The document summarizes information about the Città della Scienza and NEMO science museum. It discusses NEMO's mission to make science engaging for all ages. It provides details on NEMO's business model, stakeholders including visitors and target groups, and the broad package of exhibitions, workshops, demonstrations it offers to inspire learning and exploration. It also outlines NEMO's role in science education, research collaborations, and European outreach to disseminate science and technology knowledge.
The document summarizes information about the Città della Scienza and NEMO science museum. It discusses NEMO's mission to make science engaging for all ages. It provides details on NEMO's business model, stakeholders including visitors and target groups, and the broad package of exhibitions, workshops, demonstrations it offers to inspire learning and exploration. It also outlines NEMO's role in science education, research collaborations, and European outreach to disseminate science and technology knowledge.
This document discusses developing an accessible science culture in the Netherlands. It notes that while the Netherlands has high quality research, it is only a moderate innovator. Few Dutch students enroll in STEM studies compared to other countries. To increase STEM participation, universities can focus on engagement, gender equality, science education, ethics, open access, and governance. Different approaches are discussed, such as public events, collaborative learning, and open dissemination of research results to involve society and design science responsibly. The goal is to make science a more inclusive human endeavor and resource.
The document summarizes a presentation given by Pete Kercher on design for all and accessibility. It discusses the European Institute for Design and Disability (EIDD), which aims to enhance quality of life through universal design. EIDD has 36 member organizations across 21 European countries. The presentation defines design and universal design, noting that considering all users is important for inclusive cultural programs. As populations age, a universal approach to design will be needed for environments, products, and services. Barriers to universal design often involve thinking that something is impossible, too expensive, or has "always been done that way." The presentation advocates design thinking outside the box to solve challenges.
This document provides information about a zine making and environmental design workshop to take place from June 12-18, 2015 at the Città della Scienza in Italy. It defines what a zine is, noting they are independently published works that can cover any topic and be created through various means like writing, art, or photography. The workshop will teach participants how to make zines through hands-on activities and examples of zine styles. Participants are instructed to document their work each day using different "hats" or roles like scientist, urbanist, or reporter to analyze how the materials they use transform and affect their surroundings and community.
This document describes L.I.S.A., the Innovation and Academic Spin-off Lab at the University of Salerno. It is directed by Professor Roberto Parente. The lab focuses on openness, sharing knowledge, and bringing together academics, education, and technology transfer to support the creation of innovative initiatives. It aims to create a favorable environment for creative professionals through factors like continuous interactions, multidisciplinarity, and providing knowledge and culture.
The document discusses the Italian Project powered by Cybertec Services Srl, which was selected by the Italian Government for its CREATIVITY Award in 2013. The project, called ComputArte, merges technology and art to meet subjective aesthetic needs by creating furniture-like computers that provide immersive experiences. The document also provides success factors for networks to enhance creativity and territorial competitiveness, such as sharing goals openly while focusing on the user experience and protecting strategic data and information.
1) Avanzi is an Italian consultancy agency that works on sustainability projects, including opening a coworking space called "habitat", founding the first social innovation incubator in Italy, and helping corporations and governments implement shared value and participatory projects.
2) They are working on a new project to convert an old industrial site in Milan into a center for culture innovation and creative companies called the Ex-Ansaldo Project, which will include 6000+6000 square meters of space.
3) Critical success factors for creative habitats and networks include having a physical and digital community, co-petition between organizations, sharing knowledge, collaboration, identity and storytelling, and being entrepreneurial with an open approach that values diversity
1. The document discusses critical success factors for networks and habitats that support creative professionals and bottom-up transformation in areas with declining populations.
2. Key factors for successful networks include having a common interest, involvement from multiple stakeholders and disciplines, relevant experts, inspiration, different personality types, entrepreneurship, face-to-face contact, an open and agile structure, and a level playing field.
3. Critical success factors for environments that support creative professionals are affordable coworking spaces, meeting spaces, room for experimentation, opportunities, knowledge institutions, affordable housing, and international events.
Jordan has a rich cultural heritage from being a historic crossroads of civilizations. However, its cultural heritage faces threats and its management system is inadequate. The document analyzes three major impediments - poor and vague legislation, inappropriate institutional settings that cause inefficiencies, and lack of resources. It proposes strategic initiatives like restructuring legislation and institutions, establishing a governance body, and building capacity to better manage and preserve Jordan's cultural heritage. The intended outcomes are sustainability of resources, international competitiveness, community involvement, and public-private partnerships.
Cittalia is an organization that promotes social innovation and creative ecosystems in Italian cities. It acts as a bridge between local authorities and community groups, bringing together different urban stakeholders through projects and networks. Cittalia has established the SEiSMiC network in Italy to connect social innovators and institutions. The network works to promote participatory policies and civic engagement initiatives. Challenges identified by SEiSMiC include improving public participation, community building, and developing new models of sustainable urban economies. Cittalia also analyzes and shares best practices from other innovation networks to support the growth of creative industries and professionals.
Open Campus is a 800 square meter co-working space located in Cagliari, Sardinia inside the headquarters of Tiscali, a major Italian telecommunications company. It is a community of over 60 co-workers including 10 startups, 5 companies, and 7 freelancers working in various digital fields. The co-working space promotes collaboration and hosts weekly events like startup competitions, workshops, and conferences to support innovation and make Sardinia a leader in digital technologies.
