<a href="https://www.a1autorecycling.com.au/car-removal-gold-coast/">Car removal gold coast</a> is the best in the cash for cars removal services provider in brisbane.
For more course tutorials visit
www.tutorialrank.com
Tutorial Purchased: 5 Times, Rating: A+
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
Writing code is easy but writing maintainable code is almost impossible. During this talk I will discuss some of the principles of coding that relates to WordPress but goes beyond that.
How to write maintainable code - Peter Hilton - Codemotion Amsterdam 2017Codemotion
The problem that new technology doesn’t fix is unmaintainable code. Clean code with good tests is essential, but not enough. This talk introduces techniques like getting better at naming, explaining code with tests, the few code comments you actually need, README-driven development and writing Minimum Viable Documentation. After the excitement of adopting new technology and software craftsmanship comes the horror of your next software maintenance project. As Jean-Paul Sartre said*, ‘Hell is other people’s code’. Whatever your level, your future happiness depends on maintainable code.
Bad comments are such a big problem, that most discussion on the subject never gets past how not to write bad comments. No wonder so many programmers admit defeat and adopt a policy of writing no comments at all.
This talk goes beyond bad comments to discover different kinds of good comments that are worth having, no matter how beautiful and perfect the code is.
The document discusses the process of writing a computer program. It explains that programming involves breaking a problem down into a logical sequence of steps. There are two main phases: the problem-solving phase where the problem is analyzed and an algorithm is developed, and the implementation phase where the algorithm is translated into a programming language and tested. The process also includes a maintenance phase to modify the program as needed over time.
Meeting-avoidance for self-managing developersPeter Hilton
How and when to avoid meetings and have more time to write code
Meetings are a problem for any organisations, because they dull the attention-span of otherwise intelligent people, and prevent otherwise productive people from getting any work done. Software developers suffer more than most, because they can’t even pretend that they’re getting any work done when they’re sitting in meetings. After all, getting your laptop out and writing code during a meeting is (rightly) considered rude.
This presentation introduces various approaches that software developers can use to reduce the number of meetings in their organisation, so they have more time to write code. In particular, developer contributions to project management can drastically reduce the number of meetings.
Responding to extended writing electronically v3john6938
This document provides tips and tricks for responding to extended writing electronically using Microsoft Word tools to provide feedback. It discusses using track changes to edit student work, insert comments for formative feedback, and autocorrect functions to quickly insert common comments. Fillable forms and the spike tool are also presented as ways to structure summative end comments and feedback on assignments. The goal is to harness technology to both save time providing feedback and increase clarity for students.
How Functional Programming Made Me A Better DeveloperCameron Presley
The document discusses how learning functional programming improved the author's skills as a developer. It describes their journey learning F# by porting projects like a screenshot tool and card games. This helped them think more about pure functions, immutable data, and leveraging LINQ. It influenced how they write more testable code through interfaces and by avoiding null values. The author now considers types of components like boundaries, business rules, and workflows when building software. Overall, learning functional programming was challenging but improved their ability to design maintainable and testable systems.
For more course tutorials visit
www.tutorialrank.com
Tutorial Purchased: 5 Times, Rating: A+
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
Writing code is easy but writing maintainable code is almost impossible. During this talk I will discuss some of the principles of coding that relates to WordPress but goes beyond that.
How to write maintainable code - Peter Hilton - Codemotion Amsterdam 2017Codemotion
The problem that new technology doesn’t fix is unmaintainable code. Clean code with good tests is essential, but not enough. This talk introduces techniques like getting better at naming, explaining code with tests, the few code comments you actually need, README-driven development and writing Minimum Viable Documentation. After the excitement of adopting new technology and software craftsmanship comes the horror of your next software maintenance project. As Jean-Paul Sartre said*, ‘Hell is other people’s code’. Whatever your level, your future happiness depends on maintainable code.
Bad comments are such a big problem, that most discussion on the subject never gets past how not to write bad comments. No wonder so many programmers admit defeat and adopt a policy of writing no comments at all.
This talk goes beyond bad comments to discover different kinds of good comments that are worth having, no matter how beautiful and perfect the code is.
The document discusses the process of writing a computer program. It explains that programming involves breaking a problem down into a logical sequence of steps. There are two main phases: the problem-solving phase where the problem is analyzed and an algorithm is developed, and the implementation phase where the algorithm is translated into a programming language and tested. The process also includes a maintenance phase to modify the program as needed over time.
Meeting-avoidance for self-managing developersPeter Hilton
How and when to avoid meetings and have more time to write code
Meetings are a problem for any organisations, because they dull the attention-span of otherwise intelligent people, and prevent otherwise productive people from getting any work done. Software developers suffer more than most, because they can’t even pretend that they’re getting any work done when they’re sitting in meetings. After all, getting your laptop out and writing code during a meeting is (rightly) considered rude.
This presentation introduces various approaches that software developers can use to reduce the number of meetings in their organisation, so they have more time to write code. In particular, developer contributions to project management can drastically reduce the number of meetings.
Responding to extended writing electronically v3john6938
This document provides tips and tricks for responding to extended writing electronically using Microsoft Word tools to provide feedback. It discusses using track changes to edit student work, insert comments for formative feedback, and autocorrect functions to quickly insert common comments. Fillable forms and the spike tool are also presented as ways to structure summative end comments and feedback on assignments. The goal is to harness technology to both save time providing feedback and increase clarity for students.
How Functional Programming Made Me A Better DeveloperCameron Presley
The document discusses how learning functional programming improved the author's skills as a developer. It describes their journey learning F# by porting projects like a screenshot tool and card games. This helped them think more about pure functions, immutable data, and leveraging LINQ. It influenced how they write more testable code through interfaces and by avoiding null values. The author now considers types of components like boundaries, business rules, and workflows when building software. Overall, learning functional programming was challenging but improved their ability to design maintainable and testable systems.
Programmers love science! At least, so they say. Because when it comes to the ‘science’ of developing code, the most used tool is brutal debate. Vim versus emacs, static versus dynamic typing, Java versus C#, this can go on for hours at end. In this session, software engineering professor Felienne Hermans will present the latest research in software engineering that tries to understand and explain what programming methods, languages and tools are best suited for different types of development.
Rethinking Object Orientation - By Kathleen Dollard
Decades after object orientation design altered programming, it’s still evolving, and we’re still learning to use it better. Many changes in the tools we use and how we write applications affect the approach we take to OOD. Some of these changes relate to architecture where approaches like SOA and the layering revolution behind Silverlight alter the place of traditional OOD within the bigger picture of architecture. Other changes are language improvements that alter the very meaning of the phrase “object” from a design point of view. Language features that alter our implementation of logical objects include generics, extension methods, delegates/lambda expressions, partial classes/methods, reflection, anonymous types, and declarative programming.
We’ll also explore the growing role of interfaces as a contractual base in composable applications and explore differences between traditional applications and ecosystem empowering applications. I’m really excited to give this talk to a group with diverse skillsets! Come ready for multi-way conversations because I want to learn from you.
