This document discusses common codes and conventions in zombie movies. It notes that typical conventions include isolated groups of survivors, abandoned and deserted urban locations, and shots to the head as the way to kill zombies. It also lists common character archetypes that appear, such as the leader, children, betrayer, and characters who are among the first to die. The document then examines conventions for beginnings, endings, and three specific zombie movies: Warm Bodies, Zombieland, and Shaun of the Dead.
My presentation on the codes and conventions of thriller films which includes what they have to be and whats in a thriller film that makes it a thriller
My presentation on the codes and conventions of thriller films which includes what they have to be and whats in a thriller film that makes it a thriller
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
2. Typical Conventions
• A tight community of protagonists
• Isolation
• Apocalyptic world (deserted, smoke, dirty, trashed etc)
• Contrast between slow and fast editing
• Kinetic cameras for chase scenes
• Abandoned locations
• Urban (but deserted) locations
• Want to survive rather than kill the zombies
• Shot in the head to kill
3. Typical Character
Conventions
• Leader
• Children
• Betrayer
• Human sacrifice
• Eye candy
• Nerd
• The dumb blonde that dies first
• The fat person that’s one of the first to die
• The pretty “fit” lead girl
• The heroic “fit” lead guy
• Annoying “moronic” character that screws everything up
4. • The person who's emotionally attached to one of the
zombies and not want to kill them or keeping them safe in
a room.
• The person that loves killing zombies but whose eventual
cockiness gets them killed.
• The person that freaks out and eventually causes some
sort of disaster.
• The peacemaker who tries to keep people together when
they go for each other's throats.
• The love interest is there to inspire hope, no point
surviving if you can't share it with someone and continue
the human race.
5. Beginnings & Endings
• Cliff-hangers
• Everyone dies
• Zombies are killed/cured
• Show previous world
• Find out about what has
happened to cause
“zombie world”
• Introduce main
characters, of whom are
survivors of the “zombie
virus”
6. Warm Bodies
• Camera follows guy as he “talks”
• Camera goes to different people as guy “speaks” about them
• Shot is as if it is through “his eyes”, and them including him as
well
• Music & effect changes as he describes flashbacks (and they’re
shown)
• Flashback becomes IRL around him (becomes lighter)
• Lighting reflects his mood (sad/lonely)
• Flashback music becomes more flowing/light, showing they’re
happier when alive
• He walks slowly/sluggishly showing he’s sad/lonely
• He “talks” slower/ more monotone as he speaks of his day, but
lighter with more flow in the flashbacks
7. Zombieland
• No talking
• Everyone is running in slow-mo
• People run/fall towards the camera
• Everyone looks scared, running away
• Music is very “pumped”/action-like
• Zombies covered in blood, still quite fast and seem more
intelligent
• Set in daytime, normal looking scene except for chaos and
zombies/blood
• Credits are involved within the scene, bumped out of the way
by the characters ect – text in blood red
8. Shaun of The Dead
• Normal looking setting
• Bouncy music
• Everything in sync with music
• First close up you see, man just woken up “zombie-like”
• Typical men, playing video games in a messy house
• Tension builds up in mirror, pacey music, quick shots of
breakfast/tea making
• Playing zombie games – things start pointing towards zombie
• “They position the audience to think that the situation is very
normal, before revealing that a zombie attack has broken out –
Use & Gratification”