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Merging	
  the	
  social	
  and	
  the	
  tangible	
  in	
  heritage	
  
experiences	
  
	
  
	
  
Luigina	
  Ciolfi	
  
Communica.on	
  and	
  Compu.ng	
  Research	
  Centre	
  
Sheffield	
  Hallam	
  University	
  (UK)	
  
www.luiginaciolfi.com	
  
Interested	
  in	
  human	
  interac6on	
  with	
  technology	
  within	
  the	
  
physical	
  world	
  
	
  
Place	
  experience	
  is	
  inherently	
  social,	
  as	
  well	
  as	
  physical,	
  
personal	
  and	
  cultural	
  
	
  
When	
  it	
  comes	
  to	
  design,	
  we	
  should	
  support	
  experience	
  as	
  
a	
  whole	
  
	
  
However,	
  the	
  design	
  social	
  and	
  collabora6ve	
  media	
  tends	
  
to	
  	
  be	
  separated	
  from	
  physical	
  experience	
  in	
  their	
  design	
  
Effec6ve	
  augmenta6on	
  of	
  heritage	
  spaces	
  is	
  essen6ally	
  
linked	
  to	
  social	
  aspects	
  of	
  heritage	
  experiences.	
  For	
  
example:	
  
	
  
Dialogical	
  process	
  of	
  interpreta6on	
  
	
  
Social	
  interac6ons	
  around	
  	
  artefacts	
  and	
  spaces	
  
	
  
Par6cipa6on	
  and	
  contribu6ons	
  from	
  visitors,	
  staff,	
  
volunteers,	
  etc.	
  
	
  
	
  
meSch:	
  exploring	
  the	
  merging	
  of	
  digital	
  data	
  with	
  tangible	
  
interac6ve	
  artefacts	
  
	
  
How	
  can	
  social	
  interac6ons	
  and	
  social	
  data	
  become	
  part	
  of	
  the	
  
artefact’s	
  digital	
  layer	
  and/or	
  are	
  embodied	
  by	
  its	
  material	
  
makeup?	
  
	
  
Social	
  data	
  is	
  also	
  key	
  in	
  designing	
  effec6ve	
  personalisa6ons	
  
(not	
  limited	
  to	
  individual	
  ac6vity	
  and	
  data	
  logs)	
  
	
  
	
  
First	
  design	
  explora6on:	
  Sheffield	
  General	
  Cemetery	
  (1836-­‐	
  1978)	
  

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Merging the social and the tangible in heritage experiences

  • 1. Merging  the  social  and  the  tangible  in  heritage   experiences       Luigina  Ciolfi   Communica.on  and  Compu.ng  Research  Centre   Sheffield  Hallam  University  (UK)   www.luiginaciolfi.com  
  • 2. Interested  in  human  interac6on  with  technology  within  the   physical  world     Place  experience  is  inherently  social,  as  well  as  physical,   personal  and  cultural     When  it  comes  to  design,  we  should  support  experience  as   a  whole     However,  the  design  social  and  collabora6ve  media  tends   to    be  separated  from  physical  experience  in  their  design  
  • 3. Effec6ve  augmenta6on  of  heritage  spaces  is  essen6ally   linked  to  social  aspects  of  heritage  experiences.  For   example:     Dialogical  process  of  interpreta6on     Social  interac6ons  around    artefacts  and  spaces     Par6cipa6on  and  contribu6ons  from  visitors,  staff,   volunteers,  etc.      
  • 4. meSch:  exploring  the  merging  of  digital  data  with  tangible   interac6ve  artefacts     How  can  social  interac6ons  and  social  data  become  part  of  the   artefact’s  digital  layer  and/or  are  embodied  by  its  material   makeup?     Social  data  is  also  key  in  designing  effec6ve  personalisa6ons   (not  limited  to  individual  ac6vity  and  data  logs)      
  • 5.
  • 6. First  design  explora6on:  Sheffield  General  Cemetery  (1836-­‐  1978)