The document discusses why software developers should use FlexUnit, an automated unit testing framework for Flex and ActionScript projects. It notes that developers spend 80% of their time debugging code and that errors found later in the development process can cost 100x more to fix than early errors. FlexUnit allows developers to automate unit tests so that tests can be run continually, finding errors sooner when they are cheaper to fix. Writing automated tests also encourages developers to write better structured, more testable and maintainable code. FlexUnit provides a testing architecture and APIs to facilitate automated unit and integration testing as well as different test runners and listeners to output test results.
Final requirement for programming-Bonifacio, Mary Clemenceclemencebonifacio
The document discusses programming concepts like switch case statements and looping. It provides examples of switch case statements that output the day of the week or perform calculations based on a number input. It also gives examples of different loop types like for, while, and do while loops that count or repeat outputs a specified number of times. The document is a report submitted to a professor that describes programming concepts and includes sample codes and their outputs to demonstrate switch cases and looping.
This document contains practice questions for the ISTQB Foundation exam related to structure-based or white-box testing techniques. It includes 6 multiple choice questions testing knowledge of the minimum number of tests required to achieve statement and branch coverage for given code snippets. The document provides the code snippets, questions, answers and brief explanations for each question. It concludes with some pre-test tips for efficiently calculating the number of test cases needed for statement and branch coverage.
For more classes visit
www.snaptutorial.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
Cis 1403 lab1- the process of programmingHamad Odhabi
This lab aims to develop students knowledge and skills needed to create a simple programming code. It covers the process of developing computer programs starting from a simple analysis of the problem, identifying outputs, inputs, and design process/algorithm, convert algorithm to code, testing, and documentation. The student will be introduced to the Java program structure, numerical variable and high-level introduction to data types. The lab does not go into depth explaining the data types and memory storage. These will be discussed in the upcoming labs. Also, the student will be introduced to the REPL cloud environment that will be used to create a simple application.
The document provides guidance for students to create web pages for assigned grade levels and content areas as part of a classroom assignment. Students will design web pages with sections for welcoming parents and students, teacher information, sample grade books, student work examples, resources, and other generated content. A rubric and checklist are provided to help students evaluate their web page content and design.
New folderCSE2AIF 2015 Assignment 2.pdfCSE2AIF - Artifi.docxhenrymartin15260
New folder/CSE2AIF 2015 Assignment 2.pdf
CSE2AIF - Artificial Intelligence Fundamentals
2015 Individual Assignment 2
Due Friday 9 October 2015, 10:00am
General Information
This assignment is to be done individually, and contributes 20% of your final mark for this subject. The
submission date for the assignment is Friday 9th October 10:00am. Submission is both hardcopy AND
electronic. Details of what to submit are provided below. Make sure that you follow the directions carefully
and that the files are named exactly as specified in the instructions.
The assignment is to be done individually. This means that any code that you write must be your own. You
must not collude with other students in any way, and you must not outsource your work to any third party.
For information on plagiarism, see the La Trobe University policy on academic misconduct at
http://www.latrobe.edu.au/students/learning/academic-integrity. Plagiarism is treated very seriously.
Penalties will be applied and are strictly imposed.
Late Submission Policy
Penalties are applied to late assignments (5% of total possible marks for that task is deducted per day,
accepted up to 5 days after the due date only). An assignment submitted more than five working days after
the due date will not be accepted. Delays caused by computer downtime cannot be accepted as a valid reason
for a late submission without penalty. You must plan your work to allow for both scheduled and
unscheduled downtime.
Extension Policy
In order to apply for an extension of time to submit your assessment task, you must:
1. Complete the light brown sections of the ‘Request for an Extension of Time to Submit an Assessment
Task” form, which will be available from the subject’s LMS website
2. Submit the completed form to the Subject Coordinator with relevant supporting information (e.g.
medical certificate) either by email or in hard copy
3. The submission must be made three days or more before the original due date for the assessment task.
If it is less than three days before the due date, or after the due date, you should use the Special
Consideration process. You have up to three days after the due date to apply for special consideration. You
are not automatically granted an extension of time if you submit the form. The Subject Coordinator will
return this form to you (as a scan via email) with approval or rejection of your request clearly indicated. If
you are granted an extension of time, you should submit a copy of the approved form (showing the approval
and the new submission date) with your completed assessment task. The University’s Late Submission
penalties apply from the original submission date if your request for an extension is rejected, and from the
new submission date (provided on the approved form) if your request is accepted. Applications for extension
made because of poor time management are generally not accepted. You may wish to.
CSCI 180 Project Grading Your project is graded based .docxfaithxdunce63732
CSCI 180 Project Grading
Your project is graded based on four categories: correctness, assignment requirements,
documentation, and style. Below are the point breakdowns for each of these areas, detailing the
range of points you will receive for achievement levels within each of these categories.
Functionality
Note that you cannot receive the minimum functionality points for a level unless your code fulfills
the requirements for that level. So, for example, if you do not fulfill the C-level requirements
completely (with minor errors), the highest grade you can receive is a 39 no matter what other
features you have put into your code.
60-70
50-59
40-49
30-39
0-30
Code compiles and runs without crashing. Fulfills the A-level requirements. Variant
points based on quality of minor flaws in correctness.
Code compiles and runs without crashing. Fulfills the B-level requirements. Variant
points based on discussion of issues arising in reaching the next stage of the project and
in how easy it is to determine the correctness of the code by running it.
Code compiles and runs without crashing. Fulfills the C-level requirements. Variant
points based on discussion of issues arising in reaching the next stage of the project and
in how easy it is to determine the correctness of the code by running it.
Code compiles and runs without crashing. Fulfills D-level requirements. Variant points
based on discussion of issues arising in reaching the next stage of the project and in how
easy it is to determine the correctness of the code by running it.
Code does not compile or code crashes when run. Variant points awarded based on
quality of analysis of the problem with the code.
Assignment Requirements
5 Handed in on time, code has some documentation, and you included a journal (as described
in assignment). The journal includes comments about tasks and issues you encountered and
describes how you tested the project.
3 Assignment is on time, code has some documentation, the journal is completed, but a bit
sparse but seems like you wrote it as you went.
2 Assignment is on time. The journal may be a bit sparse or it may be obvious that you wrote
it after the fact.
1 The code might be undocumented, or you may not have turned in a journal.
0 There was an assignment? Oh yeah, here it is. Oh, a journal -- can I still do that? It is
obvious you need to spend more time reading about deadlines and what is included when
you hand in your work.
Documentation of Code
During this course, I will frequently award points for documentation as follows (up to 2 points
for each item):
• documentation at top of file including name of file, your name, and date
• description of class (top of file)
• documentation on each public method including parameter and return tags.
• interior docu.