The document discusses Italy's cultural and creative industries sector. It defines three subsectors: creative industries, core cultural industries, and heritage industries. Creative industries such as design develop services for other sectors and convey content across the economy. Cultural industries produce goods that directly enter the market. Heritage industries involve the conservation and promotion of historical and artistic heritage through museums, libraries, and sites. The document provides statistics on businesses, employment, and value added in each subsector and discusses how cultural content can converge with other industries through innovation.
This document discusses developing an accessible science culture in the Netherlands. It notes that while the Netherlands has high quality research, it is only a moderate innovator. Few Dutch students enroll in STEM studies compared to other countries. To increase STEM participation, universities can focus on engagement, gender equality, science education, ethics, open access, and governance. Different approaches are discussed, such as public events, collaborative learning, and open dissemination of research results to involve society and design science responsibly. The goal is to make science a more inclusive human endeavor and resource.
The document summarizes a presentation given by Pete Kercher on design for all and accessibility. It discusses the European Institute for Design and Disability (EIDD), which aims to enhance quality of life through universal design. EIDD has 36 member organizations across 21 European countries. The presentation defines design and universal design, noting that considering all users is important for inclusive cultural programs. As populations age, a universal approach to design will be needed for environments, products, and services. Barriers to universal design often involve thinking that something is impossible, too expensive, or has "always been done that way." The presentation advocates design thinking outside the box to solve challenges.
This document provides information about a zine making and environmental design workshop to take place from June 12-18, 2015 at the Città della Scienza in Italy. It defines what a zine is, noting they are independently published works that can cover any topic and be created through various means like writing, art, or photography. The workshop will teach participants how to make zines through hands-on activities and examples of zine styles. Participants are instructed to document their work each day using different "hats" or roles like scientist, urbanist, or reporter to analyze how the materials they use transform and affect their surroundings and community.
This document describes L.I.S.A., the Innovation and Academic Spin-off Lab at the University of Salerno. It is directed by Professor Roberto Parente. The lab focuses on openness, sharing knowledge, and bringing together academics, education, and technology transfer to support the creation of innovative initiatives. It aims to create a favorable environment for creative professionals through factors like continuous interactions, multidisciplinarity, and providing knowledge and culture.
The document discusses the Italian Project powered by Cybertec Services Srl, which was selected by the Italian Government for its CREATIVITY Award in 2013. The project, called ComputArte, merges technology and art to meet subjective aesthetic needs by creating furniture-like computers that provide immersive experiences. The document also provides success factors for networks to enhance creativity and territorial competitiveness, such as sharing goals openly while focusing on the user experience and protecting strategic data and information.
1) Avanzi is an Italian consultancy agency that works on sustainability projects, including opening a coworking space called "habitat", founding the first social innovation incubator in Italy, and helping corporations and governments implement shared value and participatory projects.
2) They are working on a new project to convert an old industrial site in Milan into a center for culture innovation and creative companies called the Ex-Ansaldo Project, which will include 6000+6000 square meters of space.
3) Critical success factors for creative habitats and networks include having a physical and digital community, co-petition between organizations, sharing knowledge, collaboration, identity and storytelling, and being entrepreneurial with an open approach that values diversity
1. The document discusses critical success factors for networks and habitats that support creative professionals and bottom-up transformation in areas with declining populations.
2. Key factors for successful networks include having a common interest, involvement from multiple stakeholders and disciplines, relevant experts, inspiration, different personality types, entrepreneurship, face-to-face contact, an open and agile structure, and a level playing field.
3. Critical success factors for environments that support creative professionals are affordable coworking spaces, meeting spaces, room for experimentation, opportunities, knowledge institutions, affordable housing, and international events.
Jordan has a rich cultural heritage from being a historic crossroads of civilizations. However, its cultural heritage faces threats and its management system is inadequate. The document analyzes three major impediments - poor and vague legislation, inappropriate institutional settings that cause inefficiencies, and lack of resources. It proposes strategic initiatives like restructuring legislation and institutions, establishing a governance body, and building capacity to better manage and preserve Jordan's cultural heritage. The intended outcomes are sustainability of resources, international competitiveness, community involvement, and public-private partnerships.
Cittalia is an organization that promotes social innovation and creative ecosystems in Italian cities. It acts as a bridge between local authorities and community groups, bringing together different urban stakeholders through projects and networks. Cittalia has established the SEiSMiC network in Italy to connect social innovators and institutions. The network works to promote participatory policies and civic engagement initiatives. Challenges identified by SEiSMiC include improving public participation, community building, and developing new models of sustainable urban economies. Cittalia also analyzes and shares best practices from other innovation networks to support the growth of creative industries and professionals.
Open Campus is a 800 square meter co-working space located in Cagliari, Sardinia inside the headquarters of Tiscali, a major Italian telecommunications company. It is a community of over 60 co-workers including 10 startups, 5 companies, and 7 freelancers working in various digital fields. The co-working space promotes collaboration and hosts weekly events like startup competitions, workshops, and conferences to support innovation and make Sardinia a leader in digital technologies.
The document discusses Italy's cultural and creative industries sector. It defines three subsectors: creative industries, core cultural industries, and heritage industries. Creative industries such as design develop services for other sectors and convey content across the economy. Cultural industries produce goods that directly enter the market. Heritage industries involve the conservation and promotion of historical and artistic heritage through museums, libraries, and sites. The document provides statistics on businesses, employment, and value added in each subsector and discusses how cultural content can converge with other industries through innovation.