of those nomadic people who settled on the first cities. So... Now I know the need of building houses near green lands, where some wells can be placed.
  • 8.
  • 9. After that a new intervention appears saying I need some food for my people. Here are placed new information about civilizational development. At this point we need hunting ostriches instead of sowing Nile's fertile lands, because hunting comes before farming in human development history. Giving my people food and water, houses grow, I reach the goals and win first stage.
  • 10. This is the next stage’s goals. Many years has passed and we need to evolve our city including building god's temples and mining some gold.
  • 11. Here we have some instructions about gold mining and crime preventing. I think those are good next steps in civilizational development.
  • 12. This is an overview of my city.
  • 13. And now we have some instructions about gods. Well… it's a good way for learning about all this civilization's gods and its religious structures. I'll not extend this anymore (It is a very long game with many stages). Anyway this game has a couple of good resources for teaching history for kids. I think it meets expectations on the three proposed fields for learning games evaluation: mechanics, learning processes and coherence. Hope I made this explicit for you on my comments about Pharaoh's gameplay.