Presentation by Luigina Ciolfi at the workshop "Explorations in Social Interaction Design" (http://studiolab.ide.tudelft.nl/studiolab/sxdchi13/) at ACM CHI 2013 (http://chi2013.acm.org/) in Paris
Cyril MASSELOT: Information, communication and territorial intelligence, new ...Territorial Intelligence
Information, communication, and territorial intelligence present new challenges. These changes are considered processes that produce individual and collective meanings as people, groups, and societies build relationships with complex realities. Approaches that consider cultural, cognitive, socioeconomic, and environmental changes affecting territories, identities, messages, and activities are informative and allow for communication and participation. This leads to active, participatory co-construction of policies rather than just descriptive or analytical approaches. Information and communication can help promote sustainable development by allowing actors to meet, share, and co-construct meanings around issues.
Studying everyday self-organized social movements from a story-telling perspe...Petro Poutanen
This document discusses studying everyday social movements (ESMs) from a storytelling perspective. It proposes framing ESMs as complex systems with emergent and adaptive properties. A preliminary framework is presented for studying ESMs with three perspectives: 1) analyzing communication structures and networks, 2) examining knowledge creation and shared discourses, and 3) exploring how communication structures, knowledge, and trust change over time as the community coevolves. The goal is to develop analytical tools to better understand ESMs as distinct from other types of social organizations and movements.
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Surachita mishra sysco presentation_total_cx leadersIIR USA
The document outlines 6 lessons for driving innovation through customer advocacy: 1) Pick a problem that causes real pain for customers, 2) Find co-founders who understand the vision and can implement it, 3) Get program management right with a focus on problem-solving, progress, and people, 4) Test and learn with customers at every step, 5) Create a pull for the solution through marketing, and 6) Reflect on progress to ensure the solution is on track. The lessons are meant to help identify customer needs and validate solutions through continuous customer feedback to deliver growth.
A play called "These Shining Lives" will be directed by Karen Wells and performed at the Unitarian Universalist Church of Canton from April 22-25, 2015. The production is supported by various local organizations including the Canton Community Fund, Oot and Associates PLLC, and the Public Employee Federation Region 7. It is a collaboration between the Grasse River Players and the Occupational Health Clinical Center of the North Country.
Cyril MASSELOT: Information, communication and territorial intelligence, new ...Territorial Intelligence
Information, communication, and territorial intelligence present new challenges. These changes are considered processes that produce individual and collective meanings as people, groups, and societies build relationships with complex realities. Approaches that consider cultural, cognitive, socioeconomic, and environmental changes affecting territories, identities, messages, and activities are informative and allow for communication and participation. This leads to active, participatory co-construction of policies rather than just descriptive or analytical approaches. Information and communication can help promote sustainable development by allowing actors to meet, share, and co-construct meanings around issues.
Studying everyday self-organized social movements from a story-telling perspe...Petro Poutanen
This document discusses studying everyday social movements (ESMs) from a storytelling perspective. It proposes framing ESMs as complex systems with emergent and adaptive properties. A preliminary framework is presented for studying ESMs with three perspectives: 1) analyzing communication structures and networks, 2) examining knowledge creation and shared discourses, and 3) exploring how communication structures, knowledge, and trust change over time as the community coevolves. The goal is to develop analytical tools to better understand ESMs as distinct from other types of social organizations and movements.
Making Community Mapping Work: The Tilburg Urban Farming Community CaseCommunitySense
This presentation outlines an approach for participatory community mapping, illustrated by the Tilburg urban farming community case. It ends with lessons learnt and a set of key open questions.
Surachita mishra sysco presentation_total_cx leadersIIR USA
The document outlines 6 lessons for driving innovation through customer advocacy: 1) Pick a problem that causes real pain for customers, 2) Find co-founders who understand the vision and can implement it, 3) Get program management right with a focus on problem-solving, progress, and people, 4) Test and learn with customers at every step, 5) Create a pull for the solution through marketing, and 6) Reflect on progress to ensure the solution is on track. The lessons are meant to help identify customer needs and validate solutions through continuous customer feedback to deliver growth.
A play called "These Shining Lives" will be directed by Karen Wells and performed at the Unitarian Universalist Church of Canton from April 22-25, 2015. The production is supported by various local organizations including the Canton Community Fund, Oot and Associates PLLC, and the Public Employee Federation Region 7. It is a collaboration between the Grasse River Players and the Occupational Health Clinical Center of the North Country.