For more course tutorials visit
www.newtonhelp.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
INF 103 Week 2 Assignment Using Microsoft Word What Does the Library Have to Offer
INF 103(ASH) Possible Is Everything/newtonhelp.comlechenau71
For more course tutorials visit
www.newtonhelp.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
INF 103 Week 2 Assignment Using Microsoft Word What Does the Library Have to Offer
This document provides information about Python programming language and programming concepts. It discusses what a programming language is and types of programming languages like high-level and low-level languages. Python is presented as a flexible, intuitive and open source language that is good for beginners. The document outlines goals for using Python in 9th grade computer science courses, including programming fundamentals like sequencing, variables, input/output, selection, repetition and data structures. It also discusses computational thinking concepts. The rest of the document provides information on using the PyCharm IDE, creating a Python project and file, and examples of basic Python code.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
CSCI1250 Project 3 Fall 2015 CSCI1250 INTRODUCTIO.docxfaithxdunce63732
CSCI1250 Project 3 Fall 2015
CSCI1250 INTRODUCTION TO COMPUTER SCIENCE 1
PROJECT3
THE PROJECT
You are to write a program that will ask the user for a grade and give
them options for applying a curve to that grade. It should give them the
option to curve by 10 points or 10 percent. It should also give them the
option to curve the grade by the number of points that they enter or a
percentage that they enter. It should use a menu to allow the user to
select from the different options for curving the grade.
Your program should include the following static methods at the very
minimum.
1. A method to ask the user for the original grade. It should return the
original grade.
2. A method to display the menu, get the users selection and return it.
The menu should look like the one shown in the example (with your
name displayed instead of mine).
3. A method to freeze the screen. It should accept a message to be
displayed to the screen. It should display a couple of blank lines
then the message to be displayed. It should wait until the user
presses Enter.
4. A method to clear the screen. It should simply display enough
blank lines to make it look like the screen has been cleared.
5. A method to get the number of points for the curve to be applied.
It should request the number of points from the user and return what
was entered.
6. A method to get the percentage for the curve to be applied. It
should request the percentage (as a decimal) from the user and
return what was entered.
7. A method to calculate the number of points for the curve based
upon the percentage that has been selected. It should accept the
percentage and the original grade and return the number of points
to be applied.
8. A method to apply the curve to the original grade. It should
accept the number of points to be applied and the original grade.
CSCI1250 Project 3 Fall 2015
It should apply the points to get the new grade and return the new
grade. 100 is the maximum grade that can be received, so if the
curve causes the grade to go over 100, it should be set to 100
instead.
9. A method to display the amount of points applied as the curve and
the new grade. It should accept the number of points applied and
the new grade.
Notes:
1. The main method should use a switch to process the user’s
selections.
2. Note the messages used in the screen shots when freezing the
screens.
3. The output should look similar to what is shown. It must include all of
the information shown but formatting is up to you. Make sure that
your output is neat, readable and understandable to the user.
4. The screen should be cleared before displaying the menu.
5. If an invalid selection is made, an appropriate error message should
be displayed.
CSCI1250 Project 3 Fall 2015
PROJECT TO DO LIST:
Step 1. Requirements Specification
o You have been given a .
CSE 110 - ASSIGNMENT # 4 – Fall 2015 Due Tuesday Octobe.docxfaithxdunce63732
CSE 110 - ASSIGNMENT # 4 – Fall 2015
Due: Tuesday October 6 by 10:00AM Maximum Points: 20 pts
Topics
• Loops (Chapter 4)
Note: Your programming assignments require individual work and effort to be of any
benefit. Every student must work independently on his or her assignments. This means that every
student must ensure that neither a soft copy nor a hard copy of their work gets into the hands of
another student. Sharing your assignments with others in any way is NOT permitted.
Violations of the University Academic Integrity policy will not be ignored. The university academic
integrity policy is found at http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm
Use the following Guidelines:
• Give identifiers semantic meaning and make them easy to read (examples numStudents,
grossPay, etc).
• Keep identifiers to a reasonably short length.
• User upper case for constants. Use title case (first letter is upper case) for classes. Use lower
case with uppercase word separators for all other identifiers (variables, methods, objects).
• Use tabs or spaces to indent code within blocks (code surrounded by braces). This includes
classes, methods, and code associated with ifs, switches and loops. Be consistent with the
number of spaces or tabs that you use to indent.
• Use white space to make your program more readable.
• Reasonably good amount of comments should be added in your program so that it is easy
for other people to understand it. Please see the comment style in the textbook.
Important Note:
All submitted assignments must begin with the descriptive comment block. To avoid losing trivial
points, make sure this comment header is included in every assignment you submit, and that it is
updated accordingly from assignment to assignment. (If not, -1 Pt)
//***********************************************************
// Name: your name
// Title: title of the source file
// Author: (if not you, put the name of author here)
// Description: Write the description in your words.
// Time spent: how long it took you to complete the assignment
// Date: the date you programmed
//**********************************************************
http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm
http://www.eas.asu.edu/%7Ecsedept/
Part 1: Writing Exercise: (5 pts)
The following are the exercises about the loops in Java. Write the answers in a comment block
before the code of Part2.
a. What are the three required expressions of a for-loop? (1 pts)
b. Consider the following code. This code was written to generate the output as shown in
Output 2. However, there is an error in this code. Correct the code so that it is able to
generate the desired output. (2 pts)
int count = 0;
while (count < 10)
{
System.out.println("count:" + count);
}
Output 2
count:0
count:1
count:2
count:3
.
This document provides instructions for a tutor-marked assignment (TMA) assessing understanding of units 1, 2, 6, and 7 from an M150 Data, Computing, and Information course. It consists of 5 questions worth a total of 100 marks. The document provides details for each question, including what units they assess and examples of what should be included in responses. It also provides context for questions, such as describing flowcharts and formulas to use. Students are instructed to write their solutions in a single word document with their name and identification and submit it electronically by the deadline.
CSE 1310 – Spring 21Introduction to ProgrammingLab 4 Arrays and FuncMargenePurnell14
CSE 1310 – Spring 21Introduction to ProgrammingLab 4 Arrays and Functions
Assigned:Thursday, Apr. 15, 2020
Due:Thursday, Apr. 29, 11:59pm
Purpose:
This Lab 3 assignment is to have you practice writing your own code from the start. You will
· write code using reading input from a file
· write some functions and call them
· use arrays to save data
· use arrays to determine things about the data
Grading
The Lab assignment will be graded out of 100 points. There are multiple parts or tasks that make up each Lab. Each part may have multiple tasks or problems to complete. Each task has a point value associated with it.
Instructions for naming the files that you create for this lab assignment: [Same as Lab 1]
This assignment requires you to create a variety of files and folders: code files (your programs), edited files (your answer document), and a submission folder to store all the documents in that you must submit. Each of these files/folders will be named using a naming convention that makes it easy to distinguish which elements belong to which student. For each of these files/folders the instructions will indicate how to name the item. You will see names like XYZ1234Lab4answers, XYZ1234Lab1Part2, or XYZ1234Lab3.
In each of these names you see "XYZ1234". This is a placeholder for you to put in your initials and the last four digits of your ID number, i.e. "XYZ" gets replaced with your initials and "1234" gets replaced with the last four digits of your UTA ID number. So if I see an instruction that says " Create a NEW C application, i.e. a new C project, called XYZ1234Lab1Part2… " and my initials are JCMT and the last four digits of my ID are 1234, then the file that I should create would be named JCMT1234Lab1Part2. Note that you can use however many initials you have to replace the "XYZ". I use 4 initials so that is what I put; if you use two initials "MW", then replace "XYZ" with "MW". You must use exactly 4 digits from the end of your ID to replace 1234.
