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Friday, January 30, 2015 Emma Westecott 1
Games Culture
Emma Westecott
Assistant Professor: Game Design, OCAD
ewestecott@faculty.ocad.ca
Friday, January 30, 2015 Emma Westecott 2Friday, January 30, 2015 Emma Westecott 2
What is culture?
• There are many definitions of culture. Most of
them directly or indirectly involve what people
think, what they do, and the material products
they produce. Games culture refers to the
surrounding context of game-play itself.
Friday, January 30, 2015 Emma Westecott 3Friday, January 30, 2015 Emma Westecott 3
The broader picture
• Considering games as culture entails moving
beyond the borders of the magic circle to
consider how games interact with the contexts
that lie outside the game itself.
• When we consider a game as a cultural
representation, we are considering game as a
cultural text, allowing for an interpretative
reading of a game.
Friday, January 30, 2015 Emma Westecott 4Friday, January 30, 2015 Emma Westecott 4
Reflections and transformations
• All games reflect culture, reproducing aspects
of a cultural context.
• Some games also transform culture, affecting
genuine change.
• In addition to understanding that games can
represent and that they are representations
we can frame them as cultural
representations reflecting the meanings of the
contexts of where they are produced and
played.
Friday, January 30, 2015 Emma Westecott 5
Conceptual debates
Media Studies
• The effects of technology
are socially determined
• Active audiences
• Interpretation
• Spectatorship
• Representation
• Centralised media
• Consumer
• Work
New Media Studies
• The nature of society is
technologically determined
• Interactive users
• Experience
• Immersion
• Simulation
• Ubiquitous media
• Participant/co-creator
• Play
Friday, January 30, 2015 Emma Westecott 6Friday, January 30, 2015 Emma Westecott 6
Play Culture
“Social life is endowed with supra-biological
forms, in the shape of play, which enhance its
value. It is through this playing that society
expresses its interpretation of life and of the
world. By this we do not mean that play turns
into culture, rather that in its earliest phases
culture has the play character, that it proceeds
in the shape and the mood of play.”
(Huizinga 1955: 46)
Friday, January 30, 2015 Emma Westecott 7Friday, January 30, 2015 Emma Westecott 7
Brian Sutton Smith’s
7 Rhetorics of Play
Friday, January 30, 2015 Emma Westecott 8Friday, January 30, 2015 Emma Westecott 8
Co-creative media & critical play
The old rhetoric of opposition and cooptation
assumed a world where consumers had little
direct power to shape media content and
where there were enormous barriers to entry
into the marketplace, whereas the new digital
environment expands their power to archive,
annotate, appropriate, and re-circulate media
products.
Jenkins, H. 2003
Friday, January 30, 2015 Emma Westecott 9Friday, January 30, 2015 Emma Westecott 9
The Art Of The Game
• Where The Art Is Located?
–Not what games look like but what
game flow offers, the art of the game is
about the player, and provides a
kinesthetic poetry of performance.
• What Type Of Art Are Games?
–Time-based
–Performative
Friday, January 30, 2015 Emma Westecott 10Friday, January 30, 2015 Emma Westecott 10
The Art Of The Game
The game experience results from the collision of game
world; game rules and game play in a given moment in
time. The palette that the game artist holds consists a
toolbox that creates these multiple media moments that
have the potential to emotionally resonate with a future
player. The intent of this form of choreography is to create
a synthesized player experience where the visuals, sound
and interaction converge to immerse the player within the
flow of an emotional moment.
Friday, January 30, 2015 Emma Westecott 11Friday, January 30, 2015 Emma Westecott 11
The Art Of The Game
• Tiffany Holmes has used the term “art game” to
define an interactive work that ‘challenges
cultural stereotypes, offers meaningful social or
historical critique, or tells a story in a novel
manner’ (Holmes, 2003).
Friday, January 30, 2015 Emma Westecott 12Friday, January 30, 2015 Emma Westecott 12
The Art Of The Game
• the lively arts
– digital games are coming out of the
entertainment closet e.g. political,
educational, social applications of form. the
dance between technology and art spawns
multitudes of new form e.g. locative
experiences, convergent media, etc.
– applying the lens of art history e.g. effect of
photography to liberate older forms from
realism, what might drive digital game form
to escape current aesthetic?
Friday, January 30, 2015 Emma Westecott 13Friday, January 30, 2015 Emma Westecott 13
• modding - subverting the rules
Waco Resurrection (2003) http://waco.c-level.cc/
Friday, January 30, 2015 Emma Westecott 14Friday, January 30, 2015 Emma Westecott 14
The Art Of The Game
MODDING - subverting the rule
Waco Resurrection (2003) http://waco.c-level.cc/
Friday, January 30, 2015 Emma Westecott 15Friday, January 30, 2015 Emma Westecott 15
The Art Of The Game
MACHINIMA - recording the engine
Dance Voldo Dance (2002) Chris Brandt
http://www.bainst.com/madness/voldo.html
Friday, January 30, 2015 Emma Westecott 16Friday, January 30, 2015 Emma Westecott 16
The Art Of The Game
INDEPENDENT GAME DEVELOPMENT - building games
with other intentions
Friday, January 30, 2015 Emma Westecott 17Friday, January 30, 2015 Emma Westecott 17
The Art Of The Game
INDEPENDENT GAME DEVELOPMENT - building games
with other intentions
http://www.youtube.com/watch?v=fEI9a2nedEs
Friday, January 30, 2015 Emma Westecott 18Friday, January 30, 2015 Emma Westecott 18
Engagement in games is manifest through the player’s representation
of agency. Our main mechanism for engagement in game is through
direct control of our player character, or representation of action in
game. A player character acts out the movements of the player and
marks her progression in game.