Digital sustainability: how to move beyond the oxymoron
Can digital art be made to last in a sustainable way? It is no surprise that artists are keen to use and respond to new material in their practices. With every new invention, throughout the years, museum conservators tried to follow and adapted their working methods to the new challenges. Similarly, with the rise of digital artworks conservators try to think of solutions to preserve the collected artworks. While this works well in some cases, in many cases changes to the artwork happen as most hardware and software follow the design of planned-obsolescence. As a consequence endless migration and/or emulation projects are set up to prolong the working of digital art. It makes sense to use upgraded technology to keep an artwork going. Yet this enduring rat race becomes questionable when thinking about the environmental impact of digitals. In this presentation I want to discuss the oxymoron ‘digital sustainability’. By acknowledging this inherent contradiction, in my research I aim to critically inquire what it means for digital technology to support sustainability and how humans and technology can work together optimally for a more sustainable future. As a first step, I'll explore the potential of ‘networks of care’ to create, build and maintain digital cultural heritage in a sustainable way.
DIGITAL CULTURE AND THE FUTURE OF SCHOLARSHIP IN THE HUMANITIES-2022-FINAL-LA...JOHN Henry Chukwudi
Digital technologies now permeate all aspects of culture and scholarship in the humanities. Digital humanities explores how digital tools can enhance research by analyzing large datasets and presenting information in novel ways. As digital culture evolves, technology is transforming how cultural heritage is created, shared, and preserved. Scholars are exploring how to establish digital research environments and use tools like 3D modeling, digitization, and visualization to process and disseminate cultural resources. This supports efforts to sustain cultural traditions and make heritage materials globally accessible.
Presentation given during Panel 1 ("Which Changes are Currently Taking Place in our Research and Academic Culture?") at "Research Conditions and Digital Humanities: What are the Prospects for the Next Generation? #dhiha5" (10–11 June 2013, Paris), an international colloquium organised by Mareike König (IHA), Georgios Chatzoudis (Gerda-Henkel-Stiftung), in cooperation with Pierre Mounier (Cleo).
Cultural Heritage as a Mean of Social Inclusion: Work in Progress in the Cult...Museums Computer Group
The document summarizes the CultureLabs project which uses cultural heritage as a means of social inclusion. CultureLabs creates participatory projects through various partners including universities, heritage institutions, NGOs, and technology companies. The projects are aimed at communities like migrants to help them learn about their new country's cultural heritage while also sharing their own. CultureLabs is building an online platform to facilitate these projects by allowing users to discover resources, share practices, and find collaborators. Several pilot projects are highlighted involving museums in the UK, Italy, and Finland working with different migrant communities.
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This document discusses concepts from the Socially-Aware Design approach that could help inform the design of technologies to boost community resilience for refugees. It introduces the Semiotic Onion model, which views a design problem across technical, formal, and informal sociocultural layers. It also discusses Edward Hall's Basic Building Blocks of Culture as a way to understand cultural aspects that may influence design. The document argues these concepts could help identify important values, threats, and resilience factors for refugee communities to ensure designs are aligned with their needs and context.
This document summarizes discussions from several presentations at the DH2016 conference on defining digital humanities. It notes that digital humanities projects require interdisciplinary collaboration across competencies like history, public history, and technology skills. Effective projects are organized like Renaissance workshops, with students and scholars exchanging skills under a shared vision. The document argues for a unified, systemic vision of digital humanities that sees relationships between fields rather than rigid boundaries, reflecting how digital tools have changed research practices. This "unifying vision" represents an opportunity for digital humanities to define its social purpose.
SAA 2012 DDIG Forum Slides: CAPACITY-BUILDING FOR ARCHAEOLOGY IN THE 21ST CEN...ethan.watrall
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Digital Humanities_ Bridging Technology and Humanities for a Digital Age.pdfJasmineLowlarnce
There has been a significant shift in how universities and research institutions operate in this digital age. As a result of the humanities' openness to the possibilities offered by technological advances, a new multidisciplinary area has emerged: digital humanities. With dissertation homework help, learning about the goal of this interdisciplinary field is to deepen our understanding of humanities topics like history, literature, language, and art through the use of computational techniques, data analysis, as well as digital tools. The field of Digital Humanities serves as a pivotal link between the evergreen insights of the arts and the ever-evolving capabilities of technological advances, opening up novel avenues for scholarly inquiry and practical application.
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Media and Society, Cyberculture and Cyberspace Higher Education Institutions ...ijtsrd
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The document summarizes Roy Pea's presentation on developments in learning sciences and technologies. It discusses the H-STAR Institute at Stanford University and its focus on interdisciplinary research at the intersection of human sciences and information technology. It also summarizes the NSF LIFE Center and its focus on the social foundations of learning, as well as visions of cyberlearning enabled by new technologies and participation culture.