Don't change any other part of the given file name. If it says XYZ1234Lab1Part2 and you are ABC and 5678 then your file name must be ABC5678Lab1Part2. It cannot be ABC5678Part2 or ABC567812 or ABC5678LabOnePartTwo etc.
Naming summary: Use your initials and your last 4 digits of ID in place of "XYZ1234" in the given file names. Keep all the rest of the name as defined.
Instructions about the Answers document required for the Lab: [Same as Lab 1]
For every lab assignment you need to create ONE Answers file. In this Answers file you will put in the answers any questions that are asked, you will show the output of code that you write and you will reference any code files that you create for a given question. All answers/outputs etc. go into the same answers document.
· Your answers document needs to be named with your initials and the last four digits of your ID number and then Lab#Answers. So if my initials are JCMT and the last four digits of my ID are 1234, then th ...
BTE 320-498 Summer 2017 Take Home Exam (200 poi.docxAASTHA76
BTE 320-498/ Summer 2017
Take Home Exam
(200 points)
Due 6/30/2017 – 11:59pm (No extensions)
Presentation in class Friday June 30 at 5:30 PM
Required Part
1. (a) Explain in English what the following function will do. Explain how it works.
(b) What will be the output if the following calls are made:
whoknows(2) =
whoknows(15) =
whoknows(-3) =
(c) Write a function digitize (using loops) that takes two parameters: one integer
parameter and one bool parameter. The function would print the integer one digit
at a time each on a separate line. If the bool parameter passed were true, the
function would print the digits from the most significant digit to the least
significant. Otherwise, it would print it in the reverse order (least significant to
most significant).
Function Call Output
digitize(1758,true) 1
7
5
8
digitize(1758,false) 8
5
7
1
(d) Write a function (without using loops) that reverses the digits in an integer
and prints out the integer in this reverse form. It is not necessary to calculate the
value of the reverse integer, just print out the digits in reverse order. The function
should be called reverse. Remember to explain your functions, either by adding
comments or using pseudocode or showing how you derived the function. State
any assumptions you make.
2. (a) Write a function, printdivisors, that takes a single integer parameter and prints
all the numbers less that the parameter that are divisors of the parameter (i.e.
divides it without a remainder) including 1. So printdivisors(6) will print 1,2,3.
Note you may use a wrapper function or default parameters.
(b) Write a function, sumdivisors, that takes a single integer parameter and returns
the sum of all the divisors of the parameter (including 1). So sumdivisors(6) will
return 6 as 1+2+3=6. Note you may use a wrapper function or default parameters.
(c) Write a function, allperfects, that takes two parameters, each an integer, in any
order and prints out all the perfect numbers between the lower parameter and the
higher parameter. A perfect number is one is which the sum of its divisors is equal
to the number itself.
Remember to explain your functions, either by adding comments or showing how
you derived the function. State any assumptions you make.
3. (a) Write a recursive function, printZeros, which prints out a series of zeros. The
function takes one parameter and prints out the number of zeros specified by the
parameter. So printZeros(4) will print: 0000 and printZeros(2) will print 00.
(b) Write a recursive function, printZPattern, which prints out a pattern of zeros
as follows:
printZPattern(3) outputs:
000
printZPattern(1) outputs:
0
printZPattern(4) outputs:
0000
00 000
0 00
0
(c) How would you modify your second function to print a mirror pattern, such as
(you do not have to code this one, just explain):
printZPattern2(3) outputs:
000
00
0
00
000
Re ...
This document provides an overview of the INF 103 Entire Course, including discussion questions, assignments, and papers for each week. It covers topics such as information technology use, hardware and software innovations, copyright, searching for information, information security, computer ethics, emerging technologies, and more. Students complete weekly discussion questions and assignments involving Microsoft Word, Excel, and PowerPoint. The final paper options are on collaborative technologies, ethical concerns in computing, the digital divide, open source software, mobile computing, social networks, intellectual property, or cloud computing.
This document provides a template for a coursework assignment on usability engineering. It outlines the tasks, learning outcomes, submission requirements, marking scheme, and contact details. The coursework involves designing prototypes, predicting efficiency using a tool, running a user experiment to test a hypothesis, and analyzing the results. Students will complete various sections of a report, submit code and files, and receive feedback on their work. The assignment is peer-assessed and due on March 23rd, with feedback provided by April 17th.
Programmers love science! At least, so they say. Because when it comes to the ‘science’ of developing code, the most used tool is brutal debate. Vim versus emacs, static versus dynamic typing, Java versus C#, this can go on for hours at end. In this session, software engineering professor Felienne Hermans will present the latest research in software engineering that tries to understand and explain what programming methods, languages and tools are best suited for different types of development.
Rethinking Object Orientation - By Kathleen Dollard
Decades after object orientation design altered programming, it’s still evolving, and we’re still learning to use it better. Many changes in the tools we use and how we write applications affect the approach we take to OOD. Some of these changes relate to architecture where approaches like SOA and the layering revolution behind Silverlight alter the place of traditional OOD within the bigger picture of architecture. Other changes are language improvements that alter the very meaning of the phrase “object” from a design point of view. Language features that alter our implementation of logical objects include generics, extension methods, delegates/lambda expressions, partial classes/methods, reflection, anonymous types, and declarative programming.
We’ll also explore the growing role of interfaces as a contractual base in composable applications and explore differences between traditional applications and ecosystem empowering applications. I’m really excited to give this talk to a group with diverse skillsets! Come ready for multi-way conversations because I want to learn from you.
The document discusses why software developers should use FlexUnit, an automated unit testing framework for Flex and ActionScript projects. It notes that developers spend 80% of their time debugging code and that errors found later in the development process can cost 100x more to fix than early errors. FlexUnit allows developers to automate unit tests so that tests can be run continually, finding errors sooner when they are cheaper to fix. Writing automated tests also encourages developers to write better structured, more testable and maintainable code. FlexUnit provides a testing architecture and APIs to facilitate automated unit and integration testing as well as different test runners and listeners to output test results.
Final requirement for programming-Bonifacio, Mary Clemenceclemencebonifacio
The document discusses programming concepts like switch case statements and looping. It provides examples of switch case statements that output the day of the week or perform calculations based on a number input. It also gives examples of different loop types like for, while, and do while loops that count or repeat outputs a specified number of times. The document is a report submitted to a professor that describes programming concepts and includes sample codes and their outputs to demonstrate switch cases and looping.
This document contains practice questions for the ISTQB Foundation exam related to structure-based or white-box testing techniques. It includes 6 multiple choice questions testing knowledge of the minimum number of tests required to achieve statement and branch coverage for given code snippets. The document provides the code snippets, questions, answers and brief explanations for each question. It concludes with some pre-test tips for efficiently calculating the number of test cases needed for statement and branch coverage.
For more classes visit
www.snaptutorial.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
Cis 1403 lab1- the process of programmingHamad Odhabi
This lab aims to develop students knowledge and skills needed to create a simple programming code. It covers the process of developing computer programs starting from a simple analysis of the problem, identifying outputs, inputs, and design process/algorithm, convert algorithm to code, testing, and documentation. The student will be introduced to the Java program structure, numerical variable and high-level introduction to data types. The lab does not go into depth explaining the data types and memory storage. These will be discussed in the upcoming labs. Also, the student will be introduced to the REPL cloud environment that will be used to create a simple application.