The Player Character
Friday, January 30, 2015 Emma Westecott 19Friday, January 30, 2015 Emma Westecott 19
The Player Character
Friday, January 30, 2015 Emma Westecott 20Friday, January 30, 2015 Emma Westecott 20
The Player Character
http://www.gametrailers.com/user-movie/zero-punctuation-bayonetta/338786
Friday, January 30, 2015 Emma Westecott 21Friday, January 30, 2015 Emma Westecott 21
The Player Character
Friday, January 30, 2015 Emma Westecott 22Friday, January 30, 2015 Emma Westecott 22
GAME ACTOR : Lara Croft
GAME AVATAR :
World of Warcraft Horde
ICON :
LocoRoco
The Player Character
Friday, January 30, 2015 Emma Westecott 23Friday, January 30, 2015 Emma Westecott 23
Mirror’s Edge
The Player Character
1st Person Camera
Friday, January 30, 2015 Emma Westecott 24Friday, January 30, 2015 Emma Westecott 24
Prince of Persia
The Player Character
3rd Person Camera
Friday, January 30, 2015 Emma Westecott 25Friday, January 30, 2015 Emma Westecott 25
“We tried not to give him [Snake] too much
character because we want players to be able to
take on his role. Snake isn’t like a movie star.
He’s not someone you watch, he’s someone
you can step into the shoes of. Playing Snake
gives gamers the chance to be a hero.”
(Kojima, 1998: 43)
The Player Character
Friday, January 30, 2015 Emma Westecott 26Friday, January 30, 2015 Emma Westecott 26
'... The fascination with
puppets… reaches so far
back into human history
that it must be regarded
as a response to a
fundamental need or
needs. It is, clearly, a
projection of the
obsession of human
beings with their own
image… More profoundly,
it reveals a yearning to
play god, to master life.'
(Segel, 1995: 4)
The Player Character as Puppet

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CFC Day 3 Game Culture

  • 1. Friday, January 30, 2015 Emma Westecott 1 Games Culture Emma Westecott Assistant Professor: Game Design, OCAD ewestecott@faculty.ocad.ca
  • 2. Friday, January 30, 2015 Emma Westecott 2Friday, January 30, 2015 Emma Westecott 2 What is culture? • There are many definitions of culture. Most of them directly or indirectly involve what people think, what they do, and the material products they produce. Games culture refers to the surrounding context of game-play itself.
  • 3. Friday, January 30, 2015 Emma Westecott 3Friday, January 30, 2015 Emma Westecott 3 The broader picture • Considering games as culture entails moving beyond the borders of the magic circle to consider how games interact with the contexts that lie outside the game itself. • When we consider a game as a cultural representation, we are considering game as a cultural text, allowing for an interpretative reading of a game.
  • 4. Friday, January 30, 2015 Emma Westecott 4Friday, January 30, 2015 Emma Westecott 4 Reflections and transformations • All games reflect culture, reproducing aspects of a cultural context. • Some games also transform culture, affecting genuine change. • In addition to understanding that games can represent and that they are representations we can frame them as cultural representations reflecting the meanings of the contexts of where they are produced and played.
  • 5. Friday, January 30, 2015 Emma Westecott 5 Conceptual debates Media Studies • The effects of technology are socially determined • Active audiences • Interpretation • Spectatorship • Representation • Centralised media • Consumer • Work New Media Studies • The nature of society is technologically determined • Interactive users • Experience • Immersion • Simulation • Ubiquitous media • Participant/co-creator • Play
  • 6. Friday, January 30, 2015 Emma Westecott 6Friday, January 30, 2015 Emma Westecott 6 Play Culture “Social life is endowed with supra-biological forms, in the shape of play, which enhance its value. It is through this playing that society expresses its interpretation of life and of the world. By this we do not mean that play turns into culture, rather that in its earliest phases culture has the play character, that it proceeds in the shape and the mood of play.” (Huizinga 1955: 46)
  • 7. Friday, January 30, 2015 Emma Westecott 7Friday, January 30, 2015 Emma Westecott 7 Brian Sutton Smith’s 7 Rhetorics of Play
  • 8. Friday, January 30, 2015 Emma Westecott 8Friday, January 30, 2015 Emma Westecott 8 Co-creative media & critical play The old rhetoric of opposition and cooptation assumed a world where consumers had little direct power to shape media content and where there were enormous barriers to entry into the marketplace, whereas the new digital environment expands their power to archive, annotate, appropriate, and re-circulate media products. Jenkins, H. 2003
  • 9. Friday, January 30, 2015 Emma Westecott 9Friday, January 30, 2015 Emma Westecott 9 The Art Of The Game • Where The Art Is Located? –Not what games look like but what game flow offers, the art of the game is about the player, and provides a kinesthetic poetry of performance. • What Type Of Art Are Games? –Time-based –Performative
  • 10. Friday, January 30, 2015 Emma Westecott 10Friday, January 30, 2015 Emma Westecott 10 The Art Of The Game The game experience results from the collision of game world; game rules and game play in a given moment in time. The palette that the game artist holds consists a toolbox that creates these multiple media moments that have the potential to emotionally resonate with a future player. The intent of this form of choreography is to create a synthesized player experience where the visuals, sound and interaction converge to immerse the player within the flow of an emotional moment.
