The document discusses game worlds and level design. It provides definitions of games and notes they offer worlds to play in, whether abstract or fictional. Level design is discussed, noting it gives a sense of progress and was influenced by technical constraints. Game spaces aim to tell the player what to do through obstacles and barriers. Theme parks also influence design through environmental storytelling techniques. Finally, it discusses the divergence of game and narrative spaces but notes the future of transmedia storyworlds that move across media.