The document provides guidance for students to create web pages for assigned grade levels and content areas as part of a classroom assignment. Students will design web pages with sections for welcoming parents and students, teacher information, sample grade books, student work examples, resources, and other generated content. A rubric and checklist are provided to help students evaluate their web page content and design.
New folderCSE2AIF 2015 Assignment 2.pdfCSE2AIF - Artifi.docxhenrymartin15260
New folder/CSE2AIF 2015 Assignment 2.pdf
CSE2AIF - Artificial Intelligence Fundamentals
2015 Individual Assignment 2
Due Friday 9 October 2015, 10:00am
General Information
This assignment is to be done individually, and contributes 20% of your final mark for this subject. The
submission date for the assignment is Friday 9th October 10:00am. Submission is both hardcopy AND
electronic. Details of what to submit are provided below. Make sure that you follow the directions carefully
and that the files are named exactly as specified in the instructions.
The assignment is to be done individually. This means that any code that you write must be your own. You
must not collude with other students in any way, and you must not outsource your work to any third party.
For information on plagiarism, see the La Trobe University policy on academic misconduct at
http://www.latrobe.edu.au/students/learning/academic-integrity. Plagiarism is treated very seriously.
Penalties will be applied and are strictly imposed.
Late Submission Policy
Penalties are applied to late assignments (5% of total possible marks for that task is deducted per day,
accepted up to 5 days after the due date only). An assignment submitted more than five working days after
the due date will not be accepted. Delays caused by computer downtime cannot be accepted as a valid reason
for a late submission without penalty. You must plan your work to allow for both scheduled and
unscheduled downtime.
Extension Policy
In order to apply for an extension of time to submit your assessment task, you must:
1. Complete the light brown sections of the ‘Request for an Extension of Time to Submit an Assessment
Task” form, which will be available from the subject’s LMS website
2. Submit the completed form to the Subject Coordinator with relevant supporting information (e.g.
medical certificate) either by email or in hard copy
3. The submission must be made three days or more before the original due date for the assessment task.
If it is less than three days before the due date, or after the due date, you should use the Special
Consideration process. You have up to three days after the due date to apply for special consideration. You
are not automatically granted an extension of time if you submit the form. The Subject Coordinator will
return this form to you (as a scan via email) with approval or rejection of your request clearly indicated. If
you are granted an extension of time, you should submit a copy of the approved form (showing the approval
and the new submission date) with your completed assessment task. The University’s Late Submission
penalties apply from the original submission date if your request for an extension is rejected, and from the
new submission date (provided on the approved form) if your request is accepted. Applications for extension
made because of poor time management are generally not accepted. You may wish to.
CSCI 180 Project Grading Your project is graded based .docxfaithxdunce63732
CSCI 180 Project Grading
Your project is graded based on four categories: correctness, assignment requirements,
documentation, and style. Below are the point breakdowns for each of these areas, detailing the
range of points you will receive for achievement levels within each of these categories.
Functionality
Note that you cannot receive the minimum functionality points for a level unless your code fulfills
the requirements for that level. So, for example, if you do not fulfill the C-level requirements
completely (with minor errors), the highest grade you can receive is a 39 no matter what other
features you have put into your code.
60-70
50-59
40-49
30-39
0-30
Code compiles and runs without crashing. Fulfills the A-level requirements. Variant
points based on quality of minor flaws in correctness.
Code compiles and runs without crashing. Fulfills the B-level requirements. Variant
points based on discussion of issues arising in reaching the next stage of the project and
in how easy it is to determine the correctness of the code by running it.
Code compiles and runs without crashing. Fulfills the C-level requirements. Variant
points based on discussion of issues arising in reaching the next stage of the project and
in how easy it is to determine the correctness of the code by running it.
Code compiles and runs without crashing. Fulfills D-level requirements. Variant points
based on discussion of issues arising in reaching the next stage of the project and in how
easy it is to determine the correctness of the code by running it.
Code does not compile or code crashes when run. Variant points awarded based on
quality of analysis of the problem with the code.
Assignment Requirements
5 Handed in on time, code has some documentation, and you included a journal (as described
in assignment). The journal includes comments about tasks and issues you encountered and
describes how you tested the project.
3 Assignment is on time, code has some documentation, the journal is completed, but a bit
sparse but seems like you wrote it as you went.
2 Assignment is on time. The journal may be a bit sparse or it may be obvious that you wrote
it after the fact.
1 The code might be undocumented, or you may not have turned in a journal.
0 There was an assignment? Oh yeah, here it is. Oh, a journal -- can I still do that? It is
obvious you need to spend more time reading about deadlines and what is included when
you hand in your work.
Documentation of Code
During this course, I will frequently award points for documentation as follows (up to 2 points
for each item):
• documentation at top of file including name of file, your name, and date
• description of class (top of file)
• documentation on each public method including parameter and return tags.
• interior docu.
For more course tutorials visit
www.newtonhelp.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
INF 103 Week 2 Assignment Using Microsoft Word What Does the Library Have to Offer
INF 103(ASH) Possible Is Everything/newtonhelp.comlechenau71
For more course tutorials visit
www.newtonhelp.com
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
INF 103 Week 2 DQ 2 Searching for Information
INF 103 Week 2 Assignment Using Microsoft Word What Does the Library Have to Offer
This document provides information about Python programming language and programming concepts. It discusses what a programming language is and types of programming languages like high-level and low-level languages. Python is presented as a flexible, intuitive and open source language that is good for beginners. The document outlines goals for using Python in 9th grade computer science courses, including programming fundamentals like sequencing, variables, input/output, selection, repetition and data structures. It also discusses computational thinking concepts. The rest of the document provides information on using the PyCharm IDE, creating a Python project and file, and examples of basic Python code.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
CSCI1250 Project 3 Fall 2015 CSCI1250 INTRODUCTIO.docxfaithxdunce63732
CSCI1250 Project 3 Fall 2015
CSCI1250 INTRODUCTION TO COMPUTER SCIENCE 1
PROJECT3
THE PROJECT
You are to write a program that will ask the user for a grade and give
them options for applying a curve to that grade. It should give them the
option to curve by 10 points or 10 percent. It should also give them the
option to curve the grade by the number of points that they enter or a
percentage that they enter. It should use a menu to allow the user to
select from the different options for curving the grade.
Your program should include the following static methods at the very
minimum.
1. A method to ask the user for the original grade. It should return the
original grade.
2. A method to display the menu, get the users selection and return it.
The menu should look like the one shown in the example (with your
name displayed instead of mine).
3. A method to freeze the screen. It should accept a message to be
displayed to the screen. It should display a couple of blank lines
then the message to be displayed. It should wait until the user
presses Enter.
4. A method to clear the screen. It should simply display enough
blank lines to make it look like the screen has been cleared.
5. A method to get the number of points for the curve to be applied.
It should request the number of points from the user and return what
was entered.
6. A method to get the percentage for the curve to be applied. It
should request the percentage (as a decimal) from the user and
return what was entered.
