The document discusses how the media product was influenced by and compares to real media products. It acknowledges that ideas were taken from two music videos the creator enjoyed. While some conventions like close-ups and party scenes were used, the document argues the concept of showing a character's mental state change over a night out was original. The product uses some unconventional elements like ghosting for an entertaining effect. Redundant elements like the character's style may help target the intended genre audience. Audience research helped inform the narrative choices and direct the creator to similar, appealing media texts.