The document discusses different types of events in BPMN modeling including throwing and catching events, message events, timer events, conditional events, and signal events. Specifically:
- Throwing events trigger conditions and catching events receive thrown conditions. Message events use filled icons for throwing and unfilled icons for catching.
- There are important rules for modeling message events including start message events exclusively receiving messages, end message events exclusively sending messages, and intermediate events can send or receive messages.
- Timer events include start and intermediate events and express time intervals or wait times. Conditional events are more sophisticated than timer or message events and assume an active system to trigger conditions.
- Signal events use triangles inside circles and allow broadcasting