7. A method to calculate the number of points for the curve based
upon the percentage that has been selected. It should accept the
percentage and the original grade and return the number of points
to be applied.
8. A method to apply the curve to the original grade. It should
accept the number of points to be applied and the original grade.
CSCI1250 Project 3 Fall 2015
It should apply the points to get the new grade and return the new
grade. 100 is the maximum grade that can be received, so if the
curve causes the grade to go over 100, it should be set to 100
instead.
9. A method to display the amount of points applied as the curve and
the new grade. It should accept the number of points applied and
the new grade.
Notes:
1. The main method should use a switch to process the user’s
selections.
2. Note the messages used in the screen shots when freezing the
screens.
3. The output should look similar to what is shown. It must include all of
the information shown but formatting is up to you. Make sure that
your output is neat, readable and understandable to the user.
4. The screen should be cleared before displaying the menu.
5. If an invalid selection is made, an appropriate error message should
be displayed.
CSCI1250 Project 3 Fall 2015
PROJECT TO DO LIST:
Step 1. Requirements Specification
o You have been given a .
CSE 110 - ASSIGNMENT # 4 – Fall 2015 Due Tuesday Octobe.docxfaithxdunce63732
CSE 110 - ASSIGNMENT # 4 – Fall 2015
Due: Tuesday October 6 by 10:00AM Maximum Points: 20 pts
Topics
• Loops (Chapter 4)
Note: Your programming assignments require individual work and effort to be of any
benefit. Every student must work independently on his or her assignments. This means that every
student must ensure that neither a soft copy nor a hard copy of their work gets into the hands of
another student. Sharing your assignments with others in any way is NOT permitted.
Violations of the University Academic Integrity policy will not be ignored. The university academic
integrity policy is found at http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm
Use the following Guidelines:
• Give identifiers semantic meaning and make them easy to read (examples numStudents,
grossPay, etc).
• Keep identifiers to a reasonably short length.
• User upper case for constants. Use title case (first letter is upper case) for classes. Use lower
case with uppercase word separators for all other identifiers (variables, methods, objects).
• Use tabs or spaces to indent code within blocks (code surrounded by braces). This includes
classes, methods, and code associated with ifs, switches and loops. Be consistent with the
number of spaces or tabs that you use to indent.
• Use white space to make your program more readable.
• Reasonably good amount of comments should be added in your program so that it is easy
for other people to understand it. Please see the comment style in the textbook.
Important Note:
All submitted assignments must begin with the descriptive comment block. To avoid losing trivial
points, make sure this comment header is included in every assignment you submit, and that it is
updated accordingly from assignment to assignment. (If not, -1 Pt)
//***********************************************************
// Name: your name
// Title: title of the source file
// Author: (if not you, put the name of author here)
// Description: Write the description in your words.
// Time spent: how long it took you to complete the assignment
// Date: the date you programmed
//**********************************************************
http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm
http://www.eas.asu.edu/%7Ecsedept/
Part 1: Writing Exercise: (5 pts)
The following are the exercises about the loops in Java. Write the answers in a comment block
before the code of Part2.
a. What are the three required expressions of a for-loop? (1 pts)
b. Consider the following code. This code was written to generate the output as shown in
Output 2. However, there is an error in this code. Correct the code so that it is able to
generate the desired output. (2 pts)
int count = 0;
while (count < 10)
{
System.out.println("count:" + count);
}
Output 2
count:0
count:1
count:2
count:3
.
This document provides instructions for a tutor-marked assignment (TMA) assessing understanding of units 1, 2, 6, and 7 from an M150 Data, Computing, and Information course. It consists of 5 questions worth a total of 100 marks. The document provides details for each question, including what units they assess and examples of what should be included in responses. It also provides context for questions, such as describing flowcharts and formulas to use. Students are instructed to write their solutions in a single word document with their name and identification and submit it electronically by the deadline.
CSE 1310 – Spring 21Introduction to ProgrammingLab 4 Arrays and FuncMargenePurnell14
CSE 1310 – Spring 21Introduction to ProgrammingLab 4 Arrays and Functions
Assigned:Thursday, Apr. 15, 2020
Due:Thursday, Apr. 29, 11:59pm
Purpose:
This Lab 3 assignment is to have you practice writing your own code from the start. You will
· write code using reading input from a file
· write some functions and call them
· use arrays to save data
· use arrays to determine things about the data
Grading
The Lab assignment will be graded out of 100 points. There are multiple parts or tasks that make up each Lab. Each part may have multiple tasks or problems to complete. Each task has a point value associated with it.
Instructions for naming the files that you create for this lab assignment: [Same as Lab 1]
This assignment requires you to create a variety of files and folders: code files (your programs), edited files (your answer document), and a submission folder to store all the documents in that you must submit. Each of these files/folders will be named using a naming convention that makes it easy to distinguish which elements belong to which student. For each of these files/folders the instructions will indicate how to name the item. You will see names like XYZ1234Lab4answers, XYZ1234Lab1Part2, or XYZ1234Lab3.
In each of these names you see "XYZ1234". This is a placeholder for you to put in your initials and the last four digits of your ID number, i.e. "XYZ" gets replaced with your initials and "1234" gets replaced with the last four digits of your UTA ID number. So if I see an instruction that says " Create a NEW C application, i.e. a new C project, called XYZ1234Lab1Part2… " and my initials are JCMT and the last four digits of my ID are 1234, then the file that I should create would be named JCMT1234Lab1Part2. Note that you can use however many initials you have to replace the "XYZ". I use 4 initials so that is what I put; if you use two initials "MW", then replace "XYZ" with "MW". You must use exactly 4 digits from the end of your ID to replace 1234.
Don't change any other part of the given file name. If it says XYZ1234Lab1Part2 and you are ABC and 5678 then your file name must be ABC5678Lab1Part2. It cannot be ABC5678Part2 or ABC567812 or ABC5678LabOnePartTwo etc.
Naming summary: Use your initials and your last 4 digits of ID in place of "XYZ1234" in the given file names. Keep all the rest of the name as defined.
Instructions about the Answers document required for the Lab: [Same as Lab 1]
For every lab assignment you need to create ONE Answers file. In this Answers file you will put in the answers any questions that are asked, you will show the output of code that you write and you will reference any code files that you create for a given question. All answers/outputs etc. go into the same answers document.
· Your answers document needs to be named with your initials and the last four digits of your ID number and then Lab#Answers. So if my initials are JCMT and the last four digits of my ID are 1234, then th ...
BTE 320-498 Summer 2017 Take Home Exam (200 poi.docxAASTHA76
BTE 320-498/ Summer 2017
Take Home Exam
(200 points)
Due 6/30/2017 – 11:59pm (No extensions)
Presentation in class Friday June 30 at 5:30 PM
Required Part
1. (a) Explain in English what the following function will do. Explain how it works.
(b) What will be the output if the following calls are made:
whoknows(2) =
whoknows(15) =
whoknows(-3) =
(c) Write a function digitize (using loops) that takes two parameters: one integer
parameter and one bool parameter. The function would print the integer one digit
at a time each on a separate line. If the bool parameter passed were true, the
function would print the digits from the most significant digit to the least
significant. Otherwise, it would print it in the reverse order (least significant to
most significant).