  • 11. Friday, January 30, 2015 Emma Westecott 11Friday, January 30, 2015 Emma Westecott 11 The Art Of The Game • Tiffany Holmes has used the term “art game” to define an interactive work that ‘challenges cultural stereotypes, offers meaningful social or historical critique, or tells a story in a novel manner’ (Holmes, 2003).
  • 12. Friday, January 30, 2015 Emma Westecott 12Friday, January 30, 2015 Emma Westecott 12 The Art Of The Game • the lively arts – digital games are coming out of the entertainment closet e.g. political, educational, social applications of form. the dance between technology and art spawns multitudes of new form e.g. locative experiences, convergent media, etc. – applying the lens of art history e.g. effect of photography to liberate older forms from realism, what might drive digital game form to escape current aesthetic?
  • 13. Friday, January 30, 2015 Emma Westecott 13Friday, January 30, 2015 Emma Westecott 13 • modding - subverting the rules Waco Resurrection (2003) http://waco.c-level.cc/
  • 14. Friday, January 30, 2015 Emma Westecott 14Friday, January 30, 2015 Emma Westecott 14 The Art Of The Game MODDING - subverting the rule Waco Resurrection (2003) http://waco.c-level.cc/
  • 15. Friday, January 30, 2015 Emma Westecott 15Friday, January 30, 2015 Emma Westecott 15 The Art Of The Game MACHINIMA - recording the engine Dance Voldo Dance (2002) Chris Brandt http://www.bainst.com/madness/voldo.html
  • 16. Friday, January 30, 2015 Emma Westecott 16Friday, January 30, 2015 Emma Westecott 16 The Art Of The Game INDEPENDENT GAME DEVELOPMENT - building games with other intentions
  • 17. Friday, January 30, 2015 Emma Westecott 17Friday, January 30, 2015 Emma Westecott 17 The Art Of The Game INDEPENDENT GAME DEVELOPMENT - building games with other intentions http://www.youtube.com/watch?v=fEI9a2nedEs
  • 18. Friday, January 30, 2015 Emma Westecott 18Friday, January 30, 2015 Emma Westecott 18 Engagement in games is manifest through the player’s representation of agency. Our main mechanism for engagement in game is through direct control of our player character, or representation of action in game. A player character acts out the movements of the player and marks her progression in game. The Player Character
  • 19. Friday, January 30, 2015 Emma Westecott 19Friday, January 30, 2015 Emma Westecott 19 The Player Character
  • 20. Friday, January 30, 2015 Emma Westecott 20Friday, January 30, 2015 Emma Westecott 20 The Player Character http://www.gametrailers.com/user-movie/zero-punctuation-bayonetta/338786
  • 21. Friday, January 30, 2015 Emma Westecott 21Friday, January 30, 2015 Emma Westecott 21 The Player Character
  • 22. Friday, January 30, 2015 Emma Westecott 22Friday, January 30, 2015 Emma Westecott 22 GAME ACTOR : Lara Croft GAME AVATAR : World of Warcraft Horde ICON : LocoRoco The Player Character
  • 23. Friday, January 30, 2015 Emma Westecott 23Friday, January 30, 2015 Emma Westecott 23 Mirror’s Edge The Player Character 1st Person Camera
  • 24. Friday, January 30, 2015 Emma Westecott 24Friday, January 30, 2015 Emma Westecott 24 Prince of Persia The Player Character 3rd Person Camera
  • 25. Friday, January 30, 2015 Emma Westecott 25Friday, January 30, 2015 Emma Westecott 25 “We tried not to give him [Snake] too much character because we want players to be able to take on his role. Snake isn’t like a movie star. He’s not someone you watch, he’s someone you can step into the shoes of. Playing Snake gives gamers the chance to be a hero.” (Kojima, 1998: 43) The Player Character
  • 26. Friday, January 30, 2015 Emma Westecott 26Friday, January 30, 2015 Emma Westecott 26 '... The fascination with puppets… reaches so far back into human history that it must be regarded as a response to a fundamental need or needs. It is, clearly, a projection of the obsession of human beings with their own image… More profoundly, it reveals a yearning to play god, to master life.' (Segel, 1995: 4) The Player Character as Puppet

Editor's Notes

  1. The study of play pre-dates games, whose humanist theorists (notably Huizinga (1955) and Caillois (1961) offer ways of understanding the relationships between play and culture.