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
"You could have told me". oration on the Design of Interactive Pieces for Mus...Mariana Salgado
In this paper we seek to disentangle the reasons that limit collaborations between museums and universities. Our standpoint is that collaboration is desired by both organizations as it could lead to richer outcomes in the design and research of new technologies in museums. However, little attention is paid to how this kind of collaboration actually happens and how it could be enhanced. This is why our focus is on teamwork, especially in the particularities of the collaboration of external design-researchers and museum professionals. This paper examines the collaboration between a university and a museum, in a situation in which these institutions collaborate in the production of interactive artefacts for exhibition space. As in other cases, collaboration between museums and other institutions is not always easy: participants of collaborations have expectations and needs that are far from obvious to everyone. In this paper, we present a case study on a course on Public Space and Social Inclusion, organized by the Museum of Science in Trento (Italy) and the EIT ICT Labs Doctoral School. During the course, the participants developed a set of original ideas to explore possible ways for the museum to become a cultural hub, and to look into the role it can play for community building. This case study gave us the opportunity to delve deep into the dynamics of the interactions between museum and university partners involved in a collaborative process. We conducted and analysed interviews with university representatives and museum staff to discover how they experienced the collaboration and what they were expecting from it. Analysing these interviews, we observed the need to follow three principal elements for a successful collaboration. Partners have to start together a collaboration planning in advance their intention and moments for exchanging mutual feedback and systematically review the project. Partners should plan their collaboration in advance, explicating their expectations for the project and setting dates for exchanging mutual feedback to review the project systematically. Time management is crucial. It is important to make clear which deadlines are fixed and which flexible, when it is time for deep reflection and when there’s a need for hurried action. In general, the participants would benefit from communicating their working practices and talking frankly about their expectations.
Mapping is characterized as a collaborative creative practice shaped by free software culture. The process of creating mappings involves parallel work between creative/audiovisual teams and computer engineers producing code. This iterative process involves moments of collaboration and problem solving. The members of Telenoika organize flexible work teams around projects while sustaining themselves through paid work for institutions alongside personal projects. For them, creative practices and digital media are constitutive of mapping as a collaborative practice requiring sharing through open software.
Digital social innovation and the evolving role of digital in museums haith...MuseWeb Foundation
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meSch - Museums in the post-digital agemeschproject
Unconference session at the Open Culture Conference 2014 in London. Presentation by Monika Lechner (DEN) about meSch.
Are we entering the post-digital age? And if so, what does it mean for the museum? What do we face in the Internet of Things? Digitisation of museum collections is not the end: we are going full circle back from digital to tangible, material, sensual experiences. Get inspired by prototypes created in the FP7 project www.mesch-project.eu
Me sch presenation_at_cwi_8th_july_2013meschproject
This presentation by Diana Sørensen, PhD student at the University of Amsterdam presented her master thesis and current work with the research group ‘Information Access’ at the CWI, the national research institute for mathematics and computer science in the Netherlands on 8 July 2013. This included a brief introduction to meSch.
The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-
2011-9) under the Grant Agreement 600851.
See: http://mesch-project.eu/
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Merging the social and the tangible in heritage experiences
1. Merging
the
social
and
the
tangible
in
heritage
experiences
Luigina
Ciolfi
Communica.on
and
Compu.ng
Research
Centre
Sheffield
Hallam
University
(UK)
www.luiginaciolfi.com
2. Interested
in
human
interac6on
with
technology
within
the
physical
world
Place
experience
is
inherently
social,
as
well
as
physical,
personal
and
cultural
When
it
comes
to
design,
we
should
support
experience
as
a
whole
However,
the
design
social
and
collabora6ve
media
tends
to
be
separated
from
physical
experience
in
their
design
3. Effec6ve
augmenta6on
of
heritage
spaces
is
essen6ally
linked
to
social
aspects
of
heritage
experiences.
For
example:
Dialogical
process
of
interpreta6on
Social
interac6ons
around
artefacts
and
spaces
Par6cipa6on
and
contribu6ons
from
visitors,
staff,
volunteers,
etc.
4. meSch:
exploring
the
merging
of
digital
data
with
tangible
interac6ve
artefacts
How
can
social
interac6ons
and
social
data
become
part
of
the
artefact’s
digital
layer
and/or
are
embodied
by
its
material
makeup?
Social
data
is
also
key
in
designing
effec6ve
personalisa6ons
(not
limited
to
individual
ac6vity
and
data
logs)