Function Call Output
digitize(1758,true) 1
7
5
8
digitize(1758,false) 8
5
7
1
(d) Write a function (without using loops) that reverses the digits in an integer
and prints out the integer in this reverse form. It is not necessary to calculate the
value of the reverse integer, just print out the digits in reverse order. The function
should be called reverse. Remember to explain your functions, either by adding
comments or using pseudocode or showing how you derived the function. State
any assumptions you make.
2. (a) Write a function, printdivisors, that takes a single integer parameter and prints
all the numbers less that the parameter that are divisors of the parameter (i.e.
divides it without a remainder) including 1. So printdivisors(6) will print 1,2,3.
Note you may use a wrapper function or default parameters.
(b) Write a function, sumdivisors, that takes a single integer parameter and returns
the sum of all the divisors of the parameter (including 1). So sumdivisors(6) will
return 6 as 1+2+3=6. Note you may use a wrapper function or default parameters.
(c) Write a function, allperfects, that takes two parameters, each an integer, in any
order and prints out all the perfect numbers between the lower parameter and the
higher parameter. A perfect number is one is which the sum of its divisors is equal
to the number itself.
Remember to explain your functions, either by adding comments or showing how
you derived the function. State any assumptions you make.
3. (a) Write a recursive function, printZeros, which prints out a series of zeros. The
function takes one parameter and prints out the number of zeros specified by the
parameter. So printZeros(4) will print: 0000 and printZeros(2) will print 00.
(b) Write a recursive function, printZPattern, which prints out a pattern of zeros
as follows:
printZPattern(3) outputs:
000
printZPattern(1) outputs:
0
printZPattern(4) outputs:
0000
00 000
0 00
0
(c) How would you modify your second function to print a mirror pattern, such as
(you do not have to code this one, just explain):
printZPattern2(3) outputs:
000
00
0
00
000
Re ...
This document provides an overview of the INF 103 Entire Course, including discussion questions, assignments, and papers for each week. It covers topics such as information technology use, hardware and software innovations, copyright, searching for information, information security, computer ethics, emerging technologies, and more. Students complete weekly discussion questions and assignments involving Microsoft Word, Excel, and PowerPoint. The final paper options are on collaborative technologies, ethical concerns in computing, the digital divide, open source software, mobile computing, social networks, intellectual property, or cloud computing.
This document provides a template for a coursework assignment on usability engineering. It outlines the tasks, learning outcomes, submission requirements, marking scheme, and contact details. The coursework involves designing prototypes, predicting efficiency using a tool, running a user experiment to test a hypothesis, and analyzing the results. Students will complete various sections of a report, submit code and files, and receive feedback on their work. The assignment is peer-assessed and due on March 23rd, with feedback provided by April 17th.
The document provides information about solved assignments, projects, helpbooks and career guidance available on the website www.ignouassignmentwala.in. It contains disclaimers that the sample answers provided are prepared by private tutors and may contain errors. It then provides details of assignments for Bachelor's in Computer Application (BCA) program covering topics like Linux commands, PowerPoint presentation, Word document creation, Excel worksheet and online collaboration using Google Docs. The assignments require students to perform tasks like creating letterhead, flyers, presentations and worksheets while learning tools like Linux, PowerPoint, Word and Excel. They also involve online group work and discussion on designing a topic.
INF 103 Course Success is a Tradition / newtonhelp.comrock123450
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
Please check the Details Below
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
Case Study Analysis 2The Cholesterol.xls records cholesterol lev.docxwendolynhalbert
Case Study Analysis 2
The Cholesterol.xls records cholesterol level data for individuals. Descriptions for the data follow:
· Cholesterol: Cholesterol level (mg/dL)
· Income: annual income in $
· Age: age of individual
· Jogging: number of hours an individual spends on jogging a day
· Saturated fat: the amount of saturated fat an individual takes a day (g)
(A) Develop an estimated regression equation that can be used to predict Cholesterol level using age, jogging income, and saturated fat. Discuss your findings including interpretation of slope of each variable and significance, using at least 200 words. Use .
(B) Starting with the estimated regression equation developed in part (A), delete any independent variables that are not statistically significant and develop a new estimated regression equation that can be used to predict Cholesterol level. Use . Discuss your findings including interpretation of slope of each variable and significance, using at least 200 words. Use .
(C) Compare model (A) and (B) in terms of R^2 and which model fits the data better? Discuss this using at least 100 words
(D) In model B, what are the most important factors affecting Cholesterol level? What are the least important factors? Discuss this using at least 100 words
Assignment1DueTHURSDAY.zip
Assignment1/Assignment1-17.pdf
ICT209 Assignment 1, Murdoch University 2016
ICT209 Assignment 1, Murdoch University 2016 1
ICT209 Assignment 1 2016
Objectives:
• Demonstrate that you can do Object Oriented design
• Demonstrate that you can write Object Oriented programs using C++.
• Demonstrate that you can design and write programs using user defined data structures.
• Demonstrate that you can work with data files.
• Demonstrate that you can write test plans and show evidence of systematic testing.
• Demonstrate that you can design using UML.
You do not work in groups for this assignment, as this is an individual assignment.
Worth:
14% of the unit
Due:
Midnight (end of Session 7). This would be the 7th teaching week.
How to submit (also see unit guide - section on Assignment/Project submission/return):
Singapore or Dubai Campus:
Into the assignment submission area for the unit in LMS. Follow all directions from your lecturer.
Murdoch Campus Internal students:
Into the assignment submission area for the unit in LMS.
Externals:
Into the assignment submission area for the unit in LMS.
For submitting in LMS, zip up the entire folder. Make sure that you have included all needed files. Do not
include temporary files or files not relevant to the assignment.
Name the zip file with the unit code, Assignment number, your name, student number.
ICT209Asg1JoBlogs12345678.zip
or alternatively,
ICT209_Asg1_JoBlogs_12345678.zip
Textual submissions should be type-written. External documentation can only be in the following formats:
Text (.txt)
PDF (.pdf)
RTF (.rtf)
HTML (.html)
Image formats : PNG ...
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
Please check the Details Below
INF 103 Week 1 DQ 1 How Do You Currently Use Information Technology
INF 103 Week 1 DQ 2 Innovations in Hardware and Software
INF 103 Week 2 DQ 1 Copyright and Fair Use
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf46adnanshahzad
How to Start Up a Company: A Step-by-Step Guide Starting a company is an exciting adventure that combines creativity, strategy, and hard work. It can seem overwhelming at first, but with the right guidance, anyone can transform a great idea into a successful business. Let's dive into how to start up a company, from the initial spark of an idea to securing funding and launching your startup.
Introduction
Have you ever dreamed of turning your innovative idea into a thriving business? Starting a company involves numerous steps and decisions, but don't worry—we're here to help. Whether you're exploring how to start a startup company or wondering how to start up a small business, this guide will walk you through the process, step by step.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
years in a row, the Labrador Retriever has dropped to second place
in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Taste
Car removal gold coast
1. 1/5
KIT107 Programming 2019
Assignment 3
Due Date
The assignment is due at 3PM Wednesday May 29th
2019 and should be completed in
pairs using the Pair Programming technique.
