The document summarizes the five stages of creative production through social media: production, collaboration, gaining audience, feedback, and goals and aspirations. It uses examples like videos, anime music videos (AMVs), fansubs, and Myspace profiles to illustrate each stage. Production involves creating work through remixing and manipulating existing content. Collaboration allows sharing work and working in groups. Gaining audience focuses on promotion. Feedback comes from social media platforms, dedicated communities, and other creators. Most see their work as hobbies rather than careers.
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The MOJO MINUTE video tutorials teach visual storytelling methods step-by-step
The short films will be included in a weekly e-mail newsletter that partners and sponsors can mail to the members.
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2. Creative P roduction
Stages of
In chapter 6 of Hanging Out, Messing Around,
and Geeking Out Patricia C. Lange and Mizuko
Ito describe five different stages of creative
production through social media:
● Production
● Collaboration
● Gaining Audience
● Feedback
● Goals and Aspirations
3. T he Creativ e Products
To illustrate the stages of production we will
focus on these four types of projects created
by social media users:
● Videos
● AMVs
● Fansubs
● Myspace profiles
4. Production
● Youth creators are limited in their access to
production equipment and software. They are
gravitating towards methods of production on
social media because of its wide availability.
● The practice of creating online typically leads
to a blend of consuming media and producing
it by remixing already existing forms of videos,
images, literature, and web designs.
● Does this technique constitute as creative
production? Or a manipulation of someone
else's work?
5. Productio n-Videos
● Many videos produced for social media
distribution are candids or personal, using
the Internet as a digital scrapbook.
● Lola and Ashley are video creators that host
a regular talk show focusing on reality
television shows.
● Using the tools available, Lola and Ashley
are able to host this show with little
technological and production knowledge.
● Their show focuses on pre-existing
television shows to create a discussion.
6. Produc tion-AMVs
● AMVs (anime music videos) are a montage
of anime footage strung together and put to
music to typically create a narrative.
● This process relies heavily on footage that
is already created for the producer to
create a project to call their own.
● Many AMV creators are self taught by
exploring the tools that are available to
them instead of having formal video
education.
7. Productio n-Fansubs
● Fansubbing is
the practice of
translating
Japanese anime
films and
television shows
and then adding
subtitles.
● Fansubbers typically work in groups to
create fansubs from preexisting anime
videos.
8. tion-Myspa ce Profiles
Produc
● Although a Myspace profile is intended to be a
reflection of the user, it relies heavily on
images and HTML code borrowed from other
websites and users. Dan Perkel has coined this
as "copy and paste" literacy. (256)
● Lange and Ito summarize the melding of
producing and consuming Myspace profiles
describing "profile creation [as] a casual
activity in defining a personal webpage and
graphic identity, pieced together with found
materials on the Internet." (261)
9. Collabora tion-Videos
● In professional settings, video production is
usually a collaborative effort consisting of
members specializing in videography, sound
recording, post-production editing, etc.
● Through social media, video creators can
collaborate digitally rather than in the same
setting.
● "Collab" videos are when video makers lend
footage or actors to each other to create new
videos. This practice is a way to allude to
other works to gain an already existing
audience.
10. Collabora tion-AMVs
● Since AMVs rely on pre-produced video
material, the artist can be considered to be
collaborating with the producers with the
footage and music.
11. Collaboratio n-Fansubs
● Because fansubbing is such a specific form
of creation, it attracts a niche of creators.
● Fansub groups typically consists of a "raw
provider", a translator, a timer, an editor,
an encoder, a typesetter, and several
quality checkers.
● These groups usually have trial periods and
formal tests when admitting new members.
● Can you think of any other exclusive hobby
groups, digital or not, that administer tests
and trial periods?
12. Collaboratio n-Fansubs
● All these hoops assure the group that they
will be working with someone who strives
for the same level of quality and can easily
collaborate with everyone in the group.
● After a fansubber becomes skilled in their
department of expertise, they will usually
be invited to collaborate with other
fansubbing groups.
13. ning Audien ce-Videos
Gai
● A common way to share videos among other
users is the website Youtube.
● Youtube allows users to link or embed their
work wherever they feel on the Internet. If
a creator only wants to share their work
with a certain group, settings can be
adjusted accordingly.
● View counts are tracked on Youtube but can
easily be manipulated and are considered
unreliable.
14. ning Audien ce-Videos
Gai
● A more reliable metric used on Youtube is
subscriptions, where a user is notified when
a creator posts a video. Some creators
practice "sub-for-sub" where creators will
mutually subscribe to each other to
maximize sharing and feedback.
● Other ways videos are promoted are shout
outs from other creators and collaborating
with others.
15. G aining Aud ience-AMVs
● Gepetto, an AMV editor, was first diving
into the world of video mixing when he was
asked to teach a video workshop in his high
school. Although he was considered an
amateur in the AMV community, his skills
were recognized highly outside of it.
● Anime conventions serve as a physical space
to showcase work instead of digital. These
conventions host competitions where
winning AMVs are shown in a theater to a
large audience.
16. ning Audien ce-Fansubs
Gai
● It is common in the fansubbing community
to focus primarily on quality instead of
audience size.
● When fansubbers do track numbers, they
make it visible for all viewers to see.
17. Feedba ck-Videos
● As a main source of video sharing, Youtube
provides a rating system along comment posts
and messaging.
● Any user is allowed to post comments on public
videos whether negative or positive. Creators
usually refrain from deleting negative
comments to show support for online freedom
of speech.
● Users are not always educated or
knowledgeable of video production and
therefore do not always provide helpful
feedback either.
18. Feedb ack-AMVs
● While Youtube helps broadcast videos and their
makers to a wide audience, AMV creators
choose to showcase their work to a more
specific audience in hopes of acquiring
constructive feedback and knowledgeable and
fair ratings.
● Animemusicvideos.org supplies templates for
writing reviews, rating systems, top video lists,
and discussion boards.
● AMV creators support each other through a
system of mutual feedback: the more you give,
the more you'll get.
19. Feedback -Fansubs
● Fansubbers attend anime conventions to
discuss and compare their work.
● Because fansubbing requires a lot of
specific knowledge, the most informed
feedback comes from other fansubbers.
● Fellow fansubbers are also already aware of
the creative standards that are shared in
the fansubbing community.
● For these reasons, fansubbers typically only
look to fellow fansubbers for constructive
criticism.
20. G oals and A spirations
● In the cases of fansubbers and AMV creators, there are
not many who strive to have a career in their field.
Fansubbing and AMV work generally do not have a place
in the commercial market and the art is usually treated
as a hobby which they can always improve upon.
● Some young video creators do have the dream of
working in a career with video. Although they have no
specific job aspiration, they work hard to one day work
in the field that they love.
Users like Ashley use their present videos to create a
portfolio on social media, hoping to showcase it to
prospective colleges and employers.