Context
Famous people don’t like to share the lime-light with other famous people. Sick people
need to be kept away from other sick/well people. Table plans for wedding receptions
need to have family members that don’t get along kept away from each other. N-Queens
is a problem from the board game of Chess which has many such real-life applications.
In N-Queens, a board of N rows and N columns must have N Queens placed on the NxN
squares of the board such that there is only one Queen on each row, each column, and
on the diagonals of each square. An example of 8-Queens is shown below.
Task
Your task is to implement the N-Queens problem in C so that the computer will find the
solution for you.
The computer will select moves by creating a game tree. A game tree consists of all the
possible states of the game and in this assignment the computer determines any possible
solution to be the best one. Each node of the game tree has children that indicate the
states of the game that follow from the state of the parent for each possible move, i.e.
each node in the tree possesses at most NxN children of any node but as more moves are
made, or if a smaller board is used, then there will become less.
This assignment uses many data structures (trees, linked-lists, stacks, and queues) to
solve the puzzle. You should create and traverse the game tree using a stack and queue
as intermediate data structures. When a solution is found the solution should be
displayed. The program will be text only.
2. 2/5
A Visual Studio project file is available for download from MyLO. The project contains
many header (.h) and source (.c) files. All required files are present. You should not
add any further files or change any code which is provided (other than the settings in
assig_three119.h).
You need to complete the functions within the program files which have been declared
but for which the function bodies are missing and to update the header comments of the
source files that you complete with your names, student IDs and ratio of effort.
Please note: there is not enough memory granted by the operating system to the running
program to solve the depth-first problem on an 8x8 board or larger, or the breadth-first
problem on a 6x6 board or larger. Sample runs of the game are shown below.
Please also note that there is no solution available for 2-Queens or 3-Queens.
3. 3/5
Marking scheme
Task/Topic Maximum
mark
Program operates as specified
square_state.c correctly completed 2
game_state.c correctly completed 10
t_node.c correctly completed 5
game_tree.c correctly completed 21
stack.c correctly completed 5
queue.c correctly completed 5
Program Style
Does not unnecessarily repeat tests or have other redundant/confusing code 6
Uses correctly the C naming conventions 6
Alignment of code and use of white space makes code readable 6
Always uses blocks in branch and loop constructs 6
Meaningful identifiers 6
Variables declared at the top of functions 6
Each variable declaration is commented 6
Comments within the code indicate the purpose of sections of code (but
DO NOT just duplicate what the code says)
6
Program Style
Your program should follow the following coding conventions:
• const variable identifiers should be used as much as possible, should be
written all in upper case and should be declared before all other variables;
• Variable identifiers should start with a lower case letter, be meaningful, and
variables should only be declared at the top of a function;
• Every if and if-else statement should have a block of code (i.e. collections
of lines surrounded by { and }) for both the if part and the else part (if used);
• Every loop (do, while, for) should have a block of code;
• The keyword continue should not be used;
• The keyword break should only be used as part of a switch statement;
• Opening and closing braces of a block should be aligned;
• All code within a block should be aligned and indented 1 tab stop (or 4 spaces)
from the braces marking this block;
• Commenting:
o There should be a block of header comment which includes at least
file name
student names
student identity numbers
an indication of the ratio of effort, if this is missing 50:50 will be
assumed
a statement of the purpose of the program
date
o Each variable declaration should be commented
o There should be a comment identifying groups of statements that do
various parts of the task
4. 4/5
o Comments should describe the strategy of the code and should not
simply translate the C into English
Style marks will be awarded proportionally, i.e. if you attempt only half the coding you
can expect only half the style marks.
What and how to submit
Only one submission is required for the pair but both paper and electronic submission is
required for each pair.
What to submit
Paper submission
• A signed cover page (blanks can be collected from the ICT office or from
the ICT web site). Your assignment will not be marked unless this is present;
• A print-out of the six ‘.c’ source code files for the program; and
• A statement from each person indicating what proportion of the work was theirs.
If the work was done equally, then each person should claim 50% of the effort.
It is expected that this will be the case and this will be assumed if no statement is
submitted. If, however, one person has done very little, then this should be
stated. A reason why this is the case should be given. For example, if one
student does 80% of the work because their partner did not turn up to meetings,
complete work by the agreed time, etc. then this should be stated. If one student
does 30% of the work because the other student simply went off and did it all by
themselves and without consultation then this should be stated.
Electronic submission
• You should submit the entire Visual Studio project folder compressed as a ZIP
file. Do not submit a RAR archive.
How to submit
Paper submission
• Print the programs which you have modified in landscape orientation. Do not
provide screen shots of the code or print with a coloured background.
• Firmly staple together all of the required documents (with the signed cover page
on top) and place them in the appropriate submissions box near the ICT Help
Desk. Your assignment will not be marked unless this is present.
Electronic submission
• The entire Visual Studio project folder should be converted into a ZIP file and
the ZIP file should be submitted via MyLO by one member of the pair. Only one
submission is required.
o Log in to MyLO and navigate to the Assignments tool under the
Assessments icon in the top tool bar.
o Select Assignment 3 from the list of available drop-boxes.
o Click on Add a File and follow the instructions to attach your
ZIPped project folder and then click Add. Then click Submit.
• If you want to resubmit, name your revised ZIPped project folder ‘version 2’ and
repeat the paper and electronic submission process.
5. 5/5
• The program is required to work under the Visual Studio environment in the
labs. Any development environment may be used; once the programming is
complete replace the altered programs in the downloaded Visual Studio project
and submit it.
Remember that only one paper and electronic submission is required per pair.
Plagiarism and Cheating:
Practical assignments are used by the School of Technology, Environments and Design
for students to both reinforce and demonstrate their understanding of material which has
been presented in class. They have a role both for assessment and for learning. It is a
requirement that work you hand in for assessment is substantially your own.
Working with others
One effective way to grasp principles and concepts is to discuss the issues with your
peers and/or friends. You are encouraged to do this. We also encourage you to discuss
aspects of practical assignments with others. However, once you have clarified the
principles, your pair must express them in writing or electronically entirely by
yourselves. In other words you must develop the algorithm to solve the problem and
write the program which implements this algorithm with your partner and no one else
(other than staff).
Cheating
• Cheating occurs if you claim work as your own when it is substantially the work
of someone else.
• Cheating is an offence under the Ordinance of Student Discipline within the
University. Furthermore, the ICT profession has ethical standards in which
cheating has no place.
• Cheating involves two or more parties.
o If you allow written work, computer listings, or electronic version of
your code to be viewed, borrowed, or copied by another student you are
an equal partner in the act of cheating.
o You should be careful to ensure that your work is not left in a situation
where it may be accessed/stolen by others.
• Where there is a reasonable cause to believe that a case of cheating has occurred,
this will be brought to the attention of the unit lecturer. If the lecturer considers
that there is evidence of cheating, then no marks will be given to any of the
students involved. The case will be referred to the Head of School for
consideration of further action.
Julian Dermoudy, May 